This article describes user-generated, unofficial content. The content described on this page has not been implemented in a retail version of any game of the Age of Empires series and is therefore currently unavailable in officially released games.
Wars of Liberty is a non-commercial and fan-based modification for Age of Empires III. This mod features a great deal of reworked new gameplay elements and a huge amount of new civilizations. The game is focused on the world history during the long 19th century (1789–1914).
The War of the Triple Alliance mod, or WotTA was announced by Age of Empires III Heaven forum member Lord Tahattus on July 20, 2006. An Alpha including partial versions of the Argentines, Paraguayans, and Tupi was released on April 6, 2007. On October 22, 2007, a public Beta for the mod was released. The remaining Latin American civilizations, Americans, Canadians, Inca, and Mapuche were released in the Gamma version of the mod on September 9, 2011. After significant changes to the focus, timeline, and development philosophy of the mod, it was renamed to Wars of Liberty and received a full release on September 9, 2015.
Main Releases[]
1.0.8: The Peruvian Update[]
12/22/2016
Peruvian civilization added.
1.0.9: The Mediterranean Update[]
6/30/2017
Italian civilization added.
Maltese civilization added.
1.0.10: The Caribbean Update[]
4/1/2018
Haitian civilization added.
1.0.11: The Missing Pieces[]
12/20/2018
Belgian civilization added.
Korean civilization added.
1.0.12: The Nordic Update[]
10/18/2019
Danish civilization added.
Swedish civilization added.
1.0.13: The Meri Kirihimete Patch[]
7/20/2020
Maori civilization added.
1.0.14: The Zoomer Patch[]
4/18/2021
UI and Zoom function update.
1.0.14c: This patch is named Boris[]
6/23/2021
Bulgaria has been reworked.
1.0.15: The 15th Anniversary Patch[]
1/21/2022
Latin American overhaul and naval rework.
Bolivians civilization added.
Central Americans civilization added.
Uruguayans civilization added.
Cavalry combat system overhaul.
1.0.15e: The Compromise Patch[]
9/8/2023
The Habsburgs have been reworked into the Austro-Hungarians.
Germans and British have been completely reworked.
Nation State and European cultures shared units overhaul.
Immigration system rework.
Shock combat system overhaul.
Gameplay[]
Original civilizations have changed partially and some completely, most of them have received a new AI personality, technologies, cards, units... All of the new civilizations and most of the existing ones have many new unique units, in addition to several new shared units. All these new units have had care put into them to make them as distinctive, realistic and interesting as possible. A new feature, called Immigrants is available for the Latinamerican civilizations, where the player can found immigrant colonies and obtain access to related technologies and units.
5 brand new cultures: Africans, Nation States, Latin Americans, Anglophones, and Polynesians.
Over 40 new civilizations have been announced, with 30 added in the current version: Argentines, Australians, Austro-Hungarians, Belgians, Bolivians, Brazilians, Bulgarians, Canadians, Centralamericans, Chileans, Colombians, Danes, Egyptians, Ethiopians, Greeks, Haitians, Incas, Italians, Koreans, Maori, Mapuche, Mexicans, Paraguayans, Peruvians, Romanians, Serbians, Swedes, Tupi, Uruguayans and Zulu.
Over 50 new random maps have been included. The WOL-only ones can be found in the main list; the others, by clicking on "Custom Maps" at the skirmish screen. Total of 100 total random maps by the time the Delta version is released.
21 new Native Settlements can appear on the new maps: Aymara, Guaicuru, Guarani, Inuit, Shuar, Wayuu, Paulista, Quilombola, Republiqueta, Sertanejo, Afghan Cameleers, Chinese Miners, Penal Colonies, Fale, Heiau, Wharenui, Order of Christ, Orthodox Tewahedo Church and Pirates.
Dozens of new huntables, trees, mines and other resources may be found across all random maps.
Spies completely redesigned in a new Espionage system. Now available to all civilizations.
UI redesigned in 1440p Ultra HD resolution, compared to the original UI was only designed in 1024x768.
Their Villagers are Gauchos, a mounted Villager that moves faster than other villager units and counts as a Cavalry unit.
Their herdables animals are spawned from the Pasture.
All coin crates replaced by silver crates, which grant 10% more coin than usual.
Start with 2 cows, get extra cows with every age up.
All cavalry units get 0.375 faster with every age up, meaning that at Imperial Age they're 1.5 faster than usual cavalry, and they can become even faster with cards and techs.
Instead of livestock pens, they have pastures that double as mills and Livestock Pen.
