Vision is an Egyptian Archaic Age god power in Age of Mythology that is available to worshipers of Set. When invoked, it reveals a large area of the fog of war for twenty seconds.
Strategy[]
The usage of Vision is straightforward. It can be used to reveal the location of an enemy town early in the game, or later on to plan out an attack. The effect is fairly useful but limited and is not much of a game changer by itself. Vision also enables the use of many other god powers, especially offensive ones, or teleportation powers like Shifting Sands, since these powers need to have Line of Sight to be used.
Set players who select Ptah as a minor god for the Classical Age can combine Vision with Ptah´s Shifting Sands, allowing the player to perform a very efficient rush, though the player must first find the enemy Town Center to do this. In team games, Vision enables players to use offensive powers, such as Meteor, Deconstruction, or Tornado, directly in the core of enemy towns without launching a full-scale attack.
Trivia[]
- On random maps, if the enemy AI worships Set, it will always invoke Vision at the beginning of the game exactly above the Town Center of the player or of one of their allies.
- Likewise, an allied AI player worshipping Set will always invoke Vision at the beginning of the game above or close to the starting Town Center of an enemy player.
- The Retold icon is an eye painted with the Eye of Horus (left Wedjat Eye), and as such, is reminiscent of the icon for the Spies technology seen in Age of Empires II.
Changelog[]
Retold[]
- Vision can be reused for a Favor cost, after a cooldown.