This article is about the unit in Age of Empires III. For the similar unit in other games of the series, see War Elephant.
"Indian Heavy War Elephant powerful in close combat. Inflicts area damage. Good against archers and skirmishers."
In-game description

The War Elephant is a heavy cavalry native warrior in Age of Empires III: The Asian Dynasties that can be trained at a Trading Post built on a Sufi Mosque settlement.  The Indian civilization can also receive this unit via the Hire 8 War Elephants infinite Home City Card. It functions similarly to the Indian Mahout Lancer.

Overview Edit

The strongest native unit in the game, the War Elephant has high hit points and damage, but the lowest build limit of all native units. Like all elephant-type units in The Asian Dynasties, it is fairly strong against buildings.

They can be a helpful addition to the player's army if one needs an area damage-dealing unit. The result is a cost effective, population-free army of lightning-fast bruisers that can efficiently siege enemy bases.

One noteworthy use of War Elephants is for the Aztecs, since they do not normally have access to a powerful, splash-damage anti-skirmisher unit. Since the attack dance affects them the same as any other unit, and they have far superior hit points when compared to Coyote Runners, they can be a very powerful asset to the Aztec military.

Another use for War Elephants is to utilize them in the Colonial Age by combining them with (for example) Crossbowmen and Pikemen to form a well-rounded, complete composition. This has the advantage of entirely costing food and wood, unlike Hussars, and take 0 population instead of 2, which can save on population costs early. Of course, other civilizations can do this with their own equivalents, such as Old Han Army or Longbowmen.

Upgrades Edit

Age Upgrade Cost Effect
Ages fortress
Disciplined natives Sufi Discipline Training 200 wood,
150 coin
Upgrades War Elephants to Disciplined (+25% hit points and attack)
Ages industrial
Honered natives Sufi Honor Training 400 wood,
300 coin
Upgrades War Elephants to Honored (+40% hit points and attack); requires Sufi Discipline Training
Ages imperial
Legendary natives Legendary Native Warriors
Exalted natives Exalted Natives
1,500 food,
1,500 wood
Upgrades native warriors to Legendary/Exalted (+50% hit points and attack)
The Legendary Native Warriors improvement is available in the Capitol for European civilizations and in the Town Center for Native American and Asian (as Exalted Natives) civilizations.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Ranged infantry, light infantry, artillery
Weak vs. Heavy infantry, light cavalry
Hit points Cavalry Cuirass Cavalry Cuirass (+10%)
Horsemanship Horsemanship (+10%, Sioux only)
Comanche Horse Breeding Comanche Horse Breeding (+10%)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Pillage Pillage (+25% siege attack)
Bonepipe Armor Bonepipe Armor (+1.0x multiplier vs. artillery, Sioux only)
Yoga Yoga (+5%)
Speed Comanche Mustangs Comanche Mustangs (+10%)
Apache Endurance Apache Endurance (+5%)
Creation speed Mass Cavalry Mass Cavalry (-50%)
Other Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards Edit

In-game dialogue Edit

Main article: Indians (Age of Empires III)#In-game dialogue
  • आदेश [Ādeś] (command)
  • तैयार [Taiyār] (ready)
  • हाँ? [Hān?] (yes?)
  • मैं जा रहा हूँ [Main jā rahā hūn] (I am going)
  • मैं करूँगा [Main karunga] (I will do it)
  • हाँ [Hān] (yes)
  • युद्ध करने के लिए [Yuddh karne ke liye] (to do war – To war/To battle)
  • हमला [Hamalā] (attack!)
  • हाँ! [Hāṃ!] (yes!)

History Edit

"Often considered the natural predecessor of the modern-day tank, the elephant brought many unique elements to its role as a battlefield unit. Early successes had more to do with surprise and intimidation than battlefield effectiveness. Enemy horses or camels, whether frightened by the beast’s smell, or overwhelmed by its sheer size, proved powerless against the elephant. It trampled oncoming waves of infantry and knocked riders from their mounts, scattering ranks and causing general confusion. It had a similar effect on the human enemy, terrifying many men to the point of panic."

Gallery Edit

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