This article is about the unit in Age of Empires III. For the unit in Age of Empires II, see War Wagon (Age of Empires II). |
“ | Hussite horse-drawn wagon outfitted with cannon. | ” |
—In-game description |
The War Wagon is a ranged gunpowder cavalry unit in Age of Empires III that is unique to the Germans and can be trained at the Stable, Fort, and Galleon once the Fortress Age is reached. It is a horse-drawn wagon outfitted with two light cannons which functions similarly to Dragoons but are more powerful.
War Wagons are also available to John Black's Mercenaries in the Act II: Ice campaign.
Overview[]
The War Wagon functions as the German mounted counter-cavalry (light cavalry) unit. Just as expensive as the French Cuirassier, the War Wagon has strong single target ranged damage with medium range, longer than a Musketeer.
The War Wagon has a hand resistance multiplier instead of ranged multiplier. War Wagons enjoy the benefit of a 3x damage multiplier against cavalry, which allows them to shred cavalry intense armies with ease. Fully upgraded Imperial War Wagons can easily shred Imperial melee cavalry in 3-4 hits and take down Mamelukes and Imperial Gendarmes in 6-7 hits.
There are two unique traits that War Wagons have compared to other ranged cavalry. One is their unusually high health (an Imperial War Wagon has 900 hit points without any cards, while something like an Imperial Dragoon has half of that), which allows them to tank reasonably well against most sources of damage. Even though heavy infantry have bonus melee multipliers on them, the War Wagon's high health and 20% hand resistance can reduce the damage they deal onto them. The other unique trait is their extremely high ranged damage and higher range. An Imperial War Wagon deals 79 ranged damage without any cards, and with all cards (not including Native technology as it is not present in all maps), deals 88 damage instead. This allows War Wagons to function as ranged infantry just as well without suffering from the low health they usually have, as their damage is similar to that of Imperial Skirmishers, who are good against heavy infantry.
However, the War Wagon moves slowly and has a low turn rate when compared to most ranged units, as it shoots off light cannons and not from pistols. This can make it rather hard to perform hit-and-run attacks with them. War Wagons are also expensive, costing 150 food and coin, in addition to occupying 3 population slots. This will severely limit the variety in the player's armies if they train a large number of War Wagons for units to help defend them from enemy rushes. However, they are still good units to be shipped from the Home City to offset their high costs.
With all hit point improvement upgrades (Comanche) and cards (Indian and Russian allies), the Imperial War Wagon is the ranged cavalry with the second highest hit points, 1,175 which is next to Exalted Howdahs.
While the War Wagon is light cavalry, it does not benefit from the "TEAM House of Aviz" card, which reduces the train time of Commerce Age light cavalry and enables Fortress Age light cavalry to be trained in the Commerce Age.
Upgrades[]
The War Wagon starts at the Veteran level by default without increasing hit points and attack, they can be only upgraded to Guard and Imperial.
Age | Upgrade | Cost | Effect |
---|---|---|---|
Guard War Wagons | 600 wood 600 coin |
Upgrades War Wagons to Guard (+30% hit points and attack) | |
Imperial War Wagons | 1,500 wood 1,500 coin |
Upgrades War Wagons to Imperial (+50% hit points and attack); requires Guard War Wagons |
Civilization differences[]
- John Black's Mercenaries can only upgrade War Wagons to the Guard level.
