Wars of Liberty is a non-commercial and fan-based modification for Ensemble Studios' last RTS game before its demise, Age of Empires III. This mod features a great deal of reworked new gameplay elements and a huge amount of new civilizations. The game is focused on the world history during the long 19th century (1789–1914).
The War of the Triple Alliance mod, or WotTA was announced by Age of Empires III Heaven forum member Lord Tahattus on July 20, 2006. An Alpha including partial versions of the Argentines, Paraguayans, and Tupi was released on April 6, 2007. On October 22, 2007, a public Beta for the mod was released. The remaining Latin American civilizations, Americans, Canadians, Inca, and Mapuche were released in the Gamma version of the mod on September 9, 2011. After significant changes to the focus, timeline, and development philosophy of the mod, it was renamed to Wars of Liberty and received a full release on September 9, 2015.
Recent Releases
1.0.8: The Peruvian Patch
Peruvian civilization added.
1.0.9: The Mediterranean Update
Italian civilization added.
Maltese civilization added.
1.0.10: The Caribbean Update
Haitian civilization added
1.0.11: The Missing Pieces
Belgian civilization added
Korean civilization added
1.0.12: The Nordic Patch
Danish civilization added
Swedish civilization added
Gameplay
These civilizations are very different from each other, most receive a new AI personality, new technologies, new cards, and the new ones receive their own Home City. All of the new civilizations and most of the existing ones have many new unique units, in addition to several new standard units. All these new units have had care put into them to make them as distinctive, realistic and interesting as possible. A new feature, called Immigrants is available for the South American Countries instead of mercenaries, where the player can essentially play as those Immigrants.
Over 40 new civilizations have been announced, with 26 added in the current version: the Argentinians, Paraguayans, Tupi, Brazilians, Belgians, Colombians, Americans, Canadians, Mexicans, Egyptians, Ethiopians, Zulu, Australians, Bulgarians, Greeks, Romanians, Serbians, Habsburgs, Chileans, Incas, Mapuche, Koreans, Peruvians, Italians, Maltese, and Haitians.
Over forty new random maps have been included. The WotTA-only ones can be found in the main list; the others, by clicking on "Custom Maps" at the skirmish screen. Total of 100 total random maps by the time the Delta version is released.
Nine new Native Settlements can appear on the new maps: Bandeirante, Republiqueta, Quilombola, Guarani, Guaicuru, Aymara, Pirate, Order of Christ and Sertanejo. 21 additional African native settlements will be added, known as "African Commodities".
40 new huntables appear across all random maps.
Age up to a new age: The Great War age. This will enable World War I-themed units such as zeppelins, airplanes, dreadnoughts, tanks, and several new techs.
Six brand new cultures: Africans, Balkans, Latin Americans, Anglos, Middle Easterners, and Polynesians.
Church completely redesigned. When playing as any civilization, a religion can be adopted, enabling the redesigned priest and multiple religion-specific techs. There are ten different religions to choose.
Revolutionaries redesigned with new bonuses, new politicians, and new units.
Spies completely redesigned in a new Espionage system. Now available to all civilizations.
UI redesigned in 1440p Ultra HD resolution, compared to the original UI was only designed in 1024x768.
Their Villagers are Gauchos, a mounted Villager with more HP and attack.
Their herdables animals spawn others after some time.
All coin crates replaced by silver crates, which grant 10% more coin than usual.
Start with 2 cows, get extra cows with every age up.
All cavalry units get 0.375 faster with every age up, meaning that at Imperial Age they're 1.5 faster than usual cavalry, and they can become even faster with cards and techs.
They can carry infantry around quickly with the Transport Wagon.
Instead of livestock pens, they have pastures that double as mills.
Their unique building is the pasture, a livestock pen that can train zebus, a better type of cow
Mounted Explorer
Gaucho
Montonera
Lassador
Horse Grenadier
Transport Wagon
Pasture
Estancia
Zebu
Paraguayans
Solano Lopez
Their villagers are villeros that work as soldiers, but gather slower and can only build basic buildings.
They have a female Explorer, that slows down other explorers.
They have small factories called Works for each resource, which means they don't need villagers.
Master Engineer gathers wood, and is the only unit who can build military buildings and Works.
Their barracks spawn Primero de Linea, and their stables spawn Aca-Caraya
Their unique building is the iron works, that spawns Cohetes and has powerful unique techs.
