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"Trains and upgrades infantry units as well as defends an area with a ranged attack."

In-game description

The War Hut is a military building in Age of Empires III: The WarChiefs that is unique to the Native American civilizations (Aztecs, Iroquois, and Sioux). It combines the functions of a Barracks and an Outpost where it trains and upgrades infantry as well as attacking enemy units, similar to the Russian Blockhouse.

Units Edit

Aztecs Edit

Age Unit Cost
Ages colonial
Coyote runner icon
Coyote Runner
85 food,
25 wood,
1 Aoe3 population
Ages colonial
Macehualtin icon
Macehualtin
40 food,
30 wood,
1 Aoe3 population
Ages colonial
Puma spearman icon
Puma Spearman
50 food,
50 coin,
1 Aoe3 population

Iroquois Edit

Age Unit Cost
Ages colonial
Aenna icon
Aenna
100 food,
1 Aoe3 population
Ages colonial
Tomahawk icon
Tomahawk
75 food,
25 wood,
1 Aoe3 population
Ages fortress
Forest prowler icon
Forest Prowler
50 food,
65 coin,
1 Aoe3 population

Sioux Edit

Age Unit Cost
Ages colonial
Cetan bow icon
Cetan Bow
65 food,
35 wood,
1 Aoe3 population
Ages colonial
War club icon
War Club
50 food,
40 wood,
1 Aoe3 population
Ages fortress
Wakina rifle icon
Wakina Rifle
60 food,
40 coin,
1 Aoe3 population

Improvements Edit

Age Improvement Cost Effect
Ages fortress
Strong war hut
Strong War Hut
400 wood,
200 coin
Upgrades War Huts into Strong War Huts (+30% hit points and attack)
Ages industrial
Mighty war hut
Mighty War Hut
800 wood,
400 coin
Upgrades War Huts into Mighty War Huts (+50% hit points and attack); requires Strong War Hut

Aztecs Edit

Age Improvement Cost Effect
Ages colonial Barometz
Barometz
750 coin Ships 1 Puma Spearman for every 2 minutes the game has passed, up to 30 minutes

Iroquois Edit

Age Improvement Cost Effect
Ages colonial
Lacrosse
Lacrosse
600 wood,
600 coin
Aennas, Tomahawks, and Forest Prowlers get +2 LOS and +2 range

Sioux Edit

Age Improvement Cost Effect
Ages colonial
War Drums
War Drums
400 coin Cetan Bow and War Club train time -33%; Wakina Rifle train time -25%

Further statistics Edit

As the War Hut can only be built by Native American civilizations, only improvements available to them (including native improvements) are listed heres.

Building strengths and weaknesses
Strong vs. Ships, infantry, cavalry
Weak vs. Artillery, siege infantry
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Attack Heated Shot Heated Shot (+1.5x multiplier vs. ships, Iroquois only)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)

Home City Cards Edit

As the War Hut is exclusive to Native American civilizations, only other civilizations' TEAM cards that affects them are listed here.

History Edit

"In both North American and Mesoamerican cultures, warriors were critical to the defense and survival of the tribe.

On the Great Plains, warrior societies emerged - complete with their own dances, songs, and costumes. Prestige was typically bestowed based on an individual's acts of courage during battle, such acts as stealing weapons, horses, and counting coup.

In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. The Aztec soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies.

For the Iroquois, the longhouse stood as the central symbol of religious and civic life. In fact, the name they call themselves - Haudenosaunee - means "People of the Long House." It was in the longhouse that the Grand Council of the six member nations of the Iroquois Confederacy made decisions regarding matters of war and peace.
"

Gallery Edit

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