Age of Empires Series Wiki
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{{Infobox AoE3 Buildings
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{{Infobox building
|building = Village
+
|Name = Village
|image= Village.png
+
|Image = Village.png
|type = Economic
+
|Type = Civilian<br/>Economic
|originalgame = ''[[Age of Empires III: The Asian Dynasties|The Asian Dynasties]]''
+
|Intro = {{AoE3Icon|TAD}} ''[[Age of Empires III: The Asian Dynasties|The Asian Dynasties]]''
|civs = [[Chinese (Age of Empires III)|Chinese]]
+
|Civilization = {{AoE3Civ|Chinese}} [[Chinese (Age of Empires III)|Chinese]]
|age = {{Icon|Discovery}} [[Discovery Age]]
+
|Age = {{AoE3Age|1}} [[Discovery Age]]
  +
|Pop = 20
|use = Supports 20 {{Icon|Pop}} population<br>Fattens [[Herdable animal|livestock]]<br>Trains [[Goat#Age of Empires III|Goat]] <small>(and [[Water Buffalo#Age of Empires III|Water Buffalo]] with Water Buffalo Ranching [[Home City]] card)</small><br>Receive Home City shipments
+
|Use = Provides [[population]]<br/>[[Herdable animal|Livestock]] fattens faster when tasked into the Village<br>Train [[Goat#Age of Empires III|Goat]]s (and [[Water Buffalo#Age of Empires III|Water Buffaloes]] with ''Water Buffalo Ranching'' [[Home City Card]])<br>Receive [[Home City]] shipments
|cost = {{resources|wood=200}}
 
|time = 20
+
|Wood = 200
|builder = 8
+
|BuildTime = 20
|limit = 6
+
|MaxBuilder = 8
|hp = 2500
+
|Limit = 6
|los = 32
+
|HP = 2,500
|garrison = 20
+
|LOS = 32
|gatherer = 5
+
|Garrison = 20
|xpc = 40
+
|MaxGatherer = 5
|xpk = 80
+
|XPbuild = 40
|rdamage = 5
+
|XPdestroy = 80
  +
|RDamage = 5
|rmultipliers = x.1.5 vs. {{Icon|Cav}} [[Cavalry]] and {{Icon|LInf}} [[Light infantry]]<br>x2.0 vs. {{Icon|Villager}} [[Villager]]
+
|RMulti = x.1.5 vs. [[Cavalry]] and [[Light infantry]]<br>x2.0 vs. [[Villager]]
|range = 24
 
|rof = 3.0
+
|RRange = 24
|shipdamage = 50
+
|RROF = 3.0
  +
|SDamage = 50
|shipmultipliers = x0.5 vs. {{Icon|SUnit}} [[Siege unit|Siege infantry]]
+
|SMulti = x0.5 vs. [[Siege unit|Siege unit]]
|shiprange = 30
 
|shiprof = 3.0
+
|SRange = 30
  +
|SROF = 3.0
|note = Ranged and anti-ship attack only available with the Village Defense [[Home City]] card and when garrisoned
+
|Note = Ranged and anti-ship attack only available with the ''Village Defense'' [[Home City Card]] and when garrisoned
 
}}
 
}}
  +
{{Quote|Supports 20 population, which can be increased here with improvements. Also fattens livestock faster and trains Goats.|In-game description}}
The '''Village''' in ''[[Age of Empires III: The Asian Dynasties]]'' serves as the [[Chinese (Age of Empires III)|Chinese]] counterpart of [[House (Age of Empires III)|House]]s and [[Livestock Pen]]s.
+
The '''Village''' is a civilian/economic [[Buildings (Age of Empires III)|building]] in ''[[Age of Empires III: The Asian Dynasties]]'' that is unique to the [[Chinese (Age of Empires III)|Chinese]]. It combines the functions of a [[House (Age of Empires III)|House]] and a [[Livestock Pen]], with the addition of being able to be garrisoned and serving as a drop-off point for [[Home City]] shipments.
   
