Supports 20 population, which can be increased here with improvements. Also fattens livestock faster and trains Goats.
—In-game description

The Village is a civilian/economic building in Age of Empires III: The Asian Dynasties that is unique to the Chinese. It combines the functions of a House and a Livestock Pen, with the addition of being able to be garrisoned and serving as a drop-off point for Home City shipments.

Tactics[edit | edit source]

While much more expensive than Houses, Villages provide twice the population of Houses, which can be boosted even further with Home City Cards and improvements at the Village itself.

Units[edit | edit source]

Unit Cost Init. food Max. food Limit
Aoe3 goat icon.png Goat 100 food 50 300 30
Aoe3 water buffalo icon.png Water Buffalo 80 food 500 20
The Water Buffalo requires the Water Buffalo Ranching Home City Card to be trained at Villages.

Technologies[edit | edit source]

Age Technology Cost Effect
Ages discovery.jpg
Town government.png Town Government 200 wood Villages get +10% hit points and provides +5 population
County government.png County Government Villages get +10% hit points and provides +5 population; requires Town Government
Prefecture government.png Prefecture Government Villages get +10% hit points and provides +5 population; requires County Government
Provincial government.png Provincial Government Villages get +10% hit points and provides +5 population; requires Prefecture Government
Selective Breeding.png Selective Breeding 150 wood,
150 coin
Livestock fattens 25% faster
Ages colonial.jpg
Rural sentry uprising.png Rural Sentry Uprising 50 food,
50 coin
Spawns 2 Sentries; requires Village Defense Home City Card
Rural defense.png Rural Defense Spawns 2 Irregulars; requires Village Defense Home City Card

Further statistics[edit | edit source]

As Villages are unique to the Chinese, only technologies that they have access to are shown on the following table:

Building strengths and weaknesses
Strong vs. Nothing (cavalry, light infantry, and villagers when garrisoned with Village Defense Home City Card)
Weak vs. Everything
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Town government.png Town Government (+10%)
County government.png County Government (+10%)
Prefecture government.png Prefecture Government (+10%)
Provincial government.png Provincial Government (+10%)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Other Town government.png Town Government (+5 population)
County government.png County Government (+5 population)
Prefecture government.png Prefecture Government (+5 population)
Provincial government.png Provincial Government (+5 population)

Home City Cards[edit | edit source]

As Villages are unique to the Chinese, only their cards and other civilizations' TEAM cards are shown on the following tables:

History[edit | edit source]

During the late fourteenth century, the time of the Ming Dynasty, the Hongwu Emperor began a new policy of distributing vast amounts of land to local farmers. A product of a rural upbringing, the Hongwu Emperor favored farmers, and parsed the land, giving it to young boys who had reached manhood. To prevent the seizure of this land by corrupt landlords, he established non-transferable land titles and did away with taxation. The response was overwhelmingly positive. In 1393, the amount of land being cultivated rose drastically, at speeds never equaled by a later dynasty.

Realizing that water conservancy would play a crucial part in the success of Chinese agriculture, the Hongwu Emperor focused on irrigation. He dispatched student from the Kuo-tzu-chien, or Imperial College, to develop massive irrigation systems and develop more than 40,000 ponds and dikes. Because of his decisive actions China experienced an agricultural revolution during the latter half of the fourteenth century.

Gallery[edit | edit source]

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