Age of Empires Series Wiki
Advertisement

The English thought that the Viking raids would die with Ragnar Lothbrok. Fools! Under the Ragnarssons, the Viking longships continue to sail for England, but they now come not as mere raiders, but conquerors. Unleash the wrath of the Great Heathen Army upon the British Isles!
—In-game scenario description in the Definitive Edition

York is a scenario in Age of Empires II HD: The Forgotten, part of the Battles of the Forgotten. The player takes command of the Vikings of Ragnar Lodbrok's sons who arrive on the British Isles to avenge the death of their father against Ælla of Northumbria, also known as the Great Heathen Army.

Intro[]

Shouts of assent ring around the hall as the sons of Ragnar finish speaking, and ravens fly upwards, eager to bring good tidings to the Aesir. Moments later, the sky flashes with lightning and booms with thunder, signaling the approval of the gods.

Days later, the mustering begins. Kings, jarls, warriors, and common folk alike gather, eager to seek vengeance on the Northumbrian king Aella for the dishonorable slaying of Ragnar. Ivar, one of Ragnar's sons, has sworn to carve the blood eagle on Aella in retribution.

Ragnar's sons approach a small band of warriors with a dangerous but important quest: to scout the British Isles and establish a camp. When the army arrives, it will need a secure base from which to strike out against the Anglo-Saxon kingdoms that dominate the British mainland.

Thor is pleased, for the seas are benign and the winds favorable, allowing the longships a serene passage across the North Sea. As they near York, the seat of Northumbria, the sound of the sea mingles with the grinding of axes. Skalds eagerly prepare to craft the verses for a saga that will be passed down until the end of time.

Shouts of approval rang around the great hall after the sons of Ragnar finished speaking. Ravens flew upwards, eager to tell the Aesir of the good tidings, no doubt. Moments later, the ravens called down and the sky flashed with lightning and boomed with thunder, signaling their approval. Reveling in the favor of the Gods, the immense crowd of warriors began a feast.

Days later, a mustering began. Kings, Jarls, Huskarls, Berserkers, and common folk alike had gathered, all answering the call of Ragnar's sons. Great and proven warriors they were, and eager for vengeance for the dishonorable slaying of Ragnar by the Northumbrian king Aella. Ragnar's son Ivar has sworn to carve the blood eagle on Aella in retribution for his actions.

The scene of preparation for the departure of the army was quite a sight to behold. Hundreds of longships assembled with full crews of good Norsemen, and enough supplies were loaded on board to last the army months. The best of all the Northlands, preparing for the great battle of their Age. Odin's hall would soon be swelling with new warriors, for his Valkyries would no doubt be eagerly observing the campaign.

Ragnar's sons approached a small company of the warriors gathered with an important quest - to scout the British Isles and establish a camp suitable for the army to use as a base from which to attack the Anglo-Saxon kingdoms. As a skald, I was tasked with doing what I have always done - recording the great exploits and triumphs of my fellows and compiling a saga that will be passed down from generation to generation.

Thor was pleased with us, for the seas were benign and the winds favorable, allowing our five ships a serene passage west from Scandinavia. We had knowledge of four great Anglo-Saxon kingdoms - Northumbria, Mercia, East Anglia, and Wessex. York, the seat of Northumbria, was our target, but it would be imperative to avoid being spotted and keep the element of surprise. Even after making camp, we would need to await our army.

Scenario instructions[]

Starting conditions[]

Only in the HD Edition:

Objectives[]

Main
  • Construct a camp - build a Town Center at any one of the 5 campsites (marked on the map by flags).
  • Continue building up your base and await the arrival of the main army.

The main army has arrived! Choose one of four paths to victory:

  • Destroy the palace in the Northumbrian city of York and replace it with a temple to Odin (Wonder) of your own.
  • Capture 15 Relics and place them in your Monasteries.
  • Accumulate a sum of 50,000 gold - weregild for Ragnar's death.
  • Defeat 5 of the 7 enemy factions scattered across the British Isles.
Secondary
  • Instead of founding a camp at one of the unoccupied locations, you could attack the Monastery at the Isle of Man (marked by a flag) and set up your camp there.

