Age of Empires II
In Age of Empires II, the Wolf appears in several areas around the world, being generally the most common of the "hostile" wildlife. It has 25 HP, 3 attack, and holds no food, but attacks Villagers and sometimes other units on sight (except Scout Cavalry, Monks, Trade Carts, and siege weapons). A single Wolf can kill a Villager if it lands the first hit, but will die to anything stronger, even a Villager with the Loom upgrade. Magyar Villagers always kill Wolves in one strike due to their civilization bonus.
The Wolf has a Line of Sight of 4 on Easiest difficulty, 6 on Easy difficulty, and 12 on every other setting. They are often found in groups, which makes them a greater threat.
As Wolves automatically attempt to attack the nearest unit, they can be lured to the enemy base by sending a single Villager or a non-scout military unit that will attract all the Wolves in its path. The unit will die, but if it reaches the enemy side, it will deliver all the Wolves to the enemy. This strategy is particularly useful on some closed maps like Black Forest or maps where there are a lot of Wolves like Gold Rush.
- Wolves have two different moving animations: walking and running. They only run when they attack.
- Wolves were planned to be much more formidable adversaries during development. Some of the abilities they were planned to have at one point or another before being cut include:
- Regaining full health after killing an unit or slowly regenerating over time.
- Joining up in packs that would move randomly over the map.
- Multiplying over time as part of "Gaia Regeneration".
- Increased howling related to Wolf numbers, which would let players decide when they had a "Wolf problem" to take care of.
- Ability to attack other wild animals including Deer, Wild Boars, and Bears.
- A state of "hunger" that would strike once in a while, making Wolves more aggressive and leading them to seek and attack wild animals and Villagers. This would include coming to player Town Centers (which they would avoid while not hungry), in a possible reference to the Wolves of Paris that attacked the city during the winter of 1450.
- The Wolf (Canis lupus) is the single wild land animal species with the largest natural distribution that appears in the game. It is present in West and North Africa (since the African Wolf, long considered a Jackal, is now recognized as a Wolf), all of Eurasia including Southeast Asia and Australia (as the Dingo), and most of North America. As a result, it would have been encountered in the wild by all civilizations in the game except the Mayans and the Incas.
|Animals in Age of Empires II|
|Huntables||Deer · Ostrich · Zebra · Ibex|
|Aggressive huntables||Wild Boar · Javelina · Elephant · Rhinoceros|
|Herdables||Sheep · Turkey · Cow · Llama · Goat · Pig · Water Buffalo · Goose|
|Wild animals||Wolf · Jaguar · Bear · Lion · Crocodile · Tiger · Komodo Dragon · Snow Leopard|
|Marine creatures||Shore Fish · Snapper · Tuna · Perch · Salmon · Marlin · Dorado · Dolphin · Box Turtles|
|Other||Horse · Wild Horse · Camel · Wild Camel · Bactrian Camel · Wild Bactrian Camel · Iron Boar · Donkey · Stormy Dog · Dire Wolf · Rabid Wolf|
|Military||Furious the Monkey Boy · Alfred the Alpaca · Penguin · Flaming Camel|
|Heroes||Ornlu the Wolf · Hunting Wolf · Abraha Elephant|
Age of Mythology
On some campaign maps, the Arctic Wolf appears, in two versions. It is similar to the regular Wolf, but slower, gives slightly more food (125), and attacks any unit that comes too close, not just villagers. They can also be found on the Tundra map, using a second version of the unit.
- There exists an unused ambient sound that was originally used by the Wolf named WolfHowl.wav. The same sound was used as an ambient sound for Wolves in Empire Earth, which was designed by Rick Goodman, who was a designer on the original Age of Empires and its expansion.
Age of Empires III
|“||Scientific Name: Canis lupus|
Approx. Size: 50-150 lb.
