“ | Trains and upgrades African regular units. | ” |
—In-game description |
The War Camp is a military building in Age of Empires III: Definitive Edition - The African Royals that is unique to African civilizations (Ethiopians and Hausa) and trains and upgrades regular military units. It becomes available upon reaching the Commerce Age.
Units[]
Age | Unit | Cost | Pop. | Civ. |
---|---|---|---|---|
Gascenya | 70 food 30 wood |
1 | ||
Shotel Warrior | 55 food 50 coin | |||
Fulani Archer | 70 food 35 wood |
|||
Javelin Rider | 65 food 50 coin |
|||
Raider | 100 food 40 coin |
|||
Neftenya | 65 food 70 coin |
|||
Oromo Warrior | 120 food 120 coin |
2 | ||
Lifidi Knight | 110 food 110 coin |
Further statistics[]
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) Byzantine Legacy (+15%) |
Line of Sight | Gas Lighting (+4) |
Build time | Cree Textile Craftsmanship (-25%) |
Cost | Tupi Forest Burning (-20% wood) Cree Textile Craftsmanship (-10%) |
Other | Haudenosaunee League (can train Haudenosaunee Tomahawks and Haudenosaunee Mantlets) Portuguese Crusaders (can train Crossbowmen; Ethiopians only) |
Home City Cards[]
- Click for a list of Home City Cards related to the War Camp
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Improved Buildings | Buildings get +25% hit points |
Africans[]
Card | Description | Age |
---|---|---|
2 Camp Builders | Ships 2 Camp Builders | |
Royal Fortifications | Ships 3 Camp Builders and 2 Palace Builders; grants Fortified Cities; Watch Tower build limit +3; Palace build limit +2 |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM 1 Camp Builder | Ships 1 Camp Builder, wich can be used to build a War Camp or Watch Tower | |
Gondarine Architecture | Buildings get +25% hit points; Town Centers and Palaces get +50% hit points; Walls and Mountain Monasteries get +100% hit points |
Europeans[]
Card | Description | Age |
---|---|---|
TEAM House of Romanov | Barracks, War Camps and War Academies get +100% hit points; Blockhouses, Kallankas, War Huts, and Nobles' Huts get +50% hit points; Watch Towers get +10% hit points |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Reichsritter | Stables, Corrals, and Caravanserais cost -50%; Nobles' Huts, War Academies, and War Camps cost -25%; Kallankas cost -15% |
Hausa[]
Card | Description | Age |
---|---|---|
Emir of Katsina | Ships 1 additional Emir and 1 Hausa Builder; War Camps available from the Exploration Age | |
Zazzau Cavalry | Ships 1 Raider for every War Camp and Watch Tower built; ships 1 Lifidi Knight for every Palace built | |
Hausa Kingdom | Ships various Builders depending on the Age when this card is sent, including the previous one(s): 1 University Builder (Exploration Age), 1 Trade Builder (Commerce Age), 1 Palace Builder (Fortress Age), 1 Town Center Builder (Industrial Age), 5 Camp Builders (Imperial Age) | |
Gaananci | Ships 5 Akan Ankobia; Akan Ankobia available at War Camp for 75 food, 40 coin, and uses 1 population but has no train limit; costs 250 influence |
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Ashikaga Castle | Ships 1 Castle Rickshaw/Outpost Wagon/War Hut Travois/Camp Builder |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Ottomans[]
Card | Description | Age |
---|---|---|
TEAM Military Wagons | Ships 2 Military Wagons; Military Wagons can build Outposts |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Road | Barracks cost -50%; War Academies and War Camps cost -25%; Blockhouses, War Huts, Nobles' Huts and Kallankas cost -15% |
United States[]
Card | Description | Age |
---|---|---|
TEAM Westward Expedition | Ships 4 Military Wagons |
History[]
“ | Societies across the vast African continent employed a diverse array of military unit types varying by culture, resources, and often most crucially, climate. While some biomes were inhospitable to horses, for example, mounts were indispensable in regions such as North Africa and the Sahara that were dominated by plains and deserts. Military forces established camps for quartering, organizing, and training new recruits in the fashion that best suited their region. | ” |
Gallery[]
See also[]
- War Academy – Chinese analogue