Koygua
Master Engineer
Primero de Línea
Aca Yboty
Criollo Cannon
Cohete
Tupi
Cunhambebe
They cant gather Coin, because they don't know it; they can only use Wood and Food.
They don't have horses.
They have 3 different Villagers: Paje that dance in the Fire Pit, Gatherers, that gather Food from Berry Bushes and farms, and Hunters, that recollect Wood. The male Settlers can fish in the shore.
Buildings have less hitpoints but are cheaper and build faster.
Paje
Uybassy Archer
Ybira Jara
Maratekoaras
Blowgunner
Pombero
Thunder Gun
Beta
Civilization
Personality
Main Bonuses
Unique units
Brazilians
Dom Pedro II
Starts with a Bandeirante, a weak but immortal Explorer, and a Jesuit Priest, who can attack units, heal and build Churches, Trading Posts and Town Centers.
Bandeirantes can be sent from homecity.
They have African Slaves as Villagers, that are stronger that Settlers.
When they age up they get an agricultural wagon that can become a Mill or Plantation.
Their unique building is the Fazenda, a better plantation
They get an extra immigrant and religion.
They can quickly purchase a group of slaves from the Town Center for an increasing amount of coin.
They can whip their slaves, making them better at gathering but weaker in combat.
Instead of hunting techs, they have plantation techs at the market.
Bandeirante
Jesuit Priest
African Slave
Voluntario da Patria
Cassador Montado
Guarda de Honra
Fazenda
Colombians
Simon Bolivar
They have Simon Bolivar as the Explorer.
They have tents instead of houses.
Colombians don't gather food; it's produced depending on how big your army is. The bigger the army, the bigger the economy.
Buildings spawn guerrillas when destroyed. Guerilla units are weak soldiers that can spawn from irregular places to surprise the enemy.
Livestock animals don't get killed; instead, they produce by simply gathering at livestock.
Most cards spawn Guerillas.
Simón Bolivar
Paisano
Llanero
Independentista
Guerrilla
Gamma
Civilization
Personality
Main Bonuses
Unique units
Canadians
Sir John Alexander Macdonald
They age up with wood instead of food.
Each building spawns a maple tree.
Congress is replaced by Parliament. They can choose between New British and New French factions at the Parliament.
In Delta version the rifleman will be able to counter cavalry and hold its ground against heavy gunpowder ranged infantry instead of being a skirmisher.
Instead of Houses they have Log Cabins that trickle Wood
New England:
Foot Guard
Fencible
Mountie
Black Watch
New France:
Troupe de la Marine
Metis Rebel
Mississauga Horse
Voltigeur de Québec
United States
Abraham Lincoln
They have extra market techs at the American unique building, the General Store.
They have 6 "Great Companies" to choose from at the General Store: Texaco, Colt's Patent Firearms, John Deer, Tiffany, General Electric, and Ford.
They are the only Anglo civ to have to the hospital, unlocked by selecting Clara Barton as a politician.
They can choose between the Confederate and Union factions at the Congress.
Confederates:
Zouave
Texas Ranger
Sharpshooter
Cavalry Corps
Union :
Continental Marine
Mounted Rifle
Gatling Gun
Nurse
Buffalo Soldier
Mexicans
Benito Juarez
They have the Presidio, a small fort that trains villagers.
Each of their techs gives Pistoleros.
The Mexican villager is the "Chinaco". When it dies it gives back a portion of its cost, and leaves a grave where it died for some seconds.
The only Latin American civilization to have saloons
Bounty Hunter
Chinaco
Soldadera
Insurgente
Presidio
Delta
Civilization
Personality
Main Bonuses
Unique units
Egyptians
Muhammad Ali Pasha
Buildings are mobile, and cost food and wood.
Their royal unit is the Mameluke.
Their military techs at the Library make each Caravan spawn Felahin
Their economic techs at the Library make Ali Pasha empower Villagers
Their civil techs at Library spawn several different types of Caravans.
Muhammad Ali Pasha
Fellah
Naffatun
Mehariste
Mamluk
Ethiopians
Emperor Menelik II
Town Centers automatically spawn Porters.
They have the strongest buildings and defenses.
Their explorer is Emperor Menelik II, who can summon a lion roar to stun enemies.
