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Heavily armed mercenary cavalry good with both a bow and a sword. Good against cavalry.
—In-game description

The Yojimbo is a mercenary light ranged cavalry in Age of Empires III: The Asian Dynasties. It is an hybrid of the Cavalry Archer and Cuirassier in some respects.

Overview[]

At first glance, the Yojimbo might seem as a superior version of the Yabusame, but in reality, it plays more like a highly improved, mercenary version of the Cavalry Archer. The Yabusame itself is more comparable to a Culverin, as it has a very high bonus versus artillery combined with a good range and strong ranged resistance (50% to be precise).

On the other hand, the Yojimbo is meant to be a shock unit, quickly destroying enemy cavalry and artillery with arrow volleys and, when enemy light ranged cavalry or infantry arrive on the battlefield, going for the kill in melee combat, where they particular excel, as they have great hand resistance, combined with a strong attack, but most important of all, area damage.

Not unlike Cuirassiers or other cavalry in Trample Mode, this makes them excellent against masses of weak units, such as Streltsy or Otontin Slingers.

All in all, Yojimbos are spectacular mercenaries, but by no means should they replace Yabusames, as they are much more expensive and not as cost effective against artillery, while larger masses of light ranged cavalry may wreak havoc on Yojimbo.

Campaign[]

In the Japanese campaign, they are featured in the first scenario as woodcutters who were going to be executed for rebelling. When they are freed, they will make a remark about regaining their honor and join your forces.

Civilization differences[]

  • The Germans' Battleships can train Black Riders through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
  • For the Japanese, the Yojimbo can be trained at the Monastery in the Fortress Age with the "Atonement" Home City Card. Also, the Japanese have the "Hire Japanese Mercenary Army", "Hire Yojimbo Cavalry Archers", and "Recruit Wokou +7 Yojimbo" cards, which ship 5, 4, and 7 Yojimbo, respectively, and can be sent twice.
  • The United States can get Black Riders through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy cavalry, hand shock infantry, artillery
Weak vs. Heavy infantry, light infantry, MercType2
Improvements
Hit points Comanche Horse Breeding Comanche Horse Breeding (+10%)
Cree Tanning Cree Tanning (+5%)
Gadaa System Gadaa System (+5%; Ethiopians only)
Navajo Weaving Navajo Weaving (+5%)
Tar kilns Tar Kilns (+5%)
Attack Seminole Bowyer Seminole Bowyer (+15%)
Carib Kasiri Beer Carib Kasiri Beer (+10%)
Ranged Cavalry Caracole Ranged Cavalry Caracole (+10%)
Tupi Poison Arrow Frogs Tupi Poison Arrow Frogs (+10%)
Gadaa System Gadaa System (+5%; Ethiopians only)
Yoga Yoga (+5%)
Carib Garifuna Drums Carib Garifuna Drums (+1.0 multiplier vs. villagers)
Wind horses Wind Horses (-10% Rate of Fire)
Carabinieri Carabinieri (-10% ranged Rate of Fire; Italians only)
Resistance Sudanese quilted armor Sudanese Quilted Armor (+10% hand resistance)
Speed Apache Endurance Apache Endurance (+5%)
Comanche Mustangs Comanche Mustangs (+5%)
Wind horses Wind Horses (+0.5)
Line of Sight Town Watch Town Watch (+3)
Ranged Cavalry Caracole Ranged Cavalry Caracole (+2)
Sarmatism Sarmatism (+1)
Range Ranged Cavalry Caracole Ranged Cavalry Caracole (+2)
Sarmatism Sarmatism (+1)
Cost Blue Nile Ties Blue Nile Ties (-15%; Ethiopians only)
Philhellenism Philhellenism (-10%)
Wallensteins Contracts Wallenstein's Contracts (-10%; Germans only)
Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Golden liberty Golden Liberty (-5% coin cost)
Yemeni Relations Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
Train time Cheyenne Horse Trading Cheyenne Horse Trading (-40%)
Mass Cavalry Mass Cavalry (-35%)
Terror Charge Terror Charge (-20%; Indians only)
Blue Nile Ties Blue Nile Ties (-15%; Ethiopians only)
Quechuan Diet Quechuan Diet (-15%)
Carabinieri Carabinieri (-10%; Italians only)
Immigrants Immigrants (-10%)
New Mexico Immigration New Mexico Immigration (-10%; United States only)
Philhellenism Philhellenism (-10%)
Shaman drums Shaman Drums (-10%)
Strangers' Quarters Strangers' Quarters (-10%; Africans only)
Wallensteins Contracts Wallenstein's Contracts (-10%; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Yojimbo
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

