This article is about the Villager in Chronicles. For the Villager in other games of the series, see Villager. |
“ | Gathers wood, food, stone, gold. Builds and repairs buildings. Also repairs ships, siege weapons. | ” |
—Chronicles description |
The Villager is an economic unit in Chronicles that can be trained at the Town Center, and functions similarly to Villagers in the base game. Villagers are the backbone of every civilizations' economy, performing key tasks such as resource gathering and building construction. For this reason, it is commonly recommended to create Villagers until the Villager count reaches 50% of the population limit (100 under standard rules), though going as high as 65% (130 under standard rules) is commonly seen during boom strategies. The only economic unit to be either male or female, a newly created Villager is randomly assigned gender at the Town Center.
Saving Villagers is important, as they are the backbone of the economy. When being attacked by melee units, players can quickly build foundations around Villagers to avoid getting hit. Retreating or garrisoning in a nearby building is recommended when Villagers are being attacked by ranged units. Town Centers also have a Town Bell function that causes all Villagers within 23 tiles to garrison in the nearest shelter. Pressing the Town Bell again returns the Villagers from that building back to work. Pressing the All Back to Work command sends garrisoned Villagers from that building as well as nearby buildings back to work.
Villagers have two unique commands, Drop Off and Seek Shelter. Drop Off tasks the Villager to drop off its carried resources at the nearest valid drop-off location and then immediately return to work. This streamlines the early game, especially if the build order requires force-dropping resources. Seek Shelter behaves like the Town Bell, but only for the selected Villagers.
Tasks[]
- Main article: Villager (Age of Empires II)#Tasks
Villagers may be assigned with different tasks. Accordingly, their titles and icons will change to the corresponding task they are currently completing.
Icons | Title | Task | Rate (/s) | Range |
---|---|---|---|---|
Villager | Created by default; attacks enemy units, structures, and wild animals. | 1 | 0 | |
Builder | Constructs buildings. | 1 | 1 | |
Farmer | Gathers food from a Farm. | 0.53 | 0 | |
Fisherman | Gathers food from fish schools near the shore. | 0.43 | 0.3 | |
Forager | Gathers food from Berry and Forage Bushes. | 0.31 | 0 | |
Lumberjack | Gathers wood from trees. | 0.39 | 0 | |
Gold Miner | Gathers gold from Gold Mines. | 0.38 | 0 | |
Oyster Gatherer | Gathers gold from Oysters. | |||
Stone Miner | Gathers stone from Stone Mines. | 0.36 | 0 | |
Shepherd | Herds herdable animals near a Town Center or Mill, and gathers food from them. | 0.33 | 0.1 | |
Hunter | Kills and gathers food from non-herdable animals, like Deer and Wild Boars. | 0.41 | 0.1 | |
Repairer | Repairs buildings. | 12.5 | 0 | |
Repairs ships and siege weapons. | 3.1 | 0.1 |
Buildings[]
Villagers can construct the following buildings:
- House
- Mill
- Farm
- Mining Camp
- Lumber Camp
- Port
- Town Center (only if the player does not own one yet)
- Barracks
- Outpost
- Palisade Wall
- Palisade Gate
Repairing[]
Villagers can repair buildings, siege weapons, and ships. Doing so saves resources, although for buildings it may be a lot slower than constructing a new one.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Most buildings, Skirmishers (in small numbers), rams, Palintonons |
Weak vs. | Almost everything |
Technologies | |
Carry capacity | Wheelbarrow (+25%)* Hand Cart (+50%) Heavy Plow (+1, Farmers only) |
Wood gathering speed | Double-Bit Axe (+20%) Bow Saw (+20%) Two-Man Saw (+10%) |
Stone gathering speed | Stone Mining (+15%) Stone Shaft Mining (+15%) |
Gold gathering speed (Gold Mines only) |
Gold Mining (+15%) Gold Shaft Mining (+15%) |
Hit points | Loom (+15) |
Attack | Sappers (+15 against buildings and fortifications each; +3 attack vs rams) |
Armor | Loom (+1/+2) |
Speed | Wheelbarrow (+10%) Hand Cart (+10%) |
Conversion defense | Exorcism (+4 min, +4 max) Hemlock (die upon getting converted) |
Construction speed | Treadmill Crane (+20%) |
Aura and ability enchancements | |
Gathering speed | Economic Town Center (+15%, Achaemenids only) |
Civilization bonuses | |
Resource generation | Athenians (0.1 food per wood) Spartans (+10% food) |
Team bonuses | |
Conversion resistance | Teutons (+3 min, +1 max) |
Team bonuses[]
- Georgians: Repairing costs -25% resources.
- Lithuanians: Researching Hemlock and Exorcism is 20% faster.
- Portuguese: Technologies that benefit Villagers are researched 25% faster.
Trivia[]
- The female Villager uses the model of the female Villager in Age of Empires: Return of Rome, being draped in an exomis and wearing a petasos hat when farming.
- The male Villager model is new, and it is only version of the Villager in Age of Empires and Age of Empires II to wear a top garment, in this case being the chiton, the regular attire of Greeks.