Age of Empires Series Wiki
Advertisement
Info icon
This article is about the unit in Age of Empires II: Definitive Edition - Dynasties of India. For the unit in Age of Empires III: The Asian Dynasties, see Urumi Swordsman (Age of Empires III).

Dravidian unique infantry unit that can charge its attack.
Age of Empires II description

The Urumi Swordsman is the first unique unit of the Dravidians in Age of Empires II: Definitive Edition - Dynasties of India. It is an infantry unit that "charges" its attack over a period of time, dealing increased damage on its first attack against an enemy unit. The charged attacks also do trample damage, but not regular attacks.

Urumi Swordsmen can be upgraded to Elite Urumi Swordsmen in the Imperial Age.

Ability[]

Urumi whiplash

Alternating between the charged (top-down) and normal (sideways) attacks

The Urumi Swordsman has an ability to charge its attack and deal Area of Effect damage with the charge attack in 0.75 tiles radius of 50% strength. The non-Elite version deals +12 attack and needs 24 seconds to recharge, while the Elite version deals +15 attack and needs 20 seconds to recharge.

While the charge attack is triggered only against units (including siege weapons and ships), the Area of Effect damage can also damage nearby buildings, in which case, the (Elite) Urumi Swordsman has only 50% of 8+1 (10+2) attack. In both cases, the attack upgrades from the Blacksmith provide the same increase in base attack.

Tactics[]

While outwardly similar to the Militia line, the Urumi Swordsman is a much more specialized unit which serves a very different role. Their greatest difference is their significantly lower pierce armor, which triples the damage taken from Elite Skirmishers. This makes them largely ineffective against Skirmishers, and more vulnerable to archers as a whole. While Militia do damage more slowly and consistently, Urumi Swordsmen deal a large portion of their damage upfront, in a powerful splash damage charge attack. However, this attack does not affect buildings, so while Militia can rapidly tear down structures, Urumis are not particularly effective in that role.

Urumis are most effective in two use cases. The first is against tightly-packed groups of weak enemies, such as archers. While an insufficient group of Urumis will fail to reach them at all, if successful, their powerful charge attack can rapidly deal hundreds of hit points worth of damage, completely annihilating them in seconds. Roughly equal numbers are needed on both sides to achieve successful results.

The second use case is defensively, protecting other units, like siege, elephant units, and especially Armored Elephants. Attacking units will run around the Urumi Swordsmen to get to the weaker units, maximizing the splash damage; the charge attack deals incredible damage, massacring them and reducing the damage taken by the weaker units being defended. This is true especially against Pikemen, and Urumis are capable of defending far more effectively than any other unit in the game.

They can perform effectively in other engagements; however, their strength rapidly falls off once their charge attack is exhausted, and if outnumbered, they broadly underperform in a pitched battle. As a result, Urumi Swordsmen tend to either do extraordinarily well, or extraordinarily poorly, with very little middle ground. A difference of just a few units can mean a stunning victory or a crushing defeat, based largely on whether or not they are able to kill a significant portion of the enemy force in the first few seconds.

Wootz Steel[]

As a result of this unit's reliance on its powerful charge attack, Wootz Steel tends to benefit this unit less than other melee options. With an initial attack dealing 29 damage (plus any splash damage), an average difference of 4 damage often makes little difference. Arbalesters, for instance, will die in 2 charge attacks with or without Wootz Steel, and against Halberdiers, it will take 3 hits with or without Wootz Steel. It is only in prolonged melee engagements against particularly well-armored enemies that Wootz Steel begins to offer a true advantage, but thanks to the higher cost and lower stats of the Urumi Swordsman, after the charge attack has been exhausted, even these slightly better results are often sub-optimal, and it is often wiser to instead focus on achieving the necessary critical mass.

Counters[]

Urumi Swordsmen are predominately weak against units who can survive the powerful immediate attack. They will lose against Battle Elephants and War Elephants, both of which have high hit points and their own Area of Effect attacks. Other heavy cavalry can defeat Urumi Swordsmen if they haven't reached a critical mass, but will struggle (or even potentially lose) if there are enough Urumi Swordsmen. Konniks and Cataphracts will beat Urumi Swordsmen with equal resources even in large battles, but they require all of their associated upgrades to succeed (such as Stirrups and Logistica, respectively).

Like all infantry, Urumi Swordsmen are weak to ranged damage, due to their slower speed, lower health, and lack of pierce armor. Unlike the Militia line, however, they have a special weakness to Skirmishers, who deal three times the damage to Urumis compared to the swordsman line, and since they automatically retreat to acquire minimum range, they tend to separate, minimizing the effect of any splash damage.

