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A hard winter awaited the colonial army at Valley Forge...but Nathaniel's militia was there to help.
—Scenario description

Valley Forge is the sixth scenario in Act I: Fire in Age of Empires III: The WarChiefs. This scenario is based on the winter encampment of George Washington in Valley Forge in the winter of 1777-1778.

Summary[]

The scenario starts off with the cinematic "A Cold Winter" in which Amelia Black narrates that after the successful victory in the battle of Saratoga, the colonials suffered heavy losses at the battles of Brandywine and Germantown. Because of this, they were forced to camp in the freezing winter at Valley Forge.

At the camp, the men suffered greatly from the cold and lack of resources, leading some men to their deaths. Nathaniel Black became very concerned over the camp conditions and devised a plan with General Washington to slip his way through enemy lines to bring back supplies as well as using most of his family fortune to supply the men throughout the winter.

Objectives[]

Primary objectives[]

  • Build 6 Huts inside the camp.
  • Gather 3,000 food.
  • Destroy the British Fort on Barren Hill.

Secondary objectives[]

Players[]

Player[]

  • Black Family Estate ( Black Family Estate) - The player starts out in the north of the map near a partially frozen river with Nathaniel Black, General Washington, 7 Colonial Militia, and 3 tents. At the same time, the first objective of building 6 huts in the camp is revealed. The player must then gather food and destroy the British Fort.

Ally[]

  • Americans ( United States) - This player owns the two Bakers the player will take control of later on. After the winter, the Bakers' ownership will be switched back to this player. This player also has a small town to the southeast of the map that may advance to the Imperial Age, irrelevant to the gameplay.

Enemy[]

Treasures[]

There are 20 treasures on the map:

Click for a list of treasures and their guardians related to the "Valley Forge" scenario
Treasure Reward Guardians Location
A stand of quaking aspen worth 40 wood 1x Grizzly Bear Two such treasures are located to the west and south of the player's base
A stand of cottonwood trees worth 85 wood 2x Grizzly Bear East of the player's base
Sunflowers worth 110 food 1x Bandit Rider
2x Coyote
North of the players's base
A trapped Settler, who may join the cause of a rescuer. 1x Settler 4x Black Bear
A patch of peanuts worth 80 food 3x Coyote Between player's base and the Native Settlements
A tomato vine worth 30 food 1x Wolf
A patch of potatoes worth 70 food 2x Wolf Near the western Native Settlement
A family of tasty possums worth 40 food 1x Black Bear Near the southern Native Settlement
A supply of maple syrup worth 85 food 2x Black Bear On the left bank in the middle third of the central river
A pair of trapped Settlers, who may join the cause of a rescuer. 2x Settler 2x Pirate
2x Bandit Gunslinger
2x Bandit Rifleman
On the right bank in the middle third of the central river
Sunflowers worth 40 food 1x Cougar On the left bank in the lower third of the central river
A trapped Native Scout, who may join the cause of a rescuer. 1x Native Scout 2x Wolf On the right bank in the lower third of the central river
Squash plants worth 75 food 2x Wolf South of the map
A trapped Native warrior. He may join the cause of whoever rescues him. 1x Haudenosaunee Tomahawk 1x Pirate
1x Bandit Gunslinger
North of the enemy base
The spoor of the legendary sasquatch worth 130 XP 2x Grizzly Bear Center of the enemy base
Two Settlers held prisoner by the British. 2x Settler 4x Outlaw Musketeer There are two such treasures:
South of the enemy base
On the left bank of the eastern river
A chest of pirate gold worth 300 coin 1x Buccaneer Captain
3x Pirate
On the left bank of the eastern river, near Baker
The elusive jackalope worth 320 XP 4x Bandit Rider On the right bank of the eastern river

Strategy[]

Unlike Crossing the Delaware, the frigid temperatures in this map force the player not to move their units far from the fire as they take damage from the cold.

Note: If any unit takes significant damage from the cold, they need to be brought to the campfire to be healed.

Right off, the player should use Nathaniel and General Washington to take down a treasure of one Settler guarded by 3 Black Bears, due to the Settler not taking damage from the cold. Crates of resources will lie further out where Colonial Militia can gather them to build the 6 huts. Small pairs of British troops will attack as the search for resources and treasures continue and a repetitive process of gathering and returning to the base will occur at this point.

After all 6 Huts are completed, a new primary objective of gathering 3,000 food is revealed. There are many different methods of getting Food, one method is by the Baker. The player must carefully explore on the west portion of the map and head south for the Baker in the center of the map. The other baker is further east near the British stronghold and too risky to access. Each Food Wagon will cost 100 coin and supplies 1,000 food when brought back to the base.

Note: It is advised to bring back the Food Wagons to the base with extreme caution or escort them with troops as British patrols will take down the wagons with ease

The player should send Nathaniel and Washington to scout towards the center of the map, where a stranded Food Wagon can be found. The wagon must be carefully escorted back to the base with Nathaniel and Washington in case a British ambush occurs on the route. More food crates will be found lying around near the center of the map which can be gathered for food. Once the wagon is brought back to the base, the secondary objective of the wagon will be completed granting 300 XP and 1,000 Food.

