The Wild Boar is a huntable animal in Age of Empires II, Age of Mythology, and Age of Empires IV, and a Treasure guardian in Age of Empires III.
Age of Empires[]
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Boars were introduced to Age of Empires in its own client since Return of Rome.
Age of Empires II[]
The Wild Boar is a huntable but dangerous animal. Like all aggressive huntables, it only attacks when it is attacked. It has 75 hit points and 7 attack, so it is far more difficult to kill than Deer. It is essential that Villagers take it on in groups, as a single Villager cannot handle a Boar. If Boars are killed by military units the food they hold is lost, so it is important to assign Villagers with that task.
Also, Boars deal 3 bonus damage against cavalry, 4 against Eagles and 8 against camels (since Dynasties of India), so luring them to the Town Center with scouts can even be dangerous for them. However, military units can be used to significantly reduce a Boar's hit points (but not kill it), so that Villagers can finish the Boar more easily. The Wild Boar provides 300 food, more than most huntable animals. It is recommended to gather from the Boar as soon as the player has enough Villagers to do so. Boars are a fast source of free food. Boars are so profitable that it is recommended to gather any the player can find, even in the Imperial Age.
A Boar moves at a speed of 1 while attacking and 0.8 while roaming, compared to 1.2 for a Dark Age Scout Cavalry, 1.1 for an Eagle Scout, and 0.8 for a Villager.
The Javelina is an American version of the Boar, identical in all but name.
A powerful variant of the Wild Boar appears in the Attila the Hun campaign, known as the Iron Boar. It has 350 hit points, and it cannot be hunted by Villagers except in the Definitive Edition.
Strategies[]
- Lure - A common strategy to kill a Boar is to have one Villager lure it to the Town Center by shooting it once, and then run to the Town Center, where at least four other Villagers are waiting and kill the Boar. It is advisable to research Loom for luring a Boar. Without Loom, a Villager is killed in four hits. With Loom, a Villager is killed in seven hits. The player can use their other Villagers, starting scout unit, and even livestock like Sheep to interrupt the Boar's path to protect the luring Villager.
- Advanced Lure - As above, but weaken the Boar with the Town Center on its way in. If a Town Center arrow kills the Boar, it will yield no food, so ungarrison to finish it off. Use 3 Town Center shots with 4 Villagers or 2 Town Center shots with 4/5 Villagers. Beware: Garrisoning the injured luring Villager in this case can make the Town Center shoot again, killing the Boar and losing all its food, so players should only do it when the Villager has enough hit points to survive.
- Mill - Another strategy involves building a Mill near a large group of huntables (Boars and Deer) or near Berry Bushes. Then the player must team up on the Boar with at least five Villagers. The player must be careful since this is the most dangerous strategy as the player cannot garrison the Villager who is being attacked by the Boar. In some cases, the Boar will still have to be lured to the Mill.
- Box Wall - Building a Palisade Wall around the Boar or even the attacking Villager can mess up the Boar's AI and one Villager can safely kill the Boar single-handed. This strategy isn't common, but it is good for early safe gathering of a Boar. The Wall doesn't have to be fully constructed just more than 1% to block the Boar's path.
- Lame - When luring an enemy Boar in any form, this is known as "laming". It is banned in some competitions, but fairly common in ranked play. If a military unit is doing the luring, it must hit the Boar twice, or the Boar will stop following after a short distance. When the scout is used, be careful to avoid going out of Line of Sight of the Boar, or again, it will stop following and return to its original spot.
Trivia[]
- During development, it was considered to give Wild Boars the ability to feed on Farms and Berry Bushes, reducing the food they could make for the player.
- The fifth Design Document of Ensemble Studios (dated 17 July 1998) suggested replacing the Wild Boar with a Bear.
- In The Age of Kings, the Wild Boar has the siege armor class and thus receives bonus damage from certain units such as rams or Mangudai.
