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This article is about the Villager in Age of Empires II. For the Villager in other games of the series, see Villager.

ā€œGathers wood, food, stone, gold. Builds and repairs buildings. Also repairs ships, siege weapons.ā€
Age of Empires II description

The Villager is an economic unit in Age of Empires II that can be trained at the Town Center. Villagers are the backbone of every civilizations' economy, performing key tasks such as resource gathering and building construction. For this reason, it is commonly recommended to create Villagers until the Villager count reaches 50% of the population limit (100 under standard rules), though going as high as 65% (130 under standard rules) is commonly seen during boom strategies. The only economic unit to be either male or female, a newly created Villager is randomly assigned gender at the Town Center.

Saving Villagers is important, as they are the backbone of economy. When being attacked by melee units, players can quickly build foundations around Villagers to avoid getting hit. Retreating or garrisoning in a nearby building is recommended when Villagers are being attacked by ranged units. Town Centers also have a Town Bell function that causes all Villagers within 23 tiles to garrison in the nearest shelter. Pressing the Town Bell again returns the Villagers from that building back to work. Pressing the All Back to Work command sends garrisoned Villagers from that building as well as nearby buildings back to work.

Villagers have two unique commands, Drop Off and Seek Shelter. Drop Off tasks the Villager to drop off its carried resources at the nearest valid drop-off location and then immediately return to work. This streamlines the early game, especially if the build order requires force-dropping resources. Seek Shelter behaves like the Town Bell, but only for the selected Villagers.

All civilizations, except for the Chinese and Mayans (who start with six and four Villagers, respectively), begin a standard game with three Villagers. While they perform ineffectively in combat conditions and cease their tasks when attacked, a few can be useful when positioned in the rear of an army, enabling them to repair damaged mechanical siege weapons and ships, or construct military buildings to reinforce an army. Spanish Villagers with Supremacy receive a strong boost to their combat stats, making them viable for combat in the early Imperial Age.

Tasks[]

Villager m walkanim aoe2
Villager f walkanim aoe2

Villagers may be assigned with different tasks. Accordingly, their titles and icons will change to the corresponding task they are currently completing.

Icons Title Task
FEMALEVILLDEMaleVillDE Villager Created by default; attacks enemy units, structures, and wild animals.
Villager f builder aoe2DEVillager m builder aoe2DE Builder Constructs buildings.
Villager f food aoe2DEVillager m food aoe2DE Farmer Gathers food from a Farm.
Villager f food aoe2DEVillager m food aoe2DE Fisherman Gathers food from fish schools near the shore.
Villager f food aoe2DEVillager m food aoe2DE Forager Gathers food from Berry and Forage Bushes.
Villager f wood aoe2DEVillager m wood aoe2DE Lumberjack Gathers wood from trees.
Villager f gold aoe2DEVillager m gold aoe2DE Gold Miner Gathers gold from Gold Mines.
Villager f stone aoe2DEVillager m stone aoe2DE Stone Miner Gathers stone from Stone Mines.
Villager f food aoe2DEVillager m food aoe2DE Shepherd Herds herdable animals near a Town Center or Mill, and gathers food from them.
Villager f food aoe2DEVillager m food aoe2DE Hunter Kills and gathers food from non-herdable animals, like Deer and Wild Boars.
Villager f builder aoe2DEVillager m builder aoe2DE Repairer Repairs buildings, ships, and siege weapons.

Villagers are immediately assigned a new role as soon as they are given a new task, without having to interact with the resource, unit or building that they are tasked to. For example, a Hunter will immediately be turned into a Fisherman if tasked to collect fish, even without interacting with the fish. This is relevant because it enables hunters to drop-off food at a Dock, which is otherwise impossible for hunters to do. Also, the fisherman will retain any food they held while being a Hunter, despite the fact that hunters are able to carry much more food than Fishermen (i.e if the hunter was carrying 35 food, the Fisherman will be able to drop off 35 food at the Docks).

If a Villager carrying any resources finishes building a drop-off site or Farm, the resources they are carrying get collected. If a Villager is carrying any resources upon switching a role, the Villager will continue carrying that resource until they begin to collect a resource from a different resource type. For example, if a miner carrying 10 gold is tasked to collect from a Farm, he will be turned into a farmer, but will still carry 10 gold (which has to be dropped-off at a Mining Camp), and will only drop this gold the moment they begin collecting from a Farm.

