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This article is about the building in Age of Empires III: Definitive Edition - The African Royals. For other uses, see Watch Tower. |
“ | Watch Tower that can be used to defend the border. | ” |
—In-game description |
The Watch Tower is a defensive building in Age of Empires III: Definitive Edition - The African Royals that is unique to the African civilizations (Ethiopians and Hausa). It functions identically to Outposts but can also train African outlaw units.
Units[]
Age | Unit | Cost | Pop. |
---|---|---|---|
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30 food, 70 coin |
2 | |
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50 food, 130 coin |
3 |
Technologies[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
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400 wood, 200 coin |
Upgrade Watch Towers to Sentry Towers (+50% attack, +5 LOS) | |
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250 food, 250 wood |
Outlaws get +20% hit points and attack, and train time -30%; Outlaws get +25% hit points and attack in the Industrial Age, and +50% hit points and attack in the Imperial Age | |
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800 wood, 400 coin |
Upgrade Watch Towers to Guard Towers (+50% hit points, +100% anti-ship attack, gets a bombard attack with an AOE of 3, and +5 LOS); requires Sentry Tower |
Further statistics[]
Building strengths and weaknesses | |
---|---|
Strong vs. | Ships, infantry, weak cavalry |
Weak vs. | Artillery, siege units |
Improvements | |
Hit points | |
Attack | |
Sight | |
Construction cost | ![]() ![]() |
Home City Cards[]
- Click for a list of Home City Cards related to the Watch Tower
- Green: TEAM Shipment that is sent to each player in a team
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
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Defensive buildings get +1.0x multiplier against ships | 25 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
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Buildings get +25% hit points | 10 |
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
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Outposts, Blockhouses, War Huts, Castles, and Watch Towers cost -30% | 1 |
History[]
“ | Coastal regions in Africa boasted especially sophisticated tower and fortification architecture, but many other regions had formidable outposts of their own around which settlements were built. These settlements attracted travelers, merchants, and mercenaries who variously brought intrigue, power, and vibrancy wherever they went. | ” |