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{{for|unit in [[Age of Empires]]|villager units in other games of the [[Age of Empires (series)|series]]|Villager}} |
{{for|unit in [[Age of Empires]]|villager units in other games of the [[Age of Empires (series)|series]]|Villager}} |
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− | {{ |
+ | {{Infobox unit |
− | |Name=Villager |
+ | |Name = Villager |
− | |Image=[[File:Villager.gif|45px]] |
+ | |Image = <tabber>Definitive=[[File:Villager-0.png]]|-|Original=[[File:Villager.gif|45px]]</tabber> |
⚫ | |||
− | |Type=Civilian |
+ | |Type = Civilian |
− | |Available=all |
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+ | |Civilization = All civilizations |
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⚫ | |||
− | |Age={{1icons|Stone Age}} |
+ | |Age = {{1icons|Stone Age}} |
− | |Building={{1icons|Town Center}} |
+ | |Building = {{1icons|Town Center}} |
⚫ | |||
− | |Train= |
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+ | |TrainTime = 20 seconds |
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⚫ | |||
− | |HP=25 |
+ | |HP = 25 |
− | |Attack=3 |
+ | |Attack = 3 |
+ | |AttackBonus = -150 vs. Stone defense |
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− | |BAttack= |
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− | |ROF |
+ | |ROF = 1.5 |
⚫ | |||
− | |FD= |
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+ | |Armor = 0 |
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⚫ | |||
+ | |PierceArmor = 0 |
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− | |MinRange= |
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⚫ | |||
− | |Accuracy= |
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+ | |Speed = 1.1 |
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− | |PSpeed= |
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− | | |
+ | |LOS = 4 |
+ | |Available = All civilizations |
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− | |PArmor=0 |
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⚫ | |||
− | |Speed=Medium-fast |
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− | |LOS= |
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}} |
}} |
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− | The '''Villager''' is a civilian unit in ''[[Age of Empires]]''. Villagers are the backbone of every civilization. Their purpose is to construct [[Buildings (Age of Empires)|buildings]] and gather [[resource]]s |
+ | The '''Villager''' is a civilian unit in ''[[Age of Empires]]'' that can be trained at the [[Town Center (Age of Empires)|Town Center]]. Villagers are the backbone of every civilization. Their purpose is to construct [[Buildings (Age of Empires)|buildings]] and gather [[resource]]s. |
+ | |||
+ | As indispensable as Villagers are, their fighting skills are negligible. However, they can become slightly more useful in combat once [[Siegecraft]] is researched. With it, they can be used to attack [[wall]]s and [[tower]]s, as they will deal 16-17 damage to walls and 8-9 damage to towers. |
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== Tasks == |
== Tasks == |
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Villagers can be assigned with different tasks which also changes their name to the corresponding job they are doing. |
Villagers can be assigned with different tasks which also changes their name to the corresponding job they are doing. |
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* Builder - builds [[Buildings (Age of Empires)|buildings]] |
* Builder - builds [[Buildings (Age of Empires)|buildings]] |
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− | * Farmer - gathers [[food]] from Farm |
+ | * Farmer - gathers [[food]] from [[Farm (Age of Empires)|Farm]] |
− | * Fisherman - gathers |
+ | * Fisherman - gathers food from [[fish]] schools near the shore |
− | * Forager - gathers |
+ | * Forager - gathers food from [[Berry Bush]]es |
* Woodcutter - gathers [[wood]] from trees |
* Woodcutter - gathers [[wood]] from trees |
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− | * Miner - gathers [[gold]] and [[stone]] from their corresponding mines |
+ | * Miner - gathers [[gold]] and [[stone]] from their corresponding mines |
− | * Hunter - kills and gathers |
+ | * Hunter - [[hunt|kills and gathers food]] from [[animal]]s |
− | * Repairman - repairs buildings and boats |
+ | * Repairman - repairs buildings and boats |
+ | * Villager - attacks enemies; also the default term |
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− | * If they are attacking enemies or remain idle, they will remain as "Villagers" |
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− | When attacked, |
+ | When attacked, Hunters and Villagers have an increased attack strength if [[Zealotry (Age of Empires)|Zealotry]] is researched. But as a consequence, their gathering capacity is decreased by 50%. |
== Buildings == |
== Buildings == |
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== Civilization bonuses == |
== Civilization bonuses == |
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− | Some civilizations' Villagers have bonuses for some of their tasks. |
