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Wars of Liberty is a non-commercial and fan-based modification for Ensemble Studios' last RTS game before its demise, Age of Empires III. This mod features a great deal of reworked new gameplay elements and a huge amount of new civilizations. The game is focused on the world history during the long 19th century (1789–1914).

Development Edit

The War of the Triple Alliance mod, or WotTA was announced by Age of Empires III Heaven forum member Lord Tahattus on July 20, 2006. An Alpha including partial versions of the Argentines, Paraguayans, and Tupi was released on April 6, 2007. On October 22, 2007, a public Beta for the mod was released. The remaining Latin American civilizations, Americans, Canadians, Inca, and Mapuche were released in the Gamma version of the mod on September 9, 2011. After significant changes to the focus, timeline, and development philosophy of the mod, it was renamed to Wars of Liberty and received a full release on September 9, 2015.

Recent Releases Edit

1.0.8: The Peruvian PatchEdit

  • Peruvian civilization added.

1.0.9: The Mediterranean UpdateEdit

  • Italian civilization added.
  • Maltese civilization added.

1.0.10: The Caribbean UpdateEdit

  • Haitian civilization added

1.0.11: The Missing PiecesEdit

  • Belgian civilization added
  • Korean civilization added

1.0.12: The Nordic Patch Edit

  • Danish civilization added
  • Swedish civilization added

Gameplay Edit

ArgentinianBuildingsAoE3

Argentinian buildings

These civilizations are very different from each other, most receive a new AI personality, new technologies, new cards, and the new ones receive their own Home City. All of the new civilizations and most of the existing ones have many new unique units, in addition to several new standard units. All these new units have had care put into them to make them as distinctive, realistic and interesting as possible. A new feature, called Immigrants is available for the South American Countries instead of mercenaries, where the player can essentially play as those Immigrants.

  • Over 40 new civilizations have been announced, with 26 added in the current version: the Argentinians, Paraguayans, Tupi, Brazilians, Belgians, Colombians, Americans, Canadians, Mexicans, Egyptians, Ethiopians, Zulu, Australians, Bulgarians, Greeks, Romanians, Serbians, Habsburgs, Chileans, Incas, Mapuche, Koreans, Peruvians, Italians, Maltese, and Haitians.
  • Over forty new random maps have been included. The WotTA-only ones can be found in the main list; the others, by clicking on "Custom Maps" at the skirmish screen. Total of 100 total random maps by the time the Delta version is released.
  • Nine new Native Settlements can appear on the new maps: Bandeirante, Republiqueta, Quilombola, Guarani, Guaicuru, Aymara, Pirate, Order of Christ and Sertanejo. 21 additional African native settlements will be added, known as "African Commodities".
  • 40 new huntables appear across all random maps.
  • Age up to a new age: The Great War age. This will enable World War I-themed units such as zeppelins, airplanes, dreadnoughts, tanks, and several new techs.
  • Six brand new cultures: Africans, Balkans, Latin Americans, Anglos, Middle Easterners, and Polynesians.
  • Church completely redesigned. When playing as any civilization, a religion can be adopted, enabling the redesigned priest and multiple religion-specific techs. There are ten different religions to choose.
  • Revolutionaries redesigned with new bonuses, new politicians, and new units.
  • Spies completely redesigned in a new Espionage system. Now available to all civilizations.
  • UI redesigned in 1440p Ultra HD resolution, compared to the original UI was only designed in 1024x768.

Civilizations Edit

Alpha Edit

Civilization Personality Main Bonuses Unique units

Argentines

Bartolome Mitre
  • They have a mounted Explorer.
  • Their Villagers are Gauchos, a mounted Villager with more HP and attack.
  • Their herdables animals spawn others after some time.
  • All coin crates replaced by silver crates, which grant 10% more coin than usual.
  • Start with 2 cows, get extra cows with every age up.
  • All cavalry units get 0.375 faster with every age up, meaning that at Imperial Age they're 1.5 faster than usual cavalry, and they can become even faster with cards and techs.
  • They can carry infantry around quickly with the Transport Wagon.
  • Instead of livestock pens, they have pastures that double as mills.
  • Their unique building is the pasture, a livestock pen that can train zebus, a better type of cow