To acquire additional gold:

  • Destroy enemy Markets, Monasteries, Town Centers, Cathedrals, and Wonders.
  • Capture enemy Relics and garrison them in your Monasteries.

Main
  1. Construct a camp—build a Town Center, a Barracks, a Market, and 5 houses at any one of the 5 campsites (marked on the map by flags).
  2. Continue building up your base and await the arrival of the main army.

The main army has arrived! There are four ways you can win the scenario (see hints for more detail) :

  1. To take vengeance on King Aella and prove the superiority of the Norse Gods, destroy the palace in the Northumbrian city of York and replace it with a temple to Odin (wonder) of your own.
  2. Capture 15 relics and place them in your monasteries.
  3. Accumulate a sum of 50,000 gold- weregild for Ragnar's death.
  4. Defeat 5 of your 7 enemies (Northumbria, East Anglia, Mercia, Wessex, Strathclyde, Ui Neill, and Munster).
Secondary
Instead of founding a camp at one of the unoccupied locations, you could attack the monastery at the Isle of Man (marked by a flag) and set up your camp there.
-Destroy enemy Markets, Monasteries, Town Centers, Cathedrals, and Wonders to loot large sums of gold.
-Capture enemy relics to supplement your gold income.

Hints[]

  1. The Viking forces can support a population of 200 and rely exclusively on their fearsome longships for battle at sea. As this is the 9th century, gunpowder units are also unavailable.
  2. Avoid the local coastal settlements (marked on the minimap) when initially searching for a campsite - their defenses are too strong.
  3. There are five possible campsites (marked by flags on your minimap) - 3 in Scotland, 1 on the Isle of Man, and 1 in Southern Ireland, each with different strengths and weaknesses.
  4. Build up your defenses - your foes will notice the arrival of the main army and subsequently attempt to wipe out your main camp.
  5. Each Christian village, town and city with at least one Monastery is house to a holy Relic, for a total of 23. Destroying Monasteries, Markets, Town Centers, Cathedrals, and Wonders will grant you varying sums of gold in loot.

Scouts[]

  • The vanguard of the Viking army has finally reached the British Isles, with the task of scouting the region and finding a location to establish a camp.

The British Isles are inhabited by several potential adversaries:

  • In the northeast, York, the heavily fortified capital of the Anglo-Saxon kingdom of Northumbria (2, Yellow) is the principal target of the Viking army. Northumbria trains infantry, cavalry, and Monks, and also has a navy.
  • The vulnerable Anglo-Saxon kingdom of East Anglia (3, Orange) lies to the east. Its forces are composed of swordsmen, archery units, and ships.
  • The formidable Anglo-Saxon kingdom of Mercia (4, Blue) dominates the center of the map. Mercia trains ranged units and cavalry.
  • Located to the southeast, the Anglo-Saxon kingdom of Wessex is by far your most dangerous adversary. Wessex relies on a variety of infantry units and has a sizeable navy.
  • The Briton, Scottish, and Welsh lords (6, Green) ruling much of the land in western Britain command fearless armies of infantry and javelineers as well as a handful of ships.
  • The Northern Irish Kingdoms (7, Purple) lie in the west of the map. Their forces consist of infantry, siege units, and warships.
  • The Southern Irish Kingdoms (8, Grey) control the southwest portion of the map. They field armies of cavalry and infantry, and have begun the construction of a navy.

