This article is about the Battles of the Conquerors scenario. For the random map in Age of Mythology, see Vinlandsaga (map).

Vinlandsaga (called Vindlandsaga before the Definitive Edition) is a campaign scenario of the Battles of the Conquerors in Age of Empires II: The Conquerors. The player plays the Viking Erik the Red (red) and must go to Vinland and establish a new colony. This is made more difficult by the fact that there are very limited resources. This scenario is based on the Saga of Erik the Red.

Intro[edit | edit source]

In the gloom, the longhouse feels empty, but it is filled with the odors of rust, tar, and animal fur, and the snoring of dogs. It is the man named Erik who speaks, smacked scarred fingers together for emphasis, the steam of his breath mingling with the wood smoke.

He fills the men's heads with legends of exploration and raiding, of a sea that eats longboats and an undiscovered country ripe for Viking occupation. He tells the Vikings that they can leave their frigid homeland and sail across the endless Sea of Worms to a new world brimming with wild grain, grapes, and wild trees.

To the Vikings, he speaks of paradise, and of course the grizzled Norsemen are always eager for adventure. When he asks for volunteers, men slam their weapons on tables and shout his name in the cold air. Erik the Red smiles.

Scenario instructions[edit | edit source]

Starting conditions[edit | edit source]

Differences between difficulty levels[edit | edit source]

Objectives[edit | edit source]

  • Erik the Red must survive.
  • Transport Erik the Red west across the ocean to the New World and establish a colony there.
    • The Vikings must build a Town Center, a Market, and 12 Houses in the New World.

Hints[edit | edit source]

  1. Erik the Red is restricted to the Castle Age and a population limit of 100.
  2. Skalds tells of an ocean where worms eat away at the hulls of wooden ships.
  3. Resources in Iceland will run out soon. You must colonize other lands to provide for Erik the Red's followers.

  1. Resources in Norway will run out soon. You must colonize other lands to keep the Viking civilization prosperous.
  2. Skalds tells of an ocean where worms eat away at the hulls of wooden ships.
  3. The Vikings may advance only to the Castle Age.

Scouts[edit | edit source]

  • Your scouts report: The Vikings under Erik the Red (1, Red) have few buildings and only a handful of Berserks to defend themselves from ravenous wolves. Although you are safe from attack for the moment, Vikings from Greenland may raid your shores.
  • The Britons (2, Blue) have little in the way of a standing army so they are ripe for raiding.
  • Greenland (3, Green) is more of a mystery, though it is known that the Vikings there have many Longboats.
  • A race of wildmen (4, Purple) are rumored to live in the New World.

  • Your scouts report: The Vikings under Erik the Red (red) have few buildings and only a handful of Berserks to defend themselves from ravenous wolves. Although you are safe from attack for the moment, Vikings from Greenland may raid your shores.
  • The British (blue) have little in the way of a standing army so they are ripe for raiding.
  • Greenland (green) is more of a mystery, though it is known that the Vikings there have many Longships.
  • A race of wildmen (purple) are rumored to live in the New World.

Players[edit | edit source]

Enemies[edit | edit source]

  • British (Britons in the Definitive Edition) (Britons) controls the British Isles, just southwest of the player's initial base in Norway. They have two Markets which the player can destroy to earn 1100 gold for each. They only defend themselves with Archers.
  • Skraelings (Celts/Skraelings in the Definitive Edition) are on the western tip of the map, in North America. They only have Woad Raiders and Militias, and despite owning a Town Center, they do not produce Villagers.
    • In the Definitive Edition, Woad Raiders have been replaced with a unique unit called the Iroquois Warrior.
  • Greenland (Vikings) is to the north, and frequently attacks the player with Longboats. As they surrender to the player's invasion, they would immediately ally with the player, showing the "Sea of Worms", before resigning.

