This article is about the unit in Age of Empires III: Definitive Edition - Knights of the Mediterranean. For the unit in Age of Empires II: Definitive Edition - Dawn of the Dukes, see Winged Hussar (Age of Empires II). |
“ | Fast heavy Polish elite cavalryman with extra attack range and a powerful Winged lance charge. | ” |
—In-game description |
The Winged Hussar is a heavy cavalry native warrior in Age of Empires III: Definitive Edition - Knights of the Mediterranean that can be trained at a Trading Post built on a House of Vasa palace.
Overview[]
The Winged Hussar is a heavy cavalry unit similar to the Cuirassier, with high hit points and attack, but lacks melee multipliers. However, its attack causes splash damage which makes it effective against large groups of units, such as light infantry or artillery, but it is vulnerable against heavy infantry and light cavalry.
In comparison with Cuirassiers, Winged Hussars have less hit points, slightly less Line of Sight and an increased food cost, but they have a slightly higher attack and speed, train 10 seconds faster, and have a reduced coin cost. Additionally, they have a slightly longer range than other melee cavalry units, making it easier for them to attack their targets.
Due to their build limit, Winged Hussars cannot be massed, but they are resistant units that can be combined with Skirmisher-type units to take down groups of infantry units more easily. Also, Hussars make a good combination to defeat groups of artillery units.
Although the Winged Hussar carries a lance, it is not classified as a Lancer. Therefore, it will not increase its hand damage multiplier against infantry if the "Caballeros" Home City Card is sent.
Special abilities[]
- Winged Charge Attack (automatically activated when attacking with a cooldown of 60 seconds): The Winged Hussar charges at the enemy with his lance which deals 41.25 siege damage (30.9375 against Artillery), has a range of 2 and an AOE of 3.
Upgrades[]
The Winged Hussar starts at Veteran level, giving it +20% hit points and attack.
Age | Upgrade | Cost | Effect |
---|---|---|---|
Royal Guard Vasa | 350 wood 350 coin |
Upgrades Royal Arquebusiers and Winged Hussars to Royal Guard (+40% hit points and attack); requires Veteran Vasa | |
Legendary Native Warriors Exalted Natives |
1,500 food 1,500 wood |
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and attack) |
- The Legendary Native Warriors improvement is available in the Capitol for European civilizations and the Mexicans, in the State Capitol for the United States, and in the Town Center for African, Asian (as Exalted Natives), and Native American civilizations.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Light infantry, shock infantry, artillery |
Weak vs. | Heavy infantry, light cavalry |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Gadaa System (+5%; Ethiopians only) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Pillage (+25% siege attack multiplier vs. buildings) Horsemanship (+1.0× multiplier vs. walls; Lakota only) Gadaa System (+5%; Ethiopians only) Wind Horses (-10% ROF) Yoga (+5%) Koncerz (+2 melee range and +1 AOE on Winged Charge Attack) |
Resistance | Kapikulu Corps (+10% hand resistance; Ottomans only) Pancerni (+10% ranged resistance) Sudanese Quilted Armor (+10% hand resistance) |
Speed | Horse Secrets (+10%; Haudenosaunee only) Cherokee War Dance (+20%) Comanche Mustangs (+5%) Apache Endurance (+5%) Wind Horses (+0.5) |
Line of Sight | Town Watch (+3) |
Train time | Mass Cavalry (-35%) Immigrants (-10%) Horse Secrets (-35%; Haudenosaunee only) Horsemanship (-33%; Lakota only) Terror Charge (-20%; Indians only) New Mexico Immigration (-10%; United States only) Strangers' Quarters (-10%; Africans only) Cree Kinship (-45%) Philhellenism (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) Philhellenism (-10%) |
Other | Koncerz (ships 5 Winged Hussars) |
Penalties | Coffee Trade (-10% speed; Dutch only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Winged Hussar
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Cavalry Combat | Cavalry get +15% hit points and attack | |
Cavalry Hitpoints | Cavalry get +15% hit points | |
Cavalry Damage | Cavalry get +15% attack | |
Native Alliance | Native warrior train limit +20% and cost -10% (also +1 Villager for the Indians) | |
Native Warriors | Native warriors cost -25% | |
Native Warrior Combat | Native warriors get +15% hit points and attack | |
TEAM Native Weapon Trade | Native warrior train limit +20% | |
Blood Brothers | Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans) | |
Liberation March | Infantry, cavalry, and Shock Infantry get +5% speed and -35% train time | |
Riding School | Cavalry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) |
- "Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians and Spanish.