Players[]

Player[]

Enemies[]

  • Mercia (Britons AoE2 Britons): The Kingdom of Mercia controls central England, and borders with Northumbria to the north and Wessex to the south. Also controls (quite erroneously) Wales in HD Edition. It has the highest score among opponents. They are at war with both of the Irish kingdoms.
  • Wessex (Goths AoE2 Goths): Wessex controls the entirety of south England and Cornwall (the latter only in HD Edition), and borders with East Anglia and Mercia. It is the second strongest kingdom in this scenario and the only one in Great Britain attacking unprovoked.
  • Northumbria (Celts AoE2 Celts): Controls north England, including the namesake city of York, found to the south of the player's starting position. Borders with Britons, Scots, and Welsh to the north, Mercia to the south, and East Anglia to the southeast.
  • East Anglia (Britons AoE2 Britons): A minor realm that controls the namesake region of East Anglia, to the southwest of the city of York. Borders Wessex to the south, and Mercia to the west. They cannot advance to the Imperial Age.
  • Britons, Scots, and Welsh (Strathclyde before the Definitive Edition) (Celts AoE2 Celts): Controls the entirety of Scotland. A weak player and one of the two enemies to begin in the Feudal Age, rather than in the Castle Age. In the Definitive Edition, this player also controls Cornwall and Wales. Just like Mercia, they are at war with both of the Irish kingdoms. They cannot advance to the Imperial Age.
  • Northern Irish Kingdoms (Ui Neill before the Definitive Edition) (Celts AoE2 Celts): Controls north Ireland, as well as a Monastery in the Isle of Man, that is guarded by a Monk, six Spearman, two Militia and two Skirmisher. Notable for starting in the Feudal Age, like Britons, Scots, and Welsh. They are at war with Southern Irish Kingdoms, Mercia, and Britons, Scots, and Welsh. They cannot advance to the Imperial Age.
  • Southern Irish Kingdoms (Munster before the Definitive Edition) (Celts AoE2 Celts): The second Irish realm to appear on this map, it controls most of south Ireland. They are at war with Northern Irish Kingdoms, Mercia, and Britons, Scots, and Welsh. They cannot advance to the Imperial Age.

Strategy[]

Starting position[]

The player starts with a small landing party, and the objective is to build a base. This can be done anywhere, but it's wise to choose a spot that can be defended properly but has options for expansion. The Isle of Man has the advantage of being an island and granting a free Castle upon destroying the Monastery located at its center (though landing parties can be a problem), but it doesn't have many resources. A base in the south of Ireland or on the north of Scotland may be harder to defend at the start, but better in the long run, especially when the player can secure an enemy Market and use it for trading.

As soon as the buildings given in the objectives are completed, the player must wait 15 minutes, then 40 Elite Longboats will join them. Make sure to build enough Houses before the fleet arrives in order to maintain unit creation in uninterrupted flow.

Note: In the Definitive Edition, there is no building construction objectives. The moment a Town Center is completed, a timer will begin after which the fleet will arrive.

After that, the objective to win the game will change as described above.

Tactics[]

Since the opponents may become more aggressive after the main army arrives, it may be wise to wait with building a Barracks. Actually this may not be necessary, since the (Elite) Berserks from the castle are much better. In this case, the player will have to do without Squires, but that is a very minor disadvantage. Without building a Barracks, the player can also circumvent the objectives: if they want to conquer the whole map in a slow and bloody way, they would be winning prematurely e.g. by hitting the 50 000 gold mark relatively soon.

The fully developed Elite Berserks are well suited to send out on raids because they heal by themselves and are strong against everything. Ships can also wreak a lot of havoc, because there is not only a long coastline but they can also sail inland on many rivers. Though Cannon Galleons are not available (that would really make it too easy), a pack of Elite Longboats is well suited to harass the enemy coast heavily. Nevertheless, enemy bases boast different degrees of fortification and will be defended by at least a pair of towers, so take those down first or support the raids by land.

Some enemies are at war with each other, so they will slowly destroy some buildings that will generate gold for the player.

AoEIIDE icon Definitive Edition[]

In the Definitive Edition, this scenario becomes easier, since most enemies do not attack unprovoked. Choose the closest campsite to the starting location. Task one Villager with building three Houses and the other three with building a Town Center near the Forage Bushes and the Mines. The player should focus on booming and getting a strong economy. The only enemy which will attack the player is Wessex, with both ships and land units. When in the Castle Age, build a Castle near the shore to sink Wessex's ships and another south of the player's base. Do not forget to research all useful upgrades. Wessex will eventually attack with Elite Huskarls, Capped Rams, and Trebuchets, so the player should train some Berserks for protection. At the same time, send the Elite Longboats on raids as they will easily destroy any Towers and buildings (avoid fighting enemy Castles though). Destroying a Market/Monastery/Town Center/Wonder will give the player 700/1,000/2,000/6,000 gold, respectively. Bring a Transport Ship with a Monk as well to pick up any Relics that were inside destroyed Monasteries (otherwise they will be picked up by enemy Monks again).

