Age of Empires Series Wiki

Feel free to comment on a page! To do this, simply scroll to the bottom at type into the box.

READ MORE

Age of Empires Series Wiki
Advertisement
Age of Empires Series Wiki

A nomadic horseman. Good against cavalry.
—In-game description

The Wokou Horseman is an East Asian outlaw in Age of Empires III: The Asian Dynasties. It is available on the Central Asia, Central Plain, Himalayas, Hokkaido, Honshu, Kamchatka, Korea, Manchuria, Mongolia, Parallel Rivers, Siberia, Silk Road, Yamal and Yellow River maps.

Overview[]

The Wokou Horsemen is a outlaw light cavalry with slightly higher hit points. They are best used against cavalry, but vulnerable to light infantry.

Upgrades[]

The Wokou Horseman upgrades in the Industrial Age and the Imperial Age when Compunction, Folk Heroes, or Wild West are researched.

  • +30% hit points and damage
  • +50% hit points and damage

Civilization differences[]

  • The Lakota can get Wokou Horsemen through the "Outlaw Band" and "Bandit Gang" Home City Cards, which are included in the pool of random outlaws shipped.

Revolutionary[]

  • Argentina and the Maya can also get Wokou Horsemen through the "Outlaw Band" (for Argentina) and "Bandit Gang" (for Maya) Home City Cards, which are included in the pool of random outlaws shipped.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy cavalry, hand shock infantry, artillery
Weak vs. Heavy infantry, light infantry
Improvements
Hit points Compunction (+20%; Asians only)
Folk Heroes (+20%; Europeans only)
Wild West (+20%; Americans only)
Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Compunction (+20%; Asians only)
Folk Heroes (+20%; Europeans only)
Wild West (+20%; Americans only)
Seminole Bowyer (+15%)
Carib Kasiri Beer (+10%)
Ranged Cavalry Caracole (+10%)
Tupi Poison Arrow Frogs (+10%)
Yoga (+5%)
Carib Garifuna Drums (+1.0 multiplier vs. villagers)
Wind Horses (-10% Rate of Fire)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Range Ranged Cavalry Caracole (+2)
Sarmatism (+1)
Line of Sight Town Watch (+3)
Ranged Cavalry Caracole (+2)
Sarmatism (+1)
Speed Apache Endurance (+5%)
Comanche Mustangs (+5%)
Wind Horses (+0.5)
Train time Cheyenne Horse Trading (-40%)
Mass Cavalry (-35%)
Quechuan Diet (-15%)
Immigrants (-10%)
Shaman Drums (-10%)
Train cost Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)

Home City Cards[]

Click for a list of Home City Cards related to the Wokou Horseman
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
Cavalry Damage Cavalry get +15% damage
Cavalry Combat Cavalry get +15% hit points and damage
Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Riding School Cavalry train time -40%; Cuirassier and Oprichnik train time -35% instead; Gatling Camel train time -20% instead (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Outlaw Band Delivers 19 random outlaws; costs 1,000 coin
Bandit Gang Delivers 20 random outlaws; costs 2,000 coin
Outlaw Combat Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California)
  • "Cavalry Damage" is available to the British and Lakota.
  • "Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Riding School" is available to Europeans (except the Maltese and Spanish) and the Indians.
  • "Outlaw Band" is available to the Lakota, and also Germans, Italians, and Spanish upon revolting to Argentina.
  • "Bandit Gang" is available to the Lakota, and also Mexicans upon revolting to the Maya.
  • "Outlaw Combat" is available to Europeans (upon revolting to the Barbary States, Hungary, and Mexico) and Mexicans (upon revolting to Baja California).

Asians[]

Card Description Age
Atonement Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Hindu Villager for the Indians)

British[]

Card Description Age
Cavalry Hitpoints Cavalry get +15% hit points

Chinese[]

Card Description Age
Western Reforms All units get +8% hit points and damage
Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%
Recruit Wokou +3 Wokou Horsemen Delivers 1 Wokou Junk with 3 Wokou Horsemen in it; costs 500 coin

Europeans[]

Card Description Age
Theaters Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population (to a minimum of 1)
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
  • "Theaters" is not available to the Germans.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

French[]

Card Description Age
Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster

Germans[]

Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Germans-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead
Spanish Riding School Cavalry get +10% speed; +4 Uhlans
Witch Hammer Delivers 3 Inquisitors; Inquisitors can be trained at Taverns/Mercenary Camps, Town Centers, Church, Outposts, and Command Posts; outlaws take -2 population (to a minimum of 1); +2 Uhlans
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.

Indians[]

Card Description Age
Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
TEAM Shivaji's Tactics All units get +5% hit points and damage

Italians[]

Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Italian-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead
Schiavoni Swords Infantry, cavalry, and shock infantry get +15% all melee attack damage
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.