Gathering rates[]

Villagers gather resources from different sources at a different speed. The table below shows all gathering rates in descending order.

Villager type Resource Gathering rate
Resources/second Resources/minute
Villager Food^ 1 60
Fisherman Food 0.43 25.8
Hunter 0.41 24.6
Shepherd 0.33 19.8
Farmer 0.32* 19.2
Forager 0.31 18.6
Lumberjack Wood 0.39 23.4
Gold Miner Gold 0.38 22.8
Stone Miner Stone 0.36 21.6
Hunting prevanim aoe2de

Villagers gathering food from a Wild Boar in Age of Empires II: Definitive Edition.

* This is the default farming rate over longer periods of time. Their technical collection rate is actually 0.53, but unlike other means of collecting resources, farming has several obfuscating details which make the short-term farming rate less useful than the longer-term rate. The first factor is that farmers must move around the farm several times while harvesting. This reduces their collection rate, since they do not collect resources when walking about the farm. The second factor is that farms themselves only grow food at a certain predetermined rate; around 0.4 food per second, stockpiled invisibly on the farm, up to a cap of 15 food. A normal villager with all economic upgrades and a short walking distance will outpace the regeneration of the farm, deplete this reserve, and cap out at the farm's maximum food generation rate of 0.4 food per second.
^ The 'Villager' state is a rare state that is only available while attacking. Since villagers do not collect resources while attacking, and will swap to a different state if tasked to do anything else, this statistic is usually irrelevant, and is included merely as a curiosity.

Buildings[]

Buildicon aoe2de

Villagers can construct the following buildings:

Villager buildanim aoe2de

A Villager building a Blacksmith.

Builder efficiency

Efficiency of building with multiple workers. X axis: number of workers, Y axis: portion of original building time.

Multiple Villagers can be used to construct a building faster. If t is the time required for one Villager to construct a building, and n is the number of Villagers used, the building time will be . This means the first Villager works three times as fast as any additional one and that it is more efficient to split Builders up when constructing multiple buildings, unless a key building has to be constructed quickly (e.g. a Castle or a Town Center).

Repairing[]

Repairicon aoe2de

Villagers can repair buildings, siege weapons, and ships. Doing so saves resources, although for buildings it may be a lot slower than constructing a new one. Villagers can repair from two tiles away - This is mainly meant to make repairing ships on the shore easier, but it also makes it possible to repair a unit or tower that has been fully walled, e.g. a tower.

Costs

Repairing a building or unit from 1 hit point to full health costs half of the originally required resources. The costs are deducted from the resource stockpile as the repair progresses, instead of being paid at the start and repairing partly will cost the appropriate amount (so repairing only half of the HP costs 25% of the original cost). Discounts also apply, e.g. a player will only pay 244 stone to fully repair a Frank Castle. If a player runs out of resources during a repair, the Villagers stop repairing and remain idle until they are retasked. Upgrades that increase the hit points of buildings do not affect repair costs.

The Town Center is an exception to the cost and discount rules: It costs 550 wood and no stone to repair fully. Discounts for Town Centers apply to repairing as well. The discounts of Bulgarians and Incas are irrelevant since the Town Center already costs no stone to repair. The Malian and Briton discounts reduce repairing cost by 15% and 50% respectively.

When allied with the Georgians, repairing buildings further costs -25%; that is, repairing from 1 hit point to full health costs only 37.5% of the originally required resources, further stacking with civilization bonuses. The bonus does not apply to repairing units.

Rate

For buildings, the first Villager will repair 750 hit points per minute, and any additional Villager will add 375 hit points per minute to that (and thus will be only half as fast). This is the same regardless of the type of building, any upgrades or the original amount of hit points. Treadmill Crane does not affect the repair speed.

In most cases, constructing new building will be faster than repairing and may be preferable despite the higher cost (e.g. when replacing a damaged wall section).