Their economic techs at the Library spawn food crates.
Their civil techs at the Library give more population per house.
Their military techs at library provide military bonuses.
Their royal unit is the Selfenga, which has more hitpoints when near a base.
Menelik II
Neftenya
Tigray Lancer
Oromo Horseman
Selfenga
Sebastopol
Zulu
Shaka Zulu
They cannot train units. Instead, their Town Center spawns Youths that mature into their units.
Their military techs at the Library bring free impis and increase infantry speed.
Infantry run faster and have special tactics.
Their civil techs at the Library spawn African Builders (similar to Iroquois Travois).
Their economic techs at the Library bring free cows, make villagers walk faster, and increase Youth build limit.
Their royal unit is the Ishikulu, a powerful spearman.
They have Matriarchs that spawn Youths.
Their hero is Shaka, who can hit enemies with a shield.
Shaka
Youth
Matriarch
Umpakati
Impi
Double Ram
Izikhulu
Australia
Henry Parkes
Trains Convict Laborers alongside a sheep.
Unit cost depends on their population.
Choose between Natives and Colonists at the parliament.
Convict Laborer
Natives:
Headhunter
Tupara Gunman
Aboriginal Tracker
Native Policeman
Colonists:
Bushranger
Rum Corpsman
Pom-Pom
Waler Horse
Bulgarians
Ferdinand I
They can use Voivods for power up their units.
They can use Shipments without need of be available.
Strong Peasant
Opalchenets Pobornik
Spasitel
Infantry Voivod
Cavalry Voivod
Greeks
Theodoros Kolokotronis
They have Olive Plantations.
They have the Fish Trap, a naval food gathering building
The only Balkan civilization to age up at the dock
Very strong Home City Cards linked to politicians that have a half blue, half light green border
Klepht
Chorofylax
Sailor
Pyropolikon
Romanians
Alexander John Cuza
They train villagers from vardos, Romanian wagons
The Domnitor, their explorer, moves slowly but can kill any unit, even other explorers, in one hit.
They start with two ravens that scout the map by themselves.
Animals can be put to work in the Circus.
They can scare the enemy using their Forest of the Dead, a unique ability.
Domnitor
Roma Slave
Dorobant
Vanator
Calarashi
Corpse Catapult
Serbs
Peter I
When one of their units dies, it incites allies to attack faster. Enemies suffer attrition damage when invading a Serbian town.
They can set fire to their own buildings, preventing enemies from getting XP, and damaging nearby units.
Chetnik
Konjanik
Sokol
Habsburgs
Maria Theresa
All units are mercenaries.
They age up by marrying a foreign princess and absorbing their nation's bonus.
They send Mercenaries from different parts of Europe.
Their Villagers are Settler Wagons and female villagers that can detect spies.
Tross
Pavisier
Pandur
Grenzer
Landsknecht
Magyar Hussar
Reiter
Magyar Grenadier
Fougasse
Saker
Demicannon
Doppelsoldner
Winged Hussar
Chileans
Manuel Montt
Villagers are Rotos that train in pairs and work twice as fast.
Military units are trained in pairs.
Trade route bonus from the many railroads of Chile.
Can build a Salitrera to autoproduce Crates.
Rotos spawn when Trading Posts are built.
Húsar de la Muerte
Roto
Batallon Civico
Frontier Cavalry
Salitrera
Inca
Tupac Amaru II
Buildings cost coin.
Villagers generate coin when gathering other resources.
Use Temples for tasking Tambos to train units.
Units are stronger when nearby buildings.
Their buildings give gold when destroyed.
Their Chasquis explore, gather treasures and build Trading Posts.
The Sapa Inca has special habilities and increases the HP of nearby units.
Can build monuments in enemy bases.
Tambos send one free military unit when the unit is upgraded.
They can send a powerful Inca cavalry (Manco Horseman) through the Home City and the Big Button and they upgrade themselves every age up.
Sapa Inca
Chasqui
Huaminca
Auca Runa
Bolas Warrior
Pishtako
Inca Mortar
Manco Horseman
Mapuche
Calfucura
Everything the Mapuche do will bring more experience than normal.
Villagers trickle extra XP with every activity they realize.
The Mapuche have their tribal council directly on the battlefield, meaning that they can perfectly send various shipments at once.