Since this scenario can be quite demanding to the player's computer, if may be a good idea to finish it as quickly as possible, and the best way of doing so is by destroying the palace in York and building a Wonder at its site. When the player reaches the Imperial Age, they should train a big army of Elite Berserks (their high attack and regeneration are very helpful) and Trebuchets and attack Northumbria. Despite the high score suggesting otherwise, Northumbria, like all other enemies, does not train many units (their score mostly comes from the many buildings, especially Castles, that they have) and so they should be easy to defeat. When most of Northumbria is destroyed and it is safe to do so, bring the Villagers to build the Wonder, using the Berserks to protect them.

The remaining victory options are not more difficult, but will be more time consuming. If the player is going for the Relics/conquest victory, they will most likely reach the 50,000 gold sum before they manage to fulfill any of those two main objectives. However, if the player wishes to fulfill any of those two objectives before reaching the 50,000 gold, they can "waste" the gold on Spies (it costs 30,000 gold) and unnecessary technologies (such as Monastery ones) and buy resources in the Market to prevent themselves from getting 50,000 gold.

Outro[]

Favored by Odin and Thor, the Vikings watered the ground with the blood of their enemies, seizing vast amounts of plunder and fertile land. The stench of smoke and death filled the air as hapless victims foolishly turned to their altars instead of their swords.

The haughty Anglo-Saxons met their match at the hands of ruthless Viking warriors eager to earn their place at Odin's tables. True to their word, Ragnar's sons carved the blood eagle into the back of the cowardly Aella as a warning to any who might think of opposing them.

Ragnar's sons settled the land that they had conquered, eventually establishing a state known as the Danelaw. For the next two centuries, Dane and Saxon would live as neighbors, sometimes at war, sometimes in peace, until the Saxon victory over the Norse at Stamford Bridge in 1066 foiled the last Viking invasion of England.

Odin and Thor have willed us to glorious success. Over the past several months, I have seen more gold, more riches, and more carnage than I could possibly have dreamed of. The smell of smoke is still inundating to say the least - these people surely must think that they have been struck by the hand of the God that they have tried to force on us time and time again. Our gods are stronger.

True to their word, Ragnar's sons carved the blood eagle on the back of the cowardly Aella as a warning to the Northumbrians and laughed at the knowledge that Aella's weakness doomed him to eternal scorn in Nifilheim, for Odin has no place for cravens. The haughty Anglo-Saxons have met their match in our glorious force, for we have easily cut a broad swath through their land.

The treasures we have seen are without equal, and the land is fertile and rich. With the locals all but conquered, I think we will stay here a while. Ivar, Bjorn, Sigurd, and Ubbe all desire to carve out kingdoms in this fruitful location, and I am excited at the prospect of continuing to chronicle their deeds. I do believe that I have come up with a fitting title for this legendary saga - The Tale of Ragnar's Sons and the Age of the Vikings.

Trivia[]

