“ | Wokou Junk. Mercenary warship. | ” |
—In-game description |
The Wokou Junk is a mercenary warship in Age of Empires III: The Asian Dynasties. It can be shipped by the Japanese and Chinese (Indians receive Marathan Catamaran instead), and is also trainable on Hokkaido, Honshu, Korea, Manchuria, Parallel Rivers, Regicide and Yellow River maps if a Trading Post is built on a Holy Site settlement.
Overview[]
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Special ability[]
- Broadside Attack: Fires a volley of cannon shots at an enemy from a range of 28, with each shot doing 40×2 siege damage in an Area of Effect of 1 with a ×2.0 multiplier against ships. 60 seconds cooldown.
Units[]
The Wokou Junk must be close to the shore to train the units, and will also be unable to move and attack while doing so.
Age | Unit | Cost | Pop. | Limit | Civ. |
---|---|---|---|---|---|
Old Doug the Orangutan | 200 food | – | 5 | All | |
Wokou Pirate | 100 coin | 4 | ∞ | AS EU | |
Wokou Ronin | 200 coin | ||||
Wokou Monk | 120 coin | 3 | |||
Wokou Horseman | 180 coin | 4 | |||
State Militia | 50 food 40 wood |
1 | |||
Regular | 55 food 50 coin | ||||
Hussar | 120 food 80 coin |
2 | |||
Sharpshooter | 40 food 75 coin |
1 | |||
Carbine Cavalry | 80 food 80 coin |
2 | |||
State Militia | 50 food 40 wood |
1 | |||
Regular | 55 food 50 coin | ||||
Sharpshooter | 40 food 75 coin |
||||
Carbine Cavalry | 80 food 80 coin |
2 |
- Units with an asterisk (*) are added in the Definitive Edition.
- The Revolutionary United States can train State Militia, Regulars, and Carbine Cavalry after sending the "Rhode Island Militia", "Haslet's Continental Regiment", and "Lee's Continental Light Dragoons" Home City Cards respectively.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Ships, infantry and buildings close to shore |
Weak vs. | Artillery especially Culverins, defensive structures |
Improvements | |
Hit points | Armor Plating (+50%) Heavy Riverboats (+25%; Africans only) Rawhide Covers (+20%; Haudenosaunee only) Byzantine Legacy (+15%) Cipactli Worship (+10%; Aztecs only) Tar Kilns (+10%) Gadaa System (+5%; Ethiopians only) |
Attack | Carronade (+25%) Flaming Arrows (+25%; Lakota only) River Skirmishes (+25%; Africans only) Cipactli Worship (+10%; Aztecs only) Gadaa System (+5%; Ethiopians only) Percussion Lock (+50% Broadside Attack damage) Somali Ajuran Engineers (+20% multiplier vs. Frontier fortification) |
Line of Sight | Town Watch (+3) |
Train time | Immigrants (-10%) New Mexico Immigration (-10%; United States only) Strangers' Quarters (-10%; Africans only) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Meritocracy (-20% upgrade cost) Öresund Customs (generates 0.4 coin/sec.) |
Home City Cards[]
- Click for a list of Home City Cards related to the Wokou Junk
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age | HC level |
---|---|---|---|
Advanced Dock | Docks get +100% attack and heal ships 85% faster; warships' train time -33% (also +1 Villager for the Indians) | 10 | |
Improved Warships | Warships get +25% hit points and attack (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | 10 | |
TEAM Improved Warships | Warships get +10% hit points and attack | 10 | |
Naval Gunners | Warships get +20% attack | 25 | |
Offshore Support | Warships get +15% attack, +2 Line of Sight and range (also +2 Uhlans for the Germans) | 40 | |
European Cannons | Warships get +15% attack, +2 Line of Sight and range (also +1 Hindu Villager for the Indians) | 25 | |
Admiralty | Dock warship technologies cost and research time -60% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | 1 |
- "Advanced Dock" is not available to Africans.
- "Improved Warships" is not available to the Chinese, Lakota, and United States.
- "TEAM Improved Warships" is available to the Chinese and Maltese.
- "Naval Gunners" is available to the British, French, Italians, Maltese, Russians, Swedes, and United States.
- "Offshore Support" is available to the Aztecs, Germans, Inca, Maltese, and Ottomans.
- "European Cannons" is not available to Europeans and Native Americans.
- "Admiralty" is not available to Africans and Native Americans.
