This article is about the building in Age of Empires III. For the similar building in other games of the series, see Wonder.

In contrast to previous titles, Wonders do not appear in Age of Empires III and The WarChiefs. However, they make a return in The Asian Dynasties, exclusive to the Asian civilizations (Chinese, Indians, and Japanese). Wonders function differently than in previous games; they are built to advance in Age, and also provide unique functions and bonuses, special abilities, or shipments.

Each Asian civilization has five unique Wonders and each Wonder can only be built once, and their shipments vary depending on the Age they are built in, like the Tribal Council in The WarChiefs; the later the Age the Wonder is built, the better the shipment they provide. The cost to build a Wonder corresponds to how much the player pays to advance to the next Age.

All Wonders have 5,000 hit points and are affected by technologies that benefit structures. The Agra Fort also counts as a defensive structure, so it is also boosted by defense-related technologies.

All Wonders' maximum number of builders is 8. If a Wonder is destroyed while it is being built, the resources spent are refunded.

Chinese Edit

Wonder Shipment Bonuses
Confucian academy choice
Confucian Academy
Chu Ko Nu / Arquebusiers Automatically train Flying Crows
Porcelain tower choice
Porcelain Tower
- Automatically generates resources
Summer palace choice
Summer Palace
Food Automatically spawns War Academy banner armies
Temple of heaven choice
Temple of Heaven
Villagers Allows Shaolin Master to heal injured units
Transcendence (heals all of the owner's units)
White pagoda choice
White Pagoda
Disciples Sacred Vault (increases Shaolin Master and Disciple hit points and attack, and the latter's train limit)

Indians Edit

Wonder Shipment Bonuses
Agra fort choice
Agra Fort
Sepoys / Gurkhas Acts as if it was a Fort
Charminar gate choice
Charminar Gate
Sowars / Mahout Lancers Train Mansabdar units which enhances units of the same type
Karni mata choice
Karni Mata
Food, wood, and coin Keepers of the Rats (increases nearby villagers' gather rate)
Taj mahal choice
Taj Mahal
Coin Cease Fire (temporarily stops all units from attacking)
Tower of victory choice
Tower of Victory
Wood Inspiration (temporarily increases the hit points, attack, and speed of the owner's units)

Japanese Edit

Wonder Shipment Bonuses
Golden pavillion choice
Golden Pavilion
Yumi Archers Boosts one particular stats of the owner's land military units
Has advanced Arsenal technologies
Great buddha choice
Great Buddha
Naginata Riders Informers (temporarily see all enemies' LOS)
Shogunate choice
XP (and Daimyo) Country in Chains (reduces the cost and train time of land military units)
Retrains Daimyo
Torii gates choice
Torii Gates
Samurai (and Military Rickshaw) Kami Worship (increases XP acquisition rate)
Toshogu shrine choice
Toshogu Shrine
Export Acts as if it was two Shrines
Tomb of Ieyasu (increases the resource generation rate of all Shrines)

Building time Edit

Without any Villager building the Wonder, it takes 2 minutes (120 seconds) to go to the next age, except for the Fortress Age, which takes 2 minutes and 25 seconds (145 seconds). Each additional Villager tasked with building the Wonder will take some time off. The first 4 Villager will take off 10 seconds each, and the last 4 will take off 5 seconds each. For example, going from the Discovery Age to the Colonial Age with 8 Villagers building the Wonder will take

$ 120 - 4 * 10 -4 * 5 = 60 $ $ seconds $ .

See also Edit

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