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Revision as of 14:38, 4 March 2019

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This article is about the Villager in Age of Empires II. For the Villager in other games of the series, see Villager.

Template:Units Infobox (Age of Empires II)

Gathers wood, food, stone, gold. Builds and repairs buildings. Also repairs ships, siege weapons.
Age of Empires II description

The Villager is a civilian unit in Age of Empires II that can be trained at the Town Center. Villagers are the backbone of every civilizations' economy, performing key tasks such as resource gathering and building construction. The only unit to be either male or female, a newly created Villager is randomly assigned gender at the Town Center.

All civilizations, except for the Chinese and Mayans (who start with six and four Villagers, respectively), begin a standard game with three Villagers. While they perform ineffectively in combat conditions and cease their tasks when attacked, a few can be useful when positioned in the rear of an army, enabling them to repair damaged siege weapons or construct military buildings to reinforce an army. Spanish Villagers with Supremacy receive a strong boost to their combat stats, making them viable for combat in the early Imperial Age.

Tasks

Villagers may be assigned with different tasks. Accordingly, their titles will change to the corresponding task they are currently completing.

  • Villager - attacks enemy units or structures or wild animals
  • Builder - constructs buildings
  • Farmer - gathers food from a Farm
  • Fisherman - gathers food from fish schools near the shore
  • Forager - gathers food from bushes
  • Lumberjack - gathers wood from trees
  • Miner - gathers gold or stone from mines
  • Shepherd - herds herdables near a Town Center or Mill, and gathers food from them
  • Hunter - kills and gathers food from non-herdable animals
  • Repairer - repairs buildings, ships and siege units

Gathering rates

Villagers gather resources from different sources at a different speed. The table below shows all gathering rates in descending order.

Villager type Resource Gathering rate (resources/second)
Farmer Food 0.53*
Fisherman Food 0.43
Hunter Food 0.41
Lumberjack Wood 0.39
Gold Miner Gold 0.38
Stone Miner Stone 0.36
Shepherd Food 0.33
Forager Food 0.31

Note that the actual gathering rate of Farmers is lower due to the necessity of walking around on the Farm. The walking time is time in which the Villager is technically idle and does not gather. Taking the walking time into account, the average gathering rate of Farmers is 0.44 food/second (with Hand Cart; without Wheelbarrow it is 0.4). Also taking into account that Farmers need additional walking time to get to the gathering spots on the Farms (and back), their net food production is practically even lower.

Buildings

Villagers can construct the following buildings:

  • Archery range aoe2DE Archery Range
  • Blacksmith aoe2de Blacksmith
  • Market aoe2DE Market
  • Stable aoe2DE Stable (unavailable to the Aztecs, Mayans, and Incas)
  • Watch Tower icon AoE2DE Watch Tower
  • Gate aoe2de Gate (unavailable to the Goths)
  • Stone wall aoe2de Stone Wall (unavailable to the Goths)

  • Castle aoe2DE Castle
  • Siege workshop aoe2DE Siege Workshop
  • Guard Tower icon AoE2DE Guard Tower (unavailable to the Goths and Huns)
  • Fortified wall aoe2de Fortified Wall (unavailable to several civilizations)
  • MonasteryAoe2DE Monastery
  • University AoE2 DE University
  • Towncenter aoe2DE Town Center (if the player currently doesn't own a Town Center, one Town Center may be built in earlier Ages already)
  • Harbor aoe2de Harbor (Malay only)

  • Wonder aoe2DE Wonder
  • Keep icon AoE2DE Keep (unavailable to several civilizations)
  • Bombard tower aoe2DE Bombard Tower (unavailable to several civilizations)
  • Feitoria aoe2DE Feitoria (Portuguese only)

  • Multiple Villagers can be used to construct a building faster. If t is the time required for one Villager to construct a building, and n is the number of Villagers used, the building time will be . This means the first Villager works three times as fast as any additional one and that it is more efficient to split Builders up when constructing multiple buildings, unless a key building has to be constructed quickly (e.g. a Castle or a Town Center).

    Repairing

    Villagers can repair buildings, siege weapons, and ships. Doing so saves resources, although for buildings it may be a lot slower than constructing a new one. Villagers can repair from two tiles away - This is mainly meant to make repairing ships on the shore easier, but it also makes it possible to repair a unit or tower that has been fully walled, e.g. a tower.