Mounted Explorer

Gaucho

Montonera

Lassador

Horse Grenadier

Transport Wagon

Pasture

Estancia

Zebu

Paraguayans

Solano Lopez
  • Their villagers are villeros that work as soldiers, but gather slower and can only build basic buildings.
  • They have a female Explorer, that slows down other explorers.
  • They have small factories called Works for each resource, which means they don't need villagers.
  • Master Engineer gathers wood, and is the only unit who can build military buildings and Works.
  • Their barracks spawn Primero de Linea, and their stables spawn Aca-Caraya
  • Their unique building is the iron works, that spawns Cohetes and has powerful unique techs.

Koygua

Master Engineer

Primero de Línea

Aca Yboty

Criollo Cannon

Cohete

Tupi

Cunhambebe
  • They cant gather Coin, because they don't know it; they can only use Wood and Food.
  • They don't have horses.
  • They have 3 different Villagers: Paje that dance in the Fire Pit, Gatherers, that gather Food from Berry Bushes and farms, and Hunters, that recollect Wood. The male Settlers can fish in the shore.
  • Buildings have less hitpoints but are cheaper and build faster.

Paje

Uybassy Archer

Ybira Jara

Maratekoaras

Blowgunner

Pombero

Thunder Gun

Beta Edit

Civilization Personality Main Bonuses Unique units

Brazilians

Dom Pedro II
  • Starts with a Bandeirante, a weak but immortal Explorer, and a Jesuit Priest, who can attack units, heal and build Churches, Trading Posts and Town Centers.
  • Bandeirantes can be sent from homecity.
  • They have African Slaves as Villagers, that are stronger that Settlers.
  • When they age up they get an agricultural wagon that can become a Mill or Plantation.
  • Their unique building is the Fazenda, a better plantation
  • They get an extra immigrant and religion.
  • They can quickly purchase a group of slaves from the Town Center for an increasing amount of coin.
  • They can whip their slaves, making them better at gathering but weaker in combat.
  • Instead of hunting techs, they have plantation techs at the market.

Bandeirante

Jesuit Priest

African Slave

Voluntario da Patria

Cassador Montado

Guarda de Honra

Fazenda

Colombians

Simon Bolivar
  • They have Simon Bolivar as the Explorer.
  • They have tents instead of houses.
  • Colombians don't gather food; it's produced depending on how big your army is. The bigger the army, the bigger the economy.
  • Buildings spawn guerrillas when destroyed. Guerilla units are weak soldiers that can spawn from irregular places to surprise the enemy.
  • Livestock animals don't get killed; instead, they produce by simply gathering at livestock.
  • Most cards spawn Guerillas.

Simón Bolivar

Paisano

Llanero

Independentista

Guerrilla

Gamma Edit

Civilization Personality Main Bonuses Unique units

Canadians

Sir John Alexander Macdonald
  • They age up with wood instead of food.
  • Each building spawns a maple tree.
  • Congress is replaced by Parliament. They can choose between New British and New French factions at the Parliament.
  • In Delta version the rifleman will be able to counter cavalry and hold its ground against heavy gunpowder ranged infantry instead of being a skirmisher.
  • Instead of Houses they have Log Cabins that trickle Wood
New England:

Foot Guard

Fencible

Mountie

Black Watch

New France: Troupe de la Marine

Metis Rebel

Mississauga Horse

Voltigeur de Québec

United States

Abraham Lincoln
  • They have extra market techs at the American unique building, the General Store.
  • They have 6 "Great Companies" to choose from at the General Store: Texaco, Colt's Patent Firearms, John Deer, Tiffany, General Electric, and Ford.
  • They are the only Anglo civ to have to the hospital, unlocked by selecting Clara Barton as a politician.
  • They can choose between the Confederate and Union factions at the Congress.

