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Uses a sword whip that does area damage. Good against heavy infantry. Available only from the Home City.
—In-game description

The Urumi Swordsman is a melee infantry in Age of Empires III: The Asian Dynasties that is unique to the Indians and can only be shipped from the Home City. It uses the namesake sword whip that causes area damage, which easily kills heavy infantry.

Overview Edit

Urumi Swordsmen have high hit points, high range damage with a ranged area effect, a high rate of fire, and a multiplier against heavy infantry. Urumi are incredibly powerful, but are vulnerable to melee cavalry. Due to their high ranged resistance and more than average movement speed, they are not as vulnerable to ranged infantry as other melee infantry.

The Indian Fast Fortress strategy is important, but Urumi Swordsmen should be mixed with anti-cavalry units, such as Sepoys or Howdahs. Urumi are useful against civilizations that rely on heavy infantry and light cavalry units for their armies, such as the Aztecs and British.

The Urumi has an infinite shipment card available in the Industrial Age which allows them to be massed, especially with the use of Sacred Fields.

Upgrades Edit

The Urumi is automatically upgraded in every Age up starting from the Fortress Age.

Fortress age up Ankhatari Urumi (+20% hit points and attack)
Industrial age up Verumkai Urumi (+30% hit points and attack)
Imperial age up Gurukkal Urumi (+50% hit points and attack)

Mansabdar Urumi Edit

Inspires all nearby Urumi Swordsmen. Uses a sword whip that does area damage. Good against heavy infantry. Available only from the Home City.
—In-game description

The Mansabdar Urumi is a stronger version of the Urumi that can only be shipped from the Home City with the Urumi Swordsmen Regiment Home City Card. As a Mansabdar unit, the Mansabdar Urumi has twice the hit points of an Urumi, and the Imperial Service ability that increases the hit points and attack of nearby Urumi. Unlike other Mansabdar units, the Mansabdar Urumi has twice the attack of an Urumi and cannot be retrained at the Charminar Gate wonder should it die.

Abilities Edit

Ability Effect
Imperial service Imperial Service The Mansabdar Urumi increases the hit points and attack of Urumi in a radius of 24 around him by 10%.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Heavy infantry, ranged infantry, Eagle Runner Knights, light cavalry
Weak vs. Heavy cavalry, Coyote Runners, artillery
Improvements
Hit points Infantry Breastplate Infantry Breastplate (+10%)
Thin Red Line Thin Red Line (+20%, British only)
Cree Tanning Cree Tanning (+5%)
Maya Cotton Armor Maya Cotton Armor (+20%)
Navajo Weaving Navajo Weaving (+5%)
Attack Carib Kasiri Beer Carib Kasiri Beer (+10%)
Mapuche Tactics Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead Zapotec Cult of the Dead (+20%)
Yoga Yoga (+5%)
Master Lessons Master Lessons (+10%)
Speed Military Drummers Military Drummers (+10%)
Tillys Discipline Tilly's Discipline (+20%, Germans only)
Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Sight Town Watch Town Watch (+2)
Penalties Thin Red Line Thin Red Line (-25% speed, British only)
Coffee Trade Coffee Trade (-10% speed, Dutch only)

Home City Cards Edit

History Edit

Practitioners of the Indian martial art of Kalarippayattu, which dates back to at least the twelfth century, begin their education at the age of seven. Once training commences, it progresses through four unique stages of development: Meithari, Kolthari, Ankathari and Verumkai. Meithari is a rigorous series of posture and coordination exercises that helps the student achieve peak physical condition through jumps, balance, and flexibility. Kolthari is the study of fighting with wooden weapons. Ankathari is the study of metal weapons, and near the end of this stage a student chooses a weapon in which to specialize. Finally, once the student has mastered all forms of weaponry, he is taught how to defend himself in hand-to-hand combat using grapples, blows, and strikes to vital pressure points, or marmam. Only the most trusted students of Kalarippayattu are instructed in this honored art.

Masters of Kalarippayattu are highly skilled in many weapons, but none as strange, or as deadly, as the urumi, or flexible sword. The urumi is a flexible band of steel about one inch in width, and up to 5 feet in length, that is attached to a handle. Most urumi have multiple bands attached to a single handle. Because of its flexibility, an urumi can be coiled around the waist and inconspicuously carried like a belt. If a fight breaks out, the urumi can be uncoiled and swung like a sword. It is most effective when the wielder faces multiple enemies.

Gallery Edit

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