Age of Empires II Edit
In Age of Empires II, the Wolf appears in several areas around the world, being generally the most common of the "hostile" wildlife. It has 25 HP, 3 attack, and holds no food, but attacks Villagers and sometimes other units on sight (Monks and siege weapons excepted). A single Wolf can kill a Villager if it lands the first hit, but will die to anything stronger, even a Villager with the Loom upgrade. Magyar Villagers always kill Wolves in one strike due to their civilization bonus.
The Wolf has a Line of Sight of 4 on Easiest difficulty, 6 on Easy difficulty, and 12 on every other setting. They are often found in groups, which makes them a greater threat.
As Wolves automatically attempt to attack the nearest unit, they can be lured to the enemy base by sending a single Villager that will attract all the Wolves in its path. The Villager will die, but if it reaches the enemy side, it will deliver all the Wolves to the enemy. This strategy is particularly useful on some closed maps like Black Forest or maps where there are a lot of Wolves like Gold Rush.
- Wolves have two different moving animations: walking and running. They only run when they attack.
- Wolves were planned to be much more formidable adversaries during development. Some of the abilities they were planned to have at one point or another before being cut include:
- Regaining full health after killing an unit or slowly regenerating over time.
- Joining up in packs that would move randomly over the map.
- Multiplying over time as part of "Gaia Regeneration".
- Increased howling related to Wolf numbers, which would let players decide when they had a "Wolf problem" to take care of.
- Ability to attack other wild animals including Deer, Wild Boars, and Bears.
- A state of "hunger" that would strike once in a while, making Wolves more aggressive and leading them to seek and attack wild animals and Villagers. This would include coming to player Town Centers (which they would avoid while not hungry), in a possible reference to the Wolves of Paris that attacked the city during the winter of 1450.
- The Wolf (Canis lupus) is the single wild land animal species with the largest natural distribution that appears in the game. It is present in West and North Africa (since the African Wolf, long considered a Jackal, is now recognized as a Wolf), all of Eurasia including Southeast Asia and Australia (as the Dingo), and most of North America. As a result, it would have been encountered in the wild by all civilizations in the game except the Mayans and the Incas.
Video overview Edit
|Animals in Age of Empires II|
|Friendly huntables||Deer · Ostrich · Zebra|
|Aggressive huntables||Wild Boar · Javelina · Elephant · Rhinoceros|
|Wild animals||Wolf · Jaguar · Bear · Lion · Crocodile · Tiger · Komodo Dragon|
|Marine creatures||Shore Fish · Snapper · Tuna · Perch · Salmon · Marlin · Dorado · Dolphin · Box Turtles|
|Herdables||Sheep · Turkey · Cow · Llama · Goat · Water Buffalo|
|Other||Horse · Wild Horse · Camel · Iron Boar|
Age of Mythology EditIn Age of Mythology, the Wolf is a huntable animal. At appears on Norse and Greek maps, holds 100 food, but attacks villagers on sight.
Arctic Wolf Edit
On some campaign maps, the Arctic Wolf appears, in two versions. It is similar to the regular Wolf, but slower, gives slightly more food (125), and attacks any unit that comes too close, not just villagers. They can also be found on the Tundra map, using a second version of the unit.
Age of Empires III EditIn Age of Empires III, the Wolf is a common and weak Treasure Guardian. The only weaker Guardians are the Monkeys in Age of Empires III: The Asian Dynasties and the Coyote.
"Scientific Name: Canis lupus
Approx. Size: 50-150 lb.
Diet: Deer, caribou, elk, sheep, small mammals
Historically, gray wolves could be found throughout the Northern Hemisphere, from the Arctic to the tropics. Habitat destruction and hunting have greatly reduced their ranges. They are highly social animals that live and hunt in packs of up to thirty-six individuals, led by an alpha male and female. Unrelated immigrants may be adopted into a pack. Packs are generally territorial and patrol their domains against intruders. Except for the red wolf, all living wolves are considered to be part of the C. lupus species. Domestic dogs, including feral subspecies such as dingos, are also classified as wolves. Domestication, perhaps as many as five different times, has lead to significant (but genetically irrelevant) differences between wolves and dogs."
|Animals in Age of Empires III|
|Friendly huntables||Bighorn Sheep · Bison · Capybara · Caribou · Deer · Elephant · Elk · Giant Salamander · Guanaco · Ibex · Marco Polo Sheep · Moose · Musk Deer · Musk Ox · Nilgai · Pronghorn · Rhea · Saiga · Serow · Tapir · Turkey|
|Treasure Guardians||Alligator · Black Bear · Black Panther · Cougar · Coyote · Grizzly Bear · Jaguar · Lion · Lion-Tailed Macaque · Monitor Lizard · Orangutan · Panda · Polar Bear · Rhinoceros · Snow Leopard · Snow Monkey · Tibetan Macaque · Tiger · White Tiger · Wolf|
|Marine Guardians||Great White Shark · Orca|
|Fish||Bass · Carp · Catfish · Cod · Mahi-mahi · Mola Mola · Salmon · Sardines · Squid · Tarpon · Tuna|
|Whales||Beluga Whale · Humpback Whale · Minke Whale|
|Herdables||Cow · Goat · Llama · Sheep · Water Buffalo · Yak|