Confederates:

Zouave

Texas Ranger

Sharpshooter

Cavalry Corps

Union :

Continental Marine

Mounted Rifle

Gatling Gun

Nurse

Buffalo Soldier

Mexicans

Benito Juarez
  • They have the Presidio, a small fort that trains villagers.
  • Each of their techs gives Pistoleros.
  • The Mexican villager is the "Chinaco". When it dies it gives back a portion of its cost, and leaves a grave where it died for some seconds.
  • The only Latin American civilization to have saloons

Bounty Hunter

Chinaco

Soldadera

Insurgente

Presidio

Delta Edit

Civilization Personality Main Bonuses Unique units

Egyptians

Muhammad Ali Pasha
  • Buildings are mobile, and cost food and wood.
  • Their royal unit is the Mameluke.
  • Their military techs at the Library make each Caravan spawn Felahin
  • Their economic techs at the Library make Ali Pasha empower Villagers
  • Their civil techs at Library spawn several different types of Caravans.

Muhammad Ali Pasha

Fellah

Naffatun

Mehariste

Mamluk

Ethiopians

Emperor Menelik II
  • Town Centers automatically spawn Porters.
  • They have the strongest buildings and defenses.
  • Their explorer is Emperor Menelik II, who can summon a lion roar to stun enemies.
  • Their economic techs at the Library spawn food crates.
  • Their civil techs at the Library give more population per house.
  • Their military techs at library provide military bonuses.
  • Their royal unit is the Selfenga, which has more hitpoints when near a base.

Menelik II

Neftenya

Tigray Lancer

Oromo Horseman

Selfenga

Sebastopol

Zulu

Shaka Zulu
  • They cannot train units. Instead, their Town Center spawns Youths that mature into their units.
  • Their military techs at the Library bring free impis and increase infantry speed.
  • Infantry run faster and have special tactics.
  • Their civil techs at the Library spawn African Builders (similar to Iroquois Travois).
  • Their economic techs at the Library bring free cows, make villagers walk faster, and increase Youth build limit.
  • Their royal unit is the Ishikulu, a powerful spearman.
  • They have Matriarchs that spawn Youths.
  • Their hero is Shaka, who can hit enemies with a shield.

Shaka

Youth

Matriarch

Umpakati

Impi

Double Ram

Izikhulu

Australia

Henry Parkes
  • Trains Convict Laborers alongside a sheep.
  • Unit cost depends on their population.
  • Choose between Natives and Colonists at the parliament.

Convict Laborer

Natives:

Headhunter

Tupara Gunman

Aboriginal Tracker

Native Policeman

Colonists:

Bushranger

Rum Corpsman

Pom-Pom

Waler Horse

Bulgarians

Ferdinand I
  • They can use Voivods for power up their units.
  • They can use Shipments without need of be available.

Strong Peasant

Opalchenets Pobornik

Spasitel

Infantry Voivod

Cavalry Voivod

Greeks

Theodoros Kolokotronis
  • They have Olive Plantations.
  • They have the Fish Trap, a naval food gathering building
  • The only Balkan civilization to age up at the dock
  • Very strong Home City Cards linked to politicians that have a half blue, half light green border

Klepht

Chorofylax

Sailor

Pyropolikon

Romanians

Alexander John Cuza
  • They train villagers from vardos, Romanian wagons
  • The Domnitor, their explorer, moves slowly but can kill any unit, even other explorers, in one hit.
  • They start with two ravens that scout the map by themselves.
  • Animals can be put to work in the Circus.
  • They can scare the enemy using their Forest of the Dead, a unique ability.

Domnitor

Roma Slave

Dorobant

Vanator

Calarashi

Corpse Catapult

Serbs

Peter I
  • When one of their units dies, it incites allies to attack faster. Enemies suffer attrition damage when invading a Serbian town.
  • They can set fire to their own buildings, preventing enemies from getting XP, and damaging nearby units.

Chetnik

Konjanik

Sokol

Habsburgs

Maria Theresa
  • All units are mercenaries.
  • They age up by marrying a foreign princess and absorbing their nation's bonus.
  • They send Mercenaries from different parts of Europe.
  • Their Villagers are Settler Wagons and female villagers that can detect spies.

