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== Overview == |
== Overview == |
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− | Warrior Priests heal close-by units at a rate of 10 hit points per second. They can also be assigned to dance around the Fire Pit where they count as two Villagers each. The player is given one Warrior Priest at the start of the game, and it is possible to create up to ten Warrior Priests in the Fire Pit by dancing the [[Holy Dance]]. The Warrior Priest also has a melee attack which initially deals 5 damage but increases to 15 |
+ | Warrior Priests heal close-by units at a rate of 10 hit points per second. They can also be assigned to dance around the Fire Pit where they count as two Villagers each. The player is given one Warrior Priest at the start of the game, and it is possible to create up to ten Warrior Priests in the Fire Pit by dancing the [[Holy Dance]]. The Warrior Priest also has a melee attack which initially deals 5 damage but increases to 15 in the [[Colonial Age]], 30 in the [[Fortress Age]], 45 in the [[Industrial Age]], and 60 in the [[Imperial Age (Age of Empires III)|Imperial Age]]. |
Warrior Priests are considered infantry and are affected by improvements and [[Home City Card]]s that reduce infantry training time. |
Warrior Priests are considered infantry and are affected by improvements and [[Home City Card]]s that reduce infantry training time. |
Revision as of 17:04, 24 June 2019
“ | Heals injured units and are also effective in combat. Warrior Priests are extremely effective when dancing at the Fire Pit. | ” |
—In-game description |
The Warrior Priest is a special unit in Age of Empires III: The WarChiefs that is unique to the Aztecs and can be obtained through Holy Dance or shipped from the Home City. In standard random map games, the Aztecs start with a Warrior Priest alongside the Aztec War Chief. It functions similarly to the Medicine Man but holds a stronger attack and can dance as two Villagers at the Fire Pit.
Overview
Warrior Priests heal close-by units at a rate of 10 hit points per second. They can also be assigned to dance around the Fire Pit where they count as two Villagers each. The player is given one Warrior Priest at the start of the game, and it is possible to create up to ten Warrior Priests in the Fire Pit by dancing the Holy Dance. The Warrior Priest also has a melee attack which initially deals 5 damage but increases to 15 in the Colonial Age, 30 in the Fortress Age, 45 in the Industrial Age, and 60 in the Imperial Age.
Warrior Priests are considered infantry and are affected by improvements and Home City Cards that reduce infantry training time.
Strategies
- Assign the spawn reunion point to the Fire Pit to make the Warrior Priest dance automatically (this strategy doesn't work in The Asian Dynasties, probably due to a bug).
- In the Discovery Age, use the free Warrior Priest to increase XP generation until the Colonial Age.
- Is recommended to spawn them as quickly as possible in the Colonial Age.
- Two or Three Aztec Home City Cards are very important to spawn them quickly, shown from most important to least:
- Fencing School. Reduces Infantry train time by -40%.
- 3 Warrior Priests. Ships 3 Warrior Priests.
- TEAM 2 Warrior Priests. Ships 2 Warrior Priests to the player and their teammates. Very useful if the player's allies are also Native Americans, as the new Warrior Priests can be used at the Fire Pit.
- It is not necessary for Aztecs to use the Warrior Priest to heal units, as they have Healing Dance, which is more efficient, healing all inactive military units.
- Warrior Priest spawn time is longer in The Warchiefs than in The Asian Dynasties.
Further statistics
Unit strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Mission Fervor (+35%, Europeans only) Infantry Breastplate (+10%) Thin Red Line (+20%, British only) Cree Tanning (+5%) Maya Cotton Armor (+20%) Navajo Weaving (+5%) |
Attack | Carib Kasiri Beer (+10%) Zapotec Cult of the Dead (+20%) Yoga (+5%) Master Lessons (+10%) |
Speed | Mission Fervor (+15%, Europeans only) Military Drummers (+10%) Tilly's Discipline (+20%, Germans only) File:Inca Road-building.png Incan Road-building (+20%) Apache Endurance (+5%) |
Sight | Town Watch (+2) |
Creation speed | File:Inca Chaquis Messengers.png Incan Chasquis Messengers (-25%) |
Penalties | Thin Red Line (-25% speed, British only) |
Home City Cards
As the Warrior Priest can only be spawned and shipped by the Aztecs, only other civilizations' cards that affects them are listed here.
Click for a list of Home City Cards related to the Warrior Priest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Green: TEAM Shipment that is sent to each player in a team Aztecs
Chinese
Dutch
Indians
Iroquois
Russians
Spanish
|
History
“ | The most densely populated region of the New World in 1492 was Mesoamerica, the region where North and Central America meet. Among the people living there were the Aztecs (also known as Mexica or Tenocha); they built a complex civilization centered around their great city of Tenochtitlan (modern Mexico City). This was one of the largest cities in the world (with an estimated population of 200,000) and arguably more beautiful and cleaner than most contemporary European capitals. In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies. The male children of the upper classes attended a special school called a calmecac. It was there they learned the secrets of the Aztec priesthood and how to perform religious ceremonies and responsibilities - in essence, grooming them for leadership, since in Aztec society government and religion were virtually indistinguishable. | ” |