    Costs

    Repairing a building or unit from 1 hit point to full health costs half of the originally required resources. The costs are deducted from the resource stockpile as the repair progresses, instead of being paid at the start and repairing partly will cost the appropriate amount (So repairing only half of the HP costs 25% of the original cost). Discounts also apply, e.g. a Franks player will only pay 244 stone to fully repair a Castle. If a player runs out of resources during a repair, the Villagers stop repairing and remain idle until they are retasked. Upgrades that increase the hit points of buildings do not affect repair costs.

    The Town Center is an exception to the cost rule: It costs 550 wood and no stone to repair fully, but the stone stockpile can't be empty or the Villagers won't be able to start repairing, even though no stone is consumed in the actual repair. Discounts for Town Centers do not apply to repairing.

    Since The African Kingdoms, there is an exception to the exception: During the Dark Age, Town Centers cost the normal amount of wood and stone to repair.

    Speed

    For buildings, the first Villager will repair 750 hit points per minute, and any additional Villager will add 375 HP/minute to that (and thus will be only half as fast). This is the same regardless of the type of building, any upgrades or the original amount of hit points. Treadmill Crane does not affect the repair speed.

    In most cases, constructing new building will be faster than repairing and may be preferable despite the higher cost (e.g. when replacing a damaged wall section).

    Siege weapons and ships are repaired at 25% of the speed of buildings, so 187.5 HP/minute for the first and 93.75 HP/minute for any additional Villager.

    Further statistics

    Unit strengths and weaknesses
    Strong vs. Most buildings, Skirmishers (in small numbers), rams, Trebuchets
    Weak vs. Almost everything
    Upgrades
    Carry capacity WheelbarrowDE Wheelbarrow (+3)
    HandcartDE Hand Cart (+7)
    HeavyPlowDE Heavy Plow (+1, Farmers only)
    Gathering speed For wood:
    DoubleBitAxe aoe2DE Double-Bit Axe (+20%)
    BowSawDE Bow Saw (+20%)
    TwoManSawDE Two-Man Saw (+10%)

    For stone:

    StoneMiningDE Stone Mining (+15%)
    StoneShaftMiningDE Stone Shaft Mining (+15%)

    For gold:

    GoldMiningDE Gold Mining (+15%)
    GoldShaftMiningDE Gold Shaft Mining (+15%)
    UniqueTechCastle-DE Sultans (+10%, Indians only)
    Hit points LoomDE Loom (+15)
    UniqueTechImperialDE Supremacy (+40, Spanish only)
    Attack SapperDE Sappers (+15 attack against buildings and fortifications)
    Forging aoe2de Forging (+1, Incas only)
    IronCastingDE Iron Casting (+1, Incas only)
    BlastFurnaceDE Blast Furnace (+2, Incas only)
    UniqueTechImperialDE Supremacy (+6, Spanish only)
    Armor LoomDE Loom (+1/+2)
    ScaleMailArmorDE Scale Mail Armor (+1/+1, Incas only)
    ChainMailArmorDE Chain Mail Armor (+1/+1, Incas only)
    PlateMailArmorDE Plate Mail Armor (+1/+2, Incas only)
    UniqueTechImperialDE Supremacy (+2/+2, Spanish only)
    Speed WheelbarrowDE Wheelbarrow (+10%)
    HandcartDE Hand Cart (+10%)
    Conversion defense FaithDE Faith
    HeresyDE Heresy
    Other TreadmillCraneDE Treadmill Crane (+20% construction speed)

    Civilization bonuses

    • Aztecs: Villagers carry +5.
    • Berbers: Villagers move 10% faster.
    • Britons: Shepherds work 25% faster.
    • Burmese: Researching Faith is 50% cheaper.
    • Celts: Lumberjacks work 15% faster. Villagers can convert herdables even if enemy units are next to them.
    • Chinese: Technologies that benefit Villagers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. Start with +3 Villagers, but with -200 food and -50 wood.
    • Franks: Foragers work 25% faster.
    • Goths: Villagers have +5 attack against Wild Boars and wild Elephants and carry +15 meat.
    • Indians: Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age. Fishermen work 15% faster and carry +15 food.
    • Khmer: Villagers can garrison in Houses.
    • Koreans: Villagers have +3 Line of Sight. Villagers gather stone 20% faster. Fortifications are built 25% faster.
    • Magyars: Villagers kill wild animals with one strike.
    • Mayans: Start with +1 Villager, but with -50 food. Natural resources last 15% longer.
    • Mongols: Hunters work 50% faster.
    • Persians: Villagers are created 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
    • Slavs: Farmers work 15% faster.
    • Spanish: Builders work 30% faster.
    • Turks: Gold Miners work 20% faster.
    • Vikings: Wheelbarrow and Hand Cart are free.

