The Yörük is the unique resource gatherer for the Ottomans. Unlike Settlers, Merchants, or Villagers the Yörük cannot be trained manually, but instead arrives for free at the Town Center. Initially Yörüks train slower and start with a low build limit. Both of these traits need to be improved through technologies in the Mosque, the Ottoman Church replacement. With multiple Town Centers and all Mosque technologies researched the Ottomans can ensure a steady influx of Yörüks and build a powerful economy.
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Overview[]
The Yörük is a variant of the Settler unique to the Ottomans. While otherwise identical to European Settlers, they are spawned automatically for free, but build Town Centers 50% slower.
If revolted, The Town Centers will lose the ability to train Yörüks automatically, even if the player sends Home City Cards to enable the training of Citizens (Yörüks). Instead, Citizens cost resources to train, the same as other civilizations.
Gathering rates[]
Yörüks gather resources from different sources at a different speed. The table below shows all gathering rates in descending order.
Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +10%; Hacienda auto gather work rate for food +10%
TEAM Furrier
Villager gather work rate for hunted animals +10%, for Berry Bush and Cherry Orchard +15%; land villager changes gather yield for hunted animals and Cherry Orchard +5%, for Berry Bush +7.5%
TEAM Spice Trade
Villager gather work rate for hunted animals +10%, for Berry Bush and Cherry Orchard +15%; land villager changes gather yield for hunted animals and Cherry Orchard +5%, for Berry Bush +7.5%
TEAM Rum Distillery
Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +15%; Hacienda auto gather work rate for coin +15%
Villager gather work rate for tree and Mango Grove +15%
TEAM Silversmith
Villager gather work rate for mine, Tribal Marketplace, and Mountain Monastery +10%; Abun gather work rate for Mountain Monastery +10%; Mountain Monastery auto gather work rate +10%; land villager changes gather yield for mine and Mountain Monastery +10%
"TEAM Calpulli" does not stack with the Ethiopian "TEAM Habesha Kemis" and Haudenosaunee "TEAM 3 Villagers" cards.
Adds 0.75 to wood trickle rate; land villager changes gather yield for tree and Mango Grove +15%
TEAM Ironmonger
Villager gather work rate for mine, Tribal Marketplace, and Mountain Monastery +10%; Abun gather work rate for Mountain Monastery +10%; Mountain Monastery auto gather work rate +10%
Bonifacio
Delivers 1 random Prospector Wagon (Gold, Silver, Copper, Coal or Diamond); land villager changes gather yield for mine and Mountain Monastery +8%; Abun changes gather yield for Mountain Monastery +8%; Mountain Monastery changes auto gather yield +8%; costs 500 wood
TEAM Great Buffalo Hunt
Delivers 10 Bison; villager gather work rate for hunted animals +10%
"TEAM Frugal Constructions" is available to the Dutch, Maltese, and Swedes.
"TEAM Ironmongers" is available to the Ottomans and Spanish.
"Bonifacio" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
"TEAM Great Buffalo Hunt" is available to the British and French upon revolting to Canada.
Villager and fishing boat gather work rate for all resources (except hunts) +8%; Abun gather work rate for Mountain Monastery +8%; Hacienda auto gather work rate +8%
Villager gather work rate for tree and Mango Grove +15%; land villager changes gather yield for tree and Mango Grove +15%
Exotic Hardwoods
Villager gather work rate for tree and Mango Grove +20%
Silversmith
Villager gather work rate for mine and Mountain Monastery +20%; land villager changes gather yield for mine and Mountain Monastery +20%
Royal Mint
Villager gather work rate for mines, Estate, Rice Paddy (coin), Field (coin), Mountain Monasteries, and Hacienda (coin) +25%; Hacienda auto gather work rate for coin +25%
Food Silos
Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +15%; Hacienda auto gather work rate for food +15%
Sustainable Agriculture
Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +15%; Hacienda auto gather work rate for food +15%
Refrigeration
Villager gather work rate for food resources +20%; Hacienda auto gather work rate for food +20%
Furrier
Villager gather work rate for hunted animals +15%, for Berry Bush and Cherry Orchard +20%; land villager changes gather yield for hunted animals +7.5%, for Berry Bush +10%
Spice Trade
Villager gather work rate for hunted animals, Berry Bush, and Cherry Orchard +20%; land villager changes gather yield for hunted animals and Berry Bush +10%
Textile Mill
Villager gather work rate for Estate, Rice Paddy (coin), Field (coin), and Hacienda (coin) +25%; Hacienda auto gather work rate for coin +25%
Delivers 6 Settlers; enables Settlers to be trained at Town Centers; enables Fishing Boats to be trained at Docks
Flood of the Nile
Delivers 4 Citizens; Citizen train limit +4; each Mill spawns 1 Crates of Food (100 food); each Estate spawns 1 Chests of Coin (100 coin); villager gather work rate for Berry Bush, Mill, and Estate +10%
Citizenship
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Settler Wagons to be trained at Mills for 100 wood, 70 coin (if Germantown Farmers was previously sent); enables Fishing Boats to be trained at Docks
"Dhimma" is available upon revolting to the Barbary States.
"Flood of the Nile" is available upon revolting to Egypt.
"Citizenship" is available upon revolting to Egypt, Hungary, and Romania.
Delivers 1 Prospector Wagon; land villager changes gather yield for mine and Mountain Monastery +25%, Abun for Mountain Monastery +25%, Mountain Monastery auto gather yield for coin and influence +25%
The Turkish word "Yörük" describes wandering persons and specifically refers to groups of Oghuz Turks who continued the nomadic way of life from the Central Asian steppe within the borders of the Ottoman Empire. They made their living through animal husbandry and mostly lived in tents which they set up on the plains or plateaus according to the seasons.
The Ottoman administration used the designation "Yörüks" in separation from the sedentary Turkmens and considered them a major contributor to the establishment of a permanent Turkic population in newly conquered lands of the Ottoman Empire. Most Yörüks were sent to settle in Anatolia and especially in the Balkans, where the Ottoman viziers encouraged them to settle down by bestowing them with lands suitable for farming. Many Yörüks followed this invitation and either settled permanently or continued a semi-nomadic life.