Tross

Pavisier

Pandur

Grenzer

Landsknecht

Magyar Hussar

Reiter

Magyar Grenadier

Fougasse

Saker

Demicannon

Doppelsoldner

Winged Hussar

Chileans

Manuel Montt
  • Villagers are Rotos that train in pairs and work twice as fast.
  • Military units are trained in pairs.
  • Trade route bonus from the many railroads of Chile.
  • Can build a Salitrera to autoproduce Crates.
  • Rotos spawn when Trading Posts are built.

Húsar de la Muerte

Roto

Batallon Civico

Frontier Cavalry

Salitrera

Inca

Tupac Amaru II
  • Buildings cost coin.
  • Villagers generate coin when gathering other resources.
  • Use Temples for tasking Tambos to train units.
  • Units are stronger when nearby buildings.
  • Their buildings give gold when destroyed.
  • Their Chasquis explore, gather treasures and build Trading Posts.
  • The Sapa Inca has special habilities and increases the HP of nearby units.
  • Can build monuments in enemy bases.
  • Tambos send one free military unit when the unit is upgraded.
  • They can send a powerful Inca cavalry (Manco Horseman) through the Home City and the Big Button and they upgrade themselves every age up.

Sapa Inca

Chasqui

Huaminca

Auca Runa

Bolas Warrior

Pishtako

Inca Mortar

Manco Horseman

Mapuche

Calfucura
  • Everything the Mapuche do will bring more experience than normal.
  • Villagers trickle extra XP with every activity they realize.
  • The Mapuche have their tribal council directly on the battlefield, meaning that they can perfectly send various shipments at once.

Trangolaf

Waikilaf

Tralkatufe

Kaweltulinko

Huampelen

Winitufe

Malon

Artillery Piece

Mawidanche

Peruvians

General Ramón Castilla
  • Villagers are Cholos and they can garrison in any building.
  • All buildings are enabled one age earlier.
  • Dead units increase nearby allied unit speed and give LOS.
  • Can build a Guanera, which is a water plantation that autoproduces Coin and Experience.
  • They start with a Rabona who can accompany and heal the Explorer.
  • Rabonas are trained at the Town Center and they can heal and build military buildings.
  • They can train decoys of all unique military units.
  • They have HC cards that can boost the units stats for a while.
  • They can have both a male explorer (Prócer) and a female explorer (Mariscala) and upgrade them, plus a ship explorer (Huáscar).

Prócer

Mariscala

Cholo

Rabona

Brenero

Legion Peruana

Morochuco

Grieve Cannon

Decoy

Guanera

Italians

Victor Emmanuel II
  • They have "Merchant", villager than only recolect resources.
  • They have "Architect", villager than build Wagons and recolect wood.
  • They use Wagons for build their buildings.
  • They use "Camorrista", a unique spy for Italians
  • They can exchange faith for gold in their "Basilica", a unique Italian church.

Merchant

Architect

Bersagliere

Alpino

Camorrista

Basilica

Maltese

Emmanuel de Rohan–Polduc
  • Their walls automatically upgrade on age-up.
  • They can instantly build 4 Outposts around the TC once very 20 minutes.
  • Their units fulfill roles corresponding to AoE2's units.

Footman

Ranseur

Arbalester

Longbowman

Knight

Cranequier

Warhammer

Demolisher

Trebuchet

Hoop Thrower

Haitians

Faustin I
  • They have Royalist, instead Explorer.
  • They have Affranchi, instead Coronel.
  • The further away military units are from the Town Center, the stronger they are.

Each age, they have access to a revolutionary politician that is more expensive than other politicians, but researches extremely quickly and brings powerful military advantages.

Royalist

Sevite

Picket

Caco

Affranchi

Cultures

Europeans

Cards:

  • Advanced Religion: Doubles hit points of religious units and enables the Inquisitor.

Buildings:

  • Factories
  • Hospital: Unique to Europeans, the hospital heals nearby units and trains Surgeons.