Further southwest on the map, a stranded Outpost wagon will lay and if rescued will provide a free Outpost. It is advised the player takes this opportunity as it will provide additional defense at the base, fighting off small invading British patrols. The Outpost should be built near the campfire and huts, so the player has strategic advantage from enemy raids on the huts. Around this point, the player will reach 3,000 Food from the Food Wagons and nearby Food crates and are met with another new objective.

A Covered Wagon will now be provided to the player and can be placed anywhere in the map as long as its not too close to the central river or British stronghold. When the Town Center is finished, the newly acquired Villagers should start building a Market, War Hut, Community Plaza, and Trading Post by the nearby Huron or Cree settlement. Nathaniel and Washington should both be grouped with all Colonial Militia and should be moved east towards the center where mores resource crates will lie by an abandoned Mill. At this point, the player can finally focus on building an economy and growing their colony so they can overwhelm the British settlement later on. There isn't much strategy left at this point as all the player needs to do is to amass enough troops to topple the British Fort east on Barren Hill. The player can scout around for any remaining crate resources and task Villagers to gather coin and wood. The goal is to age up to the Industrial Age to access Falconets as these will help quickly destroy the British Outposts, Barracks, and Fort in Barren Hill.

At this time larger waves of British patrols will attack the settlement, although they should be fended off quite easily from the player's growing war party. The player should task some villagers to do the Healers Ceremony at the Community Plaza to acquire 1 Medicine Man to heal troops later as they rush Barren Hill. Once at least 4 Falconets, 10-15 Colonial Militia, 12-13 Tomahawks, and at least 10 Kanya Horsemen are amassed together, the war party is capable of advancing and destroying the British Fort.

At this point the player should split their very large army into 2 halves, one consisting of all non artillery units that should be sent up north to flank the British troops, while a second half should consist of the Falconets guarded by either Cree Trackers or Huron Mantlets, whichever native settlement is present.

After crossing the river, the first army up north will rather easily defeat the weaker British troops stationed there. The army should then promptly move directly south along the river. Now the second army of Falconets and Native American warriors will need to head directly east to cross the river, the goal for the player being to marge the two armies into one colossal force.

Once the two forces meet in the central east, the player can immediately rush the British troops. The size of the player's army will be gargantuan in comparison to the British Longbowmen and Musketeers, allowing for easy sweep of the British settlement. The Falconets and Nathaniel's crack shot ability will help take down scores of Longbowmen and other troops. Once the majority of British troops are wiped out, a few Outposts and the British Fort will remain, these too will quickly be brought down, and once the Fort is demolished the player has completed the scenario.

Gallery[]

Campaigns in Age of Empires III
Age of Empires III
TutorialMaster the Basics · Try a Game
Act I: BloodBreakout · Into the Caves · Pirates! · The Ottoman Fort · Temples of the Aztec · A Pirate's Help · Spanish Treasure Fleet · The Fountain of Youth?
Act II: IceDefend the Colony · Strange Alliances · The Rescue · The Seven Years' War · The Great Lakes · Respect · Warwick's Stronghold · Bring Down the Mountain
Act III: SteelRace for the Rails · Hold the Fort · The Boneguard's Lair · The Lost Spanish Gold · Bolivar's Revolt · Journey Through the Andes · Last City of the Inca · Last Stand of the Boneguard
The WarChiefs
Act I: FireWar Dance (War Ceremony· The Rescue · Breed's Hill · Crossing the Delaware · Saratoga · Valley Forge · The Battle of Morristown · The Battle of Yorktown
Act II: ShadowThe Bozeman Trail · Red Cloud's War (A Reckoning· Claims · Ambushed! (Urgent News· Turning Point (To Stop a War· Trust · Battle of the Little Bighorn (Battle of the Greasy Grass)
The Asian Dynasties
Act I: JapanThe Siege of Osaka · Uprising! · Clearing the Road · Last Stand at Fushimi · The Battle of Sekigahara
Act II: ChinaTo Finish a Fleet · Storming the Beaches · Lost Ships · A Rescue in the Wilderness · No Empire Lasts Forever
Act III: IndiaInto the Punjab · Fires of Calcutta · Resist! · Raid in Delhi · Company Confrontation
Definitive Edition
Historical BattlesAlgiers · Christopher da Gama's Expedition · Chuvash Cape · Raid on the Caribbean · Fort Duquesne · Battle of New Orleans · The Burning of USS Philadelphia · Grito de Dolores · Battle of Queenston Heights
The Art of WarEarly Economy · Treasures · Home City Shipments · Booming · Build Orders · Early Defense · Early Offense · Land Battle · Naval Battle · Artillery
Event scenariosBombard Brawl
The African Royals
Historical BattlesThe Battle of the Three Kings · Fall of the Hausa · The Era of the Princes
Names in brackets are the scenario's name in the Definitive Edition.