This article is about the building in Age of Empires III. For the similar building in other games of the series, see Wonder. |
In contrast to previous titles, Wonders do not feature in Age of Empires III and The WarChiefs, but return in The Asian Dynasties as buildings exclusive to the Asian civilizations. The Chinese, Indians, and Japanese build Wonders to advance in Age. Each of the five Wonders for each civilization provides unique functions and bonuses, special abilities, or shipments.
As each Wonder can only be built once in a game, their shipments vary depending on the Age advanced, like the Tribal Council in The WarChiefs; the later the Age the Wonder is built, the better the shipment bonus provided. The cost to build a Wonder corresponds to how much the player pays to advance to the next Age. If a Wonder is destroyed while it is being built, the resources spent are refunded. The maximum number of builders for all Wonders is 8.
All Wonders have 5,000 hit points and are affected by technologies that benefit structures. The Agra Fort also counts as a defensive structure and is boosted by defense-related technologies.
Building time
Without any Villager building the Wonder, it takes 2 minutes (120 seconds) to go to the next age, except for the Fortress Age, which takes 2 minutes and 25 seconds (145 seconds). Each additional Villager tasked with building the Wonder will take some time off. The first 4 Villager will take off 10 seconds each, and the last 4 will take off 5 seconds each. For example, going from the Discovery Age to the Colonial Age with 8 Villagers building the Wonder will take
.
List of Wonders
Chinese
Wonder | Shipment | Bonuses |
---|---|---|
Chu Ko Nu / Arquebusiers | Automatically train Flying Crows | |
- | Automatically generates resources | |
Food | Automatically spawns War Academy banner armies | |
Villagers | Allows Shaolin Master to heal injured units Transcendence (heals all of the owner's units) | |
Disciples | Sacred Vault (increases Shaolin Master and Disciple hit points and attack, and the latter's train limit) |
Indians
Wonder | Shipment | Bonuses |
---|---|---|
Sepoys / Gurkhas | Acts as if it was a Fort | |
Sowars / Mahout Lancers | Train Mansabdar units which enhances units of the same type | |
Food, wood, and coin | Keepers of the Rats (increases nearby villagers' gather rate) | |
Coin | Cease Fire (temporarily stops all units from attacking) | |
Wood | Inspiration (temporarily increases the hit points, attack, and speed of the owner's units) |
Japanese
Wonder | Shipment | Bonuses |
---|---|---|
Yumi Archers | Boosts one particular stats of the owner's land military units Has advanced Arsenal technologies | |
Naginata Riders | Informers (temporarily see all enemies' LOS) | |
XP (and Daimyo) | Country in Chains (reduces the cost and train time of land military units) Retrains Daimyo | |
Samurai (and Military Rickshaw) | Kami Worship (increases XP acquisition rate) | |
Export | Acts as if it was two Shrines Tomb of Ieyasu (increases the resource generation rate of all Shrines) |
See also
- Politician, the equivalent for European civilizations
- Tribal Council, the equivalent for Native American civilizations
Template:AoE 3 Wonders