Shared
Card Description Age
British Home City 2 (Cavalry Combat) Cavalry Combat Cavalry hit points and damage +15%
Age III tech tree aoe3
Mexican Home City 3 (Liberation March) Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Age III tech tree aoe3
Spanish Home City 3 (Riding School) Riding School Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
Age II tech tree aoe3
  • "Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Riding School" is available to Europeans (except the Maltese and Spanish) and Indians.
Africans
Card Description Age
Trainspeed africa Feudal Armies Unit train time -15%; hero respawn time -15%
Age III tech tree aoe3
Loyal warriors Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
Age III tech tree aoe3
British
Card Description Age
British Home City 2 (Cavalry Damage) Cavalry Damage Cavalry damage +15%
Age II tech tree aoe3
British Home City 2 (Cavalry Hitpoints) Cavalry Hitpoints Cavalry hit points +15%
Age II tech tree aoe3
Chinese
Card Description Age
Western reforms Western Reforms Unit hit points and damage +8%
Age IV tech tree aoe 3
Acupuncture aoe3 Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
Age III tech tree aoe3
Dutch
Card Description Age
Dutch Home City 5 (Dutch States Army) Dutch States Army Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Age III tech tree aoe3
Ethiopians
Card Description Age
Ignatian spirituality Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Age IV tech tree aoe 3
Europeans
Card Description Age
Loyal warriors Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Revolution
Portuguese Home City 2 (Gunpowder Infantry Combat) Outlaw Combat Outlaw and mercenary hit points and damage +15%
Revolution
South Africa Home City (Wanderlust) Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
Revolution
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Outlaw Combat" is available upon revolting to the Barbary States, Hungary, and Mexico.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
Germans
Card Description Age
German Home City 2 (Cavalry Attack) TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Germans-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
Age II tech tree aoe3
German Home City 3 (Spanish Riding School) Spanish Riding School Cavalry speed +10%, +4 Uhlans
Age IV tech tree aoe 3
German Home City 5 (Improved Mercenaries) Improved Mercenaries Mercenary hit points and damage +15%, +3 Uhlans
Age III tech tree aoe3
German Home City 5 (Adler von Lübeck) Adler von Lübeck Delivers 1 Battleship and 1 Privateer; enables Battleships to train mercenaries; costs 900 food, 900 wood, 900 coin
Age III tech tree aoe3
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Hausa
Card Description Age
Hausa Home City Cards 5 (Sahelian Kingdoms) Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Age III tech tree aoe3
Indians
Card Description Age
Dravidian martial arts Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
Age II tech tree aoe3
Shivajis tactics TEAM Shivaji's Tactics Unit hit points and damage +5%
Age IV tech tree aoe 3
Italians
Card Description Age
Italian Home City 2 (Schiavoni Swords) Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
Age II tech tree aoe3
German Home City 2 (Cavalry Attack) TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Italians-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
Age II tech tree aoe3
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese
Card Description Age
Bakufu Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Age III tech tree aoe3
Japanese Home City (Japanese Mercenary Army) Hire Japanese Mercenary Army Delivers 5 Ronin and 5 Yojimbo; costs 2,000 coin
Age IV tech tree aoe 3
Japanese Home City 5 (4 Yojimbos) Hire Yojimbo Cavalry Archers Delivers 4 Yojimbo; costs 1,000 coin
Age III tech tree aoe3
Chinese Home City 5 (Atonement) Atonement Enables Yojimbo to be trained at the Monastery from the Fortress Age; outlaw population cost -2 (to a minimum of 1)
Age II tech tree aoe3
Japanese Home City 5 (Recruit Wokou +7 Yojimbo) Recruit Wokou + 7 Yojimbo Delivers 1 Wokou Junk with 7 Yojimbo in it; costs 2,000 coin
Age IV tech tree aoe 3
Lakota
Card Description Age
Sioux Home City 2 (Mustangs) TEAM Mustangs Cavalry and shock infantry cost -10%
Age III tech tree aoe3
Maltese
Card Description Age
Maltese Home City 2 (TEAM Knights of the Round Table) TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Age I tech tree aoe3
Mexicans
Card Description Age
Mexican Home City 2 (TEAM Mariachi) TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Age I tech tree aoe3
Federal card colegio de san nicolas Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Age II tech tree aoe3
Federal card national servant National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Baja California Home City (Outlaw Combat) Outlaw Combat Outlaw and mercenary hit points and damage +15%; costs 500 coin
Revolution
Ottomans
Card Description Age
Ottoman Home City 2 (Irregular) Akincis Light ranged cavalry bonus damage against villagers +100%; Cavalry Archer train time -15%
Age III tech tree aoe3
Russians
Card Description Age
Russian Home City 2 (Cavalry Scout) TEAM Kamchatka Expeditions Cavalry and shock infantry hit points +10%, Line of Sight +4
Age I tech tree aoe3
Spanish
Card Description Age
Spanish Home City 3 (Inquisition) TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Age II tech tree aoe3
Swedes
Card Description Age
British Home City 2 (Cavalry Combat) Ranged Cavalry Combat Ranged cavalry hit points and damage +15%
Age III tech tree aoe3
Swedish Home City 5 (German Mercenary Contracts) German Mercenary Contracts Mercenary hit points and damage +20%; enables Landsknechts and Jaegers to be trained at Barracks, Blockhouses, Taverns (for Landsknechts), and Galleons; enables Black Riders to be trained at Stables and Galleons
Age IV tech tree aoe 3
United States
Card Description Age
US Home City 5 (Poker) Poker Delivers 13 random mercenaries; enables up to 3 random mercenaries at Saloons; costs 3,500 coin
Age IV tech tree aoe 3
Federal card indiana mobilization Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Age III tech tree aoe3
Federal card hamilton's own Hamilton's Own Delivers 2 Li'l Bombards and 4 Napoleon Guns; mercenary hit points and damage +25%; costs 2,500 coin
Imperial Age
Imperial Age
Federal card seminole ponies Seminole Ponies Delivers 9 Hussars; cavalry train time -10%; hand cavalry hit points and damage +15%, speed +5%
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Hamilton's Own" is available upon selecting the New York Federal State.
  • "Seminole Ponies" is available upon selecting the Florida Federal State.