Revolutionary[]
- (Definitive Edition) South Africa can train War Wagons upgraded to Imperial instead of Dragoons (if revolting from the British) or Ruyters (if revolting from the Dutch) if the "Wagon Warfare" Home City Card is sent. This card costs 1,000 wood and takes 60 seconds to arrive, instead of the usual 40 seconds.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy cavalry, hand shock infantry, artillery |
Weak vs. | Heavy infantry, light infantry |
Improvements | |
Hit points | Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Ranged Cavalry Caracole (+10%) Smokeless Powder (+10%) Yoga (+5%) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) |
Range | Ranged Cavalry Caracole (+2) |
Line of Sight | Town Watch (+3) Ranged Cavalry Caracole (+2) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) |
Train time | Cheyenne Horse Trading (-40%) Mass Cavalry (-35%) Quechuan Diet (-15%) Immigrants (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Meritocracy (-20% upgrade cost) |
Home City Cards[]
- Click for a list of Home City Cards related to the War Wagon
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
British[]
Card | Description | Age |
---|---|---|
Cavalry Damage | Cavalry get +15% attack | |
Cavalry Hitpoints | Cavalry get +15% hit points |
Europeans[]
Card | Description | Age |
---|---|---|
Cavalry Combat | Cavalry get +15% hit points and attack | |
Riding School | Cavalry train time -40% (also +2 Uhlans for the Germans) | |
Wagon Warfare | Replaces Dragoons/Ruyters with War Wagons at Stables, Forts, and Galleons/Fluyts; upgrades War Wagons to Imperial; costs 1,000 wood | |
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed |
- "Cavalry Combat" is available to the British and Dutch.
- "Wagon Warfare" and "Wanderlust" are available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead | |
Cavalry Hitpoints | Uhlans, War Wagons, Comancheros, and Prinz Chevaulegers get +15% hit points; +2 Uhlans | |
Cavalry Combat | Uhlans, War Wagons, Comancheros, Llaneros, and Prinz Chevaulegers get +15% hit points and attack; +3 Uhlans | |
3 War Wagons | Ships 3 War Wagons; +3 Uhlans | |
4 War Wagons | Ships 4 War Wagons; +4 Uhlans | |
Princely Bavarian Chevaulegers | Replaces War Wagons in the Stables and Home City with naturalized Wittelsbach Chevaulegers, called Prinz Chevaulegers, that can be trained and upgraded; +8 Prinz Chevaulegers; costs 500 food | |
Spanish Riding School | Cavalry get +10% speed; +4 Uhlans |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +15% attack | 10 | |
Cavalry Hitpoints | Uhlans and War Wagons get +15% hit points; +2 Uhlans | 10 | |
Cavalry Combat | Uhlans and War Wagons get +15% hit points and attack; +3 Uhlans | 10 | |
3 War Wagons | Ships 3 War Wagons; +3 Uhlans | 1 | |
4 War Wagons | Ships 4 War Wagons; +4 Uhlans | 1 | |
Spanish Riding School | Cavalry get +10% speed; +4 Uhlans | 25 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Scout | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Trivia[]
- War Wagons, when changed to Melee mode, will possess a hand attack with 3 range. This makes them one of the rarest units in the game which deal hand damage at range, like Meteor Hammers and Haudenosaunee Tomahawks.
- The Bohemians in Age of Empires II: Definitive Edition - Dawn of the Dukes have a historically related unit, the Hussite Wagon. However, the in-game German War Wagon has more in common with the War Wagon of the Koreans in Age of Empires II: The Conquerors, as both are expensive ranged cavalry units with high hit points, attack, and similar appearance.
History[]
“ | These fortified carts were used to great effect by the infantry armies of the Hussites, followers of the Czech religious reformer John Huss (Jan Hus), who was excommunicated and burned at the stake early in the fifteenth century. John Zizka lead the Hussite forces against the armies of Holy Roman Emperor, Sigismund. His army was largely comprised of peasants, and Zizka developed new tactics to suit the farm-grown sensibilities of his untrained soldiers. They armored farm wagons, used flails and pitchforks, and a number of howitzer artillery pieces. The armored wagons moved in trains and would circle up, forming an overlapping impromptu fortress from which they would fire their artillery baiting opposing armies into a response. The wagons could also be used in offense, charging into ranks of soldiers and knights, loaded with men firing into the groups of knights and infantry. When Zizka died, his skin was made into a drum used to summon Hussites to battle. The Hussite revolution, however, was eventually put down. | ” |