“ | A Japanese swordsman with no master. Good against cavalry and buildings. | ” |
—In-game description |
The Wokou Ronin is an East Asian outlaw in Age of Empires III: The Asian Dynasties. It is available on the Hokkaido and Honshu maps.
Overview[]
The Wokou Ronin is a outlaw version of the Landsknecht, a heavy melee infantry with high hit points and an anti-cavalry damage bonus. Though the price is relatively expensive for an outlaw, its moderate hit points are even comparable to mercenaries. With outlaw-related Home City Cards and technologies (like "Theaters" or "Atonement" cards, Compunction or Folk Heroes), its population cost can be decreased by 2, and they receive combat boosts at every age-up, which are advantages that mercenaries do not have (mercenaries can get combat boosts from The Mercenary Contractor and some Home City Cards, but outlaws are also affected by them).
Upgrades[]
The Wokou Ronin upgrades in the Industrial Age and the Imperial Age when Compunction, Folk Heroes, or Wild West are researched.
- +30% hit points and attack
- +50% hit points and attack
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry, shock infantry, buildings |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Corselet (+25%; Spanish only) Compunction (+20%; Asians only) Folk Heroes (+20%; Europeans only) Wild West (+20%; Americans only) Maya Cotton Armor (+20%) Infantry Breastplate (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Compunction (+20%; Asians only) Folk Heroes (+20%; Europeans only) Wild West (+20%; Americans only) Zapotec Cult of the Dead (+20%) Carib Kasiri Beer (+10%) Master Lessons (+10%) Yoga (+5%) Mapuche Tactics (+50% siege attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Push of Pike (+10%; Swedes only) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Compunction (-50%; Asians only) Folk Heroes (-50%; Europeans only) Standing Army (-25%) Immigrants (-10%) |
Other | Meritocracy (-20% upgrade cost) |
Penalties | Corselet (-15% speed; Spanish only) Push of Pike (+10% train time; Swedes only) Tilly's Discipline (+10% cost; Germans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Wokou Ronin
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
Fencing School | Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans) | |
Outlaw Band | Delivers 19 random outlaws; 1,000 coin | |
Bandit Gang | Delivers 20 random outlaws; 2,000 coin | |
Outlaw Combat | outlaws and mercenaries get +15% hit points and attack damage (also upgrades Filibusters to Veteran and costs 500 coin for Baja California) |
- "Liberation March" is available to the Mexicans and Spanish.
- "Fencing School" is available to the Aztecs, Europeans (except the French, Maltese, Ottomans, and Spanish), and Indians.
- "Outlaw Band" is available to the Lakota, and also Germans, Italians, and Spanish upon revolting to Argentina.
- "Bandit Gang" is available to the Lakota, and also Mexicans upon revolting to the Maya.
- "Outlaw Combat" is available to Europeans (upon revolting to the Barbary States, Hungary, and Mexico) and Mexicans (upon revolting to Baja California).
Asians[]
Card | Description | Age |
---|---|---|
Atonement | Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Hindu Villager for the Indians) |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and attack damage | |
Acupuncture | All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5% |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Europeans[]
Card | Description | Age |
---|---|---|
Theaters | Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population (to a minimum of 1) | |
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed |
- "Theaters" is not available to the Germans.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
French[]
Card | Description | Age |
---|---|---|
Royal Fencing School | Infantry and shock infantry train time -40%; +3 Royal Musketeers |
Germans[]
Card | Description | Age |
---|---|---|
Witch Hammer | Delivers 3 Inquisitors; Inquisitors can be trained at Tavern/Mercenary Camps, Town Centers, Church and Outposts; outlaws take -2 population (to a minimum of 1); +2 Uhlans |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Delivers 1 Native Scout; infantry get +8 Line of Sight |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack damage; Rajputs get +20% hand attack damage instead; +1 Hindu Villager; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack damage | |
Zamindars | Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with every Home City shipment, including this one |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack damage |
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack damage | |
TEAM Sengoku | Unit upgrades cost -20% | |
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead | |
Forty Seven Ronin | Turns all villagers and Shrines into Masterless Samurai, Castles into Wokou Ronin, Wonders and Town Centers into Ronin; costs 1,000 food, 1,000 wood, 1,000 coin | |
Recruit Wokou +2 Ronin | Delivers 1 Wokou Junk with 2 Wokou Ronin in it; costs 500 coin |
Lakota[]
Card | Description | Age |
---|---|---|
Moccasins | Infantry get +10% speed |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Delivers 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Delivers Books of 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
Ottomans[]
Card | Description | Age |
---|---|---|
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead |
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack damage | |
Dueling School | Infantry train time -25% |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack damage | |
Archaic Infantry Hitpoints | Hand infantry and foot archers get +15% hit points; Rodeleros get +20% hit points instead | |
Archaic Infantry Combat | Hand infantry and foot archers get +15% hit points and attack damage | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
TEAM Spanish Inquisition | Delivers 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
Hand Infantry/Hand Cavalry Attack | Hand infantry and hand cavalry get +15% attack damage | |
Hand Infantry/Hand Cavalry Hitpoints | Hand infantry and hand cavalry get +15% hit points | |
TEAM House of Bernadotte | Heavy infantry get +15% hit points |
All[]
Card | Description | Age | HC level |
---|---|---|---|
Fencing School | Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians) | 10 |
- "Fencing School" is available to Europeans (except the Ottomans) and Indians.