Siege weapons and ships are repaired at 25% of the speed of buildings, so 187.5 HP/minute for the first and 93.75 HP/minute for any additional Villager.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Most buildings, Skirmishers (in small numbers), rams, Trebuchets
Weak vs. Almost everything
Upgrades
Carry capacity WheelbarrowDE Wheelbarrow (+25%)*
HandcartDE Hand Cart (+50%)
HeavyPlowDE Heavy Plow (+1, Farmers only)
Gathering speed

For wood:

DoubleBitAxe aoe2DE Double-Bit Axe (+20%, +28% for the Armenians)
BowSawDE Bow Saw (+20%, +28% for the Armenians)
TwoManSawDE Two-Man Saw (+10%)

For stone:

StoneMiningDE Stone Mining (+15%, +21% for the Armenians)
StoneShaftMiningDE Stone Shaft Mining (+15%)

For gold:

GoldMiningDE Gold Mining (+15%, +21% for the Armenians)
GoldShaftMiningDE Gold Shaft Mining (+15%, +21% for the Armenians)
UniqueTechCastle-DE Grand Trunk Road (+10%, Hindustanis only)
Hit points LoomDE Loom (+15)
UniqueTechImperialDE Supremacy (+40, Spanish only)
SanctityDE Sanctity (+15, Bohemians only)
Attack SapperDE Sappers (+15 attack against buildings and fortifications; +3 attack vs rams)
Forging aoe2de Forging (+1, Incas since the Castle Age only)
IronCastingDE Iron Casting (+1, Incas only)
BlastFurnaceDE Blast Furnace (+2, Incas only)
UniqueTechImperialDE Supremacy (+6, Spanish only)
Armor LoomDE Loom (+1/+2)
ScaleMailArmorDE Scale Mail Armor (+1/+1, Incas since the Castle Age only)
ChainMailArmorDE Chain Mail Armor (+1/+1, Incas only)
PlateMailArmorDE Plate Mail Armor (+1/+2, Incas only)
UniqueTechImperialDE Supremacy (+2/+2, Spanish only)
Speed WheelbarrowDE Wheelbarrow (+10%)
HandcartDE Hand Cart (+10%)
FervorDE Fervor (+15%, Bohemians only)
Conversion defense Devotion icon AoE2DE Devotion (+1 min, +1 max)
FaithDE Faith (+4 min, +4 max)
HeresyDE Heresy (die upon getting converted)
UniqueTechCastle-DE First Crusade (+4 min, +4 max, Sicilians only)
Other TreadmillCraneDE Treadmill Crane (+20% construction speed)
UniqueTechCastle-DE Burgundian Vineyards (generate a trickle of 0.017 gold per second while farming, Burgundians only)
UniqueTechImperialDE Paper Money (lumberjacks generate 0.0385 gold per wood, Vietnamese only)
UniqueTechImperialDE Flemish Revolution (turns them into Flemish Militia, Burgundians only)
UniqueTechImperialDE Mahayana (Villagers take -10% population space, Bengalis only)

Civilization bonuses[]

