This article contains all dialogue lines of the Japanese Villager and Trader in Age of Empires IV.
Note: Due to a known issue, the dialogue files on this page may not play on Chromium-based browsers and may perform better on Firefox.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01 - 仰せの通り - In accordance with your will!
- M: F: 02
- M: F: 03
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- F: 03
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: 04
- M: 05
- M: 06
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: 04
- M: 05
- M: 06
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: 04
- M: 05
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: 04
- M: 05
Move[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
Gather from Berry Bushes[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Gather from Farm[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Gather Wood[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Gather Gold or Stone[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Construct a Building[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Attack[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Attack Move[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Move or Attack Move[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Attack[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Move[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Attack Move[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Idle[]
- cnone
- M: F: 01
- M: F: 02
- F: 03
After Completing a Building[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
While In Combat[]
- Dark
- M: F: 01
- M: F: 02 - 戦じゃ! - War!
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
After Destroying a Target[]
- Dark
- M: F: 01
- M: F: 02
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
While Under Attack[]
- Dark
- M: F: 01
- M: F: 02
- M: F: 03
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
Calling for Help[]
- Feudal
- M: F: 01
- M: F: 02
- Castle
- M: F: 01
- M: F: 02
- Imperial
- M: F: 01
- M: F: 02
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
Celebrating[]
- Feudal
- M: F: 01
- M: F: 02
- F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- M: F: 03
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
Unused Dialogue[]
resourcefish[]
These are the male villager dialogue lines likely intended to play when tasked to gather fish. However, for whatever reason, villagers use the berry bush gather dialogue instead. This may be because the the filenames for male and female villager fishing dialogue were inadvertently made different
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
resourcefishing[]
These are the female villager dialogue lines likely intended to play when tasked to gather fish. However, for whatever reason, villagers use the berry bush gather dialogue instead. This may be because the the filenames for male and female villager fishing dialogue were inadvertently made different
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
engage[]
Based on the file name and that they only have a 'shout' volume, these voice lines seem intended to play at some point during a battle, perhaps upon an initial engagement, but it is unclear how they are intended to differ from the standard ambient combat dialogue
- Feudal
- M: F: 01
- M: F: 02
- M: F: 03
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- Imperial
- M: F: 01
- M: F: 02
- F: 03
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
selectgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group is selected, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
movegmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
attackgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- M: F: 01
- M: F: 02