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* [[Assyrians]] and [[Yamato]]: Villagers move {{tt|10%|30% stated, but actually 18% before Definitive Edition}} faster. |
* [[Assyrians]] and [[Yamato]]: Villagers move {{tt|10%|30% stated, but actually 18% before Definitive Edition}} faster. |
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* [[Egyptians (Age of Empires)|Egyptians]]: Villagers gather gold 20% more efficiently. |
* [[Egyptians (Age of Empires)|Egyptians]]: Villagers gather gold 20% more efficiently. |
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== Cheats == |
== Cheats == |
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− | + | Entering the [[cheat code]] ''medusa'' in the chat box turns Villagers into [[Medusa (Age of Empires)|Medusas]] that turn into [[Black Rider (Age of Empires)|Dark Riders]] when they are killed by enemy units. |
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== Changelog == |
== Changelog == |
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== Trivia == |
== Trivia == |
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* Their weapon (when fighting enemy units) looks like a bone from the Stone Age to the Bronze Age. When Iron Age is researched, this is replaced by a weapon that looks like a fork, whose animation speed seems faster (despite the attacking speed being the same). |
* Their weapon (when fighting enemy units) looks like a bone from the Stone Age to the Bronze Age. When Iron Age is researched, this is replaced by a weapon that looks like a fork, whose animation speed seems faster (despite the attacking speed being the same). |
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− | **Their animation in the Iron Age is later used for the [[Spearman (Age of Empires II)|Spearman]] and [[Pikeman (Age of Empires II)|Pikeman]]. |
+ | ** Their animation in the Iron Age is later used for the [[Spearman (Age of Empires II)|Spearman]] and [[Pikeman (Age of Empires II)|Pikeman]]. |
== History == |
== History == |
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<gallery> |
<gallery> |
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VillagerAOEin-game.png|Villagers in-game |
VillagerAOEin-game.png|Villagers in-game |
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− | Villager DE.png|A Villager in the Definitive Edition |
+ | Villager DE.png|A Villager in the ''[[Age of Empires: Definitive Edition|Definitive Edition]]'' |
− | Hunter AOE DE.png|A Villager carrying meat from a dead Gazelle |
+ | Hunter AOE DE.png|A Villager carrying meat from a dead Gazelle in the ''Definitive Edition'' |
Farms AOE1 DE.png|Villagers farming, note the straw hats. Also featured is a Tool Age Town Center. |
Farms AOE1 DE.png|Villagers farming, note the straw hats. Also featured is a Tool Age Town Center. |
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+ | repair1.jpg|Repairman repairing a damaged Trireme |
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+ | vill3.jpg|A Villager in the Iron Age attacking an enemy Storage Pit. Notice that he is using a trident. |
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</gallery> |
</gallery> |
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− | |||
− | == See also == |
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− | * [[Villager (Age of Empires II)]] |
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− | * [[Settler]] |
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− | * [[Villager (Age of Mythology)]] |
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== References == |
== References == |
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+ | {{reflist}} |
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− | <references/> |
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{{Buildings Tree AoE}} |
{{Buildings Tree AoE}} |
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{{Units List (Age of Empires)}} |
{{Units List (Age of Empires)}} |
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[[Category:Age of Empires]] |
[[Category:Age of Empires]] |
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[[Category:Stone Age]] |
[[Category:Stone Age]] |
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− | [[Category:Town Center]] |
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[[Category:Villagers]] |
[[Category:Villagers]] |
Revision as of 06:52, 5 July 2020
This article is about the unit in Age of Empires. For villager units in other games of the series, see Villager. |
The Villager is a civilian unit in Age of Empires that can be trained at the Town Center. Villagers are the backbone of every civilization. Their purpose is to construct buildings and gather resources.
As indispensable as Villagers are, their fighting skills are negligible. However, they can become slightly more useful in combat once Siegecraft is researched. With it, they can be used to attack walls and towers, as they will deal 16-17 damage to walls and 8-9 damage to towers.
Tasks
Villagers can be assigned with different tasks which also changes their name to the corresponding job they are doing.