Africans[]
Card | Description | Age |
---|---|---|
Advanced Port | Ports get +100% attack and heal ships 100% faster; warships' train time -33% | |
Feudal Armies | All units' train time -15%; hero respawn time -15% |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and attack | 40 | |
Acupuncture | All units' train time -20% | 10 | |
Recruit Wokou + 3 Wokou Horsemen | Ships 1 Wokou Junk with 3 Wokou Horsemen in it; costs 500 coin | 1 | |
Recruit Wokou + 5 Horse Artillery | Ships 1 Wokou Junk with 5 Horse Artillery in it; costs 2,000 coin | 10 | |
Recruit Wokou + 10 Petards | Ships 1 Wokou Junk with 10 Petards in it; costs 1,000 coin | 25 |
Ethiopians[]
Card | Description | Age |
---|---|---|
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat | |
Land of the Sea | Warships get +35% attack for each garrisoned Ras |
Europeans[]
Card | Description | Age |
---|---|---|
2 Wokou Junks | Ships 2 Wokou Junks | |
Lantakas | Artillery, buildings, and ships get +15% attack |
- "2 Wokou Junks" and "Lantakas" are available to the Dutch and Portuguese upon revolting to Indonesia.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
Wampum | Training units and constructing buildings grants +35% XP |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 | |
Bombay Marine | Ships' train time -30% and train bounty +30%; +1 Hindu Villager | 1 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Sengoku | Unit upgrades cost -20% | 1 | |
Recruit Wokou + 2 Ronin | Ships 1 Wokou Junk with 2 Wokou Ronin in it; costs 500 coin | 10 | |
Recruit Wokou + 7 Yojimbo | Ships 1 Wokou Junk with 7 Yojimbo in it; costs 2,000 coin | 25 | |
Recruit Wokou + 4 Ronin | Ships 1 Wokou Junk with 4 Ronin in it; costs 1,000 coin | 40 |
Lakota[]
Card | Description | Age |
---|---|---|
Winter Counts | Training units grants +40% XP and constructing buildings grants +20% XP |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Speronaras | Ships get +10% speed; Order Galleys and Fishing Boats get +30% speed instead |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing 200% faster |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
Native Americans[]
Card | Description | Age | HC level |
---|---|---|---|
Water Ceremony | Water Ceremony available at the Community Plaza | 1 |
- "Water Ceremony" is not available to the Lakota.
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
Navigation School | Warships' cost and train time -20% | 25 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cold Water Port | Warships cost -15% | 10 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight | 10 | |
Armada | Warships get +20% hit points and +2 Line of Sight; Caravels can now train infantry units; Frigates can now train cavalry and artillery units; Monitors can now train Mortars; Battleships can now train infantry, cavalry and artillery units | 10 |
United States[]
Card | Description | Age |
---|---|---|
Recruit Manilamen | Ships 2 Wokou Junks; costs 300 food, 300 wood | |
Recruit Manilamen Fleet | Ships 3 Wokou Junks; costs 300 food, 300 wood | |
Indiana Mobilization | Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood | |
Connecticut Shipwrights | Ship train time -50%; building build time -35%; artillery train time -15%, Heavy Cannon train time -10% instead |
- "Indiana Mobilization" is available upon selecting the Indiana Federal State.
- "Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
Changelog[]
The Asian Dynasties[]
- Wokou Junks have a ×3.0 multiplier against buildings and no multipliers against Docks.
The African Royals[]
- With update 47581, Wokou Junks have a ×1.5 multiplier against buildings and a ×0.66 multiplier against Docks and Ports.
In-game dialogue[]
- Main article: Japanese (Age of Empires III)#In-game dialogue
History[]
“ | The oldest references to the Chinese sailing vessel known as the "junk" date back to the Han Dynasty (220 BCE-200 CE), although it is generally believed that the junk was in use even earlier. The term "junk" has many origins, including roots in the Portuguese "junco," the French "junque," the Dutch "jonk," the Malay "jon," and the Javanese "djong." The junk is identified by its high stern, projecting bow, and square linen sails. The sails are spread and contracted in an action similar to that of collapsible Venetian blinds. Instead of a keel, the junk has a large rudder. Junks were integral in Chinese trade and exploration up until the nineteenth century. The term "wokou" is a combination of the Chinese word "wo," referring to Japanese, and "kou," meaning bandit or invasion. Beginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of Japanese raiders and smugglers who terrified the Chinese and Korean coasts. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had ninety suspected wokou pirates decapitated before the visiting Korean envoy. During the Mongol invasions of the mid-thirteenth century, wokou attacks fell in number, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but they ultimately became obsolete. At its peak, the wokou culture was enough to threaten even the most powerful Asian rulers, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates. | ” |
Trivia[]
- The in-game history section is highly inaccurate. The Qin dynasty was over 2,200 years ago, far before the time of the Wokou, and if it is a mispelling of the Qing dynasty, the Qing was also after the era of the wokou. Japanese naval ships were also inferior to Chinese ones and wokou lost every naval battle with the Ming fleet and had to rely on avoiding Ming naval ships to reach land for battle.
Marauding Junk[]
The Marauding Junk is the Treasure guardian version of the Wokou Junk. They usually guard very abundant treasures.
Special ability[]
- Broadside Attack: Fires a volley of cannon shots at an enemy within attack range, with each shot doing 40×2 siege damage in an Area of Effect of 1 with a ×2.0 multiplier against ships. 60 seconds cooldown.
History[]
“ | The oldest references to the Chinese sailing vessel known as the "junk" date back to the Han Dynasty (220 BCE to 200 CE), although it is generally believed to have come about earlier. The term "junk" has many origins, including roots in the Portuguese "junco," the French "junque," the Dutch "jonk," the Malay "jon," and the Javanese "djong." The junk is identified by its high stern, projecting bow, and square linen sails. The sails are spread and contracted in an action similar to that of collapsible Venetian blinds. Instead of a keel, the junk has a large rudder. Junks were integral in Chinese trade and exploration up until the nineteenth century. | ” |