- "Cavalry Hitpoints" is available to the British, Haudenosaunee (in the Fortress Age) and Lakota.
- "Cavalry Damage" is available to the British, Haudenosaunee (in the Fortress Age) and Lakota.
- "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
- "Native Warriors" is available to Europeans and Native Americans (except the Haudenosaunee).
- "Native Warrior Combat" is available to the French, Haudenosaunee, Inca, and Mexicans (upon revolting to Maya).
- "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Inca, Lakota, Mexicans, Portuguese, Russians, Spanish, and United States.
- "TEAM Native Weapon Trade" is available to the Dutch, Native Americans (except the Inca), and also British and French upon revolting to Canada.
- "Riding School" is available to Europeans (except the Maltese and Spanish) and the Indians.
- "Liberation March" is available to the Mexicans and Spanish.
Africans[]
Card | Description | Age |
---|---|---|
Feudal Armies | All units' train time -15%; hero respawn time -15% | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15% (also affects shipments) |
Asians[]
Card | Description | Age |
---|---|---|
Native Warrior Hitpoints | Native warriors get +30% hit points and +10% speed (also +1 Hindu Villager for the Indians) | |
Native Warrior Attack | Native warriors get +30% attack and -25% train time |
- "Native Warrior Hitpoints" is not available to the Japanese.
- "Native Warrior Attack" is not available to the Indians.
Chinese[]
Card | Description | Age |
---|---|---|
Western Reforms | All units get +8% hit points and attack | |
Acupuncture | All units' train time -20% |
Ethiopians[]
Card | Description | Age |
---|---|---|
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat |
Europeans[]
Card | Description | Age |
---|---|---|
Blandengues | Hand cavalry cost -20% | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin | |
Legendary Native Warriors | Grants Legendary Native Warriors | |
Sevites | Maroons, native warriors, and Villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points | |
Louverture Liberation | Ships 6 Citizens and allows them to be trained at the Town Centers for 70 coin; allows Fishing Boats to be trained at the Dock; native warriors get +20% hit points and +5% speed | |
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed |
- "Blandengues" is available to the Germans, Italians, and Spanish upon revolting to Argentina.
- "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
- "Legendary Native Warriors" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
- "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
- "Wanderlust" is available to the British and the Dutch upon revolting to South Africa, and can be sent 3 times.
Federal Americans[]
Card | Description | Age |
---|---|---|
Indian Friendship/Chimayo Genizarios | Each different allied native tribe sends a large shipment of their respective native warriors; Native warrior train time -10%; Native warrior shipments arrive twice as fast; costs 500 food, 500 wood |
- "Indian Friendship" is available to United States and "Chimayo Genizarios" to the Mexicans.
- "Indian Friendship"/"Chimayo Genizarios" ships 3 Winged Hussars, and upgrades them to Royal Guard (if not already), if the player had built a Trading Post on a House of Vasa palace.