    Team bonuses

    • A team containing Incas: Farms are built 50% faster.
    • A team containing Teutons: Villagers are more resistant to conversion.

    Changelog

    The Age of Kings

    The Conquerors

    • Villagers now have +6 attack against stone defense.
    • Heresy introduced.
    • Koreans: Initially, Villagers have +2 Line of Sight. With patch 1.0c, Villagers have +3 LOS.
    • Mayans: Natural resources last 20% longer.

    The Forgotten

    • Villagers can now be garrisoned in Rams.
    • Indians: Villagers are 5%/10%/15%/20% cheaper in the Dark/Feudal/Castle/Imperial Age.
    • Mayans: Natural resources now last 15% longer.
    • Koreans: Villagers now build fortifications 25% faster.

    The African Kingdoms

    • Indians: Villagers are now 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
    • Turks: Gold Miners now work 20% faster.

    Trivia

    • Villagers are the only unit in the game to be either male or female.
    • The Villager is one of only three trainable units to have two different designs, the other being the Monk and the Trade Cart.
    • Male and female Villagers use different weapons when they fight or gather. Male Villagers use a poniard while female Villagers use a knife.
    • The female Villager is one of only two regular female units in the game, the other one being the Gbeto.
    • With just 25 base hit points, the Villager is the weakest of all units.

    History

    The great percentage of people in the Middle Ages were peasants, serfs, and lowly villagers who gathered the food and did most of the work. They supported a relatively small class of religious leaders and nobleman who controlled the wealth and power of the community. The life of the peasant and serf was hard but improved as feudalism gave way to social systems that allowed the workers to retain more of their produce. Many peasants moved into the middle class of the growing cities. Those who remained on the farms saw their production and wealth increase thanks to specialization and many technological improvements in agriculture.