Abilities:

  • The hospital greatly improves hit points, training speed, and healing ability of units.
  • Research technologies*
  • Cast disease among enemies (Delta)*
  • Royal Guard Upgrades w/ Latin America*

Unique Units:

  • Surgeon
  • Inquisiter- priest and spy
  • Ultimate- single unique unit; exception of the Italians.

Shared Units:

  • Pikeman
  • Ranger
  • Line Infantry
  • Skirmisher
  • Hussar
  • Falconet
  • Culverin
  • Heavy Cannon
  • Mortar
  • Horse Artillery
  • Frigate
  • Caravel
  • Galley
  • Fishing Boat
  • Settler
  • British
  • French
  • Dutch
  • Belgians
  • Spanish
  • Portuguese
  • Italians
  • Ottomans
  • Maltese
  • Russians
  • Germans
  • Habsburgs
  • Danes
  • Swedes
Balkans

Buildings:

  • Star Forts: More HP; slow attack rate.
  • No Mills; Crops. Build a base and plant crops over it.

Abilities:

  • The Balkans age up technology directly through: Casern, Stable, Hunter's Lodge, Market and Artillery Foundry.
  • All military buildings are unlocked in the Discovery Age (I).
  • The Balkans are the only culture able to build the 'infamous' Star Forts.
  • Late game food source is gathered from crops: Wheat, Beets, Cabbage, Strawberries.
  • Late game coin source is gathered from beehives: Honey.
  • Crops differ in cost, duration, and build time.
  • Gathering(toggle switch): A constant supply of food from crops is dependent on settlers being toggled to gathering mode; it's assumed that crops will need time restock at which point settlers should be toggled off gathering mode.*
  • Homecities have a palace view.*

Unique Units:

  • Cartographer (Explorer)- Places markers that reveals the line of sight (LOS) overtime and gathers treasures much faster; short LOS.
  • Peasant- European settler special in name only.

Shared Units:

  • Hajduk- Archaic musketeers
  • Maceman
  • Seimen
  • Mule Artillery- Slow, cheap, and light.
  • Schneider Gun
  • Boyar- Cavalry archers
  • Stradiot- Melee cavalry
  • Marauder- Melle cavalry; wield torches
  • Schwarloze- Machine gunner
  • Greeks
  • Bulgarians
  • Romanians
  • Serbians
Middle East

This culture will be added in the future. Stay in touch and follow the news on the forum. NEEDS CONFIRMATION:

  • Their shared units are Hashashins, Camel Lancer, Dervish...
  • Instead of having a Town Center, they have the Citadel. This is the only defensive structure for the Middle Eastern civilizations other than the Arabians
  • Age up through Cultural Aspects at the Royal Court. Instead of giving resources or units, the options impact your Leader, adds a bonus to your civilizations or adds a protocol for the Royal Court. There is a level system for the Cultural Aspects.
  • Instead of spies they are able to train Hashashins at the Hookah Lounge
  • Their villager unit is the Servant
  • Their minuteman unit are Lashkars
  • The unique explorer/hero unit for Middle Eastern civs are Leaders. Each civ has their own unique version of the Leader.
  • Leaders can't gather treasures, this job is done by the Nomad
  • Omani
  • Afghans
  • Persians
  • Uzbeks
Africans

Cards:

  • Ambassador Cards- Provide small bonuses for each ambassador.

Buildings:

  • Lot- Farm
  • Quarry
  • Bazaar
  • Library- Enables exponential growth through researching the three branches of technology. Military(M), Economics(E), and Civics(C); the Library is the powerhouse of African civs.
  • Garrison- Trains cheap units
  • Cantonement- Trains moderately priced units
  • Palace- Trains expensive units

Abilities:

  • European Ambassadors- Access to mercenaries from four foreign nations.
  • There are four ways to reach the Colonial age. Research:
    • M1+E1+C1
    • M1+M2
    • E1+E2
    • C1+C2.