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and Hand shock infantry get +15% attack | |
Wilderness Warfare | Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points | |
TEAM French Auxiliaries Combat | Native warriors get +10% hit points and attack | |
Cult of the Supreme Being | The player gains +10% XP from training units and other players receive -10% XP from defeating them. Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from Trees and Mango Groves and coin from Mines 20% faster; food from Huntable animals, Livestock, Mills, Farms and coin from Estates 15% faster |
- "Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead | |
Polish Winged Hussars | Ships 7 Winged Hussars and upgrades them to Royal Guard (if not already) | |
Spanish Riding School | Cavalry get +10% speed +4 Uhlans |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
Native Warrior Conscription | Native warrior cost -25% and train limit +20% | |
Wampum | Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead |
Hausa[]
Card | Description | Age |
---|---|---|
Sahelian Kingdoms | Native warriors get +15% hit points and attack; Mercenaries and outlaws get +10% hit points and attack |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
Couriers | Infantry, shock infantry and cavalry train time -45% |
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack; +1 Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% | |
Bakufu | Daimyo and Shogun Tokugawa get +10% speed, +20 LOS and train units 15% faster; Banner army train time -10%; Land military unit train time -20% |
Lakota[]
Card | Description | Age |
---|---|---|
Morning Star | Temporarily reveals all enemies and treasures. Axe Riders can now loot treasures for double the resources or XP. Hand cavalry get +2.0 multiplier against Treasure guardians | |
TEAM Mustangs | Cavalry and shock infantry cost -10% | |
Black Arrow | Native warrior train time -85% | |
Winter Counts | Training units grants +40% XP and constructing buildings grants +20% XP |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Squires | Military buildings train and research work rate +80%, except Forts which get train and research work rate +340% |
Mexicans[]
Card | Description | Age |
---|---|---|
Plan of Casa Mata | [Plan] Turns all Dragoons into Chinacos; hand cavalry get +5% speed; costs 250 food, 250 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units and buildings get +8 LOS; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing speed increased by 200% |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 LOS |
Spanish[]
Card | Description | Age |
---|---|---|
Hand Cavalry Attack | Hand cavalry get +15% attack | |
Hand Cavalry Hitpoints | Hand cavalry get +15% hit points | |
TEAM Spanish Inquisition | All units get +10 LOS; +1 Inquisitor |
Swedes[]
Card | Description | Age |
---|---|---|
Hand Infantry/Hand Cavalry Attack | Hand infantry and hand cavalry get +15% attack | |
Hand Infantry/Hand Cavalry Hitpoints | Hand infantry and hand cavalry get +15% hit points |
United States[]
Card | Description | Age |
---|---|---|
Indiana Mobilization | Ships an additional Carbine Cavalry for each shipment sent so far this game including this one; all units and technologies including Age advancements train and research 10% faster; costs 250 food, 250 wood | |
Seminole Ponies | Ships 9 Hussars; hand cavalry get +15% hit points and attack, and +5% speed; all cavalry train time -10% |
- "Indiana Mobilization" is available upon selecting the Indiana Federal State.
- "Seminole Ponies" is available upon selecting the Florida Federal State.
Changelog[]
Knights of the Mediterranean[]
- Originally, Winged Hussars cost 250 food, 100 coin, and give 35 XP when trained or killed. With update 13.58326, they cost 200 food, 100 coin, and give 30 XP when trained or killed.
In-game dialogue[]
The Winged Hussar speaks Polish using the Polish military units' dialogue files.
Trivia[]
- The Winged Hussar wields a kopia, a long lance made from fir and hollowed out to make it easier to wield.
- Despite being its distinctive weapon, the kopia was used only for charge attacks and shatters on impact. The Koncerz, another of their main weapons, was used for thrusting.
- Among the Winged Hussars' weaponry there were backswords, lances, sabres, maces, nadziak (a horseman's pick, similar to the one used by the Obuch), hatchets, and (eventually) pistols.
- While the Winged Hussar's uniform, lance, and ornamental wings match the player's color, real-life Winged Hussars actually used a red and white color scheme.
- Unlike its predecessor, the Winged Hussar from the Knights of the Mediterranean expansion is a heavy cavalry unit. Historically, the early Polish hussars were light cavalry units of exiled Balkan warriors, and Poland partially modelled them on the Hungarian hussars. Afterwards, they were adopted by the Polish army in 1570 following the reforms of Stephen Báthory, King of Poland and Grand Duke of Lithuania, and were transformed into heavy shock cavalry units, with troops recruited from the Polish nobility.
History[]
“ | The House of Vasa ruled Sweden and much of Poland during the 16th and 17th centuries. During this time, medium cavalry called hussars dominated battlefields in Central and Eastern Europe. Although originally borrowed from regiments in Hungarian armies, the hussars of Poland became the most notable variant for their prowess on the battlefield and their flamboyant attire. Charging into battle with formidable armor and wings attached to them that created an ominous rattling sound, these horsemen struck fear into even the most hardened armies of the time. | ” |