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Introduction[]

The Azeris are a Turkic civilisation from Brioche's Mod that are located south of the Caucasus Mountains, bordering the Caspian Sea. Throughout their history they have had influence from the Turks, Persians, Arabs, and the Orthodox Caucasian civilisations as well. Their unique unit is the Doyuscu, a quickly produced cavalry unit with bonus damage against siege Since they survived thanks to the Caspian Sea, their shore fish last 20% longer. They were heavily reliant on cavalry, much like many of their related civilisations, especially the Turkic ones, so their light cavalry are produced faster. They built numerous forts to protect their land, so their towers and castles have +5 damage vs siege units. Finally, in their later years, like their Turkish bretheren, they became reliant on gunpowder, and as such, their gunpowder units have +2 pierce armour, one of which goes also to the rest of the team. Their unique technologies represent the influences this civilisation has received throughout time as well. A technology for their Cavalry relates to their historical nomadic roots as a Turkic people, and their imperial unique technology represents their later role in adopting gunpowder.

Overview[]

The Azeris do three things very well, that being light cavalry, gunpowder, and defending against siege units. Their light cavalry line especially is very useful with its ease of massing due to quicker production speeds, plus their unique unit is incredibly quick to produce and spam for either purposes of raiding, or defending a ram rush on a castle, or to take out trebuchets. They are also decent against defending infantry. Their unique technology for their Hand Cannoneers makes them fire two projectiles, which is good at hitting extra targets, even if the first happens to overkill a target. They are flexible in some regards, also having access to Camels and fully upgradeable Cavalry Archers too. Their weaknesses however are missing Blast Furnace and Plate Barding Armour, making the damage of their cavalry less, and making them easier to kill, a compromise for being able to produce them faster. This is made up for through their Castle Age unique tech, which gives their light cavalry +1 melee armour as well as reducing bonus damage taken from counter units. As well as this, their infantry lose damage, plus their infantry are rather bad anyway, missing both Champion and Halberdier. Monks fall off at the start of Imperial Age, missing Block Printing. Their defence is strong, getting a full university, and an acceptable Dock, just missing Shipwright, which may be a negative influence in long drawn out water battles. Their siege is okay. They get access to Bombard Cannons with Siege Engineers.

Characteristics[]

Unique unit[]

Doyuscu- Quickly produced Cavalry unit with bonus damage vs. siege.

Unique technologies[]

Castle Age: Shirvan Legacy: Light Cavalry line has +1 melee armour, and takes 30% less bonus damage.
Imperial Age: Safavidist Army: Hand Cannoneers fire two projectiles.

Civilization bonuses[]

  • Towers and castles have extra damage vs. siege units
  • Gunpowder units +1 pierce armour
  • Light cavalry are produced 20% faster
  • Shore fish last 20% longer

Team bonus[]

Gunpowder units +1 pierce armour

Tech Tree[]

The Azeris have access to the following units, buildings, and technologies. Clicking on the icon links to the corresponding page.

Red: Buildings
Blue: Units
Green: Technologies
Purple: Unique units

Military[]

Barracks[]

Barracks
DarkageDE FeudalageDE CastleageDE Imperial Age
Militia Manatarmsavailable Long Swordsman Twohandedswordsmanavailable Championunavailable
Spearman Pikeman Halberdier
Eaglescoutunavailable Eaglewarriorunavailable Eliteeaglewarriorunavailable
Suppliesavailable Squiresavailable
Arsonunavailable

Archery Range[]

requires Barracks-logo Barracks

Archery Range
DarkageDE FeudalageDE CastleageDE Imperial Age
Archer Crossbowman Arbalesterunavailable
Skirmisher Eliteskirmisheravailable Handcannoneeravailable
Cavalry Archer Heavycavalryarcheravailable
Thumbringavailable Parthiantacticsavailable

