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This article is about the building in Age of Empires III: Definitive Edition - The African Royals. For other uses, see Watch Tower.

Watch Tower that can be used to defend the border.
—In-game description

On the random Unknown map, the player starts with a unique Watch Tower Builder who can construct unique Watch Tower containing Berber units and Berber technologies.

Units[]

Age Unit Cost Limit
Berber Spearman 35 food
35 wood
10
Berber Archer
Tribal Horseman 65 food
65 coin
Berber Arquebusier 40 food
65 coin
8
Bedouin Horse Archer 100 food
60 coin

Upgrades[]

Age Upgrade Cost Effect
Berber Warrior Societies 200 wood
200 coin
Grants Veteran level for Berber Spearmen, Berber Archers, and Tribal Horsemen; Berber Arquebusier and Bedouin Horse Archer hit points and damage +20%
Champion Berbers 600 wood
600 coin
Grants Guard level for Berber Arquebusiers, Tribal Horsemen, and Bedouin Horse Archers; requires Berber Warrior Societies

Technologies[]

Age Upgrade Cost Effect
TEAM Marabout Network 100 coin Reveals the location of all Trading Posts, treasures, enemy frontier fortifications, Town Centers, and Walls
TEAM Qanats 250 food
250 wood
Farm building and Livestock Pen cost -20%, build time -75%; Village and Livestock Market cost -10%, build time -50%
Spice Cultivation 150 wood
150 coin
Villager gather work rate for farm building, hunted animals, Berry Bush, and herded animals +10%; for Mill, Farm, Rice Paddy, Field, and Hacienda an additional +10%; hunted and herded animals gather XP work rate for Shrine +10%; herded animals auto gather XP work rate for Sacred Field +10%; Hacienda auto gather food work rate for food +10%
Sa'adi Food Relief 500 food Villager food cost and train time -25%
Moroccan Leather 750 wood Cattle return 20 coin when harvested; sheep or goat return 10 coin when harvested
Saadian Madrasas 500 coin Adds 1.00 to XP trickle rate
Makhzan 1,000 coin Unit train time -10%
Imperial Age
Imperial Age
Moroccan Allegiance 100 wood
100 coin
Enables Berber Spearmen, Berber Archers, and Berber Arquebusiers to be trained at barracks, as well as Tribal Horsemen and Bedoun Horse Archers at Stables, War Academies, War Camps, and Commanderies

Further statistics[]

Building strengths and weaknesses
Strong vs. Infantry, cavalry, shock infantry, ships
Weak vs. Siege units, artillery
Improvements
Hit points State Constitutions (+25%; United States only)
Flying Buttress (+20%)
Byzantine Legacy (+15%)
Attack Heated Shot (+50% multiplier vs. ships)
Line of Sight Gas Lighting (+4)
Cost Tupi Forest Burning (-20% wood)
Cree Textile Craftsmanship (-10%)
Build time Cree Textile Craftsmanship (-25%)
Other Öresund Customs (auto gather 0.25 coin/s)

Home City Cards[]

