|This article is about the unit in Age of Empires III. For the similar unit in other games of the series, see War Elephant.|
"Indian Heavy War Elephant powerful in close combat. Inflicts area damage. Good against archers and skirmishers."—In-game description
The War Elephant is a heavy cavalry native warrior in Age of Empires III: The Asian Dynasties that can be trained at a Trading Post built on a Sufi Mosque settlement. It functions similarly to the Indian Mahout Lancer.
The strongest native unit in the game, the War Elephant has high hit points and damage, but the lowest build limit of all native units. Like all elephant-type units in The Asian Dynasties, it is fairly strong against buildings.
They can be a helpful addition to the player's army if one needs an area damage-dealing unit. The result is a cost effective, population-free army of lightning-fast bruisers that can efficiently siege enemy bases.
One noteworthy use of War Elephants is for the Aztecs, since they do not normally have access to a powerful, splash-damage anti-skirmisher unit. Since the attack dance affects them the same as any other unit, and they have far superior hit points when compared to Coyote Runners, they can be a very powerful asset to the Aztec military.
Another use for War Elephants is to utilize them in the Colonial Age by combining them with (for example) Crossbowmen and Pikemen to form a well-rounded, complete composition. This has the advantage of entirely costing food and wood, unlike Hussars, and take 0 population instead of 2, which can save on population costs early. Of course, other civilizations can do this with their own equivalents, such as Old Han Army or Longbowmen.
|Sufi Discipline Training||200 wood,|
|Upgrades War Elephants to Disciplined (+25% hit points and attack)|
|Sufi Honor Training||400 wood,|
|Upgrades War Elephants to Honored (+40% hit points and attack); requires Sufi Discipline Training|
| Legendary Native Warriors|
|Upgrades native warriors to Legendary/Exalted (+50% hit points and attack)|
- The Legendary Native Warriors improvement is available in the Capitol for European civilizations and in the Town Center for Native American and Asian (as Exalted Natives) civilizations.
Further statistics Edit
|Unit strengths and weaknesses|
|Strong vs.||Ranged infantry, light infantry, artillery|
|Weak vs.||Heavy infantry, light cavalry|
|Hit points|| Cavalry Cuirass (+10%)|
Horsemanship (+10%, Sioux only)
Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Pillage (+25% siege attack)|
Bonepipe Armor (+1.0x multiplier vs. artillery, Sioux only)
|Speed|| Comanche Mustangs (+10%)|
Apache Endurance (+5%)
|Creation speed||Mass Cavalry (-50%)|
|Other||Meritocracy (-20% upgrade cost)|
Home City Cards Edit
|Click for a list of Home City Cards related to the War Elephant|
In-game dialogue Edit
- Main article: Indians (Age of Empires III)#In-game dialogue
- आदेश [Ādeś] (command)
- तैयार [Taiyār] (ready)
- हाँ? [Hān?] (yes?)
- मैं जा रहा हूँ [Main jā rahā hūn] (I am going)
- मैं करूँगा [Main karunga] (I will do it)
- हाँ [Hān] (yes)
- युद्ध करने के लिए [Yuddh karne ke liye] (to do war – To war/To battle)
- हमला [Hamalā] (attack!)
- हाँ! [Hāṃ!] (yes!)
"Often considered the natural predecessor of the modern-day tank, the elephant brought many unique elements to its role as a battlefield unit. Early successes had more to do with surprise and intimidation than battlefield effectiveness. Enemy horses or camels, whether frightened by the beast’s smell, or overwhelmed by its sheer size, proved powerless against the elephant. It trampled oncoming waves of infantry and knocked riders from their mounts, scattering ranks and causing general confusion. It had a similar effect on the human enemy, terrifying many men to the point of panic."