Trangolaf
Waikilaf
Tralkatufe
Kaweltulinko
Huampelen
Winitufe
Malon
Artillery Piece
Mawidanche
Peruvians
General Ramón Castilla
Villagers are Cholos and they can garrison in any building.
All buildings are enabled one age earlier.
Dead units increase nearby allied unit speed and give LOS.
Can build a Guanera, which is a water plantation that autoproduces Coin and Experience.
They start with a Rabona who can accompany and heal the Explorer.
Rabonas are trained at the Town Center and they can heal and build military buildings.
They can train decoys of all unique military units.
They have HC cards that can boost the units stats for a while.
They can have both a male explorer (Prócer) and a female explorer (Mariscala) and upgrade them, plus a ship explorer (Huáscar).
Prócer
Mariscala
Cholo
Rabona
Brenero
Legion Peruana
Morochuco
Grieve Cannon
Decoy
Guanera
Italians
Victor Emmanuel II
They have "Merchant", villager than only recolect resources.
They have "Architect", villager than build Wagons and recolect wood.
They use Wagons for build their buildings.
They use "Camorrista", a unique spy for Italians
They can exchange faith for gold in their "Basilica", a unique Italian church.
Merchant
Architect
Bersagliere
Alpino
Camorrista
Basilica
Maltese
Emmanuel de Rohan–Polduc
Their walls automatically upgrade on age-up.
They can instantly build 4 Outposts around the TC once very 20 minutes.
Their units fulfill roles corresponding to AoE2's units.
Footman
Ranseur
Arbalester
Longbowman
Knight
Cranequier
Warhammer
Demolisher
Trebuchet
Hoop Thrower
Haitians
Faustin I
They have Royalist, instead Explorer.
They have Affranchi, instead Coronel.
The further away military units are from the Town Center, the stronger they are.
Each age, they have access to a revolutionary politician that is more expensive than other politicians, but researches extremely quickly and brings powerful military advantages.
Royalist
Sevite
Picket
Caco
Affranchi
Cultures
Europeans
Cards:
Advanced Religion: Doubles hit points of religious units and enables the Inquisitor.
Buildings:
Factories
Hospital: Unique to Europeans, the hospital heals nearby units and trains Surgeons.
Abilities:
The hospital greatly improves hit points, training speed, and healing ability of units.
Research technologies*
Cast disease among enemies (Delta)*
Royal Guard Upgrades w/ Latin America*
Unique Units:
Surgeon
Inquisiter- priest and spy
Ultimate- single unique unit; exception of the Italians.
Shared Units:
Pikeman
Ranger
Line Infantry
Skirmisher
Hussar
Falconet
Culverin
Heavy Cannon
Mortar
Horse Artillery
Frigate
Caravel
Galley
Fishing Boat
Settler
British
French
Dutch
Belgians
Spanish
Portuguese
Italians
Ottomans
Maltese
Russians
Germans
Habsburgs
Danes
Swedes
Balkans
Buildings:
Star Forts: More HP; slow attack rate.
No Mills; Crops. Build a base and plant crops over it.
Abilities:
The Balkans age up technology directly through: Casern, Stable, Hunter's Lodge, Market and Artillery Foundry.
All military buildings are unlocked in the Discovery Age (I).
The Balkans are the only culture able to build the 'infamous' Star Forts.
Late game food source is gathered from crops: Wheat, Beets, Cabbage, Strawberries.
Late game coin source is gathered from beehives: Honey.
Crops differ in cost, duration, and build time.
Gathering(toggle switch): A constant supply of food from crops is dependent on settlers being toggled to gathering mode; it's assumed that crops will need time restock at which point settlers should be toggled off gathering mode.*
Homecities have a palace view.*
Unique Units:
Cartographer (Explorer)- Places markers that reveals the line of sight (LOS) overtime and gathers treasures much faster; short LOS.
Peasant- European settler special in name only.
Shared Units:
Hajduk- Archaic musketeers
Maceman
Seimen
Mule Artillery- Slow, cheap, and light.
Schneider Gun
Boyar- Cavalry archers
Stradiot- Melee cavalry
Marauder- Melle cavalry; wield torches
Schwarloze- Machine gunner
Greeks
Bulgarians
Romanians
Serbians
Middle East
This culture will be added in the future. Stay in touch and follow the news on the forum.
