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Valley is a random semi-open random map in Age of Empires: Return of Rome (where it is known as River Crossing) and Age of Empires II HD: The Forgotten. The map features a valley surrounded by small foothills at the edge with a small dried up river running through the center with huntable animals.

Age of Empires[]

ROR RIVER CROSSING ICON

River Crossing selection

A dried-up river once ran through this desert land, but now only lone patches of fresh water remain for the animals to drink. There is little cover to find, but still plenty of wildlife to hunt.
Return of Rome description

This map was introduced in Age of Empires II: Definitive Edition - Return of Rome, and is mostly the same as the Age of Empires II counterpart.

Age of Empires II[]

AOE2 VALLEY ICON

Valley selection

A dried up river stands between enemy towns but also poses an opportunity as animals gather there to gulp down the last drops.
—Description

There are four different environment varieties: A frozen tundra, a thick lush jungle, an open grassy savanna, and a central asian style grassland. The map most often features the savanna environment with the others occasionally appearing.

Players start out on slightly hilly grasslands near the dried up river bed near the center of the map. Consequently, the starting point for the opposing sides will be closer to each other compared to the starting position of other maps. On team matches, players share the grasslands with their teammates while the dry river valley partially bisects across the central portion of the map.

The start-up resources for each player is the standard one (2 aggressive huntables, 8 small herdables or 6 Cows, a herd of 4 passive huntables, 6 Berry Bushes, and normal piles of gold and stone).

The dried up river bed features cracked clay soil unsuitable for construction. However, the clay soil can be crossed by naval units. Small puddles of water are placed sporadically within the dried bed and they may contain Shore Fish. Large herds of huntable wildlife (passive huntables like Deer) are found scattered within the vicinity of these remaining pools of water within the dried up river.

Relics will be found scattered all around the map in normal numbers. Wild beasts (like Wolves) are present in normal numbers scattered all across the map.

Stone Mines and Gold Mines will both be scarce on the map. They will be found in small clumps of 4-5 and will be scarcely distributed in the map, providing small quantity of stone and gold.

Trees will be found in the map in style similar to Serengeti, with the majority of them scattered in small numbers throughout the map and providing less opportunities for wood . The types of trees found in the map differ depending on the environment type. In tundra version, palm trees, and snow pine trees are found thriving. In the jungle version, Jungle Trees are the dominant trees found growing. In the savanna version, Forest Trees, and Oak Trees are found in small numbers.

Viable tactics[]

As an open map, any early rushing strategy is very viable, and in this sense a Scout Cavalry rush is very a common and expected tactic due to the abundance of huntable animals on the dried river since this unit only costs food. Stealing Boars or their equivalent is also possible. In addition to this, players can also obtain food from shore fish on the small ponds along the dried river.

However, players must be wary of the dried river, since its resources are likely to attract attention and become contested from players of both sides as soon as the game begins. Despite the hilly terrain, the largely open area near the dried river would render constructing defenses such as walls and towers along the map difficult to achieve and not as effective compared to other maps. Most strategies that work on Arabia work as well (and in some cases better, due to the plenty of food) in Valley.

Gallery[]

Random maps
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For maps used in high-level tournaments, see liquipedia.
Age of Empires II
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For maps used in high-level tournaments, see liquipedia.
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For maps used in high-level tournaments, see liquipedia.
Age of Empires III
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For maps used in high-level tournaments, see liquipedia.
GameIcon-AoE4 Age of Empires IV
Launch Altai · Ancient Spires · Archipelago · Black Forest · Boulder Bay · Confluence · Danube River · Dry Arabia · French Pass · High View · Hill and Dale · King of the Hill · Lipany · Mongolian Heights · Mountain Pass · Nagari · Warring Islands
Season One MegaRandom
Season Two The Pit
Season Three Baltic (Mediterranean) · Forest Ponds · Hideout · Mountain Clearing · Oasis · Prairie · Waterholes · Wetlands
Season Four Continental · Four Lakes · Marshland
Season Five Golden Heights · Migration · Volcanic Island
Season Six Canal · Gorge · Rocky River
The Sultans Ascend African Waters · Cliffside · Forts · Glade · Golden Pit · Haywire · Hidden Valley · Himeyama · Thickets · Turtle Ridge
Season Seven Land MegaRandom
Season Eight Socotra
Expansion maps are not available without buying the expansion. Maps are sorted according to their expansion (must be bought) and launch seasons.
For maps used in high-level tournaments, see liquipedia.
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