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Civilization Technology tree Strategy


In-game, the Vikings are specified as an infantry and naval civilization.

Overview

Civilization bonuses

Unique units

Unique technologies

Tech tree key

The Vikings have access to the following units, buildings, and technologies. Clicking on the icon links to the corresponding page.

Red: Buildings
Blue: Units
Green: Technologies
Purple: Unique units

Military

Barracks

Barracks
DarkageDE FeudalageDE CastleageDE Imperial Age
Militia Manatarmsavailable Long Swordsman Twohandedswordsmanavailable Championavailable
Spearman Pikeman Halberdier
Eaglescoutunavailable Eaglewarriorunavailable Eliteeaglewarriorunavailable
Suppliesavailable Squiresavailable
Arsonavailable

Archery Range

requires Barracks-logo Barracks

Archery Range
DarkageDE FeudalageDE CastleageDE Imperial Age
Archer Crossbowman Arbalesteravailable
Skirmisher Eliteskirmisheravailable Handcannoneerunavailable
Cavalry Archer Heavycavalryarcherunavailable
Thumbringavailable Parthiantacticsunavailable

Stable

requires Barracks-logo Barracks

Stable
DarkageDE FeudalageDE CastleageDE Imperial Age
Scout Cavalry Light Cavalry Hussar
Bloodlinesunavailable Knightavailable Cavalieravailable Paladinunavailable
Camel Rider Heavycamelriderunavailable
Battleelephantunavailable Elitebattleelephantunavailable
Steppelancerunavailable Elitesteppelancerunavailable
Husbandry

Siege Workshop

requires Blacksmithicon Blacksmith

Siege Workshop
DarkageDE FeudalageDE CastleageDE Imperial Age
Batteringramavailable Cappedramavailable Siegeramavailable
Mangonelavailable Onager Siegeonagerunavailable
Scorpionavailable Heavyscorpionavailable
Siege Tower Bombardcannonunavailable

Castle

Castle
DarkageDE FeudalageDE CastleageDE Imperial Age
Berserkavailable Elite Berserk
Petard Trebuchetavailable
Chieftainsavailable Berserkergangavailable
Hoardingsavailable
Sappersavailable
Conscriptionavailable
Spies

Dock

Dock Fishtrapavailable
DarkageDE FeudalageDE CastleageDE Imperial Age
Fishing Ship Firegalleyunavailable Fire Ship Fastfireshipunavailable
Transport Ship Tradecogavailable Longboat Elite Longboat
Gillnetsavailable Cannongalleonavailable Elitecannongalleonavailable
Demolitionraftavailable Demolitionshipavailable Heavydemolitionshipavailable
Galley War Galley Galleon
Careeningavailable Drydockavailable
Shipwrightunavailable

Defensive structures

DarkageDE FeudalageDE CastleageDE Imperial Age
Outpost Watch Tower Guard Tower Keepunavailable
Palisadewallavailable Stone Wall Fortified Wall Bombardtowerunavailable
Palisadegateavailable Gate

Research

Monastery

Monastery
DarkageDE FeudalageDE CastleageDE Imperial Age
Monk Faithavailable
Redemptionunavailable Illuminationunavailable
Atonementavailable Blockprintingavailable
Herbalmedicineunavailable Theocracyunavailable
Heresyavailable
Sanctityunavailable
Fervoravailable

Blacksmith

Blacksmithavailable
DarkageDE FeudalageDE CastleageDE Imperial Age
Paddedarcherarmoravailable Leatherarcherarmoravailable Ringarcherarmoravailable
Fletchingavailable Bodkinarrowavailable Braceravailable
Forgingavailable Ironcastingavailable Blastfurnaceavailable
Scalebardingarmoravailable Chainbardingarmoravailable Platebardingarmorunavailable
Scalemailarmoravailable Chainmailarmoravailable Platemailarmoravailable

University

Universityavailable
DarkageDE FeudalageDE CastleageDE Imperial Age
Masonryavailable Architecture
Fortified Wall Chemistryavailable Bombardtowerresearchunavailable
Ballistics Siegeengineersavailable
Guard Tower Keepresearchunavailable
Heated Shot Arrowslitsavailable
Murderholesavailable
Treadmillcraneavailable

Economy

Town Center

Town Center Town Center
DarkageDE FeudalageDE CastleageDE Imperial Age
Villager Town Watch Townpatrolavailable
Feudalageavailable Castleageavailable Imperial Age
Loomavailable Wheelbarrow Handcartavailable

Mining Camp

Mining Camp
DarkageDE FeudalageDE CastleageDE Imperial Age
Gold Mining Goldshaftminingavailable
Stone Mining Stoneshaftminingunavailable

Lumber Camp

Lumber Camp
DarkageDE FeudalageDE CastleageDE Imperial Age
Doublebitaxeavailable Bow Saw Twomansawavailable

Mill

Mill Farm
DarkageDE FeudalageDE CastleageDE Imperial Age
Horsecollaravailable Heavyplowavailable Croprotationavailable

Market

requires Millicon Mill

Market
DarkageDE FeudalageDE CastleageDE Imperial Age
Tradecartavailable Coinage Bankingavailable
Caravan Guildsunavailable

Other

House Wonder
DarkageDE FeudalageDE CastleageDE Imperial Age

Changelog

The Age of Kings

  • Warships are 20% cheaper.
  • Cannot research Treadmill Crane.
  • A team containing Vikings: Docks are 25% cheaper.
  • Longboats require a Castle.
  • Longboats cost 100W/50G and take 41 seconds to train.
  • Berserks have 48 HP (60 for Elite).
  • Berserks train in 16 seconds.
  • Berserks move at a speed of 0.9.
  • Berserks have 0 pierce armor.

The Conquerors

  • Berserkergang introduced. It costs 500F/850G.
  • Longboats now train in 25 seconds.
  • Berserks now move at a speed 0f 1.05.
  • Berserks now have 1 pierce armor.

The Forgotten

  • Warships are now 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Treadmill Crane added to the technology tree.
  • Berserkergang now costs 850F/400G.
  • Chieftains introduced. It costs 700F/400G and gives Berserks +4 attack against cavalry.
  • A team containing Vikings: Docks are now 15% cheaper.
  • Longboats now cost 90W/50G.
  • Berserks now have 54 (62 for Elite) HP.
  • Berserks now train in 14 seconds.

The African Kingdoms

  • Chieftains now costs 400F/300G and gives Berserks +5 attack against cavalry.
  • Longboats no longer require a Castle.
  • Longboats now cost 100W/50G again.
  • With patch 4.8, Chieftains now affects all infantry units.
  • With patch 4.8b, Chieftains now gives infantry additional +2 attack against camels.

Rise of the Rajas

  • With patch 5.5, warships are now 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • With patch 5.7, Chieftains now makes infantry do +4 damage to camels instead of +2.
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