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Trains Villagers and is a drop site for all resources. Village Centers can be built anywhere on the map.
—In-game description

The Village Center is an economic building in Age of Mythology: Retold. Like Town Centers, it can train workers and provide Age advancement and access to civilization and god-specific units and technologies. It is also a drop-off site for all resources, and can garrison workers for safety. Garrisoned Village Centers can fire arrows, starting at 6.3 with one garrisoned foot unit (villager, infantry, archer, or hero), and gaining +0.3 for subsequent units. Like Town Centers, they do not have a minimum range, and inherently have the effects of Ballistics.

While it costs the same as a Town Center, it differs by being relatively weaker, producing workers 25% slower, not firing without a garrison, and not providing any population headroom, with the advantage of not being required to be built over Settlements.

To build a Village Center, players must select the Town Center from the builder's command panel and place it anywhere on the map. When not placed on a Settlement, it becomes a Village Center foundation. Visually, Village Centers can be easily distinguished from Town Centers due to them lacking a major god statue.

In the Archaic Age, if a player does not have a Town Center or Village Center, such as when the Nomad random map is played or the starting Town Center is lost, they can build exactly one Village Center or Town Center.

Special ability[]

  • Lush (Passive, Gaia only): Spreads Lush terrain, which causes units and buildings to regenerate. With Channels researched, it also increases the movement speed of all ground units by 15%.

Further statistics[]

Civilization bonuses[]

God bonuses[]

  • Hades: +2 range.
  • Poseidon: Spawns 6 Militia when destroyed.
  • Gaia: Regenerate 1 hit points per second. Grows lush around itself.
  • Fuxi: +300% research speed on Favored Land.
  • Nüwa: Foundations placed on Favored Land automatically construct. +1 Favored Land range. Creator's Auspice improves hit points in tiers as the player generates favor.

General technologies[]

Myth technologies[]

Relic bonuses[]

Tactics[]

The Village Center allows for increased villager production without needing to claim another Settlement, but it is weaker, takes longer to build, produces workers more slowly, and does not automatically attack without a garrison, all while being as expensive as a Town Center.

In spite of these drawbacks, they can be a powerful tool to keep a strong economy going when map control is under threat, and can be a way to fortify resource gathering sites before Fortress-type buildings are available. In particular, it is a boon on island maps where there are islands rich in resources but lacking a Settlement.

Like the Town Center, Kronos players cannot Time Shift a Village Center. Village Centers are also immune to Deconstruction.

Comparison with the Town Center[]

The Village Center costs, functions, and benefits just like the Town Center, except for the following cases.

  • It can be built anywhere that a regular building can, and not just over Settlements.
  • It does not provide any population headroom.
  • The Village Center cannot research and does not benefit from Fortified Town Center.
  • Caravans cannot trade with a Village Center.
  • It has half the hit points of the Town Center. It produces workers 25% slower. It cannot shoot arrows when not garrisoned.
  • Egyptians: Village Centers cannot hire Mercenaries and Mercenary Cavalry.
  • Isis: Village Centers do not receive the extra population space.
  • Sekhmet: Citadel cannot be cast upon a Village Center.
  • Freyr: Gullinbursti cannot be cast upon a Village Center.
  • Atlanteans: Citizens and hero Citizens build Village Centers faster than Town Centers.
  • Chinese: Village Centers are also source nodes of Favored Land. Kuafus and Kuafu (Hero) build Village Centers faster than Town Centers.

To avoid repetition, most of the other sections have been removed and should be viewed on the Town Center page.

Changelog[]

Retold[]

  • Norse: Originally, Norse Village Centers cost -10% wood (resulting in 315) and had -10% hit points (resulting in 1,080). Since update 17.36100, they neither cost less wood nor have fewer hit points.

Immortal Pillars[]

History[]

The Village Center represents the establishment of a new village for strategic or resource gathering purposes. Village Centers can train Villagers and can be built anywhere on the map, but do not provide most of the other benefits that Town Centers do. You can only build Village Centers starting in the Classical Age.

The rise of agriculture provided a food surplus that had to be collected and stored to be available in winter months and other periods when food was scarce. The need to collect, store, and protect food surpluses gave rise to the first villages and towns as administrative centers. These quickly became central to many additional activities, including the gathering and storage of other resources, the manufacturing of goods, the housing of population, and trade with other residents or foreigners. All villages and towns had an administrative center that was the locus of governmental power and leadership. At first this might have been the local leader's home. Important supplies, especially food surpluses, were stored in such a place, but its destruction usually meant the loss of the town's governmental infrastructure. If this could not be restored, the town or village ceased to function.
—In-game help section

Trivia[]

  • In the pre-release stress test version of Retold, the Atlanteans could build Village Centers from the Archaic Age.

Gallery[]

Egyptians
Greeks
Norse
Atlanteans
Chinese
Buildings in Age of Mythology
Generic
Economic Town Center · Village Center · House · Farm · Armory · Market
Military Dock · Temple
Walls and gates Wooden Wall · Wooden Gate · Stone Wall · Stone Gate · Fortified Wall · Fortified Gate
Tower Sentry Tower · Watch Tower · Guard Tower
Special Wonder · Titan Gate
Unique
Greeks Granary · Storehouse · Military Academy · Archery Range · Stable · Fortress
Egyptians Granary · Lumber Camp · Mining Camp · Monument · Obelisk · Barracks · Siege Works · Migdol Stronghold · Citadel Wall · Citadel Gate · Ballista Tower · Lighthouse
Norse Longhouse · Dwarven Armory · Great Hall · Ox Cart · Hill Fort
Atlanteans Manor · Economic Guild · Sky Passage · Military Barracks · Counter Barracks · Bronze Wall · Bronze Gate · Iron Wall · Iron Gate · Palace · Orichalcum Wall · Orichalcum Gate · Mirror Tower
Chinese
(Immortal Pillars)
Silo · Imperial Academy · Machine Workshop · Military Camp · Baolei · Crossbow Tower · Great Wall · Great Wall Gate
Chinese
(Tale of the Dragon)
Storage Pit · Garden · Earthen Wall · Earthen Gate · War Academy · Stable · Castle · Great Wall · Great Gate
Non-constructable (non-campaign exclusive buildings)
God power buildings Asgardian Hill Fort · Citadel Center · Earth Wall · Healing Spring · Hesperides Tree · Lure · Peach Blossom Spring · Plenty Vault · Sentinel · Shennong's Farm · Tartarian Gate · Underworld Passage
Random map Great Wall · Qinghai Lake Shrine · Settlement · Trading Post
Scenario Editor Temple (Chinese SPC)
Cut/Removed
Bandit Migdol · Charioteria
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