Diet: Deer, caribou, elk, sheep, small mammals
Historically, gray wolves could be found throughout the Northern Hemisphere, from the Arctic to the tropics. Habitat destruction and hunting have greatly reduced their ranges. They are highly social animals that live and hunt in packs of up to thirty-six individuals, led by an alpha male and female. Unrelated immigrants may be adopted into a pack. Packs are generally territorial and patrol their domains against intruders. Except for the red wolf, all living wolves are considered to be part of the C. lupus species. Domestic dogs, including feral subspecies such as dingos, are also classified as wolves. Domestication, perhaps as many as five different times, has lead to significant (but genetically irrelevant) differences between wolves and dogs.
|Animals in Age of Empires III|
|Friendly huntables||Bighorn Sheep · Bison · Capybara · Caribou · Deer · Elephant · Elk · Gazelle · Giant Salamander · Giraffe · Guanaco · Ibex · Marco Polo Sheep · Moose · Musk Deer · Musk Ox · Nilgai · Ostrich · Pronghorn · Rhea · Saiga · Serow · Tapir · Turkey · Zebra|
|Treasure Guardians||Alligator · Black Bear · Black Panther · Cougar · Coyote · Grizzly Bear · Hyena · Jaguar · Lion · Lion-Tailed Macaque · Monitor Lizard · Orangutan · Panda · Polar Bear · Rhinoceros · Snow Leopard · Snow Monkey · Tibetan Macaque · Tiger · Warthog · White Tiger · Wolf|
|Marine Guardians||Great White Shark · Orca|
|Fish||Bass · Carp · Catfish · Cod · Mahi-mahi · Mola Mola · Salmon · Sardines · Squid · Tarpon · Tuna|
|Whales||Beluga Whale · Hippo · Humpback Whale · Minke Whale|
|Herdables||Cow · Goat · Llama · Sheep · Water Buffalo · Yak|
Buck the Tame Wolf
|“||A tame wolf who obeys you and is good against wild predators. Can be rescued in treasures or converted by Native American War Chiefs.||”|
Buck is also one of the most common, as he may be found on the majority of North American maps, such as Saguenay. Sioux players can ship six Wolves from their Home City, whereas Iroquois players have access to a card named "High Chief", available in the Discovery Age, . In sizeable groups, they can fell even powerful Treasure Guardians.
Buck is useful in actual combat as it help players defend Aennas from cavalry when Tomahawks are not available. Wolves and Aenna is a very good combination because they both cost food. Wolf pets can sometimes replace Kanya Horsemen as they are good against small numbers of ranged infantry as archers and Skirmishers and they can also fight against Pikemen, an advantage that Kanya Horsemen lack. Wolves are also useful in later Ages as they can be used as cannon fodder, distracting enemies from more important units, such as Light Cannons. They can also be used to change the result of a battle as they can be trained by the War Chief on the battle field very fast (15 seconds), similar to Japanese Daimyo, Aztec War Chiefs, or Indian Explorers. Pet Wolves do not cost population but have their own population limit (12). Using pet Wolves pets is an indirect way of increasing the player's population limit similar to natives.
It is important to note that despite the fact that their initial stats are not great, Wolves receives their first upgrade in the Colonial Age, making them one of the few units that have access to an additional upgrade. Buck has more health but less attack damage and cannot be upgraded through cards as Janey the Pet Jaguar. Buck however is cheaper (85 food) compared to Janey (100 food) and is more cost effective in earlier ages due to its hit points but also train time (10 seconds).
Buck the Pet Wolf is affected by War Chief Health Aura increasing his HP by 15% (17.25) and War Dance increasing his damage by up to 27% (2.43). Strangely, Wolves get 10% increased HP if Infantry Breastplate is researched at a Longhouse after the "New Ways" card is shipped.
Buck the Tame Wolf is automatically upgraded in every Age up.
- Colonial Age: +20% HP, +20% attack
- Fortress Age: +30% HP, +30% attack
- Industrial Age: +40% HP, +40% attack
- Imperial Age: +60% HP, +60% attack
Home City shipments
- Discovery Age: High Chief (Iroquois only) - Adds +50% damage and HP to base stats of the War Chief, and lets him train pet Wolves.
- Colonial Age: 6 Wolves (Sioux only)
- Colonial Age: New Ways - Enables certain European Arsenal improvements in Longhouses.
The White Wolf is a special Wolf of the Circle of Ossus that appears in some scenarios of the Age of Empires III campaign. It has fewer hit points than a Buck the Tame Wolf, but has more melee attack damage and higher speed.
- Main article: White Wolf