“ | Supports 20 population, which can be increased here with improvements. Also fattens livestock faster and trains Goats. | ” |
—In-game description |
The Village is a civilian/economic building in Age of Empires III: The Asian Dynasties that is unique to the Chinese. It combines the functions of a House and a Livestock Pen, with the addition of being able to be garrisoned and serving as a drop-off point for Home City shipments.
Tactics
While much more expensive than Houses, Villages provide twice the population of Houses, which can be boosted even further with Home City Cards and improvements at the Village itself.
Units
Unit | Cost | Init. food | Max. food | Limit |
---|---|---|---|---|
Goat | 100 food | 50 | 300 | 30 |
Water Buffalo | 80 food | 500 | 20 |
- The Water Buffalo requires the Water Buffalo Ranching Home City Card to be trained at Villages.
Technologies
Age | Technology | Cost | Effect |
---|---|---|---|
Town Government | 200 wood | Villages get +10% hit points and provides +5 population | |
County Government | Villages get +10% hit points and provides +5 population; requires Town Government | ||
Prefecture Government | Villages get +10% hit points and provides +5 population; requires County Government | ||
Provincial Government | Villages get +10% hit points and provides +5 population; requires Prefecture Government | ||
Selective Breeding | 150 wood 150 coin |
Livestock fattens 25% faster | |
Rural Sentry Uprising | 50 food 50 coin |
Spawns 2 Sentries; requires Village Defense Home City Card | |
Rural Defense | Spawns 2 Irregulars; requires Village Defense Home City Card |
Further statistics
As Villages are unique to the Chinese, only technologies that they have access to are shown on the following table:
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing (cavalry, light infantry, and villagers when garrisoned with Village Defense Home City Card) |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) Town Government (+10%) County Government (+10%) Prefecture Government (+10%) Provincial Government (+10%) |
Construction cost | Cree Textile Craftsmanship (-25% wood) Tupi Forest Burning (-20% wood) |
Other | Town Government (+5 population) County Government (+5 population) Prefecture Government (+5 population) Provincial Government (+5 population) |
Home City Cards
As Villages are unique to the Chinese, only their cards and other civilizations' TEAM cards are shown on the following tables:
Click for a list of Home City Cards related to the Village | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Green: TEAM Shipment that is sent to each player in a team British
Chinese
Indians
|
History
“ | During the late fourteenth century, the time of the Ming Dynasty, the Hongwu Emperor began a new policy of distributing vast amounts of land to local farmers. A product of a rural upbringing, the Hongwu Emperor favored farmers, and parsed the land, giving it to young boys who had reached manhood. To prevent the seizure of this land by corrupt landlords, he established non-transferable land titles and did away with taxation. The response was overwhelmingly positive. In 1393, the amount of land being cultivated rose drastically, at speeds never equaled by a later dynasty. Realizing that water conservancy would play a crucial part in the success of Chinese agriculture, the Hongwu Emperor focused on irrigation. He dispatched student from the Kuo-tzu-chien, or Imperial College, to develop massive irrigation systems and develop more than 40,000 ponds and dikes. Because of his decisive actions China experienced an agricultural revolution during the latter half of the fourteenth century. | ” |