War of Brothers is the third scenario of the Pachacuti campaign in Age of Empires II: Definitive Edition.
Intro[]
The moon had risen, but sleep was far from my mind. I hung on the words of the old man, who did not seem the least bit tired. It was as if the more he talked about Pachacuti, the livelier he became.
'I told you about the great battle of Cuzco,' he continued, 'but you must know that the glorious victory did not bring peace to the Inca. On the contrary, a civil war broke out, for the success of his son filled Pachacuti's father with envy.'
'Viracocha still wished for his son Urqu to become king of the Inca, although everyone could see that Pachacuti was far more capable. After all, it was he who defended Cuzco, the holy city, while Urqu had fled into the mountains along with Viracocha.'
'Although Viracocha had grown old and died a bitter man shortly thereafter, Urqu did not intend to yield. He entrenched himself in Calas, a mountain fortress, and proclaimed himself Sapa Inca, the supreme ruler.'
'Of course, the thought of coming to terms with his treacherous brother did not once cross Pachacuti's mind. Gathering his warriors, he led them to Calas to eliminate Urqu once and for all.'
Scenario instructions[]
Starting conditions[]
- Starting age: Castle Age (actually Feudal Age, but the player advances as soon as the scenario begins)
- Starting resources: None
- Population limit: 110
- Starting technologies: Man-at-Arms, Onager, Capped Ram
- Starting units:
- 17 Eagle Scouts
- 8 Slingers
- 6 Kamayuks
- 4 Crossbowmen
- 4 Elite Skirmishers
- 1 Pachacuti
- 1 Apo Mayta
- 1 Vicaquirao
Differences between difficulty levels[]
- On standard difficulty, the player starts with Forging, Fletching, and Wheelbarrow researched, as well as the Eagle Warrior and Siege Ram upgrades.
Main objectives[]
- Kill Urqu.
- Pachacuti must survive.
Secondary objectives[]
- Leaderless Inca soldiers will join your army if they get to see Pachacuti.
- Inca civilians will join your army if they get to see Pachacuti.
- Loot Chanca buildings and tents to obtain additional resources.
- Destroy the Chanca Siege Workshop.
Hints[]
- You are restricted to a population limit of 110 and you cannot advance to the Imperial Age.
- You have no Villagers at the beginning and at no time you can train your own. If Villagers join you, you can gather resources and construct buildings, but the assortment is limited.
- Petards can be a very effective substitute for siege weapons.
- It is not necessary to defeat all enemy units. To end the civil war, Urqu must be killed. Focus on this objective.
- Your opponents will behave rather wait-and-see. However, it is possible that enemy patrols swarm out and take the initiative.
Scouts[]
Your scouts report:
- Pachacuti (1, Cyan) has led a large army into the mountains. However, his troops initially have no Villagers and no siege weapons.
- Urqu (2, Yellow) hides in the east, in the mountain fortress Calas (4, Green), which is defended by Archers and Swordsmen.
- To stop Pachacut's army, Urqu has stationed many of his men (3, Blue) in the mountains to lure Pachacuti into an ambush. You'll have to expect attacks from Skirmishers, Slingers, Archers, Spearmen and Eagle Warriors.
- Most of the Chanca soldiers (7, Red) have withdrawn after the defeat of Cuzco. However, a few warriors are still in the region. If you find a Chanca camp, you can plunder it.
- Pachacuti's exploits are on everyone's lips, therefore Locals (5, Grey) will join your troops when they set eyes on their hero. In this way you can get villagers and buildings. Leaderless Inca soldiers (6, Purple) will also join you when they meet Pachacuti. In this way you can gain access to military buildings as well, such as Barracks.
Players[]
Player[]
- Player ( Incas): The player starts with various units and three heroes. They have no Villagers of their own and will have to find recruits to replenish their army.
Ally[]
- Locals ( Incas): They are mostly Villagers and other civilian units, but they have a Monastery to the east, a Blacksmith to the southeast, and a Dock to the northeast. They can be found across the map, and will join the player's force if Pachacuti is brought to them.
- Scattered Inca Army ( Incas): They have three main camps. One with a Barracks and an Archery Range to the south, another one with a Barracks and an Archery Range to the north, and a final one with a Castle, a University, a Barracks, and an Archery Range to the west. They also have several units scattered around the map, which will be given to the player if Pachacuti is brought to them.
Enemy[]
- Urqu ( Incas): Urqu only has one Castle and a hero unit inside Calas. However, if the player's units are close to Calas, the Urqu unit will garrison in the Castle and they will start creating Elite Kamayuks.
