“ | Japanese Monk armed with a large two-handed club. Good against cavalry and buildings. | ” |
—In-game description |
The Yamabushi is a melee heavy infantry unit in Age of Empires III: The Asian Dynasties that is unique to the Japanese and can be trained by Shogun Tokugawa. It is armed with a kanabo club and excels at defeating cavalry and shock infantry.
Overview[]
Yamabushi are like European Pikemen, as both are relatively fast heavy infantry units with large attack bonuses against cavalry and shock infantry.
However, they have slightly higher hit points, damage and cost. They also have 10% ranged resist instead of Pikemen's 10% melee resist, which is generally an advantage for this type of unit. While not enough to help them survive an onslaught with Skirmisher-type units, groups of Yamabushi are slightly better at facing them than Pikemen, who die faster from their volleys.
It is recommended to train them from the Consulate as an anti-cavalry cover for their Yumi Archers in the early game, and from the Shogun later, as it provides a mobile Japanese army with cheap anti-building units (particularly if the Onin War Home City Card is sent) during the late game. They can be combined with Samurai, or replaced by them for the siege power.
Upgrades[]
The Yamabushi is automatically upgraded in every Age up starting from the Fortress Age.
- Disciplined Yamabushi: +20% hit points and attack
- Honored Yamabushi: +30% hit points and attack
- Exalted Yamabushi: +50% hit points and attack
Konsha Yamabushi[]
“ | Japanese Monk armed with a large two-handed club. Good against cavalry and buildings. | ” |
—In-game description |
The Konsha Yamabushi is a counterpart of the Yamabushi which starts with +10% hit points and attack. It can be trained at the Consulate when Japanese Isolation is chosen.
Upgrades[]
The Konsha Yamabushi is automatically upgraded in the Fortress Age, Industrial Age, and Imperial Age. However, this does not change his name from his regular variant:
- +20% hit points and attack
- +30% hit points and attack
- +50% hit points and attack
Further statistics[]
As (Konsha) Yamabushi are unique to the Japanese, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry, shock infantry, buildings |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Maya Cotton Armor (+20%) Infantry Breastplate (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Zapotec Cult of the Dead (+20%) Carib Kasiri Beer (+10%) Master Lessons (+10%) Yoga (+5%) Mapuche Tactics (+50% siege attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Standing Army (-25%) Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) |
Cost | Somali Oryx Hide Shields (-10%) |
Home City Cards[]
As (Konsha) Yamabushi are unique to the Japanese, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Yamabushi
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack | |
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead | |
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades) | |
Intervention | The Consulate ally sends a shipment of their units |
- "Good Faith Agreements" only affects Konsha Yamabushi.
- "Intervention" ships 10 Konsha Yamabushi (if Japanese Isolation is picked).
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Onin War | Infantry get +33% siege attack | 40 | |
Bakufu | Daimyo and Shogun Tokugawa get +10% speed, +20 Line of Sight and train units 100% faster | 25 | |
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) | 1 | |
Intervention | The Consulate ally sends a shipment of their units | 10 |
- "Good Faith Agreements" only affects Konsha Yamabushi.
- "Intervention" ships 10 Konsha Yamabushi (if Japanese Isolation is picked).
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Dueling School | Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12% | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | 10 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The Asian Dynasties[]
Definitive Edition[]
- Konsha Yamabushi cost 65 export.
Knights of the Mediterranean[]
- Although it is not listed in the patch notes, with update 13.58326, Konsha Yamabushi give 9 XP when trained or killed.
Trivia[]
- Yamabushi are one of several anti-cavalry units in the series to use a club, the others being the Maceman, the Mapuche Ironwood Clubman, the Nootka Clubman, and the Nootka War Chief from Age of Empires III, as well as the Katapeltes from Age of Mythology.
- Yamabushi are the only melee heavy infantry units to have a ranged resistance instead of hand resistance.
History[]
“ | Unlike the sohei warrior monks of the same period, the yamabushi were an order of loosely banded mountain hermits who had retreated to the mountains of Japan in pursuit of peace and worldly abstinence. The yamabushi were disciples of Shugendo, the study of man's relationship to nature, and strived for spiritual enlightenment through the purging of outside influence. Over time, the yamabushi became the caretakers of all forms of obscure occult knowledge and were often sought after as healers and guides. In addition to their study of nature, esoteric imagery, and religious texts, the yamabushi also trained in the martial arts. By the thirteenth and fourteenth centuries, the scattered yamabushi began to show an interest in affairs outside their mountain havens, and began to form loose groups known as konsha, which took orders from a central temple. Banded together in this way, the yamabushi, like their warrior monk brethren, the sohei and the ikko-ikki, suddenly held political power in a region where clans and kingdoms were constantly toppled. These warrior monks fought alongside samurai in many campaigns of the Sengoku Period, until they were eventually crushed by the powerful daimyo Oda Nobunaga. | ” |