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Ships 4 Young Guards (powerful Grenadiers) and enables Grenadier training in the Artillery Foundry.
—In-game description

Young Guard is a technology in Age of Empires III that is unique to the French and can be researched at the Church once the Edict of Nantes Home City Card has been sent. Once researched, 4 Young Guards will appear in the Home City shipment point, allows Grenadiers to be trained at Barracks, Artillery Foundries, Forts, and Galleons, Grenadier unit upgrades to be researched at both Barracks and Artillery Foundries, and Artillery Foundries to be built in the Commerce Age.

Young Guard, along with its further upgrades Middle Guard and Old Guard, is the only way for the French to acquire Grenadiers. Researching Guard technologies will automatically research the Incendiary Grenades technology and grant "Grenade Launchers" Home City Card effects, which is no longer available to the French.

Young Guards are consulate units, start with +10% hit points and attack, and are automatically upgraded in every Age up starting from the Fortress Age.

Changelog[]

Age of Empires III[]

  • The technology is named Garde Imperial 1, is researchable in the Colonial Age, ships regular Grenadiers, grants the Veteran Grenadiers upgrade, and the in-game description is "Ships 4 Young Guard Grenadiers from the motherland."

Definitive Edition[]

  • The technology is renamed to Imperial Young Guard.
  • The technology is made researchable from the Fortress Age. With update 23511, this change is reverted.

Knights of the Mediterranean[]

  • With update 13.27885, the technology is renamed to Young Guard, no longer grants Veteran Grenadiers, ships Consulate Grenadiers, allows Grenadiers to be trained at the Artillery Foundry, Fort, and Galleon, Grenadier unit upgrades to be researched at both Barracks and Artillery Foundries, Artillery Foundries to be built in the Commerce Age, and the in-game description is "Ships 4 Young Guards (powerful Grenadiers) and enables Grenadier training in the Artillery Foundry."

Trivia[]

Unique religious technologies in Age of Empires III
British Thin Red Line · The Black Watch · Roger's Rangers · Queen's Rangers
Dutch Coffee Trade · Red Lancers · Blue Guards
French Code Napoleon · Young Guard · Middle Guard · Old Guard
Germans Tilly's Discipline · Wallenstein's Contracts · Zweihänder
Ottomans New Order Infantry · Topçu Corps · Kapikulu Corps · Tufanci Corps*
Portuguese Encomienda Manor · Ordenança · Order of the Tower and the Sword · Besteiros*
Russians Westernization · St. Petersburg Dragoons · Petrine Reforms · Lifeguard Jaegers
Spanish Corselet · Royal Halberdiers · Wild Geese · Walloon Guards
Swedes Push of Pike · Savolax Jaegers · Gustavian Guards
United States^ Pennsylvania Pound · 1st Pennsylvania Rifles · Pennsylvania Cavalry
Mexicans First Guarantee · Second Guarantee · Third Guarantee
Italians Carabinieri · Risorgimento · Papacy
Maltese Teutonic Knights · Crusader Knights · Knights of the Hospital
Campaign-only and Historical Battle-only civilizations
John Black's Mercenaries Indian Friendship · Customized Merc Weapons
Knights of St. John Corselet · Tax Burden · High Crusade
United States Grand Encampment · American Patriots
^ United States requires the "Philadelphia Convention" Federal Card to unlock unique religious technologies
* Before the Definitive Edition