    Gallery

    Units in Age of Empires II
    CivilianMaleVillDE Villager · Tradecart aoe2DE Trade Cart · FishingShipDE Fishing Ship · Trade cog aoe2DE Trade Cog · King eu aoe2DE King
    ReligiousMonk aoe2DE Monk
    InfantryMilitiaDE Militia · Manatarms aoe2DE Man-at-Arms · Longswordsman aoe2DE Long Swordsman · Twohanded aoe2DE Two-Handed Swordsman · Champion aoe2DE Champion
    Spearman aoe2DE Spearman · Aoe2-infantry-2-pikeman Pikeman · Halberdier aoe2DE Halberdier
    Eaglescout aoe2DE Eagle Scout · Eaglewarrior aoe2DE Eagle Warrior · EliteEaglewarrior aoe2DE Elite Eagle Warrior
    ArcherArcher aoe2DE Archer · Crossbowman aoe2DE Crossbowman · Arbalester aoe2DE Arbalester
    Skirmisher aoe2DE Skirmisher · Elite skirmisher aoe2DE Elite Skirmisher
    Hand cannoneer aoe2DE Hand Cannoneer
    Cavalryarcher aoe2DE Cavalry Archer · Heavycavalryarcher aoe2de Heavy Cavalry Archer
    Aoe2de DOI elephant archer icon Elephant Archer · ElephantArcherIcon-DE Elite Elephant Archer
    CavalryScoutcavalry aoe2DE Scout Cavalry · Lightcavalry aoe2DE Light Cavalry · Hussar aoe2DE Hussar
    Knight aoe2DE Knight · Cavalier aoe2DE Cavalier · Paladin aoe2DE Paladin
    Camelrider aoe2DE Camel Rider · Aoe2 heavycamelriderDE Heavy Camel Rider
    Battle elephant aoe2DE Battle Elephant · Elite battle elephant aoe2DE Elite Battle Elephant
    Steppelancericon Steppe Lancer · Elitesteppelancericon Elite Steppe Lancer
    Xolotlicon Xolotl Warrior
    AoE2DE Armored Elephant icon Armored Elephant · AoE2DE Siege Elephant icon Siege Elephant
    SiegeBattering ram aoe2DE Battering Ram · Capped ram aoe2DE Capped Ram · Siege ram aoe2DE Siege Ram
    Mangonel aoe2DE Mangonel · Onager aoe2DE Onager · Siege onager aoe2DE Siege Onager
    Scorpion aoe2DE Scorpion · Heavyscorpion aoe2DE Heavy Scorpion
    Bombard cannon aoe2DE Bombard Cannon
    Trebuchet aoe2DE Trebuchet
    Petard aoe2DE Petard
    Siegetower aoe2DE Siege Tower
    War shipTransportship aoe2DE Transport Ship
    Galley aoe2DE Galley · War galley aoe2DE War Galley · Galleon aoe2DE Galleon
    Fire galley aoe2DE Fire Galley · Fireship aoe2DE Fire Ship · Fastfireship aoe2DE Fast Fire Ship
    Demoraft aoe2DE Demolition Raft · Demoship aoe2DE Demolition Ship · Heavydemoship aoe2de Heavy Demolition Ship
    Cannon galleon aoe2DE Cannon Galleon · Elite cannon galleon aoe2de Elite Cannon Galleon
    AoE2 Dromon Dromon
    Unique
    ReligiousMissionaryIcon-DE Missionary · AoE2 WarriorPriest Warrior Priest
    InfantryBerserkIcon-DE Berserk · Aoe2de Chakram Chakram Thrower · CondottieroIcon-DE Condottiero · Aoe2-icon-flemish-militia Flemish Militia · GbetoIcon-DE Gbeto · Aoe2de Ghulam Ghulam · HuskarlIcon-DE Huskarl · JaguarWarriorIcon-DE Jaguar Warrior · KamayukIcon-DE Kamayuk · Karambitwarrioricon-DE Karambit Warrior · AoE2 DE Legionary new icon Legionary · Aoe2-icon--obuch Obuch · SamuraiIcon-DE Samurai · Aoe2-icon-serjeant Serjeant · Shotelwarrioricon-DE Shotel Warrior · TeutonicKnightIcon-DE Teutonic Knight · ThrowingAxemanIcon-DE Throwing Axeman · Aoe2de Urumi Urumi Swordsman · AoE2 WarriorPriest Warrior Priest · WoadRaiderIcon-DE Woad Raider
    ArcherArambaiicon-DE Arambai · CamelArcherIcon-DE Camel Archer · ChukoNuIcon-DE Chu Ko Nu · AoE2 CompositeBowman Composite Bowman · ConquistadorIcon-DE Conquistador · GenitourIcon-DE Genitour · GenoeseCrossbowmanIcon-DE Genoese Crossbowman · Imperialskirmishericon-DE Imperial Skirmisher · JanissaryIcon-DE Janissary · Kipchakicon Kipchak · LongbowmanIcon-DE Longbowman · MangudaiIcon-DE Mangudai · PlumedArcherIcon-DE Plumed Archer · Aoe2de ratha ranged Ranged Ratha · Rattanarchericon-DE Rattan Archer · SlingerIcon-DE Slinger · WarWagonIcon-DE War Wagon
    CavalryBallistaelephanticon-DE Ballista Elephant · BoyarIcon-DE Boyar · Aoe2de camel scout Camel Scout · CataphractIcon-DE Cataphract · Aoe2de roman unique centurion icon Centurion · Aoe2-icon-coustillier Coustillier · Flaming camel icon Flaming Camel · ImperialCamelRiderIcon-DE Imperial Camel Rider · Keshikicon Keshik · Konnikicon Konnik · Leitisicon Leitis · MagyarHuszarIcon-DE Magyar Huszar · MamelukeIcon-DE Mameluke · AoE2 Monaspa Monaspa · Aoe2de ratha melee Melee Ratha · AoE2 Savar Savar · Aoe2de shrivamsha rider Shrivamsha Rider · TarkanIcon-DE Tarkan · WarElephantIcon-DE War Elephant · Aoe2-icon-winged-hussar Winged Hussar
    SiegeAoe2-icon--houfnice Houfnice · Aoe2-icon-hussite-wagon Hussite Wagon · OrganGunIcon-DE Organ Gun
    War shipCaravelIcon-DE Caravel · LongboatIcon-DE Longboat · Aoe2de Thirisadai Thirisadai · TurtleShipIcon-DE Turtle Ship