This article is about the unit in Age of Empires III: The WarChiefs. For other uses, see Warrior Priest. |
“ | Heals injured units and are also effective in combat. Warrior Priests are extremely effective when dancing at the Fire Pit. | ” |
—In-game description in The WarChiefs |
The Warrior Priest is a special unit in Age of Empires III: The WarChiefs that is unique to the Aztecs and can be obtained through Healers Ceremony or shipped from the Home City. It functions similarly to the Healer but holds a stronger attack in later Ages and can work as two Villagers at the Community Plaza. In standard random map games, the Aztecs start with a Warrior Priest alongside the Aztec War Chief.
Overview[]
Warrior Priests heal close-by units at a rate of 10 hit points per second. They can also be assigned to work as the Community Plaza where they count as two Villagers each. The player is given one Warrior Priest at the start of the game, and it is possible to create up to ten Warrior Priests in the Community Plaza through the Healers Ceremony. The Warrior Priest also has a hand attack which initially does 5 damage but increases to 15 in the Commerce Age, 30 in the Fortress Age, 45 in the Industrial Age, and 60 in the Imperial Age.
Warrior Priests are considered infantry and are affected by improvements and Home City Cards that reduce infantry training time.
Strategies[]
- Assign the spawn reunion point to the Community Plaza to make the Warrior Priest dance automatically (this strategy doesn't work in The Asian Dynasties, probably due to a bug).
- In the Exploration Age, use the free Warrior Priest to increase XP generation until the Commerce Age.
- Is recommended to spawn them as quickly as possible in the Commerce Age.
- Two Aztec Home City Cards are very important to spawn them quickly, shown from most important to least:
- It is not necessary for Aztecs to use the Warrior Priest to heal units, as they have Healing Ceremony, which is more efficient, healing all inactive military units.
- Warrior Priest spawn time is longer in The WarChiefs than in The Asian Dynasties.
Upgrades[]
The Warrior Priest is automatically upgraded in every Age from the Commerce Age.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Treasure guardian |
Weak vs. | Everything |
Improvements | |
Hit points | Mission Fervor (+50%; Europeans and Mexicans only) Medical Science (+35%; United States only) Maya Cotton Armor (+20%) Infantry Breastplate (+10%) Cree Tanning (+5%) Gadaa System (+5%; Ethiopians only) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Zapotec Cult of the Dead (+20%) Carib Kasiri Beer (+10%) Master Lessons (+10%) Gadaa System (+5%; Ethiopians only) Yoga (+5%) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) Hualcana (+5% resistance; Inca only) |
Line of Sight | Town Watch (+3) |
Speed | Tilly's Discipline (+20%; Germans only) Medical Science (+15%; United States only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Apache Endurance (+5%) |
Train time | Quechuan Diet (-15%) Immigrants (-5%) |
Other | Mission Fervor (+50% healing rate; Europeans and Mexicans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Warrior Priest
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time |
- "Liberation March" is also available to the Mexicans and Spanish.
Aztecs[]
Card | Description | Age |
---|---|---|
TEAM 2 Warrior Priests | Ships 2 Warrior Priests | |
3 Warrior Priests | Ships 3 Warrior Priests | |
5 Warrior Priests | Ships 5 Warrior Priests | |
High Priest of Ixtlilton | The Aztec War Chief gets +50% hit points and attack; Warrior Priests get +10% effectiveness at the Community Plaza | |
Calendar Ceremony | Ships 1 Warrior Priest; Calendar Ceremony available at the Community Plaza | |
Fencing School | Infantry and shock infantry train time -40% |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and attack |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight | |
Conservative Tactics | Infantry get +10% hit points and attack |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack |
Lakota[]
Card | Description | Age |
---|---|---|
Moccasins | Infantry get +10% speed |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Pok Ta Pok | Infantry get +10% speed and -10% train time |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Pok Ta Pok" is available upon revolting to the Maya.
Russians[]
Card | Description | Age |
---|---|---|
TEAM Patriarchy | Healing unit cost and train time -50%; Healer, Warrior Priest, and Priestess train time -15% instead |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | |
Archaic Infantry Hitpoints | Hand infantry and foot archers get +15% hit points; Rodeleros get +20% hit points instead | |
Archaic Infantry Combat | Hand infantry and foot archers get +15% hit points and attack | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
Hand Infantry/Hand Cavalry Attack | Hand infantry and hand cavalry get +15% attack | |
Hand Infantry/Hand Cavalry Hitpoints | Hand infantry and hand cavalry get +15% hit points |
Aztecs[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM 2 Warrior Priests | Ships 2 Warrior Priests | 10 | |
3 Warrior Priests | Ships 3 Warrior Priests | 25 | |
Fencing School | Infantry train time -40% | 10 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and attack | 40 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; +1 Villager | 40 | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
Infantry Attack | Infantry get +15% attack | 10 | |
Infantry Hitpoints | Infantry get +15% hit points | 10 | |
Infantry Combat | Infantry get +15% hit points and attack | 25 | |
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheap Priests | Healing unit cost -50% and train time -75%; Healer and Warrior Priest train time -15% instead | 10 | |
Dueling School | Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12% | 25 |
Sioux[]
Card | Description | Age | HC level |
---|---|---|---|
Wind Runner | Infantry get +10% speed | 10 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | 10 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The WarChiefs[]
- Warrior Priests cost 1 population.
- Warrior Priests have a speed of 4.0 and 12 LOS.
- Warrior Priests are tagged as
LogicalTypeValidSharpshoot
, so they can be killed by the Eye of Assassin 'crackshot' and similar abilities. - Warrior Priests have no multipliers.
Definitive Edition[]
- Warrior Priests now cost 0 population.
- Warrior Priests have a speed of 4.5 and 16 LOS.
- Warrior Priests are no longer tagged as
LogicalTypeValidSharpshoot
, so they cannot be killed by the Eye of Assassin 'crackshot' and similar abilities. - With update 9476, Warrior Priests have a ×3.0 multiplier against treasure guardians.
Trivia[]
- The Warrior Priest carries a knife as a weapon. Aztec knives were usually made from flint or obsidian (its name, tecpatl, means "flint" in Nahuatl), with a lanceolate figure and double-edged blade, with elongated ends. While they were traditionally used for human sacrifices, it was also a short-range weapon of the Jaguar Warriors, mainly as a sidearm, although it may have been of limited use on the battlefield.
History[]
“ | The most densely populated region of the New World in 1492 was Mesoamerica, the region where North and Central America meet. Among the people living there were the Aztecs (also known as Mexica or Tenocha); they built a complex civilization centered around their great city of Tenochtitlan (modern Mexico City). This was one of the largest cities in the world (with an estimated population of 200,000) and arguably more beautiful and cleaner than most contemporary European capitals. In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies. The male children of the upper classes attended a special school called a calmecac. It was there they learned the secrets of the Aztec priesthood and how to perform religious ceremonies and responsibilities - in essence, grooming them for leadership, since in Aztec society government and religion were virtually indistinguishable. |
” |
Gallery[]
See also[]
- Healer – Haudenosaunee and Lakota counterpart
- Priestess – Inca counterpart