Asians[]
Card | Description | Age | HC level |
---|---|---|---|
Atonement | Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery; outlaws take -2 population (also +1 Villager for the Indians) | 10 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and attack damage | 40 | |
Acupuncture | All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20% | 10 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
Dance Hall | Upgrades the Tavern to the Dance Hall which can train Ronin; outlaws take -2 population | 1 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% hand attack damage; +1 Villager | 40 | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack damage | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Onin War | Infantry get +33% siege attack damage | 40 | |
Recruit Wokou +2 Ronin | Delivers 1 Wokou Junk with 2 Wokou Ronin in it; costs 500 coin | 10 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Ransack | Infantry get +50% siege attack damage | 25 | |
TEAM Dueling School | Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12% | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack damage | 10 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The Asian Dynasties[]
- Wokou Ronin cost 3 population, have 35 siege attack, 4.5 speed and give 20 XP when trained or killed.
Definitive Edition[]
- With update 23511, the Wokou Ronin is tagged as outlaw.
Knights of the Mediterranean[]
- With update 13.27885, Wokou Ronin cost 4 population, have 60 siege attack, and inflict x2.0 bonus damage against cavalry and x1.5 against shock infantry.
- With update 13.58326, Wokou Ronin give 40 XP when trained or killed.
- With update 15.59076, Wokou Ronin speed increased from 4.5 to 5.
In-game dialogue[]
The Wokou Ronin uses the Ronin's dialogues.
- Main article: Japanese (Age of Empires III)#In-game dialogue
History[]
“ | A "ronin" was a masterless samurai warrior, and literally meant "drifting person." A samurai became masterless when his master was defeated, or after the samurai lost his master's favor. Since a ronin did not serve any lord, he ceased being a true samurai, as the word "samurai" came has its roots in "saburau," Japanese for "to serve." Becoming a ronin was incredibly undesirable. In fact, a samurai that lost his master was expected to commit seppuku or ritual suicide to retain his honor. The term "wokou" is a combination of the Chinese word "wo," referring to Japanese, and "kou," meaning bandit or invasion. Beginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of Japanese raiders and smugglers who terrified the Chinese and Korean coasts. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had ninety suspected wokou pirates decapitated before the visiting Korean envoy. During the Mongol invasions of the mid-thirteenth century, wokou attacks fell in number, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but they ultimately became obsolete. At its peak, the wokou culture was enough to threaten even the most powerful Asian rulers, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates. | ” |
Masterless Samurai[]
The Masterless Samurai is the treasure guardian version of the Wokou Ronin. It is one of the more dangerous treasure guardians in the game.
Overview[]
The Haudenosaunee and Lakota can obtain the Masterless Samurai by using their War Chiefs' Recruit Guard ability. In this case, the Wild West technology affects the Masterless Samurai.
The Japanese can obtain Masterless Samurai after sending the Forty Seven Ronin Home City Card - all Villagers and Shrines become Masterless Samurai, who also receive infantry, heavy infantry, and hand infantry tags. In this case, the Masterless Samurai is affected by the Compunction technology, as well as all technologies and shipments that affect infantry, heavy infantry, and hand infantry, but reduce speed from 7 to 5.5.
History[]
“ | The samurai were members of the Japanese warrior aristocracy who embodied the bushido code, and rose to power during the rival clan wars of the twelfth century. This bushido belief system - "the way of the warrior" - emphasized an unwavering loyalty to a master, the act of self-sacrifice, and an indifference to pain. From the twelfth century to the establishment of the Tokugawa shogunate in 1603, the samurai were the dominant social class in Japan, and many acted as knights in the service of the warring feudal lords. A "ronin" was a masterless samurai warrior, and literally meant "drifting person." A samurai became masterless when his master was defeated, or after the samurai lost his master's favor. Since a ronin did not serve any lord, he ceased being a true samurai, as the word "samurai" has its roots in "saburau," Japanese for "to serve." Becoming a ronin was incredibly undesirable. In fact, a samurai that lost his master was expected to commit seppuku or ritual suicide to retain his honor. | ” |