- The Wild Boar's original range extended from Ireland to Japan and from North Africa to Java to southern Scandinavia and Siberia, thus covering all maps in the game except American and African maps.
- Like its domestic descendant, the Pig, the Wild Boar is considered unclean and forbidden to eat according to Muslim dietary laws (Haram), but the outwardly Muslim factions in the game (e.g. Saracens) receive no penalty for hunting boars. On the other hand, it took centuries for these laws to be universally accepted. Some Berbers in remote mountain areas, for example, argued that Pig and Wild Boar were different animals and continued to hunt, eat, and even make lucky charms from the 2nd into the 20th century. The Wild Boar was also commonly hunted in Muslim Spain.
- Wild Boar hunting was considered very dangerous before the invention of firearms, due to the animal's ability to charge and gore with its tusks, and its thick hide and muscles being able to stop arrows. A common hunting method in Europe was to chase the boar with dogs and horses, tire it out, and then kill it from a short distance with either javelins or a special three-pointed pike called Boar Spear.
Age of Mythology[]
The Boar in Age of Mythology fights back against hunters, but not that well, and is not very difficult to take down. It is generally found in the grassy areas in Greece.
During the Fall of the Trident campaign, Arkantos and his friend Ajax are transformed into boars by the sorceress Circe, and are only turned back by a blessing from Zeus.
History[]
“ | Scientific name -- Sus Scrofa Size -- 150-300 lbs. for males Diet -- roots, bulbs, nuts, small animals, carrion The European wild boar feeds on roots, bulbs, tubers, nuts, turnips, corn and potatoes. They will sometimes eat larvae, small animals and carrion. The domestic pig is a direct descendant of the boar, and like pigs, boars wallow in mud to keep cool. Boar herds usually consist of sows. Males are solitary or found in small groups, except during the breeding season. Sows generally have one litter per year of 5-10 piglets, and are dedicated mothers. Sows are generally more aggressive than the males except during the rut. All adult boars are dangerous because of their large size and tusks, but generally won't attack unless provoked. |
” |
—In-game help section |
Age of Empires III[]
“ | Sus scrofa | ” |
—In-game short description |
The Wild Boar is a Treasure guardian introduced in Age of Empires III: Definitive Edition - Knights of the Mediterranean whose visual appearance is identical to a Warthog. However, it is a much stronger guardian, with greater hit points, attack and resistances. When killed, it has the unique mechanic of granting the player 15 food, on top of its XP bounty. Due to this, the Treasures guarded by Wild Boars may often appear as lower value than expected.
Changelog[]
Knights of the Mediterranean[]
- With update 14.43676, Wild Boar damage was changed from 12 to 14, and food bounty was changed from 35 to 15.
Age of Empires IV[]
“ | Use a group of units to hunt the Boar. They are dangerous animals and can easily kill a lone Villager or Scout if provoked, but provide a significant amount of Food. Some civilizations are not able to gather Food from Boars. |
” |
—Age of Empires IV description for Huntable Boar |
The Huntable Boar is a huntable but dangerous animal. It provides 2,000 food, as much as 8 Berry Bushes, and 5 times more than Deer.
Unlike the previous games in the series, the Wild Boar in Age of Empires IV is very difficult to hunt in the early ages. Unupgraded Scouts' and Villagers' ranged attacks only deal 1 damage to Wild Boar, because of its pierce armor. Villagers' hand attack deals 8 damage to a Boar, but it can kill a Villager in 4 hits, and 5 hits with the Textiles upgrade. When it is lured farther from its spawn zone, it discontinues chasing and regenerates its hit points rapidly, making it harder to hunt with kiting tactics.
In Skirmish, Scouts upgraded with Professional Scouts cannot carry Wild Boar carcasses. However, in Campaigns, Scouts can carry Wild Boar carcasses. Abbasid, Ayyubid, Delhi Sultanate, Ottoman, and Malian Villagers cannot gather food from Wild Boars. If their Villagers kill a Boar, the carcass will become invisible and impossible to interact with, though it can still be selected to view its food value.
