“ | Ranged camel cavalry. Good against cavalry. | ” |
—In-game description |
The Zamburak is a ranged light cavalry in Age of Empires III: The Asian Dynasties that is unique to the Indians and can be trained at Caravanserai and Galleon, as well as the Agra Fort wonder once it is upgraded to Delhi Gate. It is the Indian equivalent of the Dragoon.
Overview[]
The Zamburak is extremely fast and cheap but has fewer hit points than other cavalry units, and only uses up one population slot. Its mounted gun gives the Zamburak good range, and it inflicts the most damage against heavy cavalry.
Zamburaks are incredibly strong for using only one population, but they are also rather niche in that they only have an attack bonus against hand cavalry and coyote runners. The Disciplined upgrade is required before an attack bonus versus artillery is provided (unlike other ranged-cavalry which intrinsically have such a bonus).
Mansabdar Zamburak[]
“ | Inspires all nearby Zamburak. Ranged camel cavalry. Good against cavalry. | ” |
—In-game description |
The Mansabdar Zamburak is a stronger version of the Zamburak that can be trained from the Charminar Gate wonder. As a Mansabdar unit, the Mansabdar Zamburak has twice the hit points of a Zamburak and Imperial Service that increases the hit points and attack of nearby Zamburaks, but are two times more expensive.
Special ability[]
- Imperial Service (passive): The Mansabdar Zamburak increases the hit points and attack of Zamburaks in a radius of 24 around him by 10%.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Disciplined Zamburak | 200 wood 100 coin |
Upgrades Zamburaks and Mansabdar Zamburak to Disciplined (+20% hit points and attack, +1.25 multiplier vs. artillery) | |
Honored Zamburak | 600 wood 600 coin |
Upgrades Zamburaks and Mansabdar Zamburak to Honored (+30% hit points and attack); requires Disciplined Zamburak | |
Exalted Zamburak | 1,500 wood 1,500 coin |
Upgrades Zamburaks and Mansabdar Zamburak to Exalted (+50% hit points and attack); requires Honored Zamburak |
Further statistics[]
As (Mansabdar) Zamburaks are unique to the Indians, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy cavalry, hand shock infantry, artillery |
Weak vs. | Heavy infantry, light infantry, light cavalry |
Improvements | |
Hit points | Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Smokeless Powder (+10%) Yoga (+5%) Wind Horses (-10% Rate of Fire) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Train time | Cheyenne Horse Trading (-40%) Quechuan Diet (-15%) Immigrants (-10%) Shaman Drums (-10%) |
Train cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Meritocracy (-20% upgrade cost) |
Home City Cards[]
As (Mansabdar) Zamburaks are unique to the Indians, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the (Mansabdar) Zamburak
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack instead; +1 Hindu Villager | |
8 Zamburaks | Ships 8 Zamburaks; +1 Hindu Villager | |
9 Zamburaks | Ships 9 Zamburaks; +1 Hindu Villager | |
14 Zamburaks | Ships 14 Zamburaks; +1 Hindu Villager | |
Camel Attack | Camels get +30% attack; +1 Hindu Villager | |
Desert Terror | Sowars get +0.5 attack multiplier against infantry and -0.1 against heavy infantry; Zamburaks get +0.5 attack multiplier against heavy cavalry and hand shock infantry; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | |
Riding School | Cavalry train time -40%; +1 Hindu Villager | |
Foreign Trading Companies | Gives a trickle of 0.75 export/sec.; banner army cost -15% export; Indian units cost +2.5% (Hindu Villagers, Fishing Boats, and Sacred Cows cost +5% instead); +1 Hindu Villager | |
Grazing | Camels generate 0.05 food/sec.; Brahmins and elephants generate 0.1 wood/sec.; Sacred Cows generate 0.075 coin/sec.; +1 Hindu Villager |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM House of Aviz | Dragoons, Ruyters, Cavalry Archers, Rifle Riders, Musket Riders, Yabusame, and Carbine Cavalry can be trained in the Commerce Age; Zamburak, Eagle Runner Knight, Bolas Warrior, Black Rider, and Ming Army train time -15%; Mongolian Army train time -7% |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; +1 Villager | 40 | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 | |
8 Zamburaks | Ships 8 Zamburaks; +1 Villager | 1 | |
9 Zamburaks | Ships 9 Zamburaks; +1 Villager | 1 | |
14 Zamburaks | Ships 14 Zamburaks; +1 Villager | 25 | |
Camel Attack | Camels get +30% attack; +1 Villager | 10 | |
Desert Terror | Sowars get +0.5 attack multiplier against infantry and -0.1 against heavy infantry; Zamburaks get +0.5 attack multiplier against heavy cavalry and hand shock infantry; +1 Villager | 10 | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 | |
Riding School | Cavalry train time -40%; +1 Villager | 10 | |
Grazing | Camels generate 0.05 food/sec.; Brahmins and elephants generate 0.1 wood/sec.; +1 Villager | 40 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Early Dragoons | Dragoons, Ruyters, Cavalry Archers, Rifle Riders, Musket Riders, and Yabusame can be trained in the Commerce Age; Zamburak train time -15%; Ming Army and Mongolian Army train time -7% | 1 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Scouts | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The Asian Dynasties[]
- Mansabdar Zamburaks cost 2 population.
Definitive Edition[]
- With update 20322, Mansabdar Zamburaks cost 1 population.
History[]
“ | A zamburak is a small weapon carried on and fired from the back of a camel. The name comes from the Arabic "zambur," meaning hornet. Before gunpowder, early versions of the camel-mounted gun featured a bolt-firing crossbow that produced a buzzing twang at discharge, which gave the weapon its name. In later years the crossbow was replaced with a small culverin or falconet attached to the rider's saddle. The zamburak originated in Egypt, and spread to Iran, India and elsewhere. Attempts to adapt the idea to elephants proved generally unsuccessful, as the beasts would not remain steady under intense enemy fire. | ” |
—In-game history section |