Their unique building is the Estancia, a big livestock pen that can train cavalry units and Zebus, a better type of cow.
Fortinero Gaucho Infernal Patricio Granadero a Caballo Pasture Estancia Zebu
Paraguayans
Solano Lopez
Their villagers are Koyguas that work as soldiers and cost no population, but gather slower and can only build basic buildings.
They have a Surveyor explorer that passively makes nearby Works produce resources faster.
They have small factories called Works for each resource, which means they don't need villagers.
Master Engineer gathers wood, and is the only unit who can build military buildings and Works.
Their barracks spawn Primero de Linea, and their stables spawn Aca-Caraya
Their unique building is the iron works, that spawns Cohetes and has powerful unique techs which benefits artillery and Works.
Koygua Master Engineer Primero de Línea Aca Yboty Criollo Cannon Cohete
Tupi
Cunhambebe
They cant gather Coin, because they don't know it; they can only use Wood and Food.
They don't have cavalry units.
They have 2 different Villagers: Paje that dance in the Fire Pit and standard Native American Villager.
Buildings have less hitpoints but are cheaper and build faster.
Access to two kinds of house: Native American Longhouse that can train a batch of mixed units and the Oca that doubles as a mini mill.
Paje Uybassy Archer Ybira Jara Maratekoaras Blowgunner Pombero Thunder Gun
Beta[]
Civilization
Personality
Main Bonuses
Unique units
Brazilians
Dom Pedro II
Starts with a Sertanista, a weak but immortal Explorer, and a Jesuit Priest, who can attack units, heal and build Temples, Trading Posts and Town Centers.
Sertanistas can be sent from homecity.
They have African Slaves as Villagers, that are stronger than that Settlers.
When they age up they get an agricultural wagon that can become a Mill or Plantation.
Their unique building is the Engenho, a better plantation that can train Guarda Negras and can be configured to produce different resources.
They get an extra immigrant and religion selection.
They can quickly purchase a group of slaves from the Town Center for an increasing amount of coin.
They can whip their slaves, making them better at gathering but weaker in combat.
Instead of hunting techs, they have farming techs at the market.
Sertanista Jesuit Priest African Slave Voluntario da Patria Cassador Montado Guarda Negra Zuavo Baiano Fazenda
Colombians
Simon Bolivar
They have Libertador as the Explorer that can build Tent military buildings and Tent houses.
Their unique villager is the Juana that excels in melee combat.
Age-Up through choosing a member state in the Gran Colombia, acquiring their ultimate unit in the process.
Can gain up to 4 Ultimate Units which can be trained at their unique building, the Presidential Palace.
In Delta version the rifleman will be able to counter cavalry and hold its ground against heavy gunpowder ranged infantry instead of being a skirmisher.
Instead of Houses they have Log Cabins that trickle Wood
New England: Foot Guard Fencible Mountie Black Watch
New France: Troupe de la Marine Metis Rebel Mississauga Horse Voltigeur de Québec
United States
Abraham Lincoln
They have extra market and military technologies.
They have 6 "Great Companies" to choose from at the Market in Industrial Age: Texaco, Colt's Patent Firearms, John Deer, Tiffany, General Electric, and Ford.
They are the only Anglo civ to have to the hospital, unlocked by selecting Clara Barton as a politician.
Confederates: Louisiana Tiger Texas Ranger Sharpshooter Cavalry Corps
They have the Presidio, a small fort that trains villagers and military units.
Their unique Explorer is the Presidial that excels against other Explorers.
Each of their techs gives a free Doliente.
The Mexican villager is the "Tlaquehual". When it dies it leaves behind a grave that trickles Food temporarily.
Their ultimate building is the Panteon, that prevents enemies from building near it and increases the Food trickle from fallen villagers, can train Cueteros.
Presidial Tlaquehual Soldadera Doliente Presidio
Delta[]
Civilization
Personality
Main Bonuses
Unique units
Egyptians
Muhammad Ali Pasha
Buildings are mobile, and cost food and wood.
Their royal unit is the Mamluk.
Their military techs at the Library make each Caravan spawn Felahin
Their economic techs at the Library make Ali Pasha empower Villagers
Their civil techs at Library spawn several different types of Caravans.
Muhammad Ali Pasha Fellah Naffatun Mehariste Mamluk
Ethiopians
Emperor Menelik II
Town Centers automatically spawn Porters.
They have the strongest buildings and defenses.
Their explorer is Emperor Menelik II, who can summon a lion roar to stun enemies.
