This article is about the unit in Age of Empires III: The Asian Dynasties. For the unit in Age of Empires II: Definitive Edition - Dynasties of India, see Urumi Swordsman (Age of Empires II). |
“ | Uses a sword whip that does area damage. Good against heavy infantry. Available only from the Home City. | ” |
—In-game description |
The Urumi Swordsman is a melee infantry unit in Age of Empires III: The Asian Dynasties that is unique to the Indians and can only be shipped from the Home City. It uses the namesake sword whip that causes area damage, which easily kills heavy infantry, light ranged cavalry, and ranged shock infantry.
Overview[]
Urumi Swordsmen have high hit points, high range damage with a ranged area effect, a high rate of fire, and a multiplier against heavy infantry, light cavalry, and ranged shock infantry. Urumi are incredibly powerful, but are vulnerable to melee cavalry. Due to their high ranged resistance and more than average movement speed, they are not as vulnerable to ranged infantry as other melee infantry. They also have the ability to regenerate health like the Ottoman Sipahi, another unit that is only shipped from the Home City.
The Indian Fast Fortress strategy is important, but Urumi Swordsmen should be mixed with anti-cavalry units, such as Sepoys or Howdahs. Urumi are useful against civilizations that rely on heavy infantry and light cavalry units for their armies, such as the Aztecs and British.
The Urumi has an infinite card available in the Industrial Age which allows them to be massed, especially with the use of Sacred Fields.
Although the Urumi Swordsman has a hand skirmisher tag, but it does not count as light infantry.
Special abilities[]
Mansabdar Urumi[]
“ | Inspires all nearby Urumi Swordsmen. Uses a sword whip that does area damage. Good against heavy infantry. Available only from the Home City. | ” |
—In-game description |
The Mansabdar Urumi is a stronger version of the Urumi that can only be shipped from the Home City with the Urumi Swordsmen Regiment Home City Card. As a Mansabdar unit, the Mansabdar Urumi has twice the hit points of an Urumi, and increases the hit points and attack of nearby Urumi.
Special ability[]
- Imperial Service (passive): The Mansabdar Urumi increases the hit points and attack of Urumi in a radius of 24 around him by 10%.
- Health Regeneration: Regenerates hitpoints when idle (0.25% per second after 3.5 seconds idle).
Upgrades[]
The Urumi and Mansabdar Urumi are automatically upgraded at every Age up starting in the Fortress Age.
- Ankhatari Urumi (+20% hit points and attack)
- Verumkai Urumi (+30% hit points and attack)
- Gurukkal Urumi (+50% hit points and attack)
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy infantry, ranged infantry, light ranged cavalry, ranged shock infantry |
Weak vs. | Heavy cavalry, hand shock infantry, artillery |
Improvements | |
Hit points | Maya Cotton Armor (+20%) Infantry Breastplate (+10%) Cree Tanning (+5%) Gadaa System (+5%; Ethiopians only) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Zapotec Cult of the Dead (+20%) Carib Kasiri Beer (+10%) Master Lessons (+10%) Gadaa System (+5%; Ethiopians only) Yoga (+5%) Mapuche Tactics (+50% siege attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) Hualcana (+5% resistance; Inca only) |
Line of Sight | Town Watch (+3) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Push of Pike (+10%; Swedes only) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) |
Cost | Somali Oryx Hide Shields (-10%) Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
- Train time and Cost affect Mansabdar Urumi only.
Home City Cards[]
- Click for a list of Home City Cards related to the (Mansabdar) Urumi Swordsman
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time |
- "Liberation March" is available to the Mexicans and Spanish.
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and attack |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat |
Europeans[]
Card | Description | Age |
---|---|---|
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed |
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight | |
Conservative Tactics | Infantry get +10% hit points and attack |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack instead; +1 Hindu Villager | |
7 Urumi Swordsmen | Ships 7 Urumi Swordsmen; +1 Hindu Villager; costs 500 food | |
Urumi Swordsmen Regiment | Ships 9 Urumi Swordsmen and 1 Mansabdar Urumi Swordsman; Mansabdar Urumi Swordsman can be trained at Charminar Gate; +1 Hindu Villager; costs 1,000 food | |
TEAM Kalari | Ships 4 Urumi Swordsmen; costs 600 food | |
9 Urumi Swordsmen | Ships 9 Urumi Swordsmen; costs 750 food | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | |
Fencing School | Infantry and shock infantry train time -40%; +1 Hindu Villager | |
Zamindars | Infantry train time -20%; ships 2 Sepoys instead of 1 Hindu Villager with every Home City shipment; +2 Sepoys |
- "Fencing School" and "Zamindars" affect Mansabdar Urumi Swordsman only.
