In-game, the Micronesians are specified as a Defensive and naval civilization.
Overview[]
Civilization bonuses[]
- Start the game with an Eagle Scout.
- Can trade with themselves but gold generated is 50% lower than if trading with another player.
- Starts with +50 Wood +50 Stone.
- Galley line and Catamaran Line +15%/20%/25% more HP in Feudal/Castle/Imperial ages
- Fishing Ships and Transport Ships can create buildings in Shallow Waters and Shallows (Land unit producing buildings only on Shallows) and docks separated from land.
- Fletching, Bodkin Arrow and Bracer are free
- Team Bonus: They and their allies can create Sea Towers and Sea Walls with Fishing Ships or Transport Ships (they can be created in any water terrain)
Unique unit[]
- Kiribati Warrior: Cheap Infantry with attack bonuses vs gold free units and champions but weak vs eagle warriors.
Unique technologies[]
- : Rai Stones: Trade Carts and Trade cogs on the team generates stone additional to the gold generated per each trip.
- : Sharktooth Weaponry: The Attack bonuses of Skirmishers the spearmen line, Eagle Warriors, slingers, Catamaran and Kiribati Warriors are increased by 2.
Tech tree key[]
The Micronesians have access to the following units, buildings, and technologies. Clicking on the icon links to the corresponding page.
- Red: Buildings
- Blue: Units
- Green: Technologies
- Purple: Unique units
Military[]
Barracks[]
Archery Range[]
requires Barracks
Stable[]
requires Barracks
Siege Workshop[]
requires Blacksmith
Castle[]
Dock[]
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Defensive structures[]
Research[]
Monastery[]
Blacksmith[]
University[]
Economy[]
Town Center[]
Mining Camp[]
Lumber Camp[]
Mill[]
Market[]
requires Mill
Other[]
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