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− | {{Infobox |
+ | {{Infobox building |
− | | |
+ | |Name = Village |
− | | |
+ | |Image = Village.png |
− | | |
+ | |Type = Civilian<br/>Economic |
− | | |
+ | |Intro = {{AoE3Icon|TAD}} ''[[Age of Empires III: The Asian Dynasties|The Asian Dynasties]]'' |
− | | |
+ | |Civilization = {{AoE3Civ|Chinese}} [[Chinese (Age of Empires III)|Chinese]] |
− | | |
+ | |Age = {{AoE3Age|1}} [[Discovery Age]] |
+ | |Pop = 20 |
||
− | | |
+ | |Use = Provides [[population]]<br/>[[Herdable animal|Livestock]] fattens faster when tasked into the Village<br>Train [[Goat#Age of Empires III|Goat]]s (and [[Water Buffalo#Age of Empires III|Water Buffaloes]] with ''Water Buffalo Ranching'' [[Home City Card]])<br>Receive [[Home City]] shipments |
⚫ | |||
− | | |
+ | |Wood = 200 |
− | | |
+ | |BuildTime = 20 |
− | | |
+ | |MaxBuilder = 8 |
− | | |
+ | |Limit = 6 |
− | | |
+ | |HP = 2,500 |
− | | |
+ | |LOS = 32 |
− | | |
+ | |Garrison = 20 |
− | | |
+ | |MaxGatherer = 5 |
− | | |
+ | |XPbuild = 40 |
− | | |
+ | |XPdestroy = 80 |
+ | |RDamage = 5 |
||
− | | |
+ | |RMulti = x.1.5 vs. [[Cavalry]] and [[Light infantry]]<br>x2.0 vs. [[Villager]] |
− | |range = 24 |
||
− | | |
+ | |RRange = 24 |
− | | |
+ | |RROF = 3.0 |
+ | |SDamage = 50 |
||
− | | |
+ | |SMulti = x0.5 vs. [[Siege unit|Siege unit]] |
− | |shiprange = 30 |
||
− | | |
+ | |SRange = 30 |
+ | |SROF = 3.0 |
||
− | | |
+ | |Note = Ranged and anti-ship attack only available with the ''Village Defense'' [[Home City Card]] and when garrisoned |
}} |
}} |
||
+ | {{Quote|Supports 20 population, which can be increased here with improvements. Also fattens livestock faster and trains Goats.|In-game description}} |
||
− | The '''Village''' in ''[[Age of Empires III: The Asian Dynasties]]'' |
+ | The '''Village''' is a civilian/economic [[Buildings (Age of Empires III)|building]] in ''[[Age of Empires III: The Asian Dynasties]]'' that is unique to the [[Chinese (Age of Empires III)|Chinese]]. It combines the functions of a [[House (Age of Empires III)|House]] and a [[Livestock Pen]], with the addition of being able to be garrisoned and serving as a drop-off point for [[Home City]] shipments. |
− | == |
+ | == Tactics == |
− | While much more expensive than [[House (Age of Empires III)|Houses]], Villages provide |
+ | While much more expensive than [[House (Age of Empires III)|Houses]], Villages provide twice the population of Houses, which can be boosted even further with Home City Cards and improvements at the Village itself. |
+ | |||
⚫ | |||
− | ==Units== |
+ | == Units == |
+ | {| class="wikitable" |
||
− | {| class="article-table" border="1" cellspacing="2" cellpadding="3" |
||
+ | ! Unit |
||
− | ! scope="col" |Icon |
||
+ | ! Cost |
||
− | ! scope="col" |Livestock |
||
⚫ | |||
− | ! scope="col" |Cost |
||
⚫ | |||
− | ! scope="col" |Starting Food |
||
+ | ! Limit |
||
− | ! scope="col" |Maximum Food |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Aoe3_goat_icon.png|22px]] [[Goat#Age of Empires III|Goat]] |
⚫ | |||
|{{Resources|food=100}} |
|{{Resources|food=100}} |
||
+ | | rowspan=2 style="text-align: center;" |50 |
||
⚫ | |||
+ | | style="text-align: center;" |300 |
||
⚫ | |||
+ | | style="text-align: center;" |30 |
||
|- |
|- |
||
− | |[[File:Water Buffalo |
+ | |[[File:Aoe3_water_buffalo_icon.png|22px]] [[Water Buffalo#Age of Empires III|Water Buffalo]] |
− | |[[Water Buffalo#Age of Empires III|Water Buffalo]] |
||
|{{Resources|food=80}} |
|{{Resources|food=80}} |
||
+ | | style="text-align: center;" |500 |
||
− | |{{Resources|food=50}} |
||
+ | | style="text-align: center;" |20 |
||
− | |{{Resources|food=500}} |
||
|} |
|} |
||
− | + | :<small>The Water Buffalo requires the ''Water Buffalo Ranching'' [[Home City Card]] to be trained at Villages.</small> |
|
− | == |
+ | == Technologies == |
+ | {| class="wikitable" |
||
− | {| class="article-table" border="1" cellspacing="1" cellpadding="1" |
||
− | ! |
+ | ! style="width: 5%;" |[[Age]] |
− | ! |
+ | ! style="width: 25%;" |Technology |
− | ! |
+ | ! style="width: 10%;" |Cost |
− | ! |
+ | ! style="width: 60%;" |Effect |
− | ! scope="col" |Effect |
||
|- |
|- |
||
+ | | rowspan=5 |{{AoE3Age|1|C}} |
||
− | |[[File:Ages discovery.jpg|link=Discovery Age|center]] |
||
− | |[[File:Town_government.png| |
+ | |[[File:Town_government.png|22px]] [[Town Government]] |
⚫ | |||
− | |[[Town Government]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
− | |[[File:Ages discovery.jpg|link=Discovery Age|center]] |
||
⚫ | |||
⚫ | |||
− | |[[County Government]] |
||
− | |{{resources|wood=200}} |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
− | |[[File:Ages discovery.jpg|link=Discovery Age|center]] |
||
⚫ | |||
⚫ | |||
− | |[[Prefecture Government]] |
||
− | |{{resources|wood=200}} |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
− | |[[File:Ages discovery.jpg|link=Discovery Age|center]] |
||
⚫ | |||
⚫ | |||
− | |[[Provincial Government]] |
||
− | |{{resources|wood=200}} |
||
⚫ | |||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Selective Breeding.png|22px]] [[Selective Breeding]] |
⚫ | |||
− | |[[File:Selective Breeding.png|center]] |
||
− | |[[Selective Breeding]] |
||
⚫ | |||
|[[Herdable animal|Livestock]] fattens 25% faster |
|[[Herdable animal|Livestock]] fattens 25% faster |
||
⚫ | |||
+ | | rowspan=2 |{{AoE3Age|2|C}} |
||
+ | |[[File:Rural_sentry_uprising.png|22px]] [[Rural Sentry Uprising]] |
||
⚫ | |||
+ | |Spawns 2 [[Sentry|Sentries]]; requires ''Village Defense'' [[Home City Card]] |
||
⚫ | |||
+ | |[[File:Rural_defense.png|22px]] [[Rural Defense]] |
||
+ | |Spawns 2 [[Irregular]]s; requires ''Village Defense'' Home City Card |
||
⚫ | |||
+ | |||
+ | == Further statistics == |
||
+ | As Villages are unique to the [[Chinese (Age of Empires III)|Chinese]], only technologies that they have access to are shown on the following table: |
||
+ | {| class="wikitable" style="font-size: 89%;" |
||
⚫ | |||
+ | ! colspan="2" style="font-size: 110%; padding: 1em;" | Building strengths and weaknesses |
||
⚫ | |||
+ | |'''Strong vs.''' |
||
+ | |Nothing ([[Cavalry#Age of Empires III|cavalry]], [[light infantry]], and [[Villager#Age of Empires III|villagers]] when garrisoned with ''Village Defense'' [[Home City Card]]) |
||
⚫ | |||
+ | |'''Weak vs.''' |
||
+ | |Everything |
||
⚫ | |||
+ | ! colspan="2" style="font-size: 110%; padding: 1em;" | Improvements |
||
⚫ | |||
+ | |'''Hit points''' |
||
+ | |[[File:Flying Buttress.png|22px]] [[Flying Buttress]] (+20%)<br />[[File:Town_government.png|22px]] [[Town Government]] (+10%)<br />[[File:County_government.png|22px]] [[County Government]] (+10%)<br />[[File:Prefecture_government.png|22px]] [[Prefecture Government]] (+10%)<br />[[File:Provincial_government.png|22px]] [[Provincial Government]] (+10%) |
||
⚫ | |||
+ | |'''Construction cost''' |
||
+ | |[[File:Cree Textile Craftsmanship.png|22px]] [[Cree Textile Craftsmanship]] ({{Resources|wood=-25%}})<br />[[File:Tupi Forest Burning.png|22px]] [[Tupi Forest Burning]] ({{Resources|wood=-20%}}) |
||
⚫ | |||
+ | |'''Other''' |
||
+ | |[[File:Town_government.png|22px]] [[Town Government]] (+5 [[population]])<br />[[File:County_government.png|22px]] [[County Government]] (+5 population)<br />[[File:Prefecture_government.png|22px]] [[Prefecture Government]] (+5 population)<br />[[File:Provincial_government.png|22px]] [[Provincial Government]] (+5 population) |
||
|} |
|} |
||
− | == Home City |
+ | == Home City Cards == |
− | As |
+ | As Villages are unique to the [[Chinese (Age of Empires III)|Chinese]], only their cards and other civilizations' TEAM cards are shown on the following tables: |
{| class="wikitable collapsible collapsed" style="width:100%;" |
{| class="wikitable collapsible collapsed" style="width:100%;" |
||
|- sab="1147" |
|- sab="1147" |
||
− | ! sab="1148" | Click for a list of |
+ | ! sab="1148" | Click for a list of Home City Cards related to the Village |
|- sab="1149" |
|- sab="1149" |
||
| sab="1150" | |
| sab="1150" | |
||
<span style="color:green">'''Green'''</span>: TEAM Shipment that is sent to each player in a team |
<span style="color:green">'''Green'''</span>: TEAM Shipment that is sent to each player in a team |
||
− | === |
+ | === [[British]] === |
+ | {| class="wikitable" style="width: 100%;" |
||
− | ===Native Americans=== |
||
+ | ! style="width: 25%"| Card |
||
− | ===Asians=== |
||
+ | ! style="width: 60%"| Description |
||
⚫ | |||
+ | ! style="width: 5%"| [[Age]] |
||
− | {| class="article-table" style="width:100%;" border="1" cellspacing="1" cellpadding="1" |
||
⚫ | |||
− | ! scope="col" |Card icon |
||
+ | |- bgcolor=#00FF00 |
||
− | ! scope="col" |Card name |
||
+ | |[[File:British_Home_City_3_(Fast-building_Houses).png|22px]] '''TEAM Fast-building Houses''' |
||
− | ! scope="col" |Card description |
||
+ | |[[House (Age of Empires III)|House]], [[Manor (Age of Empires III)|Manor]], [[Longhouse (Age of Empires III)|Longhouse]], [[Shrine (Age of Empires III)|Shrine]], and Village build time -90% |
||
− | ! scope="col" |Age |
||
+ | |{{AoE3Age|1|C}} |
||
⚫ | |||
+ | | style="text-align: center;" |1 |
||
⚫ | |||
⚫ | |||
+ | {| class="wikitable" style="width: 100%;" |
||
+ | ! style="width: 25%"| Card |
||
+ | ! style="width: 60%"| Description |
||
+ | ! style="width: 5%"| [[Age]] |
||
+ | ! style="width: 10%"| [[Home City|HC]] level |
||
|- |
|- |
||
− | |[[File:Chinese Home City 1 (Nomadic Settlement).png| |
+ | |[[File:Chinese Home City 1 (Nomadic Settlement).png|22px]] '''Nomadic Settlement''' |
⚫ | |||
− | |Nomadic Settlement |
||
+ | |{{AoE3Age|1|C}} |
||
⚫ | |||
+ | | style="text-align: center;" |1 |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[File:Chinese Home City 1 (Nomadic Expansion).png| |
+ | |[[File:Chinese Home City 1 (Nomadic Expansion).png|22px]] '''Nomadic Expansion''' |
− | |Nomadic Expansion |
||
|Ships 2 Village Rickshaws and Village build limit +1 |
|Ships 2 Village Rickshaws and Village build limit +1 |
||
+ | |{{AoE3Age|2|C}} |
||
⚫ | |||
+ | | style="text-align: center;" |1 |
||
⚫ | |||
|- |
|- |
||
− | |[[File:Water_buffalo_ranching.png| |
+ | |[[File:Water_buffalo_ranching.png|22px]] '''Water Buffalo Ranching''' |
− | |Water Buffalo Ranching |
||
|Villages can train [[Water Buffalo]]es |
|Villages can train [[Water Buffalo]]es |
||
+ | |{{AoE3Age|1|C}} |
||
⚫ | |||
+ | | style="text-align: center;" |1 |
||
⚫ | |||
+ | |- bgcolor=#00FF00 |
||
+ | |[[File:Team_provincial_administration.png|22px]] '''TEAM Provincial Administration''' |
||
⚫ | |||
+ | |{{AoE3Age|1|C}} |
||
+ | | style="text-align: center;" |1 |
||
|- |
|- |
||
+ | |[[File:Village_defenses.png|22px]] '''Village Defenses''' |
||
− | | style="background-color: rgb(0, 255, 0); "|[[File:Team_provincial_administration.png|center]] |
||
⚫ | |||
− | | style="background-color: rgb(0, 255, 0); "|TEAM Provincial Administration |
||
+ | |{{AoE3Age|2|C}} |
||
⚫ | |||
− | | style=" |
+ | | style="text-align: center;" |1 |
− | | style="background-color: rgb(0, 255, 0); "|0 |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Improved buildings.png|22px]] '''Improved Buildings''' |
⚫ | |||
− | |Village Defenses |
||
+ | |{{AoE3Age|1|C}} |
||
⚫ | |||
+ | | style="text-align: center;" |10 |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Confucius gift.png|22px]] '''Confucius' Gift''' |
⚫ | |||
− | |Improved Buildings |
||
+ | |{{AoE3Age|3|C}} |
||
⚫ | |||
+ | | style="text-align: center;" |40 |
||
⚫ | |||
− | |10 |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Land_reforms.png|22px]] '''Land Reforms''' |
⚫ | |||
− | |Confucius' Gift |
||
+ | |{{AoE3Age|2|C}} |
||
⚫ | |||
+ | | style="text-align: center;" |10 |
||
⚫ | |||
− | |40 |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Land_grab.png|22px]] '''Land Grab''' |
+ | |Villages and [[Rice Paddy|Rice Paddies]] cost -30% to -40% and build time -75% |
||
− | |Land Reforms |
||
+ | |{{AoE3Age|1|C}} |
||
⚫ | |||
+ | | style="text-align: center;" |25 |
||
− | |2 |
||
− | | |
+ | |} |
⚫ | |||
⚫ | |||
+ | {| class="wikitable" style="width: 100%;" |
||
− | |[[File:Land_grab.png|center]] |
||
+ | ! style="width: 25%"| Card |
||
− | |Land Grab |
||
+ | ! style="width: 60%"| Description |
||
− | |[[Livestock Pen]]s, [[Mill (Age of Empires III)|Mill]]s, [[Farm (Age of Empires III)|Farms]], [[Plantation]]s, [[Rice Paddy|Rice Paddies]], [[Sacred Field]]s and Villages are built 75% faster and cost -30% to -40% |
||
+ | ! style="width: 5%"| [[Age]] |
||
− | |1 |
||
+ | ! style="width: 10%"| [[Home City|HC]] level |
||
− | |25 |
||
+ | |- bgcolor=#00FF00 |
||
+ | |[[File:Team improved buildings.png|22px]] '''TEAM Improved Buildings''' |
||
+ | |[[Buildings (Age of Empires III)|Buildings]] get +25% [[hit points]] |
||
+ | |{{AoE3Age|2|C}} |
||
+ | | style="text-align: center;" |10 |
||
|} |
|} |
||
|} |
|} |
||
== History == |
== History == |
||
− | {{quote|During the late fourteenth century, the time of the Ming Dynasty, the Hongwu Emperor began a new policy of distributing vast amounts of land to local farmers. A product of a rural upbringing, the Hongwu Emperor favored farmers, and parsed the land, giving it to young boys who had reached manhood. To prevent the seizure of this land by corrupt landlords, he established non-transferable land titles and did away with taxation. The response was overwhelmingly positive. In 1393, the amount of land being cultivated rose drastically, at speeds never equaled by a later dynasty.}} |
+ | {{quote|During the late fourteenth century, the time of the Ming Dynasty, the Hongwu Emperor began a new policy of distributing vast amounts of land to local farmers. A product of a rural upbringing, the Hongwu Emperor favored farmers, and parsed the land, giving it to young boys who had reached manhood. To prevent the seizure of this land by corrupt landlords, he established non-transferable land titles and did away with taxation. The response was overwhelmingly positive. In 1393, the amount of land being cultivated rose drastically, at speeds never equaled by a later dynasty.<br/><br/>Realizing that water conservancy would play a crucial part in the success of Chinese agriculture, the Hongwu Emperor focused on irrigation. He dispatched student from the Kuo-tzu-chien, or Imperial College, to develop massive irrigation systems and develop more than 40,000 ponds and dikes. Because of his decisive actions China experienced an agricultural revolution during the latter half of the fourteenth century.}} |
− | |||
− | {{quote|Realizing that water conservancy would play a crucial part in the success of Chinese agriculture, the Hongwu Emperor focused on irrigation. He dispatched student from the Kuo-tzu-chien, or Imperial College, to develop massive irrigation systems and develop more than 40,000 ponds and dikes. Because of his decisive actions China experienced an agricultural revolution during the latter half of the fourteenth century.}} |
||
== Gallery == |
== Gallery == |
||
− | <gallery |
+ | <gallery> |
Chinese Village.JPG|An in-game Village before the Industrial Age |
Chinese Village.JPG|An in-game Village before the Industrial Age |
||
Chinese Village industrial.JPG|An in-game Village after the Industrial Age |
Chinese Village industrial.JPG|An in-game Village after the Industrial Age |
||
</gallery> |
</gallery> |
||
+ | |||
⚫ | |||