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack |
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack |
Lakota[]
Card | Description | Age |
---|---|---|
Moccasins | Infantry get +10% speed |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Pok Ta Pok | Infantry get +10% speed and -10% train time |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Pok Ta Pok" is available upon revolting to the Maya.
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | |
Archaic Infantry Hitpoints | Hand infantry and foot archers get +15% hit points; Rodeleros get +20% hit points instead | |
Archaic Infantry Combat | Hand infantry and foot archers get +15% hit points and attack | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
Hand Infantry/Hand Cavalry Attack | Hand infantry and hand cavalry get +15% attack | |
Hand Infantry/Hand Cavalry Hitpoints | Hand infantry and hand cavalry get +15% hit points |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and attack | 40 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; +1 Villager | 40 | |
7 Urumi Swordsmen | Ships 7 Urumi; +1 Villager; costs 500 food | 1 | |
Urumi Swordsmen Regiment | Ships 9 Urumi and 1 Mansabdar Urumi; +1 Villager; costs 1,000 food | 10 | |
TEAM 5 Urumi | Ships 5 Urumi; costs 600 food | 10 | |
9 Urumi Swordsmen | Ships 9 Urumi; costs 750 food | 25 | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
Infantry Attack | Infantry get +15% attack | 10 | |
Infantry Hitpoints | Infantry get +15% hit points | 10 | |
Infantry Combat | Infantry get +15% hit points and attack | 25 | |
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Onin War | Infantry get +33% siege attack | 40 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Ransack | Infantry get +50% siege attack | 25 |
Sioux[]
Card | Description | Age | HC level |
---|---|---|---|
Wind Runner | Infantry get +10% speed | 10 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | 10 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The Asian Dynasties[]
- Urumis have a ×1.5 multiplier against ranged shock infantry.
- Urumis and Mansabdar Urumis cannot regenerate hit points.
- Mansabdar Urumis cannot be retrained at the Charminar Gate wonder should it die.
- Mansabdar Urumis cost 4 population.
Definitive Edition[]
- Urumis have a ×2.0 multiplier against ranged shock infantry.
- Urumis and Mansabdar Urumis now regenerate hit points.
- Mansabdar Urumis now can be retrained at the Charminar Gate wonder should it die.
- With update 20322, Mansabdar Urumis cost 2 population.
The African Royals[]
- Although it is not listed in the patch notes, with update 38254, Urumis and Mansabdar Urumis are tagged as hand skirmisher.
History[]
“ | Practitioners of the Indian martial art of Kalarippayattu, which dates back to at least the twelfth century, begin their education at the age of seven. Once training commences, it progresses through four unique stages of development: Meithari, Kolthari, Ankathari and Verumkai. Meithari is a rigorous series of posture and coordination exercises that helps the student achieve peak physical condition through jumps, balance, and flexibility. Kolthari is the study of fighting with wooden weapons. Ankathari is the study of metal weapons, and near the end of this stage a student chooses a weapon in which to specialize. Finally, once the student has mastered all forms of weaponry, he is taught how to defend himself in hand-to-hand combat using grapples, blows, and strikes to vital pressure points, or marmam. Only the most trusted students of Kalarippayattu are instructed in this honored art. Masters of Kalarippayattu are highly skilled in many weapons, but none as strange, or as deadly, as the urumi, or flexible sword. The urumi is a flexible band of steel about one inch in width, and up to 5 feet in length, that is attached to a handle. Most urumi have multiple bands attached to a single handle. Because of its flexibility, an urumi can be coiled around the waist and inconspicuously carried like a belt. If a fight breaks out, the urumi can be uncoiled and swung like a sword. It is most effective when the wielder faces multiple enemies. |
” |