  • Until the release of all scenarios of Victors and Vanquished, it was the only scenario featuring a ludicrous-sized map, portraying the entirety of British Isles including Great Britain, Ireland, and Isle of Man. Because of this (coupled with a large number of units, a high population limit and with seven opponents), this may be the most hardware-demanding scenario in the whole game, so it is a plus to have a computer with a strong CPU.
    • It was lightened in the Definitive Edition by removing much of the Fish from the shorelines and all of them in the deep waters away from land, making it more performance-friendly.
  • Oddly enough, Mercia also controls Wales. This is highly erroneous, as the region was rather dominated by Brythonic/Welsh kingdoms, such as Gwynedd. This is possibly because the scenario's player slots are full and cannot add any more players for Wales. This is changed in the Definitive Edition, where Strathclyde, Wales, and Cornwall are instead combined into a single player, freeing up player slots for Wales.
    • Similarly, despite being an Anglo-Saxon kingdom, Northumbria is represented by the Celts. The possible reason is that Northumbria also controlled some southeastern territory of Scotland, and Northumbria also had Celtic settlements.
  • Historically, the Great Heathen Army mainly focused its raids on England and never reached Wales, Scotland, or Ireland. Therefore, sparing the Britons, Scots, and Welsh, Northern Irish Kingdoms, and Southern Irish Kingdoms is a historically accurate option.
  • The Green Britons are represented by the Celts instead of their namesake. This is conversely correct, because the original Britons in Britain were Celtic, not Anglo-Saxons.
  • The fact Wessex is represented by the Goths rather than the Britons may be a reference to the Hastings scenario, where the Anglo-Saxons are represented by the same civilization.
  • The Wonder of the Vikings is referred to as a temple of the Germanic/Norse god Odin, but the real-life structure is based on a (Christian) Church.
  • This is the only Viking scenario where the player starts in the Feudal Age. All the others start in the Dark Age.
  • While Demolition Rafts are available in this scenario, they cannot be upgraded to Demolition Ships, as the War Galley technology is disabled.

Gallery[]