Unique Units:

  • National Leader
  • Euro. Ambassador- Sends unique unit shipments and consulate units; the latter costs export.
  • Hero- Can be killed; automatic respawn.
  • Royal Unit- Costs export

Shared Units:

  • Askari
  • Bowmen
  • Firebrand
  • Mountain Gun
  • Revolving Gun
  • Escort
  • African Villager
  • Assegai
  • Camel Rider
  • Egyptians
  • Ethiopians
  • Zulu
Latin Americans

Buildings:

  • Town Hall: A Safe House where Coronels are trained; can be obtained in Age III.
  • Post Office: A cultural building where immigrant communication occurs. (ship support soldiers, research powerful technologies, etc.
  • No capitol

Abilities:

  • Immigrants ship support units and research powerful technologies in conjunction with
  • The Coronel gathers XP from the Town Hall along with faster shipments from home city.
  • Additional Coronels are spawned after each age up.
  • Different politicians cost varying resources; lower cost = longer queue time.
  • The country's national leader is the only available politician to reach the Imperial Age (V), unlike the Europeans.
  • Acess to Artillery Age in Age II.

Unique Units:

  • Immigrants (Mercenaries)-Units and tech cost XP and/or shipments; choose wisely.
  • Coronels (Spies)- Sabotage, Backstab, and Incendio; lacks stealth mode.
  • Unique villager vastly different from other villagers within the same culture.

Shared Units:

  • Pikeman
  • Carabinero
  • Musketeer
  • Skirmisher
  • Bacamartier
  • Hussar
  • Dragoon
  • Aspide
  • Bomb Cart
  • Gonada
  • Pedrero
  • Pasavolante
  • Corvette
  • Brazilians
  • Paraguayans
  • Argentines
  • Colombians
  • Mexicans
  • Chileans
  • Peruvians
  • Haitians
American Natives

Buildings:

  • Monuments: which can summon nature powers. There are 2 shared powers and 3 unique ones, and each new age unlock one power
  • Fire Pit: Ceremonial dances which reap unique benefits
  • Pucaras(Fort)

Abilities:

  • Ceremonial Dance- More villagers dancing = stronger effect; different dances reap different benefits.
    • Gift Dance- Increases rate of XP accumulation
    • Alarm Dance- Spawns Warriors
  • Big Button Technology- Grants powerful improvements, groups of units, or resources.
  • The natives age up by way of the Tribal Council, five members whose benefits increase with each age up.

Unique Units:

  • Warrior- A militia unit that degrades over time.
    • War Chief- Stronger than an explorer, the War Chief has Nature Ability; enables treasure guardians to fight along side you; aura changes.
    Shared Units:
    • Bocafuegos
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    • Iroqouis
    • Sioux
    • Aztec
    • Inca
    • Tupi
    • Mapuche
    Anglos
    • Americans
    • Canadians
    • Austrialians
    Asians
    • Indian
    • Chinese
    • Japanese
    • Korean
    • Vietnamese
    • Siamese
    • Acehnese
    Polynesians

    Anglos |

    • Their shared units are Militia, Spontooner, Rifleman, Light Cavalry, Sapper, Napoleon, Blakely, Whitworth, Dictator and Parrot.
    • They have a unique building called the Congress, allowing: choosing between two different factions, gaining access to faction battalions, and voting on issues for effects.
    • Can choose between two different factions at the Congress.
    • Unlock unique units based upon faction and the politicians in each faction.
    • Each politician possesses a unique tech.
    • They have two types of towers: Lookouts, that provide line of sight, and Shelters, that have to be garrisoned by infantry to fire.
    • They start with a variable number of Fur Traders (which double as hunters) and Shepherd Dogs. The dogs are immortal pets who can gather treasures and mark territory

    Immigrants Edit

    • Italians: Best plantation gatherers, can train Redshirts and Tatterdemalions.
    • Germans: Best builders can train Brummers, Chevaulegers and Krupp Cannons.
    • Ukrainians: Can train Scarlet Sails, Serduks and Oprishoks.
    • Confederates: Best miners, can train Filibusters.
    • Irish: Best fighters, can train Patricio, Fenian and Wild Goose.
    • Polish: Best hunters, can train Auxiliars and Infernal Picadores.
    • Scandinavians: Best fishermen, can train Immigrant Fishing Boat and Ski Trooper
    • Lebanese: They can train Maronite Riflemen.

