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"Light infantry with low hitpoints, but a long-ranged attack. Good against infantry."
In-game description

The Wakina Rifle is a gunpowder ranged infantry in Age of Empires III: The WarChiefs that is unique to the Sioux and can be trained at the War Hut once the Fortress Age is reached.

Overview Edit

The Wakina Rifle is a skirmisher with relatively few hit points and a poor melee attack. However, it has a powerful ranged attack and multipliers against heavy infantry and light cavalry, making it a critical part of a Sioux army. It has slightly shorter range than other skirmishers, but still has 24 Line of Sight. Wakina Rifles are especially vulnerable to cavalry and artillery due to their very low hit points, but are able to hit and run very effectively. With the Warchief aura and/or the Wind Runner shipment they become much more mobile than most other infantry, further increasing their potential to avoid taking damage. Wakina Rifles also have the advantage of being cheaper than most other ranged infantry.

Wakina Rifles should be combined with the Sioux's powerful cavalry units to get the most out of them. For example, Rifle Riders can take out heavy cavalry and artillery, and Axe Riders or Dog Soldiers can take down enemy skirmishers (as well as artillery). Wakina Rifles can then focus down any ranged cavalry and provide long-range support.

Wakina Rifles can be massed in large numbers using shipments (especially in the Industrial Age), allowing a player to field a huge number of them quite quickly.

Unlike the War Club and the Cetan Bow, the Wakina Rifle costs food and coin.

Upgrades Edit

The Wakina Rifle is automatically upgraded to Elite (+25% hit points and attack) at the Fortress Age.

Age Upgrade Cost Effect
Ages industrial
Champion ranged infantry Champion Wakina Rifles 400 wood,
200 coin
Upgrades Wakina Rifles to Champion (+25% hit points and attack)
Ages imperial
Legendary ranged infantry Legendary Wakina Rifles 1,500 wood,
1,500 coin
Upgrades Wakina Rifles to Legendary (+50% hit points and attack); requires Champion Wakina Rifles

Campaign appearances Edit

The Wakina Rifle appears in Act I: Fire as Seneca and Mohawk soldiers. They later appear in Act II: Shadow as Sioux soldiers, especially in the first part of the scenario Turning Point, where they keep harassing Holme's Settlers.

Further statistics Edit

As Wakina Rifles are unique to the Sioux, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Heavy infantry, light cavalry, Eagle Runner Knights
Weak vs. Heavy cavalry, Coyote Runners, artillery
Improvements
Hit points Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Gun Trade Gun Trade (+25%)
Counter Infantry Rifling Counter Infantry Rifling (+0.75x multiplier vs. heavy infantry)
Yoga Yoga (+5%)
Smokeless Powder Smokeless Powder (+30% siege attack)
Clenched Fist Clenched Fist (+30% melee attack)
Speed Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Creation speed War Drums War Drums (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards Edit

As Wakina Rifles are unique to the Sioux, only their cards and other civilizations' TEAM cards are shown in the following tables:

History Edit

"Sometimes the Sioux had to fight on foot. It is not always possible to run someone down with your horse. On these occasions, they fought tenaciously and well. In general, the Sioux were known for their keen accuracy with their rifles."

Gallery Edit

In other languages Edit

Spanish: Rifle Wakina

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