Campaigns in Age of Empires II
AoE2-DLCicon-0 The Age of Kings
CampaignIcon-WilliamDE William Wallace Difficulty easy PC: Marching and Fighting · Feeding the Army · Training the Troops · Research and Technology · The Battle of Stirling · Forge an Alliance · The Battle of Falkirk
Xbox: Preparing for Battle · The Battle of Stirling · Forge an Alliance · The Battle of Falkirk
CampaignIcon-JoanDE Joan of Arc Difficulty easy An Unlikely Messiah · The Maid of Orleans · The Cleansing of the Loire · The Rising · The Siege of Paris · A Perfect Martyr
CampaignIcon-SaladinDE Saladin Difficulty medium An Arabian Knight · Lord of Arabia · The Horns of Hattin · The Siege of Jerusalem · Jihad! · The Lion and the Demon
CampaignIcon-KhanDE Genghis Khan Difficulty easy Crucible · A Life of Revenge · Into China · The Horde Rides West · The Promise · Pax Mongolica
CampaignIcon-BarbarossaDE Barbarossa Difficulty easy Holy Roman Emperor · Henry the Lion · Pope and Antipope · The Lombard League · Barbarossa's March · The Emperor Sleeping
AoE2-DLCicon-1 The Conquerors
CampaignIcon-AttilaDE Attila the Hun Difficulty easy The Scourge of God · The Great Ride · The Walls of Constantinople · A Barbarian Betrothal · The Catalaunian Fields · The Fall of Rome
CampaignIcon-ElCidDE El Cid Difficulty easy Brother against Brother · The Enemy of my Enemy · The Exile of the Cid · Black Guards · King of Valencia · Reconquista
CampaignIcon-MontezumaDE Montezuma Difficulty easy Reign of Blood · The Triple Alliance · Quetzalcoatl · La Noche Triste · The Boiling Lake · Broken Spears
Battles of the Conquerors Icon Battles of the Conquerors Tours · Vinlandsaga · Hastings · Manzikert · Agincourt · Lepanto · Kyoto · Noryang Point
Hidden scenario The Saxon Revolt
AoE2-DLCicon-2 The Forgotten
CampaignIcon-AlaricDE Alaric Difficulty hard HD: All Roads Lead to a Besieged City · Legionaries on the Horizon! · Emperor of the West · The Sack of Rome
DE: The Battle of the Frigidus · Razing Hellas · The Belly of the Beast · The Giant Falls · A Kingdom of Our Own
CampaignIcon-DraculaDE Vlad Dracula Difficulty medium The Dragon Spreads His Wings · The Return of the Dragon · The Breath of the Dragon · The Moon Rises · The Night Falls
CampaignIcon-BariDE Bari Difficulty medium HD: Arrival at Bari · The Rebellion of Melus · The Great Siege
DE: Arrival at Bari · The Rebellion of Melus · Loose Ends · The Best Laid Plans · The Onrushing Tide
CampaignIcon-SforzaDE Sforza Difficulty medium HD: An End and a Beginning · O Fortuna · The Hand of a Daughter · The Ambrosian Republic · A New Duke of Milan
DE: Mercenaries and Masters · His Own Man · Prodigal Son · Blood and Betrayal · Viva Sforza!
El Dorado Icon El Dorado (removed) Tales of La Canela · The Split · The Amazones · The Cannibals
CampaignIcon-PrithvirajDE Prithviraj Difficulty medium HD: A Promising Warrior · The Digvijaya · The Elopement · Battles of Tarain
DE: Born of Fire · The Digvijaya · Hand of a Princess · The Fate of India · The Legend of Prithviraj
Battles of the Forgotten Icon Battles of the Forgotten Bukhara · Dos Pilas · York · Honfoglalás · Langshan Jiang · Kurikara · Cyprus · Bapheus · Kaesong (cut)
AoE2-DLCicon-3 The African Kingdoms
CampaignIcon-TariqIbnZiyadDE Tariq ibn Ziyad Difficulty medium The Battle of Guadalete · Consolidation and Subjugation · Divide and Conquer · Crossing the Pyrenees · Razzia
CampaignIcon-SundjataDE Sundjata Difficulty medium Hunted · The Sting of the Scorpion · Djeriba Gold · Blood on the River Bank · The Lion's Den
CampaignIcon-FranciscoDE Francisco de Almeida Difficulty hard The Old World · Lion of Africa · Ruins of Empires · Estado da India · A Son's Blood
CampaignIcon-YoditDE Yodit Difficulty hard Path of Exile · The Right Partner · A Fallen Crown · Broken Stelae · Welcome Home
AoE2-DLCicon-4 Rise of the Rajas
CampaignIcon-GajahMadaDE Gajah Mada Difficulty medium The Story of Our Founders · Unconditional Loyalty · The Oath to Unify Nusantara · Serving the New King · The Pasunda Bubat Tragedy
CampaignIcon-SuryavarmanIDE Suryavarman I Difficulty easy Usurpation · Quelling the Rebellion · A Dangerous Mission · Challenging a Thalassocracy · Nirvanapada
CampaignIcon-BayinnaungDE Bayinnaung Difficulty hard The Burmese Tigers · The Mandalay Cobra · The Royal Peacock · The White Elephant · The Old Tiger