Their economic techs at the Library spawn food crates.
Their civil techs at the Library give more population per house.
Their military techs at library provide military bonuses.
Their royal unit is the Mehal Sefari, which has more hitpoints when near a Town Center and is strong against Infantry and Artillery.
Menelik II Neftenya Tigray Lancer Oromo Horseman Mehal Sefari Sebastopol
Zulu
Shaka Zulu
They cannot train units. Instead, their Ikhanda and Matriarchs spawns Youths that mature into their units.
Their military techs at the Library bring free Impis and increase infantry speed.
Infantry run faster and have special tactics.
Their civil techs at the Library spawn African Porters (similar to Iroquois Travois).
Their economic techs at the Library make villagers walk faster, and increase Youth build limit.
Their royal unit is the Ishikulu, a powerful spearman.
They have Matriarchs that spawn Youths.
Their hero is Shaka, who can hit enemies with a shield.
Colonists: Bushranger Rum Corpsman Pom-Pom Waler Horse
Bulgarians
Ferdinand I
Most of their military units are trained one Age later than most civilizations but they can send Samara Banner cards that transform their Opalchentsi units into other military units.
Their Elite Unit is the Honor Guard that can be upgraded into the Konvoi with more hitpoints and armor.
Opalchenets Infantry Opalchenets Cavalry
Greeks
Theodoros Kolokotronis
They have Olive Plantations that has more techs than standard Plantations.
They have the Fish Trap, a naval food gathering building.
The only Nation States civilization to age up at the dock.
Very strong Home City Cards linked to politicians that have a half blue, half light green border.
Their Elite Unit is the Klepht that can be upgraded into the Evzonoi with more hitpoints and their wood cost replaced with Coin.
Klepht Chorofylax Pyrpolikon
Romanians
King Carol I
Access to two Villagers: The standard Peasant and their unique Roma Villagers.
They can gain access to most technologies early but with an increased cost.
Their Elite Unit is the Calarasi that can be upgraded into the Rosiori with more damage and a powerful charged hand attack.
Roma Villager Dorobant Vanator Calarasi
Serbs
Peter I
When one of their units dies, it incites allies to attack stronger.
Their Elite Unit is the Hajduk that can be upgraded into the Becari with more damage and range.
Sajkas Sokol Sajka
Habsburgs
Maria Theresa
All military units are mercenaries.
Age up through political marriages.
Access to Schloss which is a stronger variant of the Fort.
Tross Pavisier Landsknecht Pandur Grenzer Doppelsoldner Magyar Grenadier Magyar Huszar Reiter Saker Demicannon Winged Hussar*
Chileans
Manuel Montt
Villagers are Rotos that receive more benefit from economic technologies.
All shipments come with a free resource crate
Can build a Salitrera to autoproduce Crates.
Húsar de la Muerte Roto Batallon Civico Frontier Cavalry Carreta Blindada Salitrera
Inca
Tupac Amaru II
Buildings cost coin.
Villagers generate coin when gathering other resources.
Units are stronger when nearby buildings.
Their buildings give gold when destroyed.
Their Chasquis explore, gather treasures and build Trading Posts.
The Sapa Inca has special abilities and increases the HP of nearby units.
Can build monuments in enemy bases.
Tambos send one free military unit when the unit is upgraded.
They can send a powerful Inca cavalry (Manco Horseman) through the Home City and the Big Button and they upgrade themselves every age up.
They have Royalist, their unique Explorer that is strong in melee combat
Their unique villager is the Sevite that can be revived once when killed by paying Faith cost.
They can do a full scale Revolution at the Capital Age instead of the Industrial Age
The further away military units are from the Town Center, the stronger they are.
Each age, they have access to a revolutionary politician that is more expensive than other politicians, but researches extremely quickly and brings powerful military advantages.
Their unique building is the Lakou, that trains Royal Dahomets and can convert enemy units
Royalist Sevite Picket Zinglin Royal Dahomet Lakou
Missing Pieces Patch[]
Civilization
Personality
Main Bonuses
Unique units
Belgians
Leopold II
Get a free Frontier Wagon that can transform into Redoubts, Tavern, or Trading Posts on each Age-Up.
Access to the Native Embassy even without allying with natives, can train unique African native units from the Native Embassy.
Trading Posts on Trade Routes can be set to monopolize trade instead of delivering resources which temporarily reduces enemy gathering rates for a short period of time.