Gallery[]
Animals in Age of Empires | |
---|---|
Until Definitive Edition | |
Huntables | Gazelle · Elephant |
Predators | Alligator · Lion · Crocodile |
Marine creatures | Shore Fish · Tuna · Salmon · Whale |
Animal Kings | Lion (Alpha) · Crocodile (Alpha) · Gazelle (Alpha) · Elephant (Alpha) |
Other | Lion (tame) |
Decorative | Bird · Dragon |
Cut | Horse · Goat |
Including Return of Rome | |
Huntable | Deer · Ibex · Iron Boar · Javelina · Ostrich · Rhinoceros · Wild Boar · Zebra |
Herdable | Cow · Goat · Goose · Llama · Pig · Sheep · Turkey · Water Buffalo |
Predator | Bear · Dire Wolf · Jaguar · Komodo Dragon · Rabid Wolf · Snow Leopard · Tiger · Wolf |
Civilian | Bactrian Camel · Camel · Donkey · Horse |
Military animals | Alfred the Alpaca · Furious the Monkey Boy · Penguin |
Decorative | Wild Bactrian Camel · Wild Camel · Wild Horse |
Marine animals | Box Turtles · Dolphin · Dorado · Marlin · Perch · Snapper |
Animals in Age of Empires II | |
---|---|
Herdable animals | Cow · Goat · Goose · Llama · Pig · Sheep · Turkey · Water Buffalo |
Timid huntables | Deer · Gazelle · Ibex · Ostrich · Zebra |
Aggressive huntables | Elephant · Iron Boar · Javelina · Rhinoceros · Wild Boar |
Wild animals | Bear · Crocodile · Dire Wolf · Jaguar · Komodo Dragon · Lion · Rabid Wolf · Snow Leopard · Tiger · Wolf |
Marine animals | Box Turtles · Dolphin · Dorado · Marlin · Perch · Salmon · Shore Fish · Snapper · Tuna |
Civilian animals | Bactrian Camel · Camel · Donkey · Horse |
Military animals | Alfred the Alpaca · Furious the Monkey Boy · Penguin |
Hero animals | Hunting Wolf · Ornlu the Wolf |
Decorative animals | Bird · Stormy Dog · Wild Bactrian Camel · Wild Camel · Wild Horse |
Animals (non-myth units) in Age of Mythology | |
---|---|
Herdable animals | Cow · Goat · Pig · Yak |
Timid huntables | Baboon · Caribou · Chicken · Crowned Crane · Deer · Duck · Elk · Gazelle · Giraffe · Monkey · Zebra |
Aggressive huntables | Aurochs · Boar · Elephant · Hippopotamus · Ram · Rhinoceros · Walrus · Water Buffalo |
Wild animals | Arctic Wolf · Crocodile · Bear · Hyena · Lion · Lizard · Panda Bear · Polar Bear · Serpent (Predator) · Tiger · Wolf |
Military animals | Golden Lion · Relic Monkey |
Fish | Herring · Mahi-mahi · Perch · Salmon |
Decorative animals | Bird ( Eagle · Hawk · Parrot · Vulture) · Hawksbill Turtle · Orca · Shark · Whale |
Scenario Editor-exclusive animals | Alfred · Dog · Giant Duck-Billed Platypus · Golden Fleece (also herdable) · Reindeer |
Cheat animals | Methane Chicken |
Cut animals | Anchovies · Camel · Horse · Musk Ox · Nubian Goat · Shore Fish · Unicorn |
Animals in Age of Empires IV | |
---|---|
Herdable animals | Herdable Sheep · Cattle (Malians only) |
Timid huntables | Huntable Deer |
Aggressive huntables | Huntable Boar |
Wild animals | Wolf |
Fish | Fish · Shoreline Fish |
Cut animals | Bear · Crocodile · Fox · Zebra |