CampaignIcon-LeLoiDE Le Loi Difficulty hard The Dai Viet Uprising · The Mountain Siege · The Battle at Hanoi · Reaching South · A Three-Pronged Attack · The Final Fortress
AoEIIDE icon Definitive Edition
CampaignIcon-TheArtOfWar The Art of War Difficulty easy Early Economy · Booming · Rushing the Enemy · Fast Castle Age · Defending Against A Rush · Land Battle · Destroying a Castle · Naval Battle · Battle Formations
CampaignIcon-Pachacuti Pachacuti Difficulty medium A New Power Arises · The Field of Blood · War of Brothers · The Falcon's Tent · Like Father, Like Son
00 historical battles normal Historical Battles Difficulty easy Scn 09 bukhara normal Bukhara · Scn 10 dos pilas normal Dos Pilas · Scn 01 tours normal Tours · Scn 11 york normal York · Scn 12 honfoglalas normal Honfoglalás · Scn 02 vinlandsaga normal Vinlandsaga · Scn 03 hastings normal Hastings · Scn 04 manzikert normal Manzikert · Scn 13 kurikara normal Kurikara · Scn 14 cyprus normal Cyprus · Scn 15 bapheus normal Bapheus · Scn 16 lake poyang normal Lake Poyang · Scn 05 agincourt normal Agincourt · Scn 06 lepanto normal Lepanto · Scn 07 kyoto normal Kyoto · Scn 08 noryang point normal Noryang Point
Event scenarios E3 2019 Demo · Mongol Raiders · Barbarossa Brawl · Mangudai Madness · The Siege (co-op)
AoE2-DLCicon-5 The Last Khans
CampaignIcon-Tamerlane Tamerlane Difficulty easy Amir of Transoxiana · Gurkhan of Persia · Harbinger of Destruction · Sultan of Hindustan · Scourge of the Levant · A Titan Amongst Mortals
CampaignIcon-Ivaylo Ivaylo Difficulty hard A Most Unlikely Man · An Unlikely Alliance · Tsar of the Bulgars · Echoes of Heroes · Where the One-Eyed Man is King
CampaignIcon-Kotyan Kotyan Khan Difficulty hard Raising the Banners · The Battle at the Kalka River · Saving the Huts · Blood for Blood · A New Home
AoE2Icon-LordsWest Lords of the West
CampaignIcon-EdwardDE Edward Longshanks Difficulty easy Vain Ambition · A Man of God · Of Castles and Kings · Toom Tabard · Hammer of the Scots
CampaignIcon-DukesDE Grand Dukes Difficulty medium A Kingdom Divided · The Wolf and the Lion · The Cleansing of Paris · Unholy Marriage · The Hook and Cod Wars · The Maid Falls
CampaignIcon-HautevillesDE The Hautevilles Difficulty hard Guiscard Arrives · Roger in Sicily · Bohemond and the Emperor · Bohemond in the East · Wonder of the World
Dawn of the Dukes icon Dawn of the Dukes
Algirdas icon Algirdas and Kestutis Difficulty easy Family Affairs · No Man's Land · The Tatar Yoke · A Worthy Opponent · In the Shadow of the Throne
32 jadwiga normal Jadwiga Difficulty hard The Matter of the Crown · Star of the Poles · Duel of the Dukes · The Siege of Vilnius · Vytautas' Crusade · The Fruits of Her Labor
Jan Zizka icon Jan Zizka Difficulty medium The One-Eyed Wanderer · Courage and Coin · The Iron Lords · The Golden City · The Emperor's Fury · Warrior of God
AoE2Icon-DynastiesIndia Dynasties of India
Babur Icon Babur Difficulty easy Pearl of the East · The Last Timurids · Into India · The Battle of Panipat · The Rajputs
Rajendra Icon Rajendra Difficulty hard The Successor · Deeds of the Father · Rising Star · Sacred Waters · Slaying the Vritra
Devapala Icon Devapala Difficulty easy Dissatisfaction · Desire · Renunciation · Liberation? · Enlightenment
AoE2Icon-MountainRoyals The Mountain Royals
Ismail Icon Ismail Difficulty medium The Red Hats · Road to Royalty · Alexander Safavi · The Fallen Amir · Khata'i
Thoros Icon Thoros II Difficulty easy Outlawed · The Emperor's Revenge · Caught in the Crossfire · Bloody Crestwaves · Of Turncoats and Traitors
Tamar Icon Tamar Difficulty hard Takeover · Yury's Revenge · The Protectorate · Tamar the Builder · The Queen in the Panther's Skin
Aoe2 hb Victors and Vanquished
VictorsAndVanquished Campaign Icon
Victors and Vanquished
Difficulty easy Scn 23 charlemagne Charlemagne · Scn 39 drake Drake · Scn 26 finehair Finehair · Scn 25 ironside Ironside · Scn 38 nobunaga Nobunaga
Difficulty medium Scn 36 fetih Fetih · Scn 21 gaiseric Gaiseric · Scn 24 ragnar Ragnar · Scn 27 robert Robert · Scn 37 shimazu Shimazu · Scn 32 stephen Stephen · Scn 33 temujin Temujin · Scn 22 vortigern Vortigern
Difficulty hard Scn 35 constantine Constantine XI · Scn 30 karlsefni Karlsefni · Scn 31 komnenos Komnenos · Scn 34 mstislav Mstislav · Scn 28 otto Otto · Scn 29 seljuk Seljuk
Advertisement