Stable[]

requires Barracks-logo Barracks

Stable
DarkageDE FeudalageDE CastleageDE Imperial Age
Scout Cavalry Light Cavalry Hussar
Bloodlinesavailable Knightavailable Cavalieravailable Paladinunavailable
Camel Rider Heavycamelrideravailable
Battleelephantunavailable Elitebattleelephantunavailable
Steppelancerunavailable Elitesteppelancerunavailable
Husbandry

Siege Workshop[]

requires Blacksmithicon Blacksmith

Siege Workshop
DarkageDE FeudalageDE CastleageDE Imperial Age
Batteringramavailable Cappedramavailable Siegeramunavailable
Mangonelavailable Onager Siegeonagerunavailable
Scorpionavailable Heavyscorpionavailable
Siege Tower Bombardcannonavailable

Castle[]

Castle
DarkageDE FeudalageDE CastleageDE Imperial Age
Longbowman Longbowman
Petard Trebuchetavailable
Yeomenavailable Warwolfavailable
Hoardingsavailable
Sappersunavailable
Conscriptionavailable
Spies

Dock[]

Dock Fishtrapavailable
DarkageDE FeudalageDE CastleageDE Imperial Age
Fishing Ship Firegalleyavailable Fire Ship Fastfireshipavailable
Transport Ship Tradecogavailable Gillnetsavailable Cannongalleonavailable Elitecannongalleonavailable
Demolitionraftavailable Demolitionshipavailable Heavydemolitionshipavailable
Galley War Galley Galleon
Careeningavailable Drydockavailable
Shipwrightunavailable

Defensive structures[]

DarkageDE FeudalageDE CastleageDE Imperial Age
Outpost Watch Tower Guard Tower Keepavailable
Palisadewallavailable Stone Wall Fortified Wall Bombardtoweravailable
Palisadegateavailable Gate

Research[]

Monastery[]

Monastery
DarkageDE FeudalageDE CastleageDE Imperial Age
Monk Faithavailable
Redemptionavailable Illuminationavailable
Atonementavailable Blockprintingunavailable
Herbalmedicineunavailable Theocracyavailable
Heresyavailable
Sanctityavailable
Fervoravailable

Blacksmith[]

Blacksmithavailable
DarkageDE FeudalageDE CastleageDE Imperial Age
Paddedarcherarmoravailable Leatherarcherarmoravailable Ringarcherarmoravailable
Fletchingavailable Bodkinarrowavailable Braceravailable
Forgingavailable Ironcastingavailable Blastfurnaceunavailable
Scalebardingarmoravailable Chainbardingarmoravailable Platebardingarmorunavailable
Scalemailarmoravailable Chainmailarmoravailable Platemailarmoravailable

University[]

Universityavailable
DarkageDE FeudalageDE CastleageDE Imperial Age
Masonryavailable Architecture
Fortified Wall Chemistryavailable Bombardtowerresearchavailable
Ballistics Siegeengineersavailable
Guard Tower Keepresearchavailable
Heated Shot Arrowslitsavailable
Murderholesavailable
Treadmillcraneavailable

Economy[]

Town Center[]

Town Center Town Center
DarkageDE FeudalageDE CastleageDE Imperial Age
Villager Town Watch Townpatrolavailable
Feudalageavailable Castleageavailable Imperial Age
Loomavailable Wheelbarrow Handcartavailable

Mining Camp[]

Mining Camp
DarkageDE FeudalageDE CastleageDE Imperial Age
Gold Mining Goldshaftminingavailable
Stone Mining Stoneshaftminingavailable

Lumber Camp[]

Lumber Camp
DarkageDE FeudalageDE CastleageDE Imperial Age
Doublebitaxeavailable Bow Saw Twomansawunavailable

Mill[]

Mill Farm
DarkageDE FeudalageDE CastleageDE Imperial Age
Horsecollaravailable Heavyplowavailable Croprotationavailable

Market[]

requires Millicon Mill

Market
DarkageDE FeudalageDE CastleageDE Imperial Age
Tradecartavailable Coinage Bankingavailable
Caravan Guildsunavailable

Other[]

House Wonder
DarkageDE FeudalageDE CastleageDE Imperial Age
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