  • CivIcon-Aztecs Aztecs: Villagers carry +3 resources.
  • CivIcon-Bengalis Bengalis: Town Centers spawn 2 Villagers when the next Age is reached.
  • CivIcon-Berbers Berbers: Villagers move 5% faster in Dark Age and 10% faster starting in the Feudal Age.
  • CivIcon-Bohemians Bohemians: Fervor and Sanctity affect Villagers. Mining Camp technologies are free.
  • CivIcon-Britons Britons: Shepherds work 25% faster.
  • CivIcon-Burgundians Burgundians: Technologies that benefit Villager working speed and carry capacity are available one Age earlier, and cost -40% food.
  • CivIcon-Burmese Burmese: Researching Devotion and Faith is 50% cheaper. Lumber Camp technologies are free.
  • CivIcon-Celts Celts: Lumberjacks work 15% faster. Villagers can convert herdable animals even if enemy units are next to them.
  • CivIcon-Chinese Chinese: Technologies that benefit Villagers are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age. Start with +3 Villagers, but with -200 food, -50 wood.
  • CivIcon-Dravidians Dravidians: Fishermen carry +15 food.
  • CivIcon-Franks Franks: Foragers work 15% faster. Mill upgrades are free.
  • CivIcon-Georgians Georgians: Fortified Churches provide Villagers in a 10 tile radius with +10% work rate. Villagers receive -20% damage (-40% instead of -25%) when fighting from higher elevation.
  • CivIcon-Goths Goths: Villagers have +5 attack against Wild Boars, Elephants, and Rhinoceroses and carry +15 meat. Loom is researched instantly.
  • CivIcon-Hindustanis Hindustanis: Villagers are 8%/13%/18%/23% cheaper in the Dark/Feudal/Castle/Imperial Age.
  • CivIcon-Incas Incas: Villagers benefit from Blacksmith infantry upgrades starting in the Castle Age.
  • CivIcon-Khmer Khmer: Maximum 5 Villagers can garrison in Houses. Farmers drop off their food continuously in the stockpile directly, but work 5% slower.
  • CivIcon-Koreans Koreans: Villagers have +3 Line of Sight. Stone Miners work 20% faster.
  • CivIcon-Magyars Magyars: Villagers kill wild animals with one strike.
  • CivIcon-Malians Malians: Villagers drop off 10% more gold.
  • CivIcon-Mayans Mayans: Start with +1 Villager, but with -50 food. Natural resources last 15% longer.
  • CivIcon-Mongols Mongols: Hunters work 40% faster.
  • CivIcon-Persians Persians: Villagers are created 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age. Researching Loom, Wheelbarrow and Hand Cart is 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
  • CivIcon-Poles Poles: Villagers regenerate 10/15/20 HP per minute in the Feudal/Castle/Imperial Age. Stone Miners generate a trickle of 0.33 gold per stone.
  • CivIcon-Portuguese Portuguese: Foragers generate a trickle of 0.33 wood per food.
  • CivIcon-Romans Romans: Villagers gather, build, and repair 5% faster.
  • CivIcon-Sicilians Sicilians: Villagers build Castles 50% faster and Town Centers 100% faster.
  • CivIcon-Slavs Slavs: Farmers work 15% faster.
  • CivIcon-Spanish Spanish: Builders work 30% faster (except starting Town Center; 20% for Wonders). Researching technologies that benefit Villagers provides 20 gold each.
  • CivIcon-Tatars Tatars: Shepherds obtain +50% food from herdable animals. Villagers deal +20% damage (+50% instead of +25%) when attacking from higher elevation.
  • CivIcon-Turks Turks: Gold Miners work 20% faster.
  • CivIcon-Vietnamese Vietnamese: Technologies that benefit Villager working speed and carry capacity cost no wood.
  • CivIcon-Vikings Vikings: Wheelbarrow and Hand Cart are free.

Team bonuses[]

Changelog[]

AoE2-DLCicon-0 The Age of Kings[]

AoE2-DLCicon-1 The Conquerors[]

  • Villagers have +6 attack against stone defense.
  • Heresy introduced.
  • CivIcon-Aztecs Aztecs: Villagers carry +5 resources.
  • CivIcon-Goths Goths: Villagers lose attack bonus against Siege weapons.
  • CivIcon-Koreans Koreans: Initially, Villagers have +2 Line of Sight. With patch 1.0b, Villagers have +3 Line of Sight.
  • CivIcon-Mayans Mayans: Natural resources last 20% longer.

AoE2-DLCicon-2 The Forgotten[]

  • Villagers can be garrisoned in rams.
  • CivIcon-Franks Franks: Foragers work 25% faster.
  • CivIcon-Incas Incas: Villagers are affected by Blacksmith upgrades.
  • CivIcon-Indians Indians: Villagers are 5%/10%/15%/20% cheaper in the Dark/Feudal/Castle/Imperial Age. Fishermen work 15% faster and carry +15 food.
  • CivIcon-Koreans Koreans: Villagers build fortifications 33% faster.
  • CivIcon-Mayans Mayans: Natural resources last 15% longer.
  • CivIcon-Slavs Slavs: Farmers work 15% faster.

AoE2-DLCicon-3 The African Kingdoms[]

  • CivIcon-Indians Indians: Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
  • CivIcon-Turks Turks: Gold Miners work 20% faster.