+ | {{Buildings List (Age of Empires III)}} |
||
[[Category:Age of Empires III]] |
[[Category:Age of Empires III]] |
||
[[Category:Houses]] |
[[Category:Houses]] |
Revision as of 19:18, 29 March 2020
“ | Supports 20 population, which can be increased here with improvements. Also fattens livestock faster and trains Goats. | ” |
—In-game description |
The Village is a civilian/economic building in Age of Empires III: The Asian Dynasties that is unique to the Chinese. It combines the functions of a House and a Livestock Pen, with the addition of being able to be garrisoned and serving as a drop-off point for Home City shipments.
Tactics
While much more expensive than Houses, Villages provide twice the population of Houses, which can be boosted even further with Home City Cards and improvements at the Village itself.
Units
Unit | Cost | Init. food | Max. food | Limit |
---|---|---|---|---|
Goat | 100 food | 50 | 300 | 30 |
Water Buffalo | 80 food | 500 | 20 |
- The Water Buffalo requires the Water Buffalo Ranching Home City Card to be trained at Villages.
Technologies
Age | Technology | Cost | Effect |
---|---|---|---|
Town Government | 200 wood | Villages get +10% hit points and provides +5 population | |
County Government | Villages get +10% hit points and provides +5 population; requires Town Government | ||
Prefecture Government | Villages get +10% hit points and provides +5 population; requires County Government | ||
Provincial Government | Villages get +10% hit points and provides +5 population; requires Prefecture Government | ||
Selective Breeding | 150 wood 150 coin |
Livestock fattens 25% faster | |
Rural Sentry Uprising | 50 food 50 coin |
Spawns 2 Sentries; requires Village Defense Home City Card | |
Rural Defense | Spawns 2 Irregulars; requires Village Defense Home City Card |
Further statistics
As Villages are unique to the Chinese, only technologies that they have access to are shown on the following table:
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing (cavalry, light infantry, and villagers when garrisoned with Village Defense Home City Card) |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) Town Government (+10%) County Government (+10%) Prefecture Government (+10%) Provincial Government (+10%) |
Construction cost | Cree Textile Craftsmanship (-25% wood) Tupi Forest Burning (-20% wood) |
Other | Town Government (+5 population) County Government (+5 population) Prefecture Government (+5 population) Provincial Government (+5 population) |
Home City Cards
As Villages are unique to the Chinese, only their cards and other civilizations' TEAM cards are shown on the following tables:
Click for a list of Home City Cards related to the Village | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Green: TEAM Shipment that is sent to each player in a team British
Chinese
Indians
|
History
“ | During the late fourteenth century, the time of the Ming Dynasty, the Hongwu Emperor began a new policy of distributing vast amounts of land to local farmers. A product of a rural upbringing, the Hongwu Emperor favored farmers, and parsed the land, giving it to young boys who had reached manhood. To prevent the seizure of this land by corrupt landlords, he established non-transferable land titles and did away with taxation. The response was overwhelmingly positive. In 1393, the amount of land being cultivated rose drastically, at speeds never equaled by a later dynasty. Realizing that water conservancy would play a crucial part in the success of Chinese agriculture, the Hongwu Emperor focused on irrigation. He dispatched student from the Kuo-tzu-chien, or Imperial College, to develop massive irrigation systems and develop more than 40,000 ponds and dikes. Because of his decisive actions China experienced an agricultural revolution during the latter half of the fourteenth century. | ” |