    Religions Edit

    • Catholicism: Makes priests the best, but costs the most faith. Its healer is the Priest. It allows building a second temple. Its temple is called the Abbey. This religion is available to Mexico, France, Portugal and Spain.
    • Anglicanism: Unknown bonus. Its healer is the Deacon. The name of its temple is unknown. This religion is available to Britain, Canada and Australia.
    • Lutheranism: Unknown bonus. Its healer is the preacher. The name of its temple is unknown. This religion is available to Germany and the United States.
    • Baptism: A religion dominant in much of the new world; its techs don't cost faith and are cheap. Its healer is the Reverend. Reverends can be trained from houses with the home parish tech, and the name of its temple is the Parish. This religion is available to the United States and Mexico.
    • Orthodox: This religion is available to Russia and Greece.
    • Candomblé: An African religion that is unique to Brazil. Its healer is the Babalorixa, and its temple is called the Casa Branca.
    • Shamanism: A native religion. Its healer is the shaman and its temple is simply called the Temple.
    • Secularism: An emphasis on the scientific method rather than organized religion. The laws of physics give artillery increased range, the theory of evolution allows genetic breeding, making crops grow faster, and the healer can heal faster than any religious healer. Its healer is the Physician, and its temple is simply called the Temple.
    • Islam: Can call a jihad where units become much stronger but all units then will cost faith.(priest name: imam)
    • Judaism: Its healer is a Rabbi, and its temple is called the Synagogue. This religion is available to Portugal, Germany and Greece.
    • Calvinism: Its healer is a Huguenot, and its temple is called the Meeting house. This religion is available to Britain.
    • Hinduism: (priest name: Acharya)
    • Buddhism: (priest name: Bhikkhu)
    • Shintoism: (priest name: Kannushi)
    • Taoism: (priest name: Daoshi)
    • Animism:
    • Heliolatry:
    • Sunni Islam
    • Shia Islam
    • Zoroastrianism

    Random maps Edit

    • Gran Chaco
    • Galapagos: Turtles added as a new huntable.
    • Sertao
    • Marajo: Has dynamic weather.
    • Dunas
    • Alaska: Fox pelts provide coin.
    • Acre: Rubber Trees can be harvested for coin.
    • Congo: Fog of War resets as units lose LoS.
    • Dallol
    • Agreste
    • River Nile
    • Iceland
    • Iberian Peninsula
    • British Isles
    • Verdon gorge
    • Atlas Mountains
    • Alps
    • Tuscany
    • Balkans
    • Black Forest
    • Scandinavia
    • Black Sea
    • Eastern European Plains
    • Llanos
    • Atacama: Buildings cannot be built on the large salt flat.
    • Panama
    • Cerrado
    • Andes
    • Rift Valley
    • Lake Retba
    • Cape
    • Madagascar
    • Horn of Africa
    • Sahara
    • Sahel
    • Barbary Coast
    • Serengeti
    • Great Zimbabwe
    • Canaries
    • Aegean Archipelago
    • Valley of the Kings
    • Oasis
    • Guinea Coast
    • Arabia
    • Red beach
    • Australia: The largest map in Age of Empires, covering the entire continent.

    African commodities Edit

    On African maps, the native villages each specialize in a product you trade with them.

    There are 21 commodities in total. 8 of them revealed so far.

    • Palm Oil Merchants.
    • Silk Merchants.
    • Vanilla Merchants.
    • Slave Merchants.
    • Coffee Merchants.
    • Black oil Merchants.
    • Rubber Merchants.
    • Lost Treasures Merchants.

    Staff Edit

    Active Edit

    • Team leader: Takatmo Yereoc
    • Former team leaders: Tahattus, DayoftheNinja, Hoop Thrower
    • Coding: Daniel Pereira, Musketeer925, Tzommar, Septafolia
    • Art: Fenriz, Persian_Fusilier, Forsant, Alex Julio
    • Research: Christos
    • Balance: Jutlander
    • AI: AlistairJah
    • Random map scripting: Will

    External links Edit

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