Siege can also be an effective - if risky - counter. While siege will quickly kill Urumis, Urumis will also quickly kill siege due to their high damage and slightly faster speed. Organ Guns are exceptionally deadly against groups of Urumi Swordsmen due to their low pierce armor and the former's bonus damage against infantry.

Further statistics[]

As Urumi Swordsmen are unique to the Dravidians, only technologies that are available to them are shown in the following table:

Unit strengths and weaknesses
Strong vs. Infantry, Elite Skirmishers, Light Cavalry
Weak vs. Archers, Scorpions, Cataphracts, War Elephants, Battle Elephants, Monks, Ballista Elephants, Organ Guns
Upgrades
Regeneration UniqueTechCastle-DE Stronghold (30 HP/min when within 18 tiles square of a team Celts Castle)
Attack Forging aoe2de Forging (+1)
IronCastingDE Iron Casting (+1)
BlastFurnaceDE Blast Furnace (+2)
ArsonDE Arson (+2 attack against standard buildings)
UniqueTechImperialDE Wootz Steel (attack ignores armor)
Armor ScaleMailArmorDE Scale Mail Armor (+1 Armoricon aoe2demelee/ +1 Range-armoricon aoe2depierce)
ChainMailArmorDE Chain Mail Armor (+1 Armoricon aoe2demelee/ +1 Range-armoricon aoe2depierce)
PlateMailArmorDE Plate Mail Armor (+1 Armoricon aoe2demelee/ +2 Range-armoricon aoe2depierce)
Conversion resistance Devotion icon AoE2DE Devotion (+1 min, +1 max)
FaithDE Faith (+4 min, +4 max)
Movement speed SquiresDE Squires (+10%)
Creation speed ConscriptionDE Conscription (+33%)
UniqueTechCastle-DE Kasbah (+25%, with Berber allies only)
Upgrade EliteUniqueUnitDE Elite Urumi Swordsman

Civilization bonuses[]

Team bonuses[]

Heroes[]

There is one hero in the game with the appearance of an Urumi Swordsman:

Trivia[]

  • The Urumi Swordsman's shield resembles the Dravidian civilization icon.

History[]

The urumi is a flexible band of steel about one inch in width, and up to 5 feet in length, that is attached to a handle. Most urumi have multiple bands attached to a single handle. Because of its flexibility, an urumi can be coiled around the waist and inconspicuously carried like a belt. If a fight breaks out, the urumi can be uncoiled and swung like a sword. It is most effective when the wielder faces multiple enemies.

Gallery[]

Videos[]