- Builder - builds buildings
- Farmer - gathers food from Farm
- Fisherman - gathers food from fish schools near the shore
- Forager - gathers food from Berry Bushes
- Woodcutter - gathers wood from trees
- Miner - gathers gold and stone from their corresponding mines
- Hunter - kills and gathers food from animals
- Repairman - repairs buildings and boats
- Villager - attacks enemies; also the default term
When attacked, Hunters and Villagers have an increased attack strength if Zealotry is researched. But as a consequence, their gathering capacity is decreased by 50%.
Buildings
Villager can build the following buildings:
- Government Center, Temple, additional Town Centers, Siege Workshop, Academy, Sentry Tower, Medium Wall
Upgrades
Market provides:
- Woodworking increases the gather rate of wood cutting.
- Artisanship further increases the gather rate of wood cutting.
- Craftsmanship further increases the gather rate of wood cutting.
- Stone Mining increases the gather rate of stone mining.
- Siegecraft further increases the gather rate of stone and also enables Villagers to attack walls and buildings which they are otherwise unable to.
- Gold Mining increases the gather rate of gold mining.
- Coinage further increases the gather rate of gold mining.
- Wheel increases movement speed.
Government Center provides:
- Architecture increases the building speed.
Temple provides:
- Zealotry (formerly named Jihad) increases strength.
Civilization bonuses
- Assyrians and Yamato: Villagers move 10% faster.
- Egyptians: Villagers gather gold 20% more efficiently.
- Sumerians: Villagers have +15 hit points.
- Babylonians: Villagers gather stone 30% more efficiently.
- Persians: Villagers gather food from hunted animals 30% more efficiently.
- Phoenicians: Villagers gather wood 15% more efficiently.[1]
- Shang: Villagers are 20% cheaper[1]
- Macedonians: Villagers have +2 Line of Sight and are four times more resistant to conversion.
- Palmyrans: Villagers costs 50% more food but have +1 armor and work 25% faster.
Cheats
Entering the cheat code medusa in the chat box turns Villagers into Medusas that turn into Dark Riders when they are killed by enemy units.
Changelog
Definitive Edition
- Hunters work 5% faster than before (previously they were as slow as Foragers).
- Gold and stone miners work 15% faster (to compensate bug fixes to technologies).
- Zealotry (formerly named Jihad): Villager carry capacity penalty more consistent for different villager types; villager speed bonus to +10%.
- Siegecraft: Villager bonus attack vs walls and towers slightly reduced.
- Wheel researched slower (+15 sec.).
- Assyrian and Yamato Villagers now move 10% faster (down from 18%)
- Palmyran Villagers work 25% faster for all tasks (previously 20% faster for some tasks, 0% faster for others).
Trivia
- Their weapon (when fighting enemy units) looks like a bone from the Stone Age to the Bronze Age. When Iron Age is researched, this is replaced by a weapon that looks like a fork, whose animation speed seems faster (despite the attacking speed being the same).
History
“ | Most people of ancient times lived out their lives working to make a living, primarily as hunters, gatherers, and fishermen originally, and later as farmers and herders. The agricultural revolution that began around 8000 BC freed more and more people from the daily pursuit of sustenance as food production became more dependable and efficient. New specialists included potters, metalworkers, builders, scribes, leather workers, woodworkers, traders, and professional soldiers. By the end of the ancient period, food production employed less than half the population within civilized culture. | ” |
—The Age of Empires manual |
Gallery
References
Template:Buildings Tree AoE
Units in Age of Empires | |
---|---|
Civilian | Villager · Trade Cart |
Other | Priest · Slinger · Artifact |
Civilian ship | Fishing Boat · Fishing Ship Trade Boat · Merchant Ship |
Infantry | Clubman · Axeman Short Swordsman · Broad Swordsman · Long Swordsmen · Legionary Hoplite · Phalangite · Centurion |
Archer | Bowman Improved Bowman · Composite Bowman Chariot Archer Horse Archer · Heavy Horse Archer Elephant Archer |
Cavalry | Scout Chariot · Scythe Chariot Cavalry · Heavy Cavalry · Cataphract War Elephant · Armored Elephant Camel Rider |
Siege | Stone Thrower · Catapult · Heavy Catapult Ballista · Helepolis |
War Ship | Scout Ship · War Galley · Trireme Catapult Trireme · Juggernaut Fire Galley Light Transport · Heavy Transport |
Scenario Editor-only units | |
Chieftain · Donkey · Explorer · General · High Priest · Horse · Mercenary (removed) · Penguin · Pharaoh · Raft · War Chest |