AoE2-DLCicon-4 Rise of the Rajas[]

AoEIIDE icon Definitive Edition[]

  • CivIcon-Koreans Koreans: Villagers no longer build fortifications faster.
  • CivIcon-Persians Persians: Upon release, Villagers in the Dark Age are created 5% faster, and Loom in the Dark Age is researched 5% faster. With update 36906, both changes are reverted.
  • CivIcon-Slavs Slavs: Farmers work 10% faster.
  • CivIcon-Khmer Khmer: With update 34699, Farmers no longer need to drop off their food, it automatically adds to the player's stockpile. This bonus also applies in Full Tech Tree games. With update 35584, the bonus no longer applies in Full Tech Tree games. With update 36906, farmers work 3% slower. With update 42848, farmers work 5% slower.
  • CivIcon-Vietnamese Vietnamese: With update 35584, technologies that benefit Villager working speed and carry capacity cost no wood.
  • CivIcon-Mongols Mongols: With update 35584, Hunters work 40% faster.
  • With update 36906, Fishermen can drop their food on Docks.
  • CivIcon-Indians Indians: With update 36906, Fishermen work 10% faster instead of 15% and no longer carry +15 food.
  • With update 37650, male and female Villagers have the same length of attack animation of 1.275 seconds (tweaked from 1.05 and 1.5 seconds, respectively).
  • CivIcon-Aztecs Aztecs: With update 42848, Villagers carry +3 resources.
  • CivIcon-Portuguese Portuguese: With update 42848, technologies are researched 30% faster as a civilization bonus.

AoE2Icon-LordsWest Lords of the West[]

AoE2Icon-DynastiesIndia Dynasties of India[]

  • CivIcon-Burgundians Burgundians: With update 66692, economic technologies cost -40% food. With update 78174, economic technologies cost -33% food.
  • CivIcon-Poles Poles: With update 73855, Stone Miners generate a trickle of 0.33 gold per stone.
  • CivIcon-Portuguese Portuguese: With update 73855, Foragers generate a trickle of 0.33 wood per food. As a team bonus, technologies that benefit Villagers are researched 25% faster, replacing the corresponding civilization bonus.
  • CivIcon-Hindustanis Hindustanis: Originally, Villagers cost -10/15/20/25% in the Dark/Feudal/Castle/Imperial Age. With update 78174, Villagers cost -5/10/15/20% in the Dark/Feudal/Castle/Imperial Age.
  • CivIcon-Berbers Berbers: With update 81058, Villager movement speed bonus adjusted to 5% in Dark Age and 10% in Feudal Age onwards.
  • With update 81058, Sappers research now also adds +3 bonus damage against rams.
  • CivIcon-Malians Malians: With update 81058, the 30% longer lasting Gold Mines bonus is changed to Villagers dropping off 15% more gold.

AoE2Icon-ReturnRome Return of Rome[]

AoE2Icon-MountainRoyals The Mountain Royals[]

Aoe2 hb Victors and Vanquished[]

  • The Drop Off and Seek Shelter commands introduced and added to the Villager's command panel.

Work rate display[]

AoE2DE icon Workrate

The work rate icon

If Extended Unit Stats is enabled in the Interface section of the Options Menu, along with other new icons, a work rate icon depicted by a hammer also appears in the Villager's information panel at the bottom of the user interface. The number next to the icon specifies the work rate per minute, accounting for bonuses at play and technologies researched. For eg, an unupgraded Forager may show 18.6, meaning the Villager will collect at an average rate of 18.6 food per minute, not including walking distance, while a Repairer will show 750 to denote that the Villager will repair 750 hit points per minute. A Builder shows 60, indicating "build time completed" per minute. Researching Treadmill Crane increases this by 20% to 72. An unassigned Villager has a work rate of 60, which is only applicable when collecting food from predator animals, which is by default not possible without modifying the game.