NEEDS CONFIRMATION:
Their shared units are Hashashins, Camel Lancer, Dervish...
Instead of having a Town Center, they have the Citadel. This is the only defensive structure for the Middle Eastern civilizations other than the Arabians
Age up through Cultural Aspects at the Royal Court. Instead of giving resources or units, the options impact your Leader, adds a bonus to your civilizations or adds a protocol for the Royal Court. There is a level system for the Cultural Aspects.
Instead of spies they are able to train Hashashins at the Hookah Lounge
Their villager unit is the Servant
Their minuteman unit are Lashkars
The unique explorer/hero unit for Middle Eastern civs are Leaders. Each civ has their own unique version of the Leader.
Leaders can't gather treasures, this job is done by the Nomad
Omani
Afghans
Persians
Uzbeks
Africans
Cards:
Ambassador Cards- Provide small bonuses for each ambassador.
Buildings:
Lot- Farm
Quarry
Bazaar
Library- Enables exponential growth through researching the three branches of technology. Military(M), Economics(E), and Civics(C); the Library is the powerhouse of African civs.
Garrison- Trains cheap units
Cantonement- Trains moderately priced units
Palace- Trains expensive units
Abilities:
European Ambassadors- Access to mercenaries from four foreign nations.
There are four ways to reach the Colonial age. Research:
M1+E1+C1
M1+M2
E1+E2
C1+C2.
Unique Units:
National Leader
Euro. Ambassador- Sends unique unit shipments and consulate units; the latter costs export.
Hero- Can be killed; automatic respawn.
Royal Unit- Costs export
Shared Units:
Askari
Bowmen
Firebrand
Mountain Gun
Revolving Gun
Escort
African Villager
Assegai
Camel Rider
Egyptians
Ethiopians
Zulu
Latin Americans
Buildings:
Town Hall: A Safe House where Coronels are trained; can be obtained in Age III.
Post Office: A cultural building where immigrant communication occurs. (ship support soldiers, research powerful technologies, etc.
No capitol
Abilities:
Immigrants ship support units and research powerful technologies in conjunction with
The Coronel gathers XP from the Town Hall along with faster shipments from home city.
Additional Coronels are spawned after each age up.
The country's national leader is the only available politician to reach the Imperial Age (V), unlike the Europeans.
Acess to Artillery Age in Age II.
Unique Units:
Immigrants (Mercenaries)-Units and tech cost XP and/or shipments; choose wisely.
Coronels (Spies)- Sabotage, Backstab, and Incendio; lacks stealth mode.
Unique villager vastly different from other villagers within the same culture.
Shared Units:
Pikeman
Carabinero
Musketeer
Skirmisher
Bacamartier
Hussar
Dragoon
Aspide
Bomb Cart
Gonada
Pedrero
Pasavolante
Corvette
Brazilians
Paraguayans
Argentines
Colombians
Mexicans
Chileans
Peruvians
Haitians
American Natives
Buildings:
Monuments: which can summon nature powers. There are 2 shared powers and 3 unique ones, and each new age unlock one power
Fire Pit- Ceremonial dances which reap unique benefits
Pucaras(Fort)
Abilities:
Ceremonial Dance- More villagers dancing = stronger effect; different dances reap different benefits.
Gift Dance- Increases rate of XP accumulation
Alarm Dance- Spawns Warriors
Big Button Technology- Grants powerful improvements, groups of units, or resources.
The natives age up by way of the Tribal Council, five members whose benefits increase with each age up.
Unique Units:
Warrior- A militia unit that degrades over time.
War Chief- Stronger than an explorer, the War Chief has Nature Ability; enables treasure guardians to fight along side you; aura changes.
Shared Units:
Bocafuegos
Iroqouis
Sioux
Aztec
Inca
Tupi
Mapuche
Anglos
Americans
Canadians
Austrialians
Asians
Indian
Chinese
Japanese
Korean
Vietnamese
Siamese
Acehnese
Polynesians
Anglos
|
Their shared units are Militia, Spontooner, Rifleman, Light Cavalry, Sapper, Napoleon, Blakely, Whitworth, Dictator and Parrot.
They have a unique building called the Congress, allowing: choosing between two different factions, gaining access to faction battalions, and voting on issues for effects.
Can choose between two different factions at the Congress.
Unlock unique units based upon faction and the politicians in each faction.