Force Publique Bicycle Infantry Police Elephant Hunga-Munga Niam-Niam Zappo-Zap
Koreans
Empress Myeongseong
Military units can garrison inside buildings.
Korean Warships gets stronger the more buildings the enemy has.
Korean buildings slowly regenerate over time.
Their unique Monks are the Jeobju which are strong mounted monks.
Jeobju Dangpa Spearman Myeong Gung Byeolgigun Fire Lance Gungdo Cavalry Iron Flail Chongtong Hwacha Fire Cattle Hyeopseon Panokseon Geobukseon
Nordic Patch[]
Civilization
Personality
Main Bonuses
Unique units
Danes
Frederick VII
Shipments and Age Advancements give a Golden Age that increases Experience bounties from killed enemy units and villager gathering rates.
Can ship Ox Carts that improves nearby villager gathering and transform into an economic building.
Access to their unique Dock, the Anchorage that can freeze enemy ships.
Landsoldat Ingenior Gunboat
Swedes
Oscar II
Each buildings have an Annex that provides unique functions.
Access to the Sawmill, a building that spawns crates of Wood and contain Renovation improvements.
Access to the Allotment system in the Torp and Rusthall annex that gives units at an escalating cost.
Bevaring Husstruppe Nordenfelt Gun
Meri Kirihimete Patch[]
Civilization
Personality
Main Bonuses
Unique units
Maori
Te Rauparaha
Age Up by performing Voyages through their Rangatira Explorer.
Their Pa is a combination of Town Center, Barracks, and Outpost, training villagers and infantry units while able to shoot enemies if garrisoned.
Acccess to branching military upgrades that unlocks different units depending on the upgrade path chosen.
Rangatira Marksman → Purukumu / Tupara Marksman Spearman → Tewhatewha / Tao Spearman Fighter → Mere / Hoeroa Fighter Grapple Team → Whip Spearman / Adze Ram Stone Thrower → Carronade / Ballista Taiaha / Huata Trench Rifleman Dugout Canoe Waka Waka Taua
15th Anniversary Patch[]
Civilization
Personality
Main Bonuses
Unique units
Bolivians
Isidoro Belzu
Native Technologies provide a resource trickle.
Their Unique explorer is the Chiflera that can train Native Units and transform Pongos into K'ellu Runas.
Their unique villager is the Pongo that can be trained from the Town Center and from Mining Camps
Can field more native warriors than most civilizations thanks to their ultimate building, the Sociedad Folklorica
The original Age of Empires 3 British have been reworked.
They now have all unique Infantry and Cavalry roster.
They now have the old Habsburg bonus of aging up through political marriages and absorbing gameplay aspect from the parent civilization of the suitors.
Can ship Generals from the Home City that boosts certain units in combat.
Access to Factory in Age III.
Redcoat Green Jacket Black Watch Cherrybum Household Blue Scots Grey Artist's Rifle
Germans
Otto Von Bismarck
The original Age of Empires 3 Germans have been reworked.
They receive the old British bonus where Mietskaserne (a manor house variant) spawns a free Settler upon being built.
Barracks and Stables spawns a free Landwehr unit upon being built.
Can Levy Landwehren units from the Redoubt and their ultimate unit, the Telegrafentruppe that can also receive shipments on the field.
Can build the Krupp Factory which can spawn artillery units for free.
Advanced Religion: Doubles hit points of religious units and enables the Inquisitor.
Buildings:
Factories
Hospital: Unique to Europeans, the hospital heals nearby units and trains Surgeons.
Abilities:
Research technologies*
National Guard Upgrades w/ Latin America*
Unique units:
Surgeon
Inquisitor- priest and spy
Ultimate- single unique unit; exception of the Italians.
Shared units:
Partisan
Volunteer
Line Infantry
Skirmisher
Hussar
Cuirassier
Dragoon
Foot Artillery
Culverin
Steel Gun
Mortar
Horse Artillery
Aviso
Battleship
Floating Battery
Fishing Boat
Settler
Nation States[]
Civilizations
Greeks
Bulgarians
Romanians
Serbians
Cards
Buildings:
Star Forts: More HP; slow attack rate.
No Mills; Crops. Starts with one gatherer only but can be further upgraded at the market.
Abilities:
The Nation States age up technology directly through: Barracks, Stable, Hunter's Lodge, Market and Artillery Foundry.
All military buildings are unlocked in the Enlightenment Age (I).
The Balkans are the only culture able to build the 'infamous' Star Forts.
Late game food source is gathered from Food Crops.
