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Quick-training Native defender who quickly loses hitpoints, becoming less effective over time.
—In-game description

The Warrior is a ranged infantry in Age of Empires III: The WarChiefs that can be spawned through the Alarm Ceremony at the Community Plaza. It fulfills the same role as the Militiaman and Sentry/Irregular for Native American civilizations, but has a train limit of six.


Like Militiamen and Sentries/Irregulars, Warriors quickly lose hit points over time, which only stops when they have only 1 hit point remaining. Any damage taken after that will kill them, making them almost useless once this occurs; however, Warriors are quite strong against Villagers. Warriors are also useful in temporary battles or to react quickly to an immediate crisis.

Warriors are a good tool for quickly defending settlements, especially Town Centers. However, despite their good attack, their train limit of six and the fact that they automatically lose hit points make Warriors ineffective on the offensive and they should strictly be used for emergency defensive purposes.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Pikemen, Siege units
Weak vs. Archers, Skirmishers, artillery
Hit points Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Yoga.png Yoga (+5%)
Clenched Fist.png Clenched Fist (+30% melee attack)
Speed Inca Road-building.png Quechuan Mountaineering (+20%)
Apache Endurance.png Apache Endurance (+5%)

Home City Cards[]


The WarChiefs[]

  • Warriors cost 1 population.

The African Royals[]


  • Although armed with a bow, the Warrior is not tagged as Archer.


Long before recorded history, humans have sought ways to connect with nature and one another. The traditional dances of Native Americans express that core desire in many different ways. More than recreation, the dance was a way to share the concerns, dreams, and fears of the tribal unit. Tribal members danced to chants and drums, flutes, and other musical instruments.

Dances had a variety of purposes: for a plentiful harvest, such as the Corn Grinding Song of the Zuni; as a prayer for rain during the scorching time of summer, such as the Hopi Snake Dance; and to bring forth better hunting, such as the Deer Dance of the Navajo. No matter the tribe or season, the act of the dance itself is better understood as a means of prayer and communion with the great and mysterious powers of the spirit world.