Each politician possesses a unique tech.
They have two types of towers: Lookouts, that provide line of sight, and Shelters, that have to be garrisoned by infantry to fire.
They start with a variable number of Fur Traders (which double as hunters) and Shepherd Dogs. The dogs are immortal pets who can gather treasures and mark territory
Immigrants
Italians: Best plantation gatherers, can train Redshirts and Tatterdemalions.
Germans: Best builders can train Brummers, Chevaulegers and Krupp Cannons.
Ukrainians: Can train Scarlet Sails, Serduks and Oprishoks.
Confederates: Best miners, can train Filibusters.
Irish: Best fighters, can train Patricio, Fenian and Wild Goose.
Polish: Best hunters, can train Auxiliars and Infernal Picadores.
Scandinavians: Best fishermen, can train Immigrant Fishing Boat and Ski Trooper
Lebanese: They can train Maronite Riflemen.
Religions
Catholicism: Makes priests the best, but costs the most faith. Its healer is the Priest. It allows building a second temple. Its temple is called the Abbey. This religion is available to Mexico, France, Portugal and Spain.
Anglicanism: Unknown bonus. Its healer is the Deacon. The name of its temple is unknown. This religion is available to Britain, Canada and Australia.
Lutheranism: Unknown bonus. Its healer is the preacher. The name of its temple is unknown. This religion is available to Germany and the United States.
Baptism: A religion dominant in much of the new world; its techs don't cost faith and are cheap. Its healer is the Reverend. Reverends can be trained from houses with the home parish tech, and the name of its temple is the Parish. This religion is available to the United States and Mexico.
Orthodox: This religion is available to Russia and Greece.
Candomblé: An African religion that is unique to Brazil. Its healer is the Babalorixa, and its temple is called the Casa Branca.
Shamanism: A native religion. Its healer is the shaman and its temple is simply called the Temple.
Secularism: An emphasis on the scientific method rather than organized religion. The laws of physics give artillery increased range, the theory of evolution allows genetic breeding, making crops grow faster, and the healer can heal faster than any religious healer. Its healer is the Physician, and its temple is simply called the Temple.
Islam: Can call a jihad where units become much stronger but all units then will cost faith.(priest name: imam)
Judaism: Its healer is a Rabbi, and its temple is called the Synagogue. This religion is available to Portugal, Germany and Greece.
Calvinism: Its healer is a Huguenot, and its temple is called the Meeting house. This religion is available to Britain.
Hinduism: (priest name: Acharya)
Buddhism: (priest name: Bhikkhu)
Shintoism: (priest name: Kannushi)
Taoism: (priest name: Daoshi)
Animism:
Heliolatry:
Sunni Islam
Shia Islam
Zoroastrianism
Random maps
Gran Chaco
Galapagos: Turtles added as a new huntable.
Sertao
Marajo: Has dynamic weather.
Dunas
Alaska: Fox pelts provide coin.
Acre: Rubber Trees can be harvested for coin.
Congo: Fog of War resets as units lose LoS.
Dallol
Agreste
River Nile
Iceland
Iberian Peninsula
British Isles
Verdon gorge
Atlas Mountains
Alps
Tuscany
Balkans
Black Forest
Scandinavia
Black Sea
Eastern European Plains
Llanos
Atacama: Buildings cannot be built on the large salt flat.
Panama
Cerrado
Andes
Rift Valley
Lake Retba
Cape
Madagascar
Horn of Africa
Sahara
Sahel
Barbary Coast
Serengeti
Great Zimbabwe
Canaries
Aegean Archipelago
Valley of the Kings
Oasis
Guinea Coast
Arabia
Red beach
Australia: The largest map in Age of Empires, covering the entire continent.
African commodities
On African maps, the native villages each specialize in a product you trade with them.
There are 21 commodities in total. 8 of them revealed so far.
Palm Oil Merchants.
Silk Merchants.
Vanilla Merchants.
Slave Merchants.
Coffee Merchants.
Black oil Merchants.
Rubber Merchants.
Lost Treasures Merchants.
Staff
Active
Team leader: Takatmo Yereoc
Former team leaders: Tahattus, DayoftheNinja, Hoop Thrower
Coding: Daniel Pereira, Musketeer925, Tzommar, Septafolia
Art: Fenriz, Persian_Fusilier, Forsant, Alex Julio