==Overview==
+
== Tactics ==
While much more expensive than [[House (Age of Empires III)|Houses]], Villages provide 20 population (twice than that of the Houses), which can be boosted even further with Chinese Home City cards and improvements at the Village itself. Villages also can serve as [[Home City]] drop-off points for shipments, act as [[Livestock Pen]]s, train [[Goat#Age of Empires III|Goat]]s and muster defensive units.
+
While much more expensive than [[House (Age of Empires III)|Houses]], Villages provide twice the population of Houses, which can be boosted even further with Home City Cards and improvements at the Village itself.
  +
{{-}}
 
==Units==
+
== Units ==
  +
{| class="wikitable"
{| class="article-table" border="1" cellspacing="2" cellpadding="3"
 
  +
! Unit
! scope="col" |Icon
 
  +
! Cost
! scope="col" |Livestock
 
 
! {{Resources|food=Init.}}
! scope="col" |Cost
 
 
! {{Resources|food=Max.}}
! scope="col" |Starting Food
 
  +
! Limit
! scope="col" |Maximum Food
 
 
|-
 
|-
|[[File:GoatAoEIII icon.png|64px|center]]
+
|[[File:Aoe3_goat_icon.png|22px]] [[Goat#Age of Empires III|Goat]]
|[[Goat#Age of Empires III|Goat]]
 
 
|{{Resources|food=100}}
 
|{{Resources|food=100}}
  +
| rowspan=2 style="text-align: center;" |50
|{{Resources|food=50}}
 
  +
| style="text-align: center;" |300
|{{Resources|food=300}}
 
  +
| style="text-align: center;" |30
 
|-
 
|-
|[[File:Water Buffalo Portrait.png|64px|center]]
+
|[[File:Aoe3_water_buffalo_icon.png|22px]] [[Water Buffalo#Age of Empires III|Water Buffalo]]
|[[Water Buffalo#Age of Empires III|Water Buffalo]]
 
 
|{{Resources|food=80}}
 
|{{Resources|food=80}}
  +
| style="text-align: center;" |500
|{{Resources|food=50}}
 
  +
| style="text-align: center;" |20
|{{Resources|food=500}}
 
 
|}
 
|}
{{Note|The Water Buffalo requires the Water Buffalo Ranching [[Home City]] card to be trained by Villages.}}
+
:<small>The Water Buffalo requires the ''Water Buffalo Ranching'' [[Home City Card]] to be trained at Villages.</small>
   
==Improvements==
+
== Technologies ==
  +
{| class="wikitable"
{| class="article-table" border="1" cellspacing="1" cellpadding="1"
 
! scope="col" |Age
+
! style="width: 5%;" |[[Age]]
! scope="col" |Icon
+
! style="width: 25%;" |Technology
! scope="col" |Improvement
+
! style="width: 10%;" |Cost
! scope="col" |Cost
+
! style="width: 60%;" |Effect
! scope="col" |Effect
 
 
|-
 
|-
  +
| rowspan=5 |{{AoE3Age|1|C}}
|[[File:Ages discovery.jpg|link=Discovery Age|center]]
 
|[[File:Town_government.png|center]]
+
|[[File:Town_government.png|22px]] [[Town Government]]
 
| rowspan=4 |{{resources|wood=200}}
|[[Town Government]]
 
 
|Villages get +10% [[hit points]] and provides +5 [[population]]
|{{resources|wood=200}}
 
|Villages get +10% hit points and provides +5 population
 
 
|-
 
|-
 
|[[File:County_government.png|22px]] [[County Government]]
|[[File:Ages discovery.jpg|link=Discovery Age|center]]
 
 
|Villages get +10% hit points and provides +5 population; requires [[Town Government]]
|[[File:County_government.png|center]]
 
|[[County Government]]
 
|{{resources|wood=200}}
 
|Villages get +10% hit points and provides +5 population; requires Town Government
 
 
|-
 
|-
 
|[[File:Prefecture_government.png|22px]] [[Prefecture Government]]
|[[File:Ages discovery.jpg|link=Discovery Age|center]]
 
 
|Villages get +10% hit points and provides +5 population; requires [[County Government]]
|[[File:Prefecture_government.png|center]]
 
|[[Prefecture Government]]
 
|{{resources|wood=200}}
 
|Villages get +10% hit points and provides +5 population; requires County Government
 
 
|-
 
|-
 
|[[File:Provincial_government.png|22px]] [[Provincial Government]]
|[[File:Ages discovery.jpg|link=Discovery Age|center]]
 
 
|Villages get +10% hit points and provides +5 population; requires [[Prefecture Government]]
|[[File:Provincial_government.png|center]]
 
|[[Provincial Government]]
 
|{{resources|wood=200}}
 
|Villages get +10% hit points and provides +5 population; requires Prefecture Government
 
 
|-
 
|-
|[[File:Ages discovery.jpg|link=Discovery Age|center]]
+
|[[File:Selective Breeding.png|22px]] [[Selective Breeding]]
 
|{{resources|br=1|wood=150|coin=150}}
|[[File:Selective Breeding.png|center]]
 
|[[Selective Breeding]]
 
|{{resources|wood=150|coin=150}}
 
 
|[[Herdable animal|Livestock]] fattens 25% faster
 
|[[Herdable animal|Livestock]] fattens 25% faster
 
|-
  +
| rowspan=2 |{{AoE3Age|2|C}}
  +
|[[File:Rural_sentry_uprising.png|22px]] [[Rural Sentry Uprising]]
 
| rowspan=2 |{{resources|br=1|food=50|coin=50}}
  +
|Spawns 2 [[Sentry|Sentries]]; requires ''Village Defense'' [[Home City Card]]
 
|-
  +
|[[File:Rural_defense.png|22px]] [[Rural Defense]]
  +
|Spawns 2 [[Irregular]]s; requires ''Village Defense'' Home City Card
 
|}
  +
  +
== Further statistics ==
  +
As Villages are unique to the [[Chinese (Age of Empires III)|Chinese]], only technologies that they have access to are shown on the following table:
  +
{| class="wikitable" style="font-size: 89%;"
 
|-
  +
! colspan="2" style="font-size: 110%; padding: 1em;" | Building strengths and weaknesses
 
|-
  +
|'''Strong vs.'''
  +
|Nothing ([[Cavalry#Age of Empires III|cavalry]], [[light infantry]], and [[Villager#Age of Empires III|villagers]] when garrisoned with ''Village Defense'' [[Home City Card]])
 
|-
  +
|'''Weak vs.'''
  +
|Everything
 
|-
  +
! colspan="2" style="font-size: 110%; padding: 1em;" | Improvements
 
|-
  +
|'''Hit points'''
  +
|[[File:Flying Buttress.png|22px]] [[Flying Buttress]] (+20%)<br />[[File:Town_government.png|22px]] [[Town Government]] (+10%)<br />[[File:County_government.png|22px]] [[County Government]] (+10%)<br />[[File:Prefecture_government.png|22px]] [[Prefecture Government]] (+10%)<br />[[File:Provincial_government.png|22px]] [[Provincial Government]] (+10%)
 
|-
  +
|'''Construction cost'''
  +
|[[File:Cree Textile Craftsmanship.png|22px]] [[Cree Textile Craftsmanship]] ({{Resources|wood=-25%}})<br />[[File:Tupi Forest Burning.png|22px]] [[Tupi Forest Burning]] ({{Resources|wood=-20%}})
 
|-
  +
|'''Other'''
  +
|[[File:Town_government.png|22px]] [[Town Government]] (+5 [[population]])<br />[[File:County_government.png|22px]] [[County Government]] (+5 population)<br />[[File:Prefecture_government.png|22px]] [[Prefecture Government]] (+5 population)<br />[[File:Provincial_government.png|22px]] [[Provincial Government]] (+5 population)
 
|}
 
|}
   
== Home City shipments ==
+
== Home City Cards ==
As the Village is exclusive to the Chinese, only other civilizations' TEAM cards that affects them are listed here.
+
As Villages are unique to the [[Chinese (Age of Empires III)|Chinese]], only their cards and other civilizations' TEAM cards are shown on the following tables:
 
{| class="wikitable collapsible collapsed" style="width:100%;"
 
{| class="wikitable collapsible collapsed" style="width:100%;"
 
|- sab="1147"
 
|- sab="1147"
! sab="1148" | Click for a list of related Home City cards
+
! sab="1148" | Click for a list of Home City Cards related to the Village
 
|- sab="1149"
 
|- sab="1149"
 
| sab="1150" |
 
| sab="1150" |
 
<span style="color:green">'''Green'''</span>: TEAM Shipment that is sent to each player in a team
 
<span style="color:green">'''Green'''</span>: TEAM Shipment that is sent to each player in a team
===Europeans===
+
=== [[British]] ===
  +
{| class="wikitable" style="width: 100%;"
===Native Americans===
 
  +
! style="width: 25%"| Card
===Asians===
 
  +
! style="width: 60%"| Description
====Chinese====
 
  +
! style="width: 5%"| [[Age]]
{| class="article-table" style="width:100%;" border="1" cellspacing="1" cellpadding="1"
 
 
! style="width: 10%"| [[Home City|HC]] level
! scope="col" |Card icon
 
  +
|- bgcolor=#00FF00
! scope="col" |Card name
 
  +
|[[File:British_Home_City_3_(Fast-building_Houses).png|22px]] '''TEAM Fast-building Houses'''
! scope="col" |Card description
 
  +
|[[House (Age of Empires III)|House]], [[Manor (Age of Empires III)|Manor]], [[Longhouse (Age of Empires III)|Longhouse]], [[Shrine (Age of Empires III)|Shrine]], and Village build time -90%
! scope="col" |Age
 
  +
|{{AoE3Age|1|C}}
! scope="col" |Home City level
 
  +
| style="text-align: center;" |1
 
|}
 
=== Chinese ===
  +
{| class="wikitable" style="width: 100%;"
  +
! style="width: 25%"| Card
  +
! style="width: 60%"| Description
  +
! style="width: 5%"| [[Age]]
  +
! style="width: 10%"| [[Home City|HC]] level
 
|-
 
|-
|[[File:Chinese Home City 1 (Nomadic Settlement).png|center]]
+
|[[File:Chinese Home City 1 (Nomadic Settlement).png|22px]] '''Nomadic Settlement'''
 
|Ships 1 [[Village Rickshaw]] and Village build limit +1
|Nomadic Settlement
 
  +
|{{AoE3Age|1|C}}
|Ships 1 Village [[Rickshaw]] and Village build limit +1
 
  +
| style="text-align: center;" |1
|1
 
|0
 
 
|-
 
|-
|[[File:Chinese Home City 1 (Nomadic Expansion).png|center]]
+
|[[File:Chinese Home City 1 (Nomadic Expansion).png|22px]] '''Nomadic Expansion'''
|Nomadic Expansion
 
 
|Ships 2 Village Rickshaws and Village build limit +1
 
|Ships 2 Village Rickshaws and Village build limit +1
  +
|{{AoE3Age|2|C}}
|2
 
  +
| style="text-align: center;" |1
|0
 
 
|-
 
|-
|[[File:Water_buffalo_ranching.png|center]]
+
|[[File:Water_buffalo_ranching.png|22px]] '''Water Buffalo Ranching'''
|Water Buffalo Ranching
 
 
|Villages can train [[Water Buffalo]]es
 
|Villages can train [[Water Buffalo]]es
  +
|{{AoE3Age|1|C}}
|1
 
  +
| style="text-align: center;" |1
|0
 
  +
|- bgcolor=#00FF00
  +
|[[File:Team_provincial_administration.png|22px]] '''TEAM Provincial Administration'''
 
|[[House (Age of Empires III)|Houses]] and [[Longhouse (Age of Empires III)|Longhouses]] get +50% [[hit points]]; Villages, [[Shrine (Age of Empires III)|Shrines]], and [[Manor (Age of Empires III)|Manors]] get +33% hit points; all of them supports +10 [[population]]
  +
|{{AoE3Age|1|C}}
  +
| style="text-align: center;" |1
 
|-
 
|-
  +
|[[File:Village_defenses.png|22px]] '''Village Defenses'''
| style="background-color: rgb(0, 255, 0); "|[[File:Team_provincial_administration.png|center]]
 
 
|Villages can attack when garrisoned and use [[Rural Sentry Uprising]] and [[Rural Defense]]
| style="background-color: rgb(0, 255, 0); "|TEAM Provincial Administration
 
  +
|{{AoE3Age|2|C}}
| style="background-color: rgb(0, 255, 0); "|[[House (Age of Empires III)|Houses]] and [[Longhouse (Age of Empires III)|Longhouses]] get +50% hit points and support +5 to +10 population; Villages, [[Shrine (Age of Empires III)|Shrines]], and [[Manor (Age of Empires III)|Manors]] get +33% hit points and support +5 to +20 population
 
| style="background-color: rgb(0, 255, 0); "|1
+
| style="text-align: center;" |1
| style="background-color: rgb(0, 255, 0); "|0
 
 
|-
 
|-
|[[File:Village_defenses.png|center]]
+
|[[File:Improved buildings.png|22px]] '''Improved Buildings'''
 
|[[Buildings (Age of Empires III)|Buildings]] get +40% hit points
|Village Defenses
 
  +
|{{AoE3Age|1|C}}
|Villages can attack when garrisoned and call small packs of [[Irregular]]s and [[Sentry|Sentries]]
 
  +
| style="text-align: center;" |10
|2
 
|0
 
 
|-
 
|-
|[[File:Improved buildings.png|center]]
+
|[[File:Confucius gift.png|22px]] '''Confucius' Gift'''
 
|Technologies are researched instantly and [[Home City]] shipments arrive 33% faster
|Improved Buildings
 
  +
|{{AoE3Age|3|C}}
|Buildings get +40% hit points
 
  +
| style="text-align: center;" |40
|1
 
|10
 
 
|-
 
|-
|[[File:Confucius gift.png|center]]
+
|[[File:Land_reforms.png|22px]] '''Land Reforms'''
 
|[[Villager (Age of Empires III)|Villagers]] and [[Rickshaw]]s build buildings 50% faster and buildings' build bounty doubled
|Confucius' Gift
 
  +
|{{AoE3Age|2|C}}
|Improvements research 99% faster (almost instantly) and Home City shipments arrive 75% faster
 
  +
| style="text-align: center;" |10
|3
 
|40
 
 
|-
 
|-
|[[File:Land_reforms.png|center]]
+
|[[File:Land_grab.png|22px]] '''Land Grab'''
  +
|Villages and [[Rice Paddy|Rice Paddies]] cost -30% to -40% and build time -75%
|Land Reforms
 
  +
|{{AoE3Age|1|C}}
|[[Villager (Age of Empires III)|Villager]]s and Rickshaws construct buildings 50% faster and buildings give +100% XP when built
 
  +
| style="text-align: center;" |25
|2
 
|10
+
|}
 
=== [[Indians (Age of Empires III)|Indians]] ===
|-
 
  +
{| class="wikitable" style="width: 100%;"
|[[File:Land_grab.png|center]]
 
  +
! style="width: 25%"| Card
|Land Grab
 
  +
! style="width: 60%"| Description
|[[Livestock Pen]]s, [[Mill (Age of Empires III)|Mill]]s, [[Farm (Age of Empires III)|Farms]], [[Plantation]]s, [[Rice Paddy|Rice Paddies]], [[Sacred Field]]s and Villages are built 75% faster and cost -30% to -40%
 
  +
! style="width: 5%"| [[Age]]
|1
 
  +
! style="width: 10%"| [[Home City|HC]] level
|25
 
  +
|- bgcolor=#00FF00
  +
|[[File:Team improved buildings.png|22px]] '''TEAM Improved Buildings'''
  +
|[[Buildings (Age of Empires III)|Buildings]] get +25% [[hit points]]
  +
|{{AoE3Age|2|C}}
  +
| style="text-align: center;" |10
 
|}
 
|}
 
|}
 
|}
   
 
== History ==
 
== History ==
{{quote|During the late fourteenth century, the time of the Ming Dynasty, the Hongwu Emperor began a new policy of distributing vast amounts of land to local farmers. A product of a rural upbringing, the Hongwu Emperor favored farmers, and parsed the land, giving it to young boys who had reached manhood. To prevent the seizure of this land by corrupt landlords, he established non-transferable land titles and did away with taxation. The response was overwhelmingly positive. In 1393, the amount of land being cultivated rose drastically, at speeds never equaled by a later dynasty.}}
+
{{quote|During the late fourteenth century, the time of the Ming Dynasty, the Hongwu Emperor began a new policy of distributing vast amounts of land to local farmers. A product of a rural upbringing, the Hongwu Emperor favored farmers, and parsed the land, giving it to young boys who had reached manhood. To prevent the seizure of this land by corrupt landlords, he established non-transferable land titles and did away with taxation. The response was overwhelmingly positive. In 1393, the amount of land being cultivated rose drastically, at speeds never equaled by a later dynasty.<br/><br/>Realizing that water conservancy would play a crucial part in the success of Chinese agriculture, the Hongwu Emperor focused on irrigation. He dispatched student from the Kuo-tzu-chien, or Imperial College, to develop massive irrigation systems and develop more than 40,000 ponds and dikes. Because of his decisive actions China experienced an agricultural revolution during the latter half of the fourteenth century.}}
 
{{quote|Realizing that water conservancy would play a crucial part in the success of Chinese agriculture, the Hongwu Emperor focused on irrigation. He dispatched student from the Kuo-tzu-chien, or Imperial College, to develop massive irrigation systems and develop more than 40,000 ponds and dikes. Because of his decisive actions China experienced an agricultural revolution during the latter half of the fourteenth century.}}
 
   
 
== Gallery ==
 
== Gallery ==
<gallery position=center>
+
<gallery>
 
Chinese Village.JPG|An in-game Village before the Industrial Age
 
Chinese Village.JPG|An in-game Village before the Industrial Age
 
Chinese Village industrial.JPG|An in-game Village after the Industrial Age
 
Chinese Village industrial.JPG|An in-game Village after the Industrial Age
 
</gallery>
 
</gallery>
  +
 
{{-}}
  +
{{Buildings List (Age of Empires III)}}
 
[[Category:Age of Empires III]]
 
[[Category:Age of Empires III]]
 
[[Category:Houses]]
 
[[Category:Houses]]

Revision as of 19:18, 29 March 2020

Supports 20 population, which can be increased here with improvements. Also fattens livestock faster and trains Goats.
—In-game description

The Village is a civilian/economic building in Age of Empires III: The Asian Dynasties that is unique to the Chinese. It combines the functions of a House and a Livestock Pen, with the addition of being able to be garrisoned and serving as a drop-off point for Home City shipments.

Tactics

While much more expensive than Houses, Villages provide twice the population of Houses, which can be boosted even further with Home City Cards and improvements at the Village itself.

Units

Unit Cost Init. food Max. food Limit
Aoe3 goat icon Goat 100 food 50 300 30
Aoe3 water buffalo icon Water Buffalo 80 food 500 20
The Water Buffalo requires the Water Buffalo Ranching Home City Card to be trained at Villages.

Technologies

Age Technology Cost Effect
Age I tech tree aoe3
Town government Town Government 200 wood Villages get +10% hit points and provides +5 population
County government County Government Villages get +10% hit points and provides +5 population; requires Town Government
Prefecture government Prefecture Government Villages get +10% hit points and provides +5 population; requires County Government
Provincial government Provincial Government Villages get +10% hit points and provides +5 population; requires Prefecture Government
Selective Breeding Selective Breeding 150 wood
150 coin
Livestock fattens 25% faster
Age II tech tree aoe3
Rural sentry uprising Rural Sentry Uprising 50 food
50 coin
Spawns 2 Sentries; requires Village Defense Home City Card
Rural defense Rural Defense Spawns 2 Irregulars; requires Village Defense Home City Card

Further statistics

As Villages are unique to the Chinese, only technologies that they have access to are shown on the following table:

Building strengths and weaknesses
Strong vs. Nothing (cavalry, light infantry, and villagers when garrisoned with Village Defense Home City Card)
Weak vs. Everything
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Town government Town Government (+10%)
County government County Government (+10%)
Prefecture government Prefecture Government (+10%)
Provincial government Provincial Government (+10%)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)
Other Town government Town Government (+5 population)
County government County Government (+5 population)
Prefecture government Prefecture Government (+5 population)
Provincial government Provincial Government (+5 population)

Home City Cards

As Villages are unique to the Chinese, only their cards and other civilizations' TEAM cards are shown on the following tables:

History

During the late fourteenth century, the time of the Ming Dynasty, the Hongwu Emperor began a new policy of distributing vast amounts of land to local farmers. A product of a rural upbringing, the Hongwu Emperor favored farmers, and parsed the land, giving it to young boys who had reached manhood. To prevent the seizure of this land by corrupt landlords, he established non-transferable land titles and did away with taxation. The response was overwhelmingly positive. In 1393, the amount of land being cultivated rose drastically, at speeds never equaled by a later dynasty.

Realizing that water conservancy would play a crucial part in the success of Chinese agriculture, the Hongwu Emperor focused on irrigation. He dispatched student from the Kuo-tzu-chien, or Imperial College, to develop massive irrigation systems and develop more than 40,000 ponds and dikes. Because of his decisive actions China experienced an agricultural revolution during the latter half of the fourteenth century.

Gallery

Buildings in Age of Empires III
Common
Dock aoe3de Dock · House indian aoe3de House · Livestock pen aoe3de Livestock Pen · Market icon aoe3de Market · Native embassy DE icon Native Embassy · Stables aoe3de Stable · Towncenter aoe3de Town Center · Trading post african aoe3de Trading Post · Wall aoe3de Wall
EuropeansArsenal aoe3de Arsenal · Artillery depot aoe3de Artillery Foundry · Barracks aoe3de Barracks · Capitol aoe3de Capitol · Church aoe3de Church · Plantation aoe3de Estate (formerly Plantation) · Fort aoe3de Fort · Mill aoe3de Mill · Outpost aoe3de Outpost · Tavern icon de Tavern
Native AmericansCommunity plaza aoe3de Community Plaza (formerly Fire Pit) · Corral aoe3de Corral · Plantation aoe3de Estate (formerly Plantation) · Farm aoe3de Farm · Tribal marketplace icon Tribal Marketplace · War hut aoe3de War Hut
AsiansJapan barracks aoe3de Barracks · Japan castle aoe3de Castle · Consulate icon aoe3de Consulate · Monastery aoe3de Monastery · China rice paddy icon aoe3de Rice Paddy · Advanced wonders Wonder
Federal AmericansArsenal aoe3de Arsenal · Artillery depot aoe3de Artillery Foundry · Barracks aoe3de Barracks · Capitol aoe3de Capitol · Plantation aoe3de Estate · Fort aoe3de Fort · Mill aoe3de Mill · Outpost aoe3de Outpost · Saloon aoe3de Saloon
AfricansArsenal aoe3de Arsenal · Field portrait aoe3de Field · Granary portrait aoe3de Granary · Hut portrait aoe3de Hut · Livestock market aoe3de Livestock Market · Palace portrait aoe3de Palace · Port portrait aoe3de Port · War camp aoe3de portrait War Camp · Watch tower aoe3de portrait Watch Tower
Unique
Flag BritishDE BritishHouse aoe3de Manor House
Flag DutchDE DutchBank aoe3de Bank
Flag GermanDE GermansMercenary camp portrait Mercenary Camp
Flag OttomanDE OttomansChurch aoe3de Mosque
Flag RussianDE RussiansBlockhouse aoe3de Blockhouse
Flag AztecDE AztecsNobles aoe3de Nobles' Hut
Flag IroquoisDE HaudenosauneeIro house icon Longhouse · Artillery depot aoe3de Siege Workshop
Flag SiouxDE LakotaTeepee icon DE Teepee
Flag ChineseDE ChineseChinese village aoe3de Village · China waracademy aoe3de War Academy
Flag IndianDE IndiansCaravanseraiDE Caravanserai · MangoGroveDE Mango Grove · SacredFieldDE Sacred Field
Flag JapaneseDE JapaneseCherry orchard portrait aoe3de Cherry Orchard · Dojo aoe3de Dojo · Shrine aoe3de Shrine
Flag IncanDE IncaInca kallanka Kallanka · Inca kancha house Kancha House · Inca stronghold Stronghold · Inca tambo Tambo
Flag SwedishDE SwedesSwedish torp Torp
Flag American act3 aoe3de United StatesMeeting house aoe3de icon Meeting House · State capitol aoe3de icon State Capitol
Flag Ethiopian aoe3de EthiopiansMountain monastery portrait aoe3de Mountain Monastery
Flag Hausa HausaUniversity portrait University
Flag MexicanDE MexicansCathedral portrait Cathedral · Hacienda portrait Hacienda
Flag ItalianDE ItaliansBasilica portrait Basilica · Lombard portrait Lombard
Flag MalteseDE MalteseCommandery portrait Commandery · Depot portrait Depot · Fixed gun portrait aoe3de Fixed Gun · Hospital portrait Hospital
Situational
Aztec temple portrait American Citadel (formerly Maya Castle) · Athos monastery portrait Athos Monastery · Battery tower portrait Battery Tower · Factory aoe3de Factory · Field hospital aoe3de Field Hospital · Regent's Castle aoe3de Regent's Castle
Scenario Editor/campaign only
Cherokee Warhut Portrait Cherokee War Hut · Wall aoe3de Command Post · Fixed gun portrait aoe3de Fixed Gun · Fort Tower icon AoE3DE Fort Tower · Gunpowder Stores icon AoE3DE Gunpowder Stores · Ossuary AoE3DE Ossuary · Fountain Youth Portrait The Fountain of Youth · Tower aoe3de Tower