History[]

ā€œThe great percentage of people in the Middle Ages were peasants, serfs, and lowly villagers who gathered the food and did most of the work. They supported a relatively small class of religious leaders and nobleman who controlled the wealth and power of the community. The life of the peasant and serf was hard but improved as feudalism gave way to social systems that allowed the workers to retain more of their produce. Many peasants moved into the middle class of the growing cities. Those who remained on the farms saw their production and wealth increase thanks to specialization and many technological improvements in agriculture.ā€

Trivia[]

  • Villagers were the only unit in the game to be either male or female. With the release of Lords of the West, however, this exclusivity was shared with the Flemish Militia.
  • The Villager is one of only four trainable land units to have two different designs, the other being the Monk, the Trade Cart, and the Flemish Militia.
  • Male and female Villagers use different weapons when they fight or gather. Male Villagers use a poniard while female Villagers use a knife. Male Villagers use a makhaira sword in the Definitive Edition.
  • The female Villager is one of only three regular female units in the game, the other being the Gbeto and the female Flemish Militia.
  • With just 25 base hit points, the Villager is the weakest of all units.
  • When garrisoned inside a building, a Villager will add 2.5 damage per second worth of arrows to the building's attack.[1] This value does not increase with upgrades such as Fletching, Chemistry etc.
  • Since update 81058, a new option is added to the settings under the Game tab, where the player can enable "Idle Pointers" which changes the sprites of idle Villagers by adding a glaring exclamation mark on top. This can be toggled on or off in active games. Similar graphical changes were available prior to this only as user-made mods.
  • Since update 107882, the "grab your pitchforks" cheat code turns all of the player's Villagers into Flemish Militia, while the "flemish reformation" cheat code turns all of the player's Villagers into Monks.

Gallery[]

References[]