- Hostile Inca ( Incas): They consist of two AI players. One of them has units scattered around the map, but their units are overall passive and will only attack should the player's units get close to them. Their army includes Plumed Archers, Pikemen, Crossbowmen, Skirmishers, Slingers, Eagle Scouts, and a few Scorpions and Mangonels. The other one, however, will constantly send an army consisting of Long Swordsmen, Slingers, and Crossbowmen to raid the player through their base right next to Calas.
- Calas ( Incas): Calas has a fortified base to the east. They serve as the bodyguard of Urqu and will train Long Swordsmen, Crossbowmen, and Mangonels to defend themselves.
- Chanca ( Incas): Chanca has three camps, with one of them to the south and the other two to the northeast. Their army are mostly Crossbowmen, Jaguar Warriors, Elite Skirmishers, Eagle Scouts, and Pikemen. They only attack when the player's army is close enough. Destroying their Houses (and similar buildings) gives the player resources, while destroying their Siege Workshop enables the construction of Siege Workshops for the player.
Strategy[]
The player should start by tasking their starting Slingers to kill the first two Hostile Inca Pikemen. A larger enemy force will soon follow; the player should task their Crossbowmen against the Slingers, Eagle Scouts against the Crossbowmen and Elite Skirmishers, and Slingers against the Long Swordsmen. Once the player reaches the first fork in the road, task one Eagle Warrior to the western corner of the map with the Castle. Follow the Eagle Warrior with the army, killing any Hostile Inca units along the way. Once the Castle is captured, immediately take the army towards the northern corner. Along the way, the player will be able to get two Villagers near a Mill. Keep moving north and find a few more Villagers near some stone. Build a Mining Camp and task three Villagers on stone and the rest on wood. Keep moving the army north until the player finds 2 Llamas. Don't go further, as there are a lot of Hostile Inca soldiers that the player can't beat yet.
Move east from there and find a Dock and few Villagers. Task the Villagers on wood and Fishing Ships on food.
Once the player has enough stone and wood, start building Guard Towers and block the way to the north with Houses in front of them. If the player has any ranged units, garrison them in the towers. The player should have at least three towers and a House wall blocking the way to northern corner before the first attack from blue comes. Build 2-3 more towers just to be extra safe. Most of the time, since the Hostile Inca do not have a way to the towers, they will keep running back and forth and not attack anything.
At this point, the entire southern part of the map is safe from the Hostile Inca's raids. There is still a lot of army left, so pick a favourite unit combo and start killing everything. Aim to clear the southern part of the map so the Villagers are safe to gather resources.
At this point, there are a few things the player can grab: there are a few Villagers and buildings in southern corner. A Blacksmith and Monastery can also be found. There is a Relic in the middle of the map near the Mill that the player can grab.
Once ready to move out, delete the House walls and move forward. A Transport Ship can be used to drop military units and keep the House walls. Clear every stationary unit and grab siege weapons from Chanca. At this point, use the remaining stone to build Guards Towers near Calas' base, but not close enough to attack the walls; otherwise, Calas will come out and kill the Villagers. Once the player has three or four Guard Towers, garrison ranged units in them. At this point, start moving forward and building Guard Towers. Pull the Villagers back if they are being attacked and then go back and keep building towers. Once the player has enough towers to kill all Calas and Hostile Inca soldiers without much problem, attack the Calas gates with Onagers or rams.
Once gates are down, the player can mass archers and Eagle Warriors and kill Urqu. Just distract enemy soldiers with Eagle Warriors and kill Urqu with the archers.
Outro[]
The old man sneered as he described the end of Urqu, who was slain in battle. 'For the Inca, the end of Urqu was a blessing,' he told me, 'for it left Pachacuti the undisputed ruler, and it showed that he was not only a valiant warlord but also a prudent king.'
'Having refurnished the Temple of the Sun, he turned to rebuilding the entire city of Cuzco. He also built fortresses, palaces, roads and temples throughout the country. In addition, he issued wise decrees beyond count and led his kingdom into a golden age.'
'I still believe that the people were right to hail Pachacuti as 'Son of the Sun,' for he had once again led the Incas out of the darkness.'
Trivia[]
- When the Definitive Edition was released, the player could not build Siege Workshops, and so they would have to rely on Petards to destroy Urqu's Castle in case they lost their two Capped Rams. Update 34699 fixed this issue by giving the player the ability to build Siege Workshops after destroying the Chanca Siege Workshop.
- This scenario confines the player to the Castle Age again, after the previous scenario lifted that restriction.
- There is a Native American Stable in the south corner of the map, but camouflaged behind some Huts and trees, and renamed to a "House".