Click for a list of Home City Cards related to the Watch Tower
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Blue Shipment that arrives fast (5 seconds)
Shared
Card Description Age
Improved Buildings Building hit points +40%
TEAM Improved Buildings Building hit points +25%
Monumental Architecture Building hit points +30%; Town Center and Command Post damage +35%
TEAM Coastal Defenses Building anti-ship attack bonus damage against ships +0.8
  • "Improved Buildings" is available to Asians (except the Indians), Europeans (except the Maltese), and Federal Americans.
  • "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese (in the Industrial Age).
  • "Monumental Architecture" is available to the Inca, and also Portuguese and Spanish upon revolting to Peru.
  • "TEAM Coastal Defenses" is available to Europeans and Federal Americans.
Chinese
Card Description Age
Extensive Fortifications Castle build limit +100%; frontier fortification, Wall, and Fort hit points +25%, Blockhouse build limit +1
Ethiopians
Card Description Age
Gondarine Architecture Building hit points +25%; Town Center, Command Post, and Palace hit points +50% instead; Mountain Monastery hit points +100% instead; Wall hit points +225% instead
Europeans
Card Description Age
Extensive Fortifications Outpost build limit +100%; frontier fortification, Wall, and Fort hit points +25%
Lantakas Artillery, building, and ship damage +15%
  • "Extensive Fortifications" is not available to the Germans, Portuguese, and Russians.
  • "Lantakas" is available to the Dutch and Portuguese upon revolting to Indonesia.
Indians
Card Description Age
Mughal Architecture Building wood cost -20%, build time -30%; Wonder build time -10% instead, +1 Hindu Villager
Extensive Fortifications Castle build limit +100%; frontier fortification, Wall, and Agra Fort hit points +25%, +1 Hindu Villager
Inca
Card Description Age
Extensive Fortifications War Hut build limit +100%; frontier fortification, Wall, and Stronghold hit points +25%
Japanese
Card Description Age
Extensive Fortifications Castle build limit +100%; frontier fortification and Wall hit points +25%
Lakota
Card Description Age
Camp Movements Delivers 2 War Hut Travois; building build time -25%; Town Centers, Community Plaza, Market, Corral, War Hut, Farm, Native Embassy, Estate, and Dock can be transformed into a Travois to be built elsewhere
Maltese
Card Description Age
Squires Military building training and research work rate +80%; Fort training and research work rate +260% instead
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Talavera Architecture Building build time -30%, hit points +30%, grant coin build bounty instead of XP
Imperial Age
Imperial Age
Maya Architecture Building (except Fort) hit points +30%, and now grant food as well as experience when built; grants Redoubts
  • "Colegio de San Nicolas" is available upon selecting the Michoacán Federal State.
  • "Talavera Architecture" is available upon selecting the Puebla Federal State.
  • "Maya Architecture" is available upon revolting to the Maya.
Native Americans
Card Description Age
Extensive Fortifications War Hut build limit +100%; frontier fortification and Wall hit points +25%
  • "Extensive Fortifications" is available to the Haudenosaunee and Lakota.
United States
Card Description Age
Connecticut Shipwrights War ship train time -50%; building build time -35%; artillery train time -15%, Heavy Cannon train time -10% instead
Imperial Age
Imperial Age
  • "Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
Buildings in Age of Empires III
Common
Dock · House · Livestock Pen · Market · Native Embassy · Stable · Town Center · Trading Post · Wall
Europeans Arsenal · Artillery Foundry · Barracks · Capitol · Church · Estate (formerly Plantation) · Fort · Mill · Outpost · Tavern
Native Americans Community Plaza · Corral · Estate (formerly Plantation) · Farm · Tribal Marketplace · War Hut · Fire Pit (removed)
Asians Barracks · Castle · Consulate · Monastery · Rice Paddy · Wonder
Federal Americans Arsenal · Artillery Foundry · Barracks · Capitol · Estate · Fort · Mill · Outpost · Saloon
Africans Arsenal · Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower
Unique
British Manor House
Dutch Bank
Germans Mercenary Camp
Ottomans Mosque
Russians Blockhouse
Aztecs Nobles' Hut
Haudenosaunee Longhouse · Siege Workshop
Lakota Teepee
Chinese Village · War Academy
Indians Caravanserai · Mango Grove · Sacred Field
Japanese Cherry Orchard · Dojo · Shrine
Inca Kallanka · Kancha House · Stronghold · Tambo
Swedes Torp
United States Meeting House · State Capitol
Ethiopians Mountain Monastery
Hausa University
Mexicans Cathedral · Hacienda
Italians Basilica · Lombard
Maltese Commandery · Depot · Fixed Gun · Hospital
Situational
American Citadel (formerly Maya Castle) · Athos Monastery · Battery Tower · Factory · Field Hospital · Regent's Castle
Scenario Editor/campaign only
A Mine of Unknown Origin · Cherokee War Hut · Command Post · Command Post · Fixed Gun · Fort Tower · Gunpowder Stores · Ossuary · The Fountain of Youth · Tower · Watch Tower