  1. ā†‘ Should You Garrison Archers In Towers? by Spirit of the Law. Published 19 May 2019.
Units in Age of Empires II
CivilianMaleVillDE Villager Ā· Tradecart aoe2DE Trade Cart Ā· FishingShipDE Fishing Ship Ā· Trade cog aoe2DE Trade Cog Ā· King eu aoe2DE King
ReligiousMonk aoe2DE Monk
InfantryMilitiaDE Militia Ā· Manatarms aoe2DE Man-at-Arms Ā· Longswordsman aoe2DE Long Swordsman Ā· Twohanded aoe2DE Two-Handed Swordsman Ā· Champion aoe2DE Champion
Spearman aoe2DE Spearman Ā· Aoe2-infantry-2-pikeman Pikeman Ā· Halberdier aoe2DE Halberdier
Eaglescout aoe2DE Eagle Scout Ā· Eaglewarrior aoe2DE Eagle Warrior Ā· EliteEaglewarrior aoe2DE Elite Eagle Warrior
ArcherArcher aoe2DE Archer Ā· Crossbowman aoe2DE Crossbowman Ā· Arbalester aoe2DE Arbalester
Skirmisher aoe2DE Skirmisher Ā· Elite skirmisher aoe2DE Elite Skirmisher
Hand cannoneer aoe2DE Hand Cannoneer
Cavalryarcher aoe2DE Cavalry Archer Ā· Heavycavalryarcher aoe2de Heavy Cavalry Archer
Aoe2de DOI elephant archer icon Elephant Archer Ā· ElephantArcherIcon-DE Elite Elephant Archer
CavalryScoutcavalry aoe2DE Scout Cavalry Ā· Lightcavalry aoe2DE Light Cavalry Ā· Hussar aoe2DE Hussar
Knight aoe2DE Knight Ā· Cavalier aoe2DE Cavalier Ā· Paladin aoe2DE Paladin
Camelrider aoe2DE Camel Rider Ā· Aoe2 heavycamelriderDE Heavy Camel Rider
Battle elephant aoe2DE Battle Elephant Ā· Elite battle elephant aoe2DE Elite Battle Elephant
Steppelancericon Steppe Lancer Ā· Elitesteppelancericon Elite Steppe Lancer
Xolotlicon Xolotl Warrior
AoE2DE Armored Elephant icon Armored Elephant Ā· AoE2DE Siege Elephant icon Siege Elephant
SiegeBattering ram aoe2DE Battering Ram Ā· Capped ram aoe2DE Capped Ram Ā· Siege ram aoe2DE Siege Ram
Mangonel aoe2DE Mangonel Ā· Onager aoe2DE Onager Ā· Siege onager aoe2DE Siege Onager
Scorpion aoe2DE Scorpion Ā· Heavyscorpion aoe2DE Heavy Scorpion
Bombard cannon aoe2DE Bombard Cannon
Trebuchet aoe2DE Trebuchet
Petard aoe2DE Petard
Siegetower aoe2DE Siege Tower
War shipTransportship aoe2DE Transport Ship Ā· Galley aoe2DE Galley Ā· War galley aoe2DE War Galley Ā· Galleon aoe2DE Galleon
Fire galley aoe2DE Fire Galley Ā· Fireship aoe2DE Fire Ship Ā· Fastfireship aoe2DE Fast Fire Ship
Demoraft aoe2DE Demolition Raft Ā· Demoship aoe2DE Demolition Ship Ā· Heavydemoship aoe2de Heavy Demolition Ship
Cannon galleon aoe2DE Cannon Galleon Ā· Elite cannon galleon aoe2de Elite Cannon Galleon
AoE2 Dromon Dromon
Unique
ReligiousMissionaryIcon-DE Missionary Ā· AoE2 WarriorPriest Warrior Priest
InfantryBerserkIcon-DE Berserk Ā· Aoe2de Chakram Chakram Thrower Ā· CondottieroIcon-DE Condottiero Ā· Aoe2-icon-flemish-militia Flemish Militia Ā· GbetoIcon-DE Gbeto Ā· Aoe2de Ghulam Ghulam Ā· HuskarlIcon-DE Huskarl Ā· JaguarWarriorIcon-DE Jaguar Warrior Ā· KamayukIcon-DE Kamayuk Ā· Karambitwarrioricon-DE Karambit Warrior Ā· AoE2 DE Legionary new icon Legionary Ā· Aoe2-icon--obuch Obuch Ā· SamuraiIcon-DE Samurai Ā· Aoe2-icon-serjeant Serjeant Ā· Shotelwarrioricon-DE Shotel Warrior Ā· TeutonicKnightIcon-DE Teutonic Knight Ā· ThrowingAxemanIcon-DE Throwing Axeman Ā· Aoe2de Urumi Urumi Swordsman Ā· AoE2 WarriorPriest Warrior Priest Ā· WoadRaiderIcon-DE Woad Raider
ArcherArambaiicon-DE Arambai Ā· CamelArcherIcon-DE Camel Archer Ā· ChukoNuIcon-DE Chu Ko Nu Ā· AoE2 CompositeBowman Composite Bowman Ā· ConquistadorIcon-DE Conquistador Ā· GenitourIcon-DE Genitour Ā· GenoeseCrossbowmanIcon-DE Genoese Crossbowman Ā· Imperialskirmishericon-DE Imperial Skirmisher Ā· JanissaryIcon-DE Janissary Ā· Kipchakicon Kipchak Ā· LongbowmanIcon-DE Longbowman Ā· MangudaiIcon-DE Mangudai Ā· PlumedArcherIcon-DE Plumed Archer Ā· Aoe2de ratha ranged Ranged Ratha Ā· Rattanarchericon-DE Rattan Archer Ā· SlingerIcon-DE Slinger Ā· WarWagonIcon-DE War Wagon
CavalryBallistaelephanticon-DE Ballista Elephant Ā· BoyarIcon-DE Boyar Ā· Aoe2de camel scout Camel Scout Ā· CataphractIcon-DE Cataphract Ā· Aoe2de roman unique centurion icon Centurion Ā· Aoe2-icon-coustillier Coustillier Ā· Flaming camel icon Flaming Camel Ā· ImperialCamelRiderIcon-DE Imperial Camel Rider Ā· Keshikicon Keshik Ā· Konnikicon Konnik Ā· Leitisicon Leitis Ā· MagyarHuszarIcon-DE Magyar Huszar Ā· MamelukeIcon-DE Mameluke Ā· AoE2 Monaspa Monaspa Ā· Aoe2de ratha melee Melee Ratha Ā· AoE2 Savar Savar Ā· Aoe2de shrivamsha rider Shrivamsha Rider Ā· TarkanIcon-DE Tarkan Ā· WarElephantIcon-DE War Elephant Ā· Aoe2-icon-winged-hussar Winged Hussar
SiegeAoe2-icon--houfnice Houfnice Ā· Aoe2-icon-hussite-wagon Hussite Wagon Ā· OrganGunIcon-DE Organ Gun
War shipCaravelIcon-DE Caravel Ā· LongboatIcon-DE Longboat Ā· Aoe2de Thirisadai Thirisadai Ā· TurtleShipIcon-DE Turtle Ship
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