Uses a sword whip that does area damage. Good against heavy infantry. Available only from the Home City.
—In-game description

The Urumi Swordsman is a melee infantry in Age of Empires III: The Asian Dynasties that is unique to the Indians and can only be shipped from the Home City. It uses the namesake sword whip that causes area damage, which easily kills heavy infantry.

Overview[edit | edit source]

Urumi Swordsmen have high hit points, high range damage with a ranged area effect, a high rate of fire, and a multiplier against heavy infantry. Urumi are incredibly powerful, but are vulnerable to melee cavalry. Due to their high ranged resistance and more than average movement speed, they are not as vulnerable to ranged infantry as other melee infantry. They also have the ability to regenerate health like the Ottoman Spahi, another unit that is only shipped from the Home City.

The Indian Fast Fortress strategy is important, but Urumi Swordsmen should be mixed with anti-cavalry units, such as Sepoys or Howdahs. Urumi are useful against civilizations that rely on heavy infantry and light cavalry units for their armies, such as the Aztecs and British.

The Urumi has an infinite shipment card available in the Industrial Age which allows them to be massed, especially with the use of Sacred Fields.

Upgrades[edit | edit source]

The Urumi is automatically upgraded at every Age up starting in the Fortress Age.

Fortress age up.png Ankhatari Urumi (+20% hit points and attack)
Industrial age up.png Verumkai Urumi (+30% hit points and attack)
Imperial age up.png Gurukkal Urumi (+50% hit points and attack)

Mansabdar Urumi[edit | edit source]

Inspires all nearby Urumi Swordsmen. Uses a sword whip that does area damage. Good against heavy infantry. Available only from the Home City.
—In-game description

The Mansabdar Urumi is a stronger version of the Urumi that can only be shipped from the Home City with the Urumi Swordsmen Regiment Home City Card. As a Mansabdar unit, the Mansabdar Urumi has twice the hit points of an Urumi, and increases the hit points and attack of nearby Urumi. Unlike other Mansabdar units, the Mansabdar Urumi cannot be retrained at the Charminar Gate wonder should it die. This has been fixed in the Definitive Edition.

Special ability[edit | edit source]

Imperial service.png Imperial Service (passive): The Mansabdar Urumi increases the hit points and attack of Urumi in a radius of 24 around him by 10%.

Further statistics[edit | edit source]

Unit strengths and weaknesses
Strong vs. Heavy infantry, ranged infantry, Eagle Runner Knights, light cavalry
Weak vs. Heavy cavalry, Coyote Runners, artillery
Hit points Infantry Breastplate.png Infantry Breastplate (+10%)
Thin Red Line.png Thin Red Line (+20%, British only)
Cree Tanning.png Cree Tanning (+5%)
Maya Cotton Armor.png Maya Cotton Armor (+20%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Carib Kasiri Beer.png Carib Kasiri Beer (+10%)
Mapuche Tactics.png Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead.png Zapotec Cult of the Dead (+20%)
Yoga.png Yoga (+5%)
Master Lessons.png Master Lessons (+10%)
Speed Military Drummers.png Military Drummers (+10%)
Tillys Discipline.png Tilly's Discipline (+20%, Germans only)
Inca Road-building.png Incan Road-building (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Town Watch.png Town Watch (+2)
Penalties Thin Red Line.png Thin Red Line (-25% speed, British only)
Coffee Trade.png Coffee Trade (-10% speed, Dutch only)

Home City Cards[edit | edit source]

Changelog[edit | edit source]

The Asian Dynasties[edit | edit source]

  • Urumis have a 1.5 multiplier vs Eagle Runner Knights.
  • Urumis and Mansabdar Urumis cannot regenerate hit points.
  • Mansabdar Urumis cost 4 population.

Definitive Edition[edit | edit source]

  • Urumis have a 2.0 multiplier vs Eagle Runner Knights.
  • Urumis and Mansabdar Urumis now regenerate hit points.
  • With Update 20322, Mansabdar Urumis cost 2 population.

History[edit | edit source]

Practitioners of the Indian martial art of Kalarippayattu, which dates back to at least the twelfth century, begin their education at the age of seven. Once training commences, it progresses through four unique stages of development: Meithari, Kolthari, Ankathari and Verumkai. Meithari is a rigorous series of posture and coordination exercises that helps the student achieve peak physical condition through jumps, balance, and flexibility. Kolthari is the study of fighting with wooden weapons. Ankathari is the study of metal weapons, and near the end of this stage a student chooses a weapon in which to specialize. Finally, once the student has mastered all forms of weaponry, he is taught how to defend himself in hand-to-hand combat using grapples, blows, and strikes to vital pressure points, or marmam. Only the most trusted students of Kalarippayattu are instructed in this honored art.

Masters of Kalarippayattu are highly skilled in many weapons, but none as strange, or as deadly, as the urumi, or flexible sword. The urumi is a flexible band of steel about one inch in width, and up to 5 feet in length, that is attached to a handle. Most urumi have multiple bands attached to a single handle. Because of its flexibility, an urumi can be coiled around the waist and inconspicuously carried like a belt. If a fight breaks out, the urumi can be uncoiled and swung like a sword. It is most effective when the wielder faces multiple enemies.

Gallery[edit | edit source]

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