William Wallace (c. 1270 - August 23, 1305) was a Scottish Knight who led an army of Scots in an attempt to keep Scotland a kingdom independent from Edward I of England. He is referenced and briefly playable in his campaign, which introduces new players to the gaming experience of Age of Empires II.
William Wallace is an infantry hero. Originally having the appearance of a Champion, he received a unique sprite and a new icon in the update immediately preceding the release of Age of Empires II: Definitive Edition - Lords of the West. He appears as a controllable unit in the last scenario of the Learning Campaign, and as an enemy unit in the fifth scenario of the Edward Longshanks campaign in Lords of the West, where one of the secondary objectives is to kill him. He is also available in the Scenario Editor.
Wallace was the strongest hero in the game until the release of The Conquerors, in which Admiral Yi Sun-Shin takes first place (albeit as a ship). With the release of The African Kingdoms, the Abraha Elephant is able to defeat Wallace in single combat, as is Le Trien from Rise of the Rajas, which puts Wallace in fourth place.
In the Definitive Edition, a renamed William Wallace appears in the Alaric campaign as the enemy Sarus the Goth (d. 413 A.D.). Sarus' forces have to be defeated in the third scenario (where he does not physically appear), and he can be fought and killed in the fifth and last scenario.
William Wallace Learning Campaign
|“||The warriors of Scotland attempt to hold off an invasion of the better equipped English armies. Take the command of the highlanders, and learn the basic concepts of Age of Empires II, such as how to build an economy, how to train your soldiers and, most importantly, how to fight and defeat your enemy. If you are new to real-time strategy games, you will learn all you need to know. If you have played the original Age of Empires, then you can skip ahead to new features, such as garrisoning and formations.||”|
|—In-game campaign description|
The William Wallace Learning Campaign consists of 7 scenarios. The player plays as the Celts, and the player color is blue.
- Marching and Fighting
- Feeding the Army
- Training the Troops
- Research and Technology
- The Battle of Stirling
- Forge an Alliance
- The Battle of Falkirk
- Unlike other campaigns, only the fifth and seventh scenarios are inspired from historical events.
- In the cutscenes, Wallace and the other Scots are depicted in kilts, much like in the then-recent movie, Braveheart. This is an anachronism, because the kilt was introduced in the 16th century and gained its modern configuration in the 18th. The new cutscenes in Age of Empires II: Definitive Edition depict more period accurate clothing.
- In the Definitive Edition, the player is offered the option of choosing the difficulty level (like what happens with the other campaigns). Since this is the learning campaign, there is no actual difference between difficulty levels (unlike what happens with most other campaign scenarios) and so players should set the difficulty level on hard for this campaign for the sake of getting the gold medals.
For a guide to how to win these battles see strategy wiki.