|This article is about the Villager in Age of Empires II. For the Villager in other games of the series, see Villager.|
|“||Gathers wood, food, stone, gold. Builds and repairs buildings. Also repairs ships, siege weapons.||”|
|—Age of Empires II description|
The Villager is an economic unit in Age of Empires II that can be trained at the Town Center. Villagers are the backbone of every civilizations' economy, performing key tasks such as resource gathering and building construction. The only economic unit to be either male or female, a newly created Villager is randomly assigned gender at the Town Center.
All civilizations, except for the Chinese and Mayans (who start with six and four Villagers, respectively), begin a standard game with three Villagers. While they perform ineffectively in combat conditions and cease their tasks when attacked, a few can be useful when positioned in the rear of an army, enabling them to repair damaged siege weapons or construct military buildings to reinforce an army. Spanish Villagers with Supremacy receive a strong boost to their combat stats, making them viable for combat in the early Imperial Age.
- 1 Tasks
- 2 Buildings
- 3 Repairing
- 4 Further statistics
- 5 Civilization bonuses
- 6 Team bonuses
- 7 Changelog
- 8 Trivia
- 9 History
- 10 Gallery
- 11 References
Villagers may be assigned with different tasks. Accordingly, their titles and icons will change to the corresponding task they are currently completing.
|Villager||Attacks enemy units, structures, wild animals or is simply idle.|
|Farmer||Gathers food from a farm.|
|Fisherman||Gathers food from fish schools near the shore.|
|Forager||Gathers food from berry bushes.|
|Lumberjack||Gathers wood from trees.|
|Miner||Gathers gold or stone from mines.|
|Shepherd||Herds herdables near a Town Center or Mill, and gathers food from them.|
|Hunter||Kills and gathers food from non-herdable animals.|
|Repairer||Repairs buildings, ships and siege units.|
Villagers gather resources from different sources at a different speed. The table below shows all gathering rates in descending order.
|Villager type||Resource||Gathering rate (resources/second)|
* Note that the listed Farm gather rate is only while harvesting; Farmers also spend a substantial amount of time walking about the Farm, during which no food is collected, lowering the net collection rate substantially. This also does not account for travel time to and from the nearest Mill or Town Center, further lowering the collection rate. Together, these two factors lower the default Farm collection rate, even when optimally placed, to around 0.32/second.
Despite the listed gather rate, Farms seem to have a hidden maximum production rate of 0.44 food per second. While Villagers can collect at the listed 0.53 for brief periods of time, over the long term, they will average a collection rate of 0.44, even if modified in the Scenario Editor to move instantly. This has the side effect of making the Hand Cart upgrade less effective than it should be, improving gather rates by only a few percent.
Villagers can construct the following buildings: