“ | Trains Villagers and is a drop site for all resources. Village Centers can be built anywhere on the map. | ” |
—In-game description |
The Village Center is an economic building in Age of Mythology: Retold. Like Town Centers, it can train workers and provide Age advancement and access to civilization and god-specific units and technologies. It is also a drop-off site for all resources, and can garrison workers for safety. Garrisoned Village Centers can fire arrows.
While it costs the same as a Town Center, it differs by being relatively weaker, producing workers 25% slower, not firing without a garrison, and not providing any population headroom, with the advantage of not being required to be built over Settlements.
To build a Village Center, players must select the Town Center from the builder's command panel and place it anywhere on the map. When not placed on a Settlement, it becomes a Village Center foundation.
Tactics[]
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The Village Center allows for increased villager production without needing to claim another settlement, but it is weaker, takes longer to build, produces workers slower, and does not automatically attack without a garrison, all while being as expensive as a Town Center.
In spite of these drawbacks, they can be a powerful tool to keep a strong economy when map control is under threat, and can be a way to fortify resource gathering sites before Fortress-type building are available. In particular, it is a boon on island maps where there are islands rich in resources but lacking a Settlement.
Comparison with the Town Center[]
The Village Center functions and benefits just like the Town Center, except for the following cases.
- Unlike the Town Center, the Village Center cannot research Fortified Town Center.
- Isis: Does not receive the extra population space.
- Sekhmet: Citadel cannot be cast upon a Village Center.
To avoid repetition, most of the sections have been removed and should be viewed on the Town Center page.
History[]
“ | The Village Center represents the establishment of a new village for strategic or resource gathering purposes. Village Centers can train Villagers and can be built anywhere on the map, but do not provide most of the other benefits that Town Centers do. You can only build Village Centers starting in the Classical Age. The rise of agriculture provided a food surplus that had to be collected and stored to be available in winter months and other periods when food was scarce. The need to collect, store, and protect food surpluses gave rise to the first villages and towns as administrative centers. These quickly became central to many additional activities, including the gathering and storage of other resources, the manufacturing of goods, the housing of population, and trade with other residents or foreigners. All villages and towns had an administrative center that was the locus of governmental power and leadership. At first this might have been the local leader's home. Important supplies, especially food surpluses, were stored in such a place, but its destruction usually meant the loss of the town's governmental infrastructure. If this could not be restored, the town or village ceased to function. |
” |
—In-game help section |
Trivia[]
- In the beta version of Retold, the Atlanteans could build Village Centers from the Archaic Age.