Urumi Swordsmen have high hit points, high range damage with a ranged area effect, a high rate of fire, and a multiplier against heavy infantry, light cavalry, and ranged shock infantry. Urumi are incredibly powerful, but are vulnerable to melee cavalry. Due to their high ranged resistance and more than average movement speed, they are not as vulnerable to ranged infantry as other melee infantry. They also have the ability to regenerate health like the Ottoman Sipahi, another unit that is only shipped from the Home City.
The Indian Fast Fortress strategy is important, but Urumi Swordsmen should be mixed with anti-cavalry units, such as Sepoys or Howdahs. Urumi are useful against civilizations that rely on heavy infantry and light cavalry units for their armies, such as the Aztecs and British.
The Urumi has an infinite card available in the Industrial Age which allows them to be massed, especially with the use of Sacred Fields.
Although the Urumi Swordsman has a hand skirmisher tag, but it does not count as light infantry.
Special abilities[]
Health Regeneration: Regenerates hitpoints when idle (0.25% per second after 3.5 seconds idle).
Mansabdar Urumi[]
“
Inspires all nearby Urumi Swordsmen. Uses a sword whip that does area damage. Good against heavy infantry. Available only from the Home City.
”
—In-game description
The Mansabdar Urumi is a stronger version of the Urumi that can only be shipped from the Home City with the Urumi Swordsmen RegimentHome City Card. As a Mansabdar unit, the Mansabdar Urumi has twice the hit points of an Urumi, and increases the hit points and damage of nearby Urumi.
Special ability[]
Imperial Service (passive): The Mansabdar Urumi increases the hit points and damage of Urumi in a radius of 24 around him by 10%.
Health Regeneration: Regenerates hitpoints when idle (0.25% per second after 3.5 seconds idle).
Upgrades[]
The Urumi and Mansabdar Urumi are automatically upgraded at every Age up starting in the Fortress Age.
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Practitioners of the Indian martial art of Kalarippayattu, which dates back to at least the twelfth century, begin their education at the age of seven. Once training commences, it progresses through four unique stages of development: Meithari, Kolthari, Ankathari and Verumkai. Meithari is a rigorous series of posture and coordination exercises that helps the student achieve peak physical condition through jumps, balance, and flexibility. Kolthari is the study of fighting with wooden weapons. Ankathari is the study of metal weapons, and near the end of this stage a student chooses a weapon in which to specialize. Finally, once the student has mastered all forms of weaponry, he is taught how to defend himself in hand-to-hand combat using grapples, blows, and strikes to vital pressure points, or marmam. Only the most trusted students of Kalarippayattu are instructed in this honored art.
Masters of Kalarippayattu are highly skilled in many weapons, but none as strange, or as deadly, as the urumi, or flexible sword. The urumi is a flexible band of steel about one inch in width, and up to 5 feet in length, that is attached to a handle. Most urumi have multiple bands attached to a single handle. Because of its flexibility, an urumi can be coiled around the waist and inconspicuously carried like a belt. If a fight breaks out, the urumi can be uncoiled and swung like a sword. It is most effective when the wielder faces multiple enemies.