Japanese[]

Card Description Age
TEAM Sengoku Unit upgrades cost -20%
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead

Lakota[]

Card Description Age
TEAM Mustangs Cavalry and shock infantry cost -10%

Maltese[]

Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster

Mexicans[]

Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds

Ottomans[]

Card Description Age
Akincis Light ranged cavalry get +100% bonus damage against villagers; Cavalry Archer train time -15%

Russians[]

Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry get +10% hit points and +4 Line of Sight

Spanish[]

Card Description Age
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic units get +10 Line of Sight

Swedes[]

Card Description Age
Ranged Cavalry Combat Ranged cavalry get +15% hit points and damage

All[]

Card Description Age HC level
Riding School Cavalry train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Riding School" is available to Europeans and the Indians.

Asians[]

Card Description Age HC level
Atonement Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Villager for the Indians)
10

Chinese[]

Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10
Recruit Wokou +3 Wokou Horsemen Delivers 1 Wokou Junk with 3 Wokou Horsemen in it; costs 500 coin
1

Europeans[]

Card Description Age HC level
Cavalry Combat Cavalry get +15% hit points and damage
10
Dance Hall Upgrades the Saloon to the Dance Hall which can train Ronin; outlaws take -2 population (to a minimum of 1)
1
  • "Cavalry Combat" is available to the Dutch, Ottomans, and Russians.

Germans[]

Card Description Age HC level
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +15% damage
10
Spanish Riding School Cavalry get +10% speed; +4 Uhlans
25

Indians[]

Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25

Japanese[]

Card Description Age HC level
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1

Ottomans[]

Card Description Age HC level
Irregulars Light ranged cavalry get +100% bonus damage against villagers
25

Russians[]

Card Description Age HC level
TEAM Cavalry Scouts Cavalry and shock infantry get +10% hit points and +4 Line of Sight
1

Spanish[]

Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

The Asian Dynasties[]

  • Wokou Horsemen give 24 XP when trained or killed.

Definitive Edition[]

Knights of the Mediterranean[]

In-game dialogue[]

The Wokou Horseman speaks Mandarin using the Keshik's dialogue files.

History[]

The term "wokou" is a combination of the Chinese word "wo," referring to Japanese, and "kou," meaning bandit or invasion.

Beginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of Japanese raiders and smugglers who terrified the Chinese and Korean coasts. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had 90 suspected pirates decapitated before the visiting Korean envoy.

During the Mongol invasions of the mid-thirteenth century, wokou attacks fell, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but ultimately became obsolete, aided by the sword hunt.

At its peak, the wokou culture was enough to threaten even the most powerful Asian ruler, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, and smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates.

Treasure guardian[]

The Mongol Rider is the Treasure guardian version of the Wokou Horseman, usually found in large or resourceful treasures. They are a harder guardian to defeat due to their very high hit points, but can be dealt with if the explorer is micro-managed carefully and better be tamed than attacked.

History[]

The Mongol army of the twelfth and thirteenth centuries was one of the most effective fight forces of all time, centering its battlefield strategy on the tenets of flexibility, mobility, and a powerful siege. Clad in light armor, horse archers rode and fought independently of cumbersome supply lines, collecting valuable reconnaissance information as they disrupted enemy positions and sowed seeds of panic. Their tactic of swift advances and false retreats often left the steppe riders out of harm's way but within arrow range for their attack. As the warriors attacked, mounted couriers relayed messages across various fronts and within the combined army, which consisted of a variety of different units working together.

When the Mongols prepared for a final siege, they brought engineers to the front. Siege engines and rockets were deployed to scatter enemy formations, and to isolate pockets of troops to keep supplies or reinforcements from reaching them.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot
Treasure guardians in Age of Empires III
Humans African Vagabond · Ambushing Shongo Thrower · Bandit Blowgunner · Bandit Gunslinger · Bandit Rider · Bandit Rifleman · Blind Monk · Brigand · Camel Raider · Caravan Bandit · Colonial Gunslinger · Colonial Looter · Colonial Officer · Colonial Oppressor · Colonial Swashbuckler · Corrupted Watchman · Delinquent Thuggee · Deserted Hussar · Deserted Pikeman · Deserted Skirmisher · Fugitive Dacoit · Gunman · Haramija · Heretic · Klepht · Knife Thrower · Marauding Cossack · Marauding Jaeger · Marauding Janissary · Marauding Highlander · Marauding Landsknecht · Marauding Musketeer · Masterless Samurai · Mongol Rider · Pirate · Plague Doctor · Repressive Cuirassier · Robber Knight · Smuggler · Witch Hunter
Land animals Alligator · Baboon · Beast · Beast of Gévaudan · Black Bear · Black Panther · Brown Bear · Cougar · Coyote · Crocodile · Elephant Guardian · Ethiopian Wolf · Grizzly Bear · Hippo · Honey Badger · Hyena · Jaguar · Leopard · Lion · Lion-Tailed Macaque · Mad Dog · Monitor Lizard · Orangutan · Panda · Polar Bear · Rhino · Snow Leopard · Snow Monkey · Tibetan Macaque · Tiger · Warthog · White Tiger · Wild Boar · Wolf
Water animals Alligator · Crocodile · Great White Shark · Hippo · Orca
Ships Bandit Catamaran · Marauding Junk · Raiding Privateer
Advertisement