Late game coin source is gathered from Cash Crops.
Homecities have a palace view.*
Access to Elite units.
Unique units:
Chief- Explorer that transform into a National Hero Statue when killed.
Peasant- European settler special in name only.
Shared units:
Hajduk
Scytheman
Recruit
Border Patrolman
Marauder
Honor Guard
Carabinier
Mule Artillery
Mountain Artillery
Schwarloze
Torpedo Boat
Destroyer
River Monitor
Middle East[]
Note: This culture will be added in the future. Stay in touch and follow the news on the forum.
NEEDS CONFIRMATION:
Civilizations
Omani
Afghans
Persians
Uzbeks
Details
Their shared units are Hashashins, Camel Lancer, Dervish...
Instead of having a Town Center, they have the Citadel. This is the only defensive structure for the Middle Eastern civilizations other than the Arabians
Age up through Cultural Aspects at the Royal Court. Instead of giving resources or units, the options impact your Leader, adds a bonus to your civilizations or adds a protocol for the Royal Court. There is a level system for the Cultural Aspects.
Instead of spies they are able to train Hashashins at the Hookah Lounge
Their villager unit is the Servant
Their minuteman unit are Lashkars
The unique explorer/hero unit for Middle Eastern civilizations are Leaders. Each civ has their own unique version of the Leader.
Leaders can't gather treasures, this job is done by the Nomad
Africans[]
Civilizations
Egyptians
Ethiopians
Zulu
Cards
Ambassador Cards: Provide small bonuses for each ambassador.
Buildings:
Lot- Farm
Quarry
Bazaar
Library- Enables exponential growth through researching the three branches of technology. Military(M), Economics(E), and Civics(C); the Library is the powerhouse of African civilizations.
Garrison- Trains early military units
Cantonment- Trains late game military units
Palace- Trains heavy artillery and royal units
Abilities:
European Ambassadors- Access to mercenaries from four foreign nations.
There are four ways to reach the National Age. Research:
M1+E1+C1
M1+M2
E1+E2
C1+C2.
Unique units:
National Leader
Euro. Ambassador- Sends unique unit shipments and consulate units; the latter costs export.
Hero- Can be killed; automatic respawn.
Royal Unit- Costs export
Shared units:
Askari
Bowmen
Firebrand
Mountain Gun
Revolving Cannon
Escort
African Villager
Spearman
Camel Rider
Latin Americans[]
Civilizations
Argentines
Bolivians
Brazilians
Central Americans
Chileans
Colombians
Haitians
Mexicans
Paraguayans
Peruvians
Uruguayans
Cards
Buildings:
Town Hall: A Capitol-like building where Caudillo is trained; can be obtained in Age II.
Each civilizations has an ultimate building that is available from the Home City in Age III.
Abilities:
Ages Up by choosing an Immigrant nation to ally with.
Immigrants ship support units and research powerful technologies in conjunction with
Acess to Artillery Age in Age II.
Unique units:
Immigrants (Mercenaries)-Units and tech cost XP and/or shipments; choose wisely.
Caudillo (Spies)- Hero unit that trains Outlaws.
Unique villager vastly different from other villagers within the same culture.
Shared units:
Pardo
Escopetero
Machetero
Conscript
Vivandera
Sailor
Lancer
Escolta
Jinete
Artisanal Cannon
Volante
Pedrero
Exploding Cart
Corvette
Frigate
Bombarda
American Natives[]
Civilizations
Haudenosaunee
Lakota
Inca
Tupi
Mapuche
Cards
Buildings:
Monuments: which can summon nature powers. There are 2 shared powers and 3 unique ones, and each new age unlock one power
Fire Pit: Ceremonial dances which reap unique benefits
Pucaras (Fort)
Abilities:
Ceremonial Dance- More villagers dancing = stronger effect; different dances reap different benefits.
Gift Dance- Increases rate of XP accumulation
Alarm Dance- Spawns Warriors
Big Button Technology- Grants powerful improvements, groups of units, or resources.
The natives age up by way of the Tribal Council, five members whose benefits increase with each age up.
Unique units:
Warrior- A militia unit that degrades over time.
War Chief- Stronger than an explorer, the War Chief has Nature Friendship Ability; enables treasure guardians to fight along side you; aura changes.Shared Units:
Bocafuegos
Shared units:
Anglos[]
Civilizations
Americans
Canadians
Australians
Cards
Buildings:
Abilities:
Unlock unique units based upon faction and the politicians in each faction.
Each politician possesses a unique tech.