Units in Age of Empires II
CivilianMaleVillDE Villager · Tradecart aoe2DE Trade Cart · FishingShipDE Fishing Ship · Trade cog aoe2DE Trade Cog · King eu aoe2DE King
ReligiousMonk aoe2DE Monk
InfantryMilitiaDE Militia · Manatarms aoe2DE Man-at-Arms · Longswordsman aoe2DE Long Swordsman · Twohanded aoe2DE Two-Handed Swordsman · Champion aoe2DE Champion
Spearman aoe2DE Spearman · Aoe2-infantry-2-pikeman Pikeman · Halberdier aoe2DE Halberdier
Eaglescout aoe2DE Eagle Scout · Eaglewarrior aoe2DE Eagle Warrior · EliteEaglewarrior aoe2DE Elite Eagle Warrior
ArcherArcher aoe2DE Archer · Crossbowman aoe2DE Crossbowman · Arbalester aoe2DE Arbalester
Skirmisher aoe2DE Skirmisher · Elite skirmisher aoe2DE Elite Skirmisher
Hand cannoneer aoe2DE Hand Cannoneer
Cavalryarcher aoe2DE Cavalry Archer · Heavycavalryarcher aoe2de Heavy Cavalry Archer
Aoe2de DOI elephant archer icon Elephant Archer · ElephantArcherIcon-DE Elite Elephant Archer
CavalryScoutcavalry aoe2DE Scout Cavalry · Lightcavalry aoe2DE Light Cavalry · Hussar aoe2DE Hussar
Knight aoe2DE Knight · Cavalier aoe2DE Cavalier · Paladin aoe2DE Paladin
Camelrider aoe2DE Camel Rider · Aoe2 heavycamelriderDE Heavy Camel Rider
Battle elephant aoe2DE Battle Elephant · Elite battle elephant aoe2DE Elite Battle Elephant
Steppelancericon Steppe Lancer · Elitesteppelancericon Elite Steppe Lancer
Xolotlicon Xolotl Warrior
AoE2DE Armored Elephant icon Armored Elephant · AoE2DE Siege Elephant icon Siege Elephant
SiegeBattering ram aoe2DE Battering Ram · Capped ram aoe2DE Capped Ram · Siege ram aoe2DE Siege Ram
Mangonel aoe2DE Mangonel · Onager aoe2DE Onager · Siege onager aoe2DE Siege Onager
Scorpion aoe2DE Scorpion · Heavyscorpion aoe2DE Heavy Scorpion
Bombard cannon aoe2DE Bombard Cannon
Trebuchet aoe2DE Trebuchet
Petard aoe2DE Petard
Siegetower aoe2DE Siege Tower
War shipTransportship aoe2DE Transport Ship
Galley aoe2DE Galley · War galley aoe2DE War Galley · Galleon aoe2DE Galleon
Fire galley aoe2DE Fire Galley · Fireship aoe2DE Fire Ship · Fastfireship aoe2DE Fast Fire Ship
Demoraft aoe2DE Demolition Raft · Demoship aoe2DE Demolition Ship · Heavydemoship aoe2de Heavy Demolition Ship
Cannon galleon aoe2DE Cannon Galleon · Elite cannon galleon aoe2de Elite Cannon Galleon
AoE2 Dromon Dromon
Unique
ReligiousMissionaryIcon-DE Missionary · AoE2 WarriorPriest Warrior Priest
InfantryBerserkIcon-DE Berserk · Aoe2de Chakram Chakram Thrower · CondottieroIcon-DE Condottiero · Aoe2-icon-flemish-militia Flemish Militia · GbetoIcon-DE Gbeto · Aoe2de Ghulam Ghulam · HuskarlIcon-DE Huskarl · JaguarWarriorIcon-DE Jaguar Warrior · KamayukIcon-DE Kamayuk · Karambitwarrioricon-DE Karambit Warrior · AoE2 DE Legionary new icon Legionary · Aoe2-icon--obuch Obuch · SamuraiIcon-DE Samurai · Aoe2-icon-serjeant Serjeant · Shotelwarrioricon-DE Shotel Warrior · TeutonicKnightIcon-DE Teutonic Knight · ThrowingAxemanIcon-DE Throwing Axeman · Aoe2de Urumi Urumi Swordsman · AoE2 WarriorPriest Warrior Priest · WoadRaiderIcon-DE Woad Raider
ArcherArambaiicon-DE Arambai · CamelArcherIcon-DE Camel Archer · ChukoNuIcon-DE Chu Ko Nu · AoE2 CompositeBowman Composite Bowman · ConquistadorIcon-DE Conquistador · GenitourIcon-DE Genitour · GenoeseCrossbowmanIcon-DE Genoese Crossbowman · Imperialskirmishericon-DE Imperial Skirmisher · JanissaryIcon-DE Janissary · Kipchakicon Kipchak · LongbowmanIcon-DE Longbowman · MangudaiIcon-DE Mangudai · PlumedArcherIcon-DE Plumed Archer · Aoe2de ratha ranged Ranged Ratha · Rattanarchericon-DE Rattan Archer · SlingerIcon-DE Slinger · WarWagonIcon-DE War Wagon
CavalryBallistaelephanticon-DE Ballista Elephant · BoyarIcon-DE Boyar · Aoe2de camel scout Camel Scout · CataphractIcon-DE Cataphract · Aoe2de roman unique centurion icon Centurion · Aoe2-icon-coustillier Coustillier · Flaming camel icon Flaming Camel · ImperialCamelRiderIcon-DE Imperial Camel Rider · Keshikicon Keshik · Konnikicon Konnik · Leitisicon Leitis · MagyarHuszarIcon-DE Magyar Huszar · MamelukeIcon-DE Mameluke · AoE2 Monaspa Monaspa · Aoe2de ratha melee Melee Ratha · AoE2 Savar Savar · Aoe2de shrivamsha rider Shrivamsha Rider · TarkanIcon-DE Tarkan · WarElephantIcon-DE War Elephant · Aoe2-icon-winged-hussar Winged Hussar
SiegeAoe2-icon--houfnice Houfnice · Aoe2-icon-hussite-wagon Hussite Wagon · OrganGunIcon-DE Organ Gun
War shipCaravelIcon-DE Caravel · LongboatIcon-DE Longboat · Aoe2de Thirisadai Thirisadai · TurtleShipIcon-DE Turtle Ship
Advertisement