Strategy[edit | edit source]

As with all games begin by building an economy, however, unlike all games (in Standard mode you have a Castle, but in Moderate you have more stone) you will have to deal with buffed out wolves and Viking raiders early in the game. On moderate it is recommended to build four or five towers to deal with the attacks of Greenland. When you have built up a small force (preferably non-gold units), you should attack the British (blue) to the southwest. They have next to no military and you should easily destroy their base. If you destroy their Markets, you will receive a tribute of gold (it is important to note that your gold is significantly limited), which will let you train and upgrade soldiers and ships. Go for Longboats and Berserks first then focus on cavalry and archers next. Then, sail to the northwest and attack Greenland (green), another group of Vikings. They have built numerous towers along their shore, so focus all (naval included) on a tower to easily knock it down and establish a base. Greenland has Gold Mines, meaning you can most likely afford to be fully upgraded before heading for the New World. If the you defeat the Greenland Vikings, then just before they will resign they will become the player's ally and will reveal the whole Sea of Worms to you. Make sure you do not run into the Greenland castles they will have built in their town

To win the campaign you must sail to the west and settle the New World. Build 12 houses, a market, and a town center. The first thing to build is the town center so you can easily defeat the Skraelings infantry when they attack. The Skraelings themselves are not very strong, they just have numbers and are a mere distraction. You should be able to put away the Skraelings if you beat Greenland.

Rush version[edit | edit source]

As soon as you have the resources build a dock and 3-5 transports to move Erik and the villagers into the transports and move them to where Greenland's tip meets the Sea of Worms. If you carefully maneuver your transport ship close along the coast, you can actually get across the Sea of Worms without having to even touch Greenland. Sail over the New World and erect a castle with your starting stone. Then a town center and the rest of the buildings, as the Skraelings are cut down by the castle.

Outro[edit | edit source]

Much of the Viking history is recorded in oral accounts called sagas passed down through generations. Two of the most famous sagas are reserved for the adventures of Erik the Red and his men, who crossed the mighty sea in tiny ships to forge a new Viking sovereignty.

Vinland, as the new world was called, was not kind to the Vikings. Although they lacked the iron weapons of the Norsemen, the native Skraelings were fierce warriors who fought relentlessly to defend their homeland against the Norse invaders.

The vastness of the North Atlantic cut the Vikings in Newfoundland off from their homeland, and they suffered many long years while trying to establish their new colony.

Trivia[edit | edit source]

  • Despite this scenario coming out with the first expansion pack to feature Native American civilizations, the map designer strangely enough chose the Celts to represent indigenous people.
    • In the Definitive Edition, the Skraelings are now represented by a unique civilization of the same name (which is done with the new scenario trigger effect "Change Civilization Name"). In addition to Militia, they also possess a unique unit, the "Algonquian Warrior", which wields two tomahawks, replacing the Woad Raider.
  • In the Definitive Edition, the player can obtain a Penguin unit as an Easter egg by visiting the northeastern part of Greenland in the map behind a pile of rocks and a forest. This will unlock the achievement "Eternal Gratitude".
    • Penguins in reality are entirely native to the southern hemisphere and have never inhabited Greenland.
  • The Sea of Worms is shaped like a sea serpent.
  • The Sea of Worms effect extends onto land on the southwestern-most tip of Britain. This can result in the player losing units used for exploring (even Erik the Red which results in losing the scenario).
  • Ornlu the Wolf from the Genghis Khan campaign will spawn and attack one of the player's Outposts once a Blacksmith is constructed.
  • Near the southernmost point on the map there is a Skraeling Woad Raider Unit named "Lonely Hermit."
  • Due to the way the attack of Ornlu is triggered, any Deer that wanders too close to your Outpost may become hostile and attack it. The Deer's texture changes to that of a gazelle from Age of Empires.
  • According to the accounts in the Saga, it was Erik the Red's son, Leif Erikson, and not Erik himself, who led the expedition to North America.
  • Iceland is not on the map.
    • In the Definitive Edition, the Hints section refers to the player's starting area as being Iceland instead of Norway. This would be somewhat more accurate geographically given the starting area's closeness to Greenland and there not being any other land between the starting area and Greenland, and would be a somewhat more accurate representation of the Icelandic sagas, which tell that Erik the Red was born in Norway but moved with his father Thorvald to Iceland when he was a child after Thorvald was exiled from Norway. On the other hand, the starting area being Iceland would also make the location of the British Isles in the scenario much less accurate.
  • Also, Greenland's geography is depicted highly inaccurately in the game; in real life, just one forest exists, to the very south and is a few acres in size, in a valley named Qinngua Valley. The vast mainland of the island is composed of ice.
    • These have been done for balance reasons; to avoid making the island too open and the player's effort too easy, while also offering the Greenlanders some wood to use.
  • The original name of the scenario (Vindland) is a misspelling of Vinland (Vínland in Old Norse, meaning "land of wine"). This is corrected in the Definitive Edition.
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