They have two types of towers: Lookouts, that provide line of sight, and Shelters, that have to be garrisoned by infantry to fire.
They start with a variable number of Fur Traders (which double as hunters) and Shepherd Dogs. The dogs are immortal pets who can gather treasures and mark territory.
Unique units:
Shared units:
Militia
Spontooner
Rifleman
Light Cavalry
Sapper
Whitworth
Blakely
Napoleon
Dictator
Parrot
Schooner
Paddle Steamer
Ironclad
Asians[]
Civilizations
Indian
Chinese
Japanese
Korean
Cards
Buildings:
Abilities:
Unique units:
Shared units:
Polynesians[]
Civilizations
Cards
Buildings:
Abilities:
Unique units:
Shared units:
Immigrants[]
Italians: Best plantation gatherers, can train Legiones Agricola and Tatterdemalioni.
French: Strong immigrant workers, can train Contra-Guerrillas, Legionnaires, and Palatine Guards.
Germans: Best builders, can train Brummers, Batalhaos do Diabo, and Krupp Steel Cannons.
Croatians: Immigrant Workers gather faster near Docks, Can train Mornari, Falkusas, and Cazadores de Indios.
Confederates: Best miners, can train Filibusters and Dynamite Cannons.
Irish: Best prayers, can train Zamuritos and San Patricio Cannons
Polish: Immigrant Workers come with a free Cow, can train Auxiliars and Infernal Picadores.
Scandinavians: Immigrant House spawns treasures, best fishermen, can train Ski Troopers.
Arabs: Immigrant Workers automatically trickle resources, can train Galegos.
Chinese: Immigrant Workers gather faster from natural sources, can train Coolies.
Japanese: Immigrant Workers gather faster from berries, can train Shotais and Cavalry Medics.
Religions[]
Religion
Civilizations
Bonuses
Healer
Temple
Catholicism
Mexico, France, Portugal and Spain
Makes priests the best, but costs the most faith. Allows building a second temple.
Priest
Abbey
Anglicanism
Britain, Canada, and Australia
Deacon
Lutheranism
Germany and United States
Preacher
Baptism
United States and Mexico
Its techs don't cost faith and are cheap. Reverends can be trained from houses with the home parish tech.
Reverend
Parish
Orthodox
Russia and Greece
Candomblé
Brazil
Babalorixa
Casa Branca
Shamanism
Shaman
Temple
Secularism
An emphasis on the scientific method rather than organized religion. The laws of physics give artillery increased range, the theory of evolution allows genetic breeding, making crops grow faster, and the healer can heal faster than any religious healer.
Physician
Temple
Islam
Can call a jihad where units become much stronger but all units then will cost faith.
Imam
Judaism
Portugal, Germany, and Greece
Rabbi
Synagogue
Calvinism
Britain
Huguenot
Meeting House
Hinduism
Acharya
Buddhism
Bhikkhu
Shintoism
Kannushi
Taoism
Daoshi
Animism
Heliolatry
Sunni Islam
Shia Islam
Zoroastrianism
Random maps[]
Gran Chaco
Sertao
Dunas
Dallol
Agreste
River Nile
Iceland
Iberian Peninsula
British Isles
Verdon gorge
Atlas Mountains
Alps
Tuscany
Balkans
Black Forest
Scandinavia
Black Sea
Eastern European Plains
Llanos
Panama
Cerrado
Andes
Rift Valley
Lake Retba
Cape
Madagascar
Horn of Africa
Sahara
Sahel
Barbary Coast
Serengeti
Great Zimbabwe
Canaries
Aegean Archipelago
Valley of the Kings
Oasis
Guinea Coast
Arabia
Red beach
Australia: The largest map in Age of Empires, covering the entire continent.
Atacama: Buildings cannot be built on the large salt flat.
Alaska: Fox pelts provide coin.
Acre: Rubber Trees can be harvested for coin.
Congo: Fog of War resets as units lose LoS.
Marajo: Has dynamic weather.
Galapagos: Turtles added as a new huntable.
African commodities[]
On African maps, the native villages each specialize in a product you trade with them.
There are 21 commodities in total. 8 of them revealed so far.
Palm Oil Merchants
Silk Merchants
Vanilla Merchants
Slave Merchants
Coffee Merchants
Black oil Merchants
Rubber Merchants
Lost Treasures Merchants
Staff[]
Active[]
Team leader: DayoftheNinja
Former team leaders: Fenriz, Tahattus, Hoop Thrower, Mandalore, Septafolia