Shared
Card Description Age HC level
Spanish Home City 3 (Riding School) Riding School Cavalry train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
Age II tech tree aoe3
10
  • "Riding School" is available to Europeans and the Indians.
Chinese
Card Description Age HC level
Western reforms Western Reforms All units get +8% hit points and damage
Age IV tech tree aoe 3
40
Acupuncture aoe3 Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
Age III tech tree aoe3
10
Europeans
Card Description Age HC level
British Home City 2 (Cavalry Combat) Cavalry Combat Cavalry get +15% hit points and damage
Age III tech tree aoe3
10
  • "Cavalry Combat" is available to the Dutch, Ottomans, and Russians.
Germans
Card Description Age HC level
German Home City 2 (Cavalry Attack) TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +15% damage
Age II tech tree aoe3
10
German Home City 3 (Spanish Riding School) Spanish Riding School Cavalry get +10% speed; +4 Uhlans
Age IV tech tree aoe 3
25
German Home City 5 (Improved Mercenaries) Improved Mercenaries Mercenaries get +20% hit points and damage
Age III tech tree aoe3
10
Indians
Card Description Age HC level
Dravidian martial arts Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
Age II tech tree aoe3
40
Shivajis tactics TEAM Shivaji's Tactics All units get +5% hit points and damage
Age IV tech tree aoe 3
25
Japanese
Card Description Age HC level
Japanese Home City (Japanese Mercenary Army) Hire Japanese Mercenary Army Delivers 5 Ronin and 5 Yojimbo; costs 2,000 coin
Age IV tech tree aoe 3
25
Japanese Home City 5 (4 Yojimbos) Hire Yojimbo Cavalry Archers Delivers 4 Yojimbo; costs 1,000 coin
Age III tech tree aoe3
10
Atonement Atonement Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery; outlaws take -2 population
Age II tech tree aoe3
25
Japanese Home City 5 (Recruit Wokou +7 Yojimbo) Recruit Wokou +7 Yojimbo Delivers 1 Wokou Junk with 7 Yojimbo in it; costs 2,000 coin
Age IV tech tree aoe 3
25
Ottomans
Card Description Age HC level
Ottoman Home City 2 (Irregular) Irregulars Light ranged cavalry get +100% bonus damage against villagers
Age III tech tree aoe3
25
Russians
Card Description Age HC level
TEAM Cavalry Line of Sight legacy TEAM Cavalry Scouts Cavalry and shock infantry get +10% hit points and +4 Line of Sight
Age I tech tree aoe3
1
Spanish
Card Description Age HC level
Spanish Home City 3 (Inquisition) TEAM Inquisition All units get +10 Line of Sight
Age I tech tree aoe3
10

Changelog[]

3ADIcon48px The Asian Dynasties[]

Age3DE Icon Definitive Edition[]

  • Yojimbos are now properly tagged as archer and no longer as gunpowder cavalry.
  • With update 23511, the Yojimbo is added to the mercenary random pool, which makes it trainable in random maps for any civilization.
  • With update 14.43676, Yojimbo melee Area of Effect was changed from 2 to 1, and siege damage was changed from 40 to 20.

In-game dialogue[]

The Yojimbo speaks Japanese using the Sohei Naginata's dialogues

History[]

A yojimbo is a bodyguard or security warrior often hired from the ranks of wandering ronin, or masterless samurai.

Trivia[]

  • The Yojimbo's bow does not look like an actual yumi, because its grip is located in the center of the bow instead of slightly towards the bottom.
  • The Yojimbo is the only cavalry archer that have area of effect hand attack.
  • Before the Definitive Edition, the Yojimbo were classified as gunpowder cavalry, despite obviously using arrows. While they were normally not affected by this classification, it prevented them from benefiting from any archer-related native upgrades, such as the Carib Garifuna Drums. Since the Definitive Edition, they are no longer tagged as gunpowder cavalry and are now tagged as archer, and therefore can benefit from archer-related native upgrades.
  • The Yojimbo bears physical resemblance to the fictional character Sanjuro from a 1961 Jidaigeki film with the same name.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Aoe3 unit type mercenary Mercenaries
InfantryMercenary armored pistoleer portrait Armored Pistoleer · Arsonist aoe3de Arsonist · Askari aoe3de portrait Askari · Corsair de Barbary Corsair · Cannoneer portrait aoe3de Cannoneer · Dahomey amazon aoe3de portrait Dahomey Amazon · Fusilier de Fusilier · Mercenary giant grenadier portrait Giant Grenadier · Highlander de Highlander · Mercenary irish brigade portrait Irish Brigadier · Iron troop aoe3de Iron Troop · Jaeger portrait aoe3de updated Jaeger · Landsknecht de Landsknecht · Ninja de Ninja · Mercenary pandour portrait Pandour · Ronin de Ronin · Swiss pikeman aoe3de Swiss Pikeman · Zouave icon aoe3de Zouave
CavalryBlack rider aoe3de Black Rider · Mercenary bosniak rider portrait Bosniak · Elmeti aoe3de Elmetto · Gatling camel aoe3de portrait Gatling Camel · Hackapell aoe3de Hackapell · Harquebusier icon Harquebusier · Jat lancer de Jat Lancer · Kanuri guard aoe3de portrait Kanuri Guard · Mameluke aoe3de Mameluke · Manchu de Manchu · Mercenary mounted rifleman portrait Mounted Rifleman · Mercenary royal horseman portrait Royal Horseman · Sennar horseman aoe3de portrait Sennar Horseman · Stradiot aoe3de Stradiot · Yojimbo aoe3de Yojimbo · Zenata rider aoe3de portrait Zenata Rider
ArtilleryLil bombard aoe3de Li'l Bombard · Napoleon gun icon aoe3de Napoleon Gun · Gatling camel aoe3de portrait Gatling Camel
ShipBattleship portrait Battleship · Privateer aoe3de Privateer · War dhow portrait aoe3de War Dhow · Wokou junk aoe3de Wokou Junk · Xebec portrait aoe3de Xebec
Outlaws
InfantryAfrican vagabond portrait African Vagabond · Colonial looter portrait Colonial Looter · Berber arquebusier aoe3de Corsair Marksman · Cossack daredevil portrait Cossack Daredevil · Desert archer portrait aoe3de Desert Archer · Desert warrior portrait aoe3de Desert Warrior · Hajduk portrait Hajduk · Highwayman dismounted portrait Highwayman · Inquisitor portrait Inquisitor · Dacoit aoe3de Marathan Dacoit · Thuggee aoe3de Marathan Thuggee · Pistolero aoe3de Pistolero · Renegado aoe3de Renegado · Blind monk aoe3de Wokou Monk · Wayward ronin aoe3de Wokou Ronin
Shock infantryPirate aoe3de Pirate · Wokou pirate aoe3de Wokou Pirate
CavalryComanchero icon aoe3de Comanchero · Mounted cossack daredevil portrait Cossack Daredevil · Crabat portrait Crabat · Desert raider portrait aoe3de Desert Raider · Highwayman mounted portrait Highwayman · Wokou horseman aoe3de Wokou Horseman
ArtilleryCaptured mortar aoe3de Captured Mortar
ShipCatamaran aoe3de Marathan Catamaran
Federal AmericansDesperado portrait Desperado · Vaquero portrait Cuatrero · Bandido portrait Bandido · Gunslinger aoe3de Gunslinger · Cowboy aoe3de Cowboy · Owlhoot aoe3de Owlhoot