This article is about the building in Age of Empires III. For the similar building in other games of the series, see Wonder. |
Wonders are special buildings in Age of Empires III: The Asian Dynasties, exclusive to the Asian civilizations - the Chinese, Indians, and Japanese. Wonders are constructed to advance through the Ages.
Each of the five Wonders for each civilization provides unique functions and bonuses, special abilities, or shipments. As each Wonder can only be built once in a game, their shipments vary depending on the Age advanced, like the Tribal Council in The WarChiefs; the later the Age the Wonder is built, the better the shipment bonus provided.
The cost to build a Wonder corresponds to how much the player pays to advance to the next Age. If a Wonder is destroyed while it is being built, the resources spent are refunded. The maximum number of builders for all Wonders is 8. Destroyed Wonders cannot be rebuilt.
All Wonders have 5,000 hit points and are affected by technologies that benefit structures. The Agra Fort also counts as a defensive structure and is boosted by defense-related technologies.
In contrast to previous titles, Wonders do not feature in Age of Empires III and The WarChiefs. They are also completely different from their counterparts in Age of Empires and Age of Empires II.
Building time[]
Without any Villager building the Wonder, it takes 2 minutes (120 seconds) to go to the next age, except for the Fortress Age, which takes 2 minutes and 25 seconds (145 seconds). Each additional Villager tasked with building the Wonder will take some time off. The first 4 Villager will take off 10 seconds each, and the last 4 will take off 5 seconds each. For example, going from the Exploration Age to the Commerce Age with 8 Villagers building the Wonder will take seconds.
List of Wonders[]
Chinese[]
Wonder | Shipment | Bonuses |
---|---|---|
|
Automatically train Flying Crows | |
- | Automatically generates resources (Resource generation rate depends on the Age it was built) | |
Automatically spawns War Academy banner armies | ||
|
Allows Shaolin Master to heal injured units Transcendence active ability (heals all of the owner's units) | |
|
Sacred Vault passive ability (increases Shaolin Master and Disciple hit points and attack, and the latter's train limit) |
Indians[]
Wonder | Shipment | Bonuses |
---|---|---|
Acts as if it was a Fort Can be further upgraded to Delhi Gate and Red Fort respectively | ||
|
Train Mansabdar units which enhances units of the same type | |
Keepers of the Rats Aura (increases nearby villagers' gather rate) | ||
Cease Fire active ability (temporarily stops all units from attacking) | ||
Inspiration active ability (temporarily increases the hit points, attack, and speed of the owner's units) |
Japanese[]
Wonder | Shipment | Bonuses |
---|---|---|
|
Boosts one particular stats of the owner's land military units Has advanced Arsenal technologies | |
|
Informers active ability (temporarily see all enemies' LOS) | |
|
Country in Chains passive ability (reduces the cost and train time of land military units) Retrains Daimyo | |
|
Kami Worship passive ability (increases XP acquisition rate) | |
Acts as if it was two Shrines Tomb of Ieyasu passive ability (increases the resource generation rate of all Shrines) |
Gameplay elements in the Age of Empires series | |
---|---|
Age · Ability (M · III · IV) · Architecture set (II · III) · Area of Effect (Trample damage) · Armor/Resists (hack/melee · pierce/ranged · crush/siege) · Armor class/Tag (I - original · I - Return of Rome · II · IV) · Artificial intelligence · Attack (Attack bonus/Multiplier) · Attack delay · Attack ground · Aura · Auto Scout · Building (I · II · M · III · IV) · Civilization (I · II · M · III · IV) · Civilization bonus · Cheat code (I · II · M · III · IV) · Conversion · Counter · Diplomacy · Gaia/Mother Nature · Game modes · Garrison · Gather Point · Healing · Hit points · Hotkey · Line of Sight · Mini map · Player · Population · Range · Rate of Fire · Regeneration · Relic (II · M · IV) · Renewable resources · Repairing · Resource · Scenario Editor (I · II · M · III · IV) · Score · Signal Allies/Flare · Soundtrack (I · II · M · III · IV) · Speed · Stealth mode · Taunt · Technology (I · II · M · III · IV) · Technology tree (I · II · IV) · Town Bell · Trade · Tribute · Unit (I · II · M · III · IV) · Unit formation · Unit stance (III) · Upgrade (I · II · III) · User interface · Victory | |
Genie Engine | |
Frame delay · Full Tech Tree · Team bonus | |
Age of Empires | Ruins · Discovery |
Age of Empires II | Pass-through damage · Projectile duplication |
Bang Engine | |
Autoqueue · Snare | |
Age of Mythology | God (Major · Minor) · God power · Settlement |
Age of Empires III | Age-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance) · Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure |
Essence Engine | |
Age of Empires IV | Bounty · Dynasty · Fire armor · Imperial Council (Vizier Point) · Influence · Landmark · Religion · Sacred Site · Variant civilization |
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets. |
Buildings in Age of Empires III | |
---|---|
Common | |
Dock · House · Livestock Pen · Market · Native Embassy · Stable · Town Center · Trading Post · Wall | |
Europeans | Arsenal · Artillery Foundry · Barracks · Capitol · Church · Estate (formerly Plantation) · Fort · Mill · Outpost · Tavern |
Native Americans | Community Plaza (formerly Fire Pit) · Corral · Estate (formerly Plantation) · Farm · Tribal Marketplace · War Hut |
Asians | Barracks · Castle · Consulate · Monastery · Rice Paddy · Wonder |
Federal Americans | Arsenal · Artillery Foundry · Barracks · Capitol · Estate · Fort · Mill · Outpost · Saloon |
Africans | Arsenal · Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower |
Unique | |
British | Manor House |
Dutch | Bank |
Germans | Mercenary Camp |
Ottomans | Mosque |
Russians | Blockhouse |
Aztecs | Nobles' Hut |
Haudenosaunee | Longhouse · Siege Workshop |
Lakota | Teepee |
Chinese | Village · War Academy |
Indians | Caravanserai · Mango Grove · Sacred Field |
Japanese | Cherry Orchard · Dojo · Shrine |
Inca | Kallanka · Kancha House · Stronghold · Tambo |
Swedes | Torp |
United States | Meeting House · State Capitol |
Ethiopians | Mountain Monastery |
Hausa | University |
Mexicans | Cathedral · Hacienda |
Italians | Basilica · Lombard |
Maltese | Commandery · Depot · Fixed Gun · Hospital |
Situational | |
American Citadel (formerly Maya Castle) · Athos Monastery · Battery Tower · Factory · Field Hospital · Regent's Castle | |
Scenario Editor/campaign only | |
Cherokee War Hut · Command Post · Fixed Gun · Fort Tower · Gunpowder Stores · Ossuary · The Fountain of Youth · Tower |