This article contains the remaining dialogue lines of the Rus Villager and Trader in Age of Empires IV.
Note: Due to a known issue, the dialogue files on this page may not play on Chromium-based browsers and may perform better on Firefox.
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
Move or Attack Move[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
Attack[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Move[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Attack Move[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Garrison[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Stand Ground[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Stop[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Idle[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
While Working[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- M: F: 07
- M: F: 08
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- M: F: 07
- M: F: 08
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- M: F: 07
- M: F: 08
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- M: F: 07
- M: F: 08
After Completing a Building[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
While In Combat[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
When Spotting an Enemy[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
After Destroying a Target[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
While Under Attack[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Calling for Help[]
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
Celebrating[]
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
Unused Dialogue[]
resourcefish[]
These are the male villager dialogue lines likely intended to play when tasked to gather fish. However, for whatever reason, villagers use the berry bush gather dialogue instead. This may be because the the filenames for male and female villager fishing dialogue were inadvertently made different
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
resourcefishing[]
These are the female villager dialogue lines likely intended to play when tasked to gather fish. However, for whatever reason, villagers use the berry bush gather dialogue instead. This may be because the the filenames for male and female villager fishing dialogue were inadvertently made different
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
dropoff[]
Based on the file name, this dialogue seems to be intended to play after a villager drops off resources or is given the command to do so. However this does not happen, and in the latter case, the dialogue for the specific resource carried is played instead.
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
traderouteset[]
It is unclear how these dialogue lines were intended to differ from the standard 'setuptraderoute' dialogue.
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
changeformation[]
Villagers may have originally been able to use formations, which is when these dialogue lines would have played, similar to military units.
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
armvillager[]
Based on the file name, villagers may have originally had a toggle to change their weapon or equipment type between working and fighting, and these dialogue lines would have played when switching to fighting mode
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
unarmvillager[]
Based on the file name, villagers may have originally had a toggle to change their weapon or equipment type between working and fighting, and these dialogue lines would have played when switching to working mode
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
engage[]
Based on the file name and that they only have a 'shout' volume, these voice lines seem intended to play at some point during a battle, perhaps upon an initial engagement